Kirby Battle Blitz/Jodie: Difference between revisions
(Part 1 of Jodie Page Revision) |
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==Command List== | ==Command List== | ||
<div class="movelist-toggles"> | |||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:KBB_Jodie_Unarmed_Icon|link=]]</div> | |||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:KBB_Jodie_Sword_Icon.png|link=]]</div> | |||
</div> | |||
<div id="movelist-1" class="movelist"> | |||
===Normal Moves=== | ===Normal Moves=== | ||
=====<font style="visibility:hidden; float:right"></font>===== | =====<font style="visibility:hidden; float:right">5A</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
Line 103: | Line 109: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"></font>===== | =====<font style="visibility:hidden; float:right">5B</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
Line 179: | Line 185: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">66B</font>===== | |||
=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | {{MoveData | ||
|name = | |name = | ||
Line 213: | Line 218: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">j5A</font>===== | =====<font style="visibility:hidden; float:right">j5A</font>===== | ||
{{MoveData | {{MoveData | ||
Line 245: | Line 249: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">j5B</font>===== | =====<font style="visibility:hidden; float:right">j5B</font>===== | ||
{{MoveData | {{MoveData | ||
Line 299: | Line 302: | ||
}} | }} | ||
=== | ===Universial Mechanics=== | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2A</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name =Low Attack | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
Line 522: | Line 334: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">2B</font>===== | |||
{{MoveData | {{MoveData | ||
|name = | |name = Overhead | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
Line 582: | Line 364: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Grab</font>===== | =====<font style="visibility:hidden; float:right">Grab</font>===== | ||
{{MoveData | {{MoveData | ||
Line 851: | Line 603: | ||
}} | }} | ||
}} | }} | ||
<br> | |||
===Star Strikes=== | |||
=====<font style="visibility:hidden; float:right">Star Strike 1</font>===== | |||
{{MoveData | |||
|name = Speed Blitz | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 236A | |||
|linkname=Speed Blitz | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |||
|guard = | |||
|cancel = 5c | |||
|invul = 1 to 12 | |||
|property = Full Invul, Dash | |||
|cost = 500 | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = 14 | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= Jodie blitzes forward faster than the eye can see! Can switch sides if close enough | |||
* Powerful approach and escape tool | |||
* Grants jodie insane mobility | |||
* Deactivates Sword Mode if on | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Star Strike 2</font>===== | |||
{{MoveData | |||
|name = Quick Slash | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 214A | |||
|linkname=Quick Slash | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 70 | |||
|guard = Mid, Air | |||
|cancel = | |||
|invul = 1 - 10 | |||
|property = Full Invul | |||
|cost = 1000 | |||
<!------------> | |||
|startup = 8 | |||
|active = 6 | |||
|recovery = 21 | |||
|advantage = -14 | |||
|proration = 0 | |||
|juggle = 0 | |||
|description= Jodie jumps up with a rising sword slash | |||
*Activates Sword Mode | |||
*Invul on start-up, and a massive hitbox. | |||
*Safe on block unless it's instant-blocked | |||
}} | |||
}} | |||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">Star Strike 4</font>===== | |||
{{MoveData | |||
|name = Swordplay Finale | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 236B | |||
|linkname=Swordplay Finale | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 165 | |||
|guard = Mid, Air | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = 1000 | |||
<!------------> | |||
|startup = 6 | |||
|active = 22 | |||
|recovery = 12 | |||
|advantage = -1 | |||
|proration = 0 | |||
|juggle = 0 | |||
|description=Jodie Slashes his opponent 3 times. On the third slash, his sword detonates. | |||
*Sword Mode Only | |||
*Deactivates Sword Mode on success | |||
*Easily his most damaging super | |||
*Very easy to continue combo's after it. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Star Strike 3</font>===== | |||
{{MoveData | |||
|name = Quick Time Event | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 214B | |||
|linkname=Star Strike 34 | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |||
|guard = | |||
|cancel = 214B.A, 214B.B, 214B.C, 236A, 214A, 236C | |||
|invul = 1 to 12 | |||
|property = Projectile Invul | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = 27 | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description=Jodie runs forward with no time for a plan! | |||
*Activates a stance with three possible moves in A, B, and C | |||
*Normal Mode Only | |||
*Can go through projectiles if timed properly | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Swish Em' | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 214B.A | |||
|linkname=Swish Em' | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 60 | |||
|guard = Mid, Air | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 4 | |||
|active = 5 | |||
|recovery = 15 | |||
|advantage = -2 | |||
|proration = 0 | |||
|juggle = 0 | |||
|description=Jodie tackles the opponent and throws them to the other side | |||
*Useful for combos | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Slash Em' | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 214B.B | |||
|linkname=Slash Em' | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 30 | |||
|guard = Mid | |||
|cancel = 66 (Dash) | |||
|invul = | |||
|property = Air Unblockable | |||
|cost = | |||
<!------------> | |||
|startup = 6 | |||
|active = 3 | |||
|recovery = 12 | |||
|advantage = -2 (up to +9 if dash cancelled) | |||
|proration = 0 | |||
|juggle = 0 | |||
|description=Jodie switches to sword mode and does a forward thrust if his blade | |||
*Dash cancellable | |||
*If it lands, it leads to sliding knockback. | |||
*Air-unblockable | |||
}} | |||
}} | |||
{{MoveData | |||
|name = Grab Em' | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 214B.C | |||
|linkname=Grab Em' | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 120 | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = Unblockable | |||
|cost = | |||
<!------------> | |||
|startup = 3 | |||
|active = 3 | |||
|recovery = 23 | |||
|advantage = | |||
|proration = 35 (never activates however) | |||
|juggle = 0 | |||
|description= Jodie grabs the opponent, and if successful throws them away! | |||
*Nicely compliments 214B.B | |||
*Boost Dash after the throw to get a very damaging combo. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Star Strike 5</font>===== | |||
{{MoveData | |||
|name = Jodie Combo Roller | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 236C | |||
|linkname=Jodie Combo Roller | |||
|data = | |||
{{AttackData-KBB | |||
|version = 236C | |||
|damage = 120 (15×8) | |||
|guard = Unblockable | |||
|cancel = 236C.A, 236C.B | |||
|invul = All | |||
|property = | |||
|cost = 1000 | |||
<!------------> | |||
|startup = 6 | |||
|active = 3 | |||
|recovery = 10 | |||
|advantage = | |||
|proration = 25 | |||
|juggle = 0 | |||
|description= Jodie grabs and spins on his opponent. | |||
*Invincible for the entire move | |||
*Incredibly fast | |||
*Is a rekka, choose one of two ways to finish the move. | |||
}} | |||
{{AttackData-KBB | |||
|version = j.236C | |||
|damage = 120 (15×8) | |||
|guard = Unblockable | |||
|cancel = j.236C.A, 236C.B | |||
|invul = All | |||
|property = | |||
|cost = 1000 | |||
<!------------> | |||
|startup = 6 | |||
|active = 3 | |||
|recovery = 10 | |||
|advantage = | |||
|proration = 50 | |||
|juggle = 0 | |||
|description= Jodie grabs and spins on his opponent. | |||
*Invincible for the entire move | |||
*Tanks proration | |||
*Is incredibly fast | |||
*Is a rekka, choose one of two ways to finish the move. | |||
*Cancel from j.236C to j.236C.A only works from the second hit onward, otherwise it will cancel into 236C.A | |||
}} | |||
{{AttackData-KBB | |||
|version =Jodie Spinner (236C.A) | |||
|damage = 10 x9 = 90 | |||
|guard = Mid, Air | |||
|cancel = 5c | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup =3 | |||
|active = 27 | |||
|recovery = 9 | |||
|advantage = | |||
|proration = 0 | |||
|juggle = 0 | |||
|description= Jodie does a break-spin, kicking his opponent repeatedly! | |||
*In the air he delivers a spinning kick and slams the opponent into the ground. | |||
*Use this if you wanna continue your combos or set up for oki | |||
*Air version will greatly lower your proration, ruining combo damage afterward. | |||
}} | |||
{{AttackData-KBB | |||
|version =Jodie Spinner (j236C.A) | |||
|damage = 10 x9 = 90 | |||
|guard = Mid, Air | |||
|cancel = 5c | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup =13 | |||
|active = 2 | |||
|recovery = 12 | |||
|advantage = | |||
|proration = 0 | |||
|juggle = 0 | |||
|description= Jodie does a spinning kick, slamming the opponent onto the ground! | |||
*Will greatly lower your proration, ruining combo damage afterward. | |||
*Otherwise Identical to j.5CC. | |||
}} | |||
{{AttackData-KBB | |||
|version = Jodie Kicker (236C.B) | |||
|damage = 110 + Proration Points | |||
|guard = | |||
|cancel = 214A | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup =3 | |||
|active =10 | |||
|recovery =10 | |||
|advantage = | |||
|proration = 0 | |||
|juggle = 0 | |||
|description=Jodie does a massive kick, doing huge damage while sending the opponent flying. | |||
*Use this if you want raw damage | |||
}} | |||
}} | |||
</br> | |||
</div> | |||
<div id="movelist-2" class="movelist"> | |||
===Sword Moves=== | |||
=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input = S.5A | |||
|image = | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-KBB | |||
|version = S.5A | |||
|subtitle = | |||
|damage = 15 | |||
|guard = Mid, Air | |||
|cancel = S.5AA, S.2A, S.5B, S.5C, 236A, 214A, 236B | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 8 | |||
|active = 4 | |||
|recovery = 13 | |||
|advantage = 0 | |||
|proration = 3 | |||
|juggle = 5 | |||
|description= Jodie slashes his sword upwards. | |||
*Combo starter with massive range. | |||
*Can stuff other moves out | |||
*Can function as a very good anti-air | |||
}} | |||
{{AttackData-KBB | |||
|version = S.5AA | |||
|subtitle = | |||
|damage = 25 | |||
|guard = Mid | |||
|cancel = S.2A, S.5B, 236A, 214A, 236B | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 6 | |||
|active = 8 | |||
|recovery = 8 | |||
|advantage = 0 | |||
|proration = 3 | |||
|juggle = 5 | |||
|description= Jodie follows up with a downward slash | |||
*Good for taking on damage in combos | |||
*Can be delayed in blockstrings for a good stagger. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input = S.5B | |||
|image = | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-KBB | |||
|version = S.5B | |||
|subtitle = | |||
|damage = 25 (50 on Fatal) | |||
|guard = Mid | |||
|cancel = 5BB, 5C, 236A, 214A, 236B | |||
|invul = | |||
|property = Fatals, Air-Unblockable | |||
|cost = | |||
<!------------> | |||
|startup = 6 | |||
|active = 6 | |||
|recovery = 10 | |||
|advantage = 0 | |||
|proration = 5 | |||
|juggle = 10 | |||
|description= Jodie thrusts his sword into the opponent | |||
*Amazing Fatal that converts to a combo. | |||
*Can be staggered out of both parts of S.5A for a dangerous frame trap. | |||
}} | |||
{{AttackData-KBB | |||
|version = S.5BB | |||
|subtitle = | |||
|damage = 30 (60 on fatal) | |||
|guard = Mid | |||
|cancel = | |||
|invul = | |||
|property = Fatals, Launches | |||
|cost = | |||
<!------------> | |||
|startup = 8 | |||
|active = 3 | |||
|recovery = 16 | |||
|advantage = -2 | |||
|proration = 0 | |||
|juggle = 10 | |||
|description= Jodie does one last slash to send the opponent flying into the air. | |||
*Sword Jodie's standard launcher | |||
*Safe, but negative on block. You will not be able to continue you're pressure if this move is blocked. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input = S.j.A | |||
|image = | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|subtitle = | |||
|damage = 15 | |||
|guard = High | |||
|cancel = Jump (on hit only), j.S.B, j.S.5C, j.S.2C, 214A | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 4 | |||
|active = 2 | |||
|recovery = 6 | |||
|advantage = +5 to +6 (+1 to +2) | |||
|proration = 0 | |||
|juggle = 10 | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input = S.j.B | |||
|image = | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-KBB | |||
|version =S.j.B | |||
|subtitle = | |||
|damage = 15 (30 on fatal) | |||
|guard = High | |||
|cancel = Jump, j.S.BB, j.S.5C, j.S.2C, 214A | |||
|invul = | |||
|property = Fatals | |||
|cost = | |||
<!------------> | |||
|startup = 5 | |||
|active = 2 | |||
|recovery = 10 | |||
|advantage = -3 to -5 | |||
|proration = 5 | |||
|juggle = 5 | |||
|description= Jodie slashes upwards in the air. | |||
*A fast fatal with a massive hitbox. | |||
}} | |||
{{AttackData-KBB | |||
|version = S.j.BB | |||
|subtitle = | |||
|damage = 20 (40 on fatal) | |||
|guard = High | |||
|cancel = Jump, j.S.5C, j.S.2C, 214A | |||
|invul = | |||
|property = Fatals, Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 3 | |||
|active = 2 | |||
|recovery = 10 | |||
|advantage = 0 | |||
|proration = 5 | |||
|juggle = 5 | |||
|description= Jodie follows up with a slash downward, knocking the opponent down. | |||
*Puts the opponent in knockdown if it lands while still being safe on block. | |||
*Just like the first part of this move, this part also fatals and can be staggered. | |||
}} | |||
}} | |||
===Universal Mechanics=== | |||
=====<font style="visibility:hidden; float:right">Low Attack</font>===== | |||
{{MoveData | |||
|name = Sword Low Attack | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 2A | |||
|linkname=Low Attack | |||
|data = | |||
{{AttackData-KBB | |||
|version = Sword Jodie | |||
|damage = 15, 20 | |||
|guard = Low, Air | |||
|cancel = Bounce (Jump), S.5BB, 236A, 214A, 236B | |||
|invul = | |||
|property = Multi-hit move (2 hits), Launches | |||
|cost = | |||
<!------------> | |||
|startup = 8, 7 | |||
|active = 4, 4 | |||
|recovery = 14 | |||
|advantage = -5 | |||
|proration = 5 | |||
|juggle = 10 | |||
|description= Jodie does low swipe with his sword | |||
*A meaty low that converts into combos | |||
*Is jump cancelable. He is +2 on block if he jump cancels this move. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Overhead</font>===== | |||
{{MoveData | |||
|name = Sword Overhead | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 2B | |||
|linkname=Sword Overhead | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 10 | |||
|guard = HA | |||
|cancel = IAD, j.S.5c, 236A (if inputted as 236B for some reason) | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 22 | |||
|active = 3 | |||
|recovery = 33 | |||
|advantage = +9 | |||
|proration = 5 | |||
|juggle = 0 | |||
|description= Jodie jumps in the air and kicks the opponent in the head, but he has a sword on him now. | |||
*A more extreme version of the normal jodie 2b. Even slower, but more plus. Has the same use. | |||
*Despite the plus frames, it's so slow that this move is still heavily outclassed as an overhead by Sword Jodie's aerial moves. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Grab</font>===== | |||
{{MoveData | |||
|name = Grab | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = Grab (Y) | |||
|linkname=Grab | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 150 | |||
|guard = Unblockable | |||
|cancel = | |||
|invul = Invul on hit | |||
|property = Throw | |||
|cost = | |||
<!------------> | |||
|startup = 10 | |||
|active = 5 | |||
|recovery = 15 | |||
|advantage = 33 on hit | |||
|proration = 35 | |||
|juggle = 25 | |||
|description= Jodie lunges forward and grabs the opponent. If it succeeds, he throws them behind him. | |||
*Faster than average grabs | |||
*Can only combo in the corner | |||
}} | |||
}} | |||
===EX Attacks=== | |||
=====<font style="visibility:hidden; float:right">Rush Tornado</font>===== | =====<font style="visibility:hidden; float:right">Rush Tornado</font>===== | ||
Line 865: | Line 1,231: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = 42 ( | |damage = 42 (7×6) | ||
|guard = Mid | |guard = Mid | ||
|cancel = S.2A, S.5BB, 236A, 214B, 236B | |cancel = S.2A, S.5BB, 236A, 214B, 236B |
Revision as of 22:14, 8 November 2022
Under Construction
|
Jodie | |
---|---|
Owned by: | KlasiqueTV |
HP: | 1000 |
Meter Size: | 3000 |
Prejump Frames: | 2 |
Extra Movement Options: | Teleport (236A), Invul Run (214B), Extra Jump/Dash (6C, j.6C, j.5C) |
Backstory
Jodie is someone who doesn't have a past, was born without a name, or better yet, doesn't know his past. He just knows that he was always alone. No family. No mother. No father. No anything. When he was young he would do anything to survive. He was very raw and almost emotionless having to deal with the struggles of the world alone, but one day he met someone named Kaige. Kaige is a very lazy and laid-back guy, but he has a strong sense of justice and likes to have fun. He was the one to give Jodie his name, and because of him, he discovered the power of "The Wielder". After going through so much together, now his precious friend is missing. Outside of the Strike Force, Jodie also works for a secret organization called "The Company" along with Kaige. Now ever since Kaige went on a reconnaissance mission and lost all contact. Jodie vows to search for his friend either dead or alive till the day he dies.
Gameplay
Jodie is a versatile and very fast stance character who can freely choose between being a rushdown and being a sword fighter. He can trade fast moves and burst movement for massive hitboxes and powerful fatal counterhits and vice versa at will, allowing you to play Jodie however you desire, as long as it's up close and personal.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
5A
|
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5B
5B
|
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66B
66B
|
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j5A
j.5A
|
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j5B
j.5B
|
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Universial Mechanics
2A
2B
Overhead
2B |
---|
Grab
Grab
Grab (Y) |
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EX Attacks
EX Attack 1
EX Attack 2
Boost Dash
6C (Air OK) |
---|
EX Attack 3
Air Spin Dash
j.5C |
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Star Strikes
Star Strike 1
Speed Blitz
236A |
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Star Strike 2
Quick Slash
214A |
---|
Star Strike 4
Swordplay Finale
236B |
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Star Strike 3
Quick Time Event
214B |
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Swish Em'
214B.A |
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Slash Em'
214B.B |
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Grab Em'
214B.C |
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Star Strike 5
Sword Moves
S.5A
|
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S.5B
|
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S.j.A
|
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S.j.B
|
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Universal Mechanics
Low Attack
Overhead
Grab
Grab
Grab (Y) |
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EX Attacks
Rush Tornado
Rush Tornado
S.5C |
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Falling Whirlwind
Falling Whirlwind
S.j.5C |
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EX Attack 3
Tornado Strike
S.j.2C |
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Star Strikes
Star Strike 1
Speed Blitz
236A |
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Star Strike 2
Quick Slash
214A |
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Star Strike 4
Swordplay Finale
236B |
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Star Strike 3
Quick Time Event
214B |
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Swish Em'
214B.A |
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Slash Em'
214B.B |
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Grab Em'
214B.C |
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Star Strike 5
Cancel Table
A | B | C | Star Strike | Unique | |
---|---|---|---|---|---|
5a | 5aa, 2a | 5b | 5c, 6c | - | - |
5aa | - | 5bb | 5c, 6c | 236A, 214A | - |
2a | 5aa | 5bb | 5c | 236C[-] | - |
5b | -2a, 5aa | 5bb | 5c, 6c | - | - |
5bb and 66b | - | 5bbb | 5c, 6c | 214A, 214B | - |
5bbb | - | - | 5c, 6c | 236A[-], 214A | Jump[-] |
2b | - | - | 6c | - | iad, 66 |
5c | 5c.a[+] | 5c.b[+] | 5c.c[+], 2c[+] | - | dashback(hold back)[+], sprint(hold forward)[+], jump[+] |
5c.a | - | - | 5c, 6c | 236A[-], 214A | Jump[-] |
5c.b | - | - | - | - | - |
5c.c | - | - | - | - | - |
6c | - | - | - | - | - |
2c | - | - | - | - | - |
j.a | - | - | - | - | - |
j.b | - | - | - | - | - |
j.5c | - | - | - | - | - |
j.5cc | - | - | - | - | - |
j.6c | - | - | - | - | - |
S.5a | 5aa, 2a | 5b | 5c, 6c | - | - |
S.5aa | - | 5bb | 5c, 6c | 236A, 214A | - |
S.2a | - | - | - | - | - |
S.5b | -2a, 5aa | 5bb | 5c, 6c | - | - |
S.5bb | - | - | - | - | - |
S.2b | - | - | - | - | - |
S.5c | - | - | - | - | - |
S.2c | - | - | - | - | - |
S.j.a | - | - | - | - | - |
S.j.b | - | - | - | - | - |
S.j.bb | - | - | - | - | - |
S.j.5c | - | - | - | - | - |
S.j.5cc | - | - | - | - | - |
j.2c | - | - | - | - | - |
236A | - | - | - | - | - |
214A | - | - | - | - | - |
236B | - | - | - | - | - |
214B | - | - | - | - | - |
214B.A | - | - | - | - | - |
214B.B | - | - | - | - | - |
214B.C | - | - | - | - | - |
236C | - | - | - | - | - |
236C.A | - | - | - | - | - |
j.236C | - | - | - | - | - |
j.236C.B | - | - | - | - | - |
236C.B and j.236C.B | - | - | - | - | - |
X: On Contact
X[+]: Available on Whiff
X[-]: On Hit only
X[/]: On Block only
Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
(2A > 5BBB > 9 j.a > j.bb > iad)x2 2a > 5bb Oki | 288 | 0 | 2510 Opp: 2510 |
Anywhere |
Simple meterbuild combo | ||||
2a > 5bb > 6c2c > 236b | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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