Them's Fightin' Herds/Shanty/Combos: Difference between revisions

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(Added combo legend)
(→‎Combos: Added JD to Knockdown column)
Line 60: Line 60:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = 255
| kdtype = 255 JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
| notes =  
| notes =  
Line 77: Line 76:
| metergain = tbd
| metergain = tbd
| location = Corner only
| location = Corner only
| juggledecay = tbd
| kdtype = HKD
| kdtype = HKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
Line 93: Line 91:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
| notes = Quick way to build magic in combos. Best use in the corner. Can still be used Anywhere just tricky timing midscreen.  
| notes = Quick way to build magic in combos. Best use in the corner. Can still be used Anywhere just tricky timing midscreen.  
Line 109: Line 106:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 125: Line 121:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 142: Line 137:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =  
| notes =  
Line 159: Line 153:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 176: Line 169:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 193: Line 185:
| metergain = tbd
| metergain = tbd
| location = Center
| location = Center
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 215: Line 206:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = tbh
| kdtype = HKD
| kdtype = HKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
Line 232: Line 222:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = tbd
| kdtype = HKD
| kdtype = HKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
Line 249: Line 238:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
| notes =  
| notes =  
Line 266: Line 254:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 283: Line 270:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 300: Line 286:
| metergain = tbd
| metergain = tbd
| location = Corner only
| location = Corner only
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 317: Line 302:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 334: Line 318:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 351: Line 334:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 373: Line 355:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = tbh
| kdtype = HKD
| kdtype = HKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
Line 391: Line 372:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = tbh
| kdtype = HKD
| kdtype = HKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
Line 409: Line 389:
| metergain = tb
| metergain = tb
| location = Midscreen to Corner
| location = Midscreen to Corner
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|2|Easy}}
| difficulty = {{clr|2|Easy}}
| notes =  
| notes =  
Line 426: Line 405:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 443: Line 421:
| metergain = tbd
| metergain = tbd
| location =  Corner only
| location =  Corner only
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 460: Line 437:
| metergain = tbd
| metergain = tbd
| location =  Anywhere
| location =  Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 477: Line 453:
| metergain = tbd
| metergain = tbd
| location = Midscreen Only  
| location = Midscreen Only  
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 494: Line 469:
| metergain = tbd
| metergain = tbd
| location = Anywhere  
| location = Anywhere  
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 511: Line 485:
| metergain = tbd
| metergain = tbd
| location = Anywhere  
| location = Anywhere  
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 533: Line 506:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 549: Line 521:
| metergain = tbd
| metergain = tbd
| location = Midsrceen to Corner
| location = Midsrceen to Corner
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 565: Line 536:
| metergain = tbd
| metergain = tbd
| location = Anywhere
| location = Anywhere
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 587: Line 557:
| metergain = tbd
| metergain = tbd
| location =  Midscreen Only
| location =  Midscreen Only
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 604: Line 573:
| metergain = tbd
| metergain = tbd
| location =  Midscreen Only
| location =  Midscreen Only
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  
Line 626: Line 594:
| metergain = tbd
| metergain = tbd
| location =  Midscreen Only
| location =  Midscreen Only
| juggledecay = JD Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|7|Medium}}
| difficulty = {{clr|7|Medium}}
| notes =
| notes =
Line 643: Line 610:
| metergain = tbd
| metergain = tbd
| location = Midscreen Only
| location = Midscreen Only
| juggledecay = Max
| kdtype = Max JD<br/>SKD
| kdtype = SKD
| difficulty = {{clr|4|Hard}}
| difficulty = {{clr|4|Hard}}
| notes =  
| notes =  

Revision as of 15:02, 23 November 2022

Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Cam's Notation and Input Primer

X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
> Indicates a link. For example, Oleander 6C > 5A is a link.
dl.X There should be delay before inputting "X".
W.X Shanty specific, normals pressed during Wall mode.
j.X Button "X" is input while jumping or in the air.
iad An instant airdash, done by pressing 9 then 6, or 6 then 6 if already in the air.
jc Jump cancel the previous action.
shjc Shorthop jump cancel the previous action. Applicable to Arizona, Paprika and Shanty.
djc Double jump cancel the previous action. Specific to Oleander.
md.X Perform a micro-dash before performing "X".
tk.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
k.xx Kara cancel, or cancelling into another move during startup of the initial move.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
CH The first attack must be Counter Hit.
AA The attack must be an Anti-Air.

Getting Started

How to use .TFHC Files

In one of the following tables, you can download a .tfhc file. This is a combo trial you can place into your game through Documents/My Games/Them's Fightin' Herds/combo. If you do not have a combo folder in the TFH game folder, create one. The file can then be accessed in-game through Practice mode. Once the practice fight is launched, go to the pause menu, and go to Combo Training > Combo Recording > Load Combo.

Console versions of TFH currently do not support combo file sharing, but you can still make your own locally. Due to this, video examples are, or will be included.

Combo Theory

Enders

Pre-Max JD

2C

Good plus frames, can cancel into meaty 22[A] for magic and advantage, at the cost of some mix.

3C > tk.236B

Heavy on JD, but gives extremely good oki. Before the opponent hits the ground, you have enough time to dash under them for a crossup, however you do need to hit the 3C extremely close. After they get knocked down, you have enough plus frames to short hop over them for another crossup, giving you plenty of mixup opportunities.

6A > 236B

Many of the same advantages and disadvantages as above, but with easier execution and more precise spacing. You do get slightly worse oki, as you can't dash under the opponent, but it is still a very good option.

Max JD

2C

Again, good to use for its plus frames. Again, you can cancel into 22[A] for magic gain and advantage, however this time you want to release as soon as possible, as you want to whiff it.

3C > tk.236A

The easiest TK ender. Good for plus frames, although it doesn't have the greatest oki midscreen, as the opponent will be launched relatively far away. If you want magic, you can use 22A, but it can be risky, as you're only +3 on instant tech with a frame perfect link.

3C > tk.236B

The hardest TK ender. You have to TK on the first frame of your pre-jump, otherwise it will blue-beat or whiff. Despite the high-execution, you are very well rewarded, as you can get insane amounts of plus frames (up to +60!), and the opponent is launched right next to you. You often have enough time to whiff 22A for magic gain, although this will change based on height.

3C > tk.22[A]

Great magic gain, plus on block if the opponent instant air techs, although due to positioning Shanty likely will have to RPS a little. It also can be beat with a well timed air-tech, although this is tricky and can lead to a CH punish if the opponent doesn't guess right on their descent. However if the opponent respects it, and doesn't air tech, it does lead to slightly more damage and better oki than most options.

3C > tk.D~C

High-execution, high damage ender with very good oki. You will be +37 on instant tech, meaning plenty of time to microdash should you need to, although due to D~C's launch angle, you likely won't.

236XX

Only being +14, you don't have enough time to safely shj.C, meaning your oki and subsequent mix will be heavily limited. Despite this, it is guaranteed HKD even in max JD, so it does still have its uses.

Combos

A Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5A > 5B > 5C > 3C > jc > j.A > j.B > j.C

658

tbd

Anywhere

255 JD
SKD

Easy

Universal Combo

.tfhc

Video

2A > 2B > 2C > 236A > 5D~5A > 2C > Reset > 22{A}

697

tbd

Corner only

HKD

Easy

Common Shanty ender

.tfhc

Video

5A > 5B > 5C > 3C > jc > j.B > j.C > 6C > 22[A]

777

tbd

Anywhere

Max JD
SKD

Easy

Quick way to build magic in combos. Best use in the corner. Can still be used Anywhere just tricky timing midscreen.

.tfhc

Video

5A > 5B > 5C > 236B > 5A > 5B > 5C > 236A > 5D~5C > 6A > 5C > 236A

1239

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

5A > 5B > 5C > 3C > jc > j.B > j.A > j.B> 66 > 5C > 2C > 3C > jc > j.B > j.A > j.B > 66 > 5C > 2C > 3C > jc > j.B > j.C > 66 > 5C > 2C > 236A

1256

tbd

Anywhere

Max JD
SKD

Medium

j.B j.A j.B loops with groundbounce ender. Microdashes are optional in the corner. Gives full corner carry.

.tfhc

Video

2A > 5C > 236B > 5A > 5B > 5C > 236A > 5D~5C > 6A > 5C > 2C > 236A

1310

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

5A > 5B > 5C > 3C > jc >j.A > j.B > 6A > 5C > 3C > jc >j.A > j.B > 6A > 5C > 236A > 5D~5C > 66 > 6A >5C > 3C jc tk.236A> 5D~5B

1427

tbd

Anywhere

Max JD
SKD

Hard

Great corner carry from a 5A starter.

.tfhc

Video

5A > 5B > 5C > 3C jc tk.236B > 5C > jc tk.236B > 5C > 236A > 5D~5C > 66 > 6A >5C > 3C jc tk.236A > 5D~5B> (66)

1668

tbd

Anywhere

Max JD
SKD

Hard

66 dash at the end is for closing the distance to the corner.

.tfhc

Video

5A > 5B > 5C > 3C jc tk.236B > 5C > 3C jc tk.236B > 5C> 236A > 5D~5C > 6A >5C > 3C jc tk.236A > 5D~5B > 5D~5C

1871

tbd

Center

Max JD
SKD

Hard

Best use midscreen to not get an accidental side switch when reaching the corner.

.tfhc

Video

B Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5B > 5C > 3C > jc > j.A > j.B > 6A > 5B > 5C > 236A

1042

tbd

Anywhere

HKD

Easy

.tfhc

Video

5B > 5C > 236B > 5A > 5B > 5C > 236A

1077

tbd

Anywhere

HKD

Easy

.tfhc

Video

5B > 5C > 3C > jc > j.A > j.B > 6A > 2B > 5C > 3C > jc > j.A > j.B > 6A > 5B > 5C > 2C > 236A

1267

tbd

Anywhere

Max JD
SKD

Easy

.tfhc

Video

5B > 5C > 3C > jc tk.236B > 5D > Jump~X > 5B > 5C > 236A > 5D~5C > 6A >5C > 236A

1577

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

2B > 2C > 236A > 5D~5A > 2B > 5C > 236A > 5D~5C > 6A > 5C > 2C > 5D~5B > 5D~5A

1595

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

5B > 5C > 3C > j.B > j.A > j.B > 6A > 5C > 236A > 5D~5B > 6A > 5C > 236A > 5D~5C > 6A > 2C > 236A

1660

tbd

Corner only

Max JD
SKD

Medium

.tfhc

Video

2B > 5C > 3C > jc tk.236B > 22B > W.8A >W.5B > 6A > 3C jc tk.236A > 5D~5B> Reset > 22{A}

1705

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video

5B > 5C > 3C > jc tk.236B > 5C> 3C > jc tk.236B > 5C > 236A > 5D~5C > 6A >5C > 3C jc tk.236A> 5D~5B

1917

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video

5B > 5C > 3C > jc tk.236B > 5C> 3C > jc tk.236B > 22B > W.8A > W.5A > W.8A > W.2A > W.5B > 6A > 3C jc tk.236A> 5D~5B> 5D~5C

2000

tbd

Anywhere

Max JD
SKD

Hard

If too close to the corner combo can drop when doing 22B. To fix this just do 22C vs 22B.

.tfhc

Video

C Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5C > 3C > jc > j.B > j.C > 5A > 5B > 5C > 236A

1243

tbd

Anywhere

HKD

Easy

.tfhc

Video

5C > 2C > 3C > jc > j.A > j.B > j.C > 5A > 5B > 5C > 236A

1313

tbd

Anywhere

HKD

Easy

.tfhc

Video

2C > 5C > 3C > jc > j.A > j.B > j.C > 6A > 5C > 236A > 5D~5B > 5A > 5B > 5C > 2C

1470

tb

Midscreen to Corner

Max JD
SKD

Easy

.tfhc

Video

5C > 3C > jc > j.B > j.C > 236C > 6A >5C > 236A > 5D~5C

1633

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

2C > 5C > 236A > 5D~5A > 5B > 5C > 3C > jc > j.A > j.B > j.C > 236A > 5D~5B > 5D~5C

1702

tbd

Corner only

Max JD
SKD

Medium

.tfhc

Video

5C > 3C > jc > j.B > j.A > j.B > 6A > 5C > 3C > jc > j.A > j.B > 6A >5C > 236A > 5D6~5C > 66 > 6A > 5C > 3C jc tk.236A> 5D~5B

1884

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

5C > 3C > jc > j.B > j.C > 236C > 6A >5C > 3C > jc tk.236B > 22B > W.8A > W.5A > W.8A > W.2A > W.8A > W.5B > 6A > 3C > jc tk.236A

1937

tbd

Midscreen Only

Max JD
SKD

Hard

.tfhc

Video

2C > 236A > 5D~5A > 66 > 2B > 3C > jc > j.A > j.B > j.C > 236A > 5D~5C > 66 > 6A > 5C > 3C > jc tk.236A > 5D~5B

1959

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video

5C > 3C > jc tk.236B > 5C > 3C > jc tk.236B > 5C > 236A > 5D~5C > 66 > 6A > 5C > 3C > jc tk.236A > 5D~5B

2141

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video

Anti-Air Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
ch.6A > 5C > 236A > 5D6~5C > 66 > 6A > 5C > 2C > 236A > 5D6~5A

1409

tbd

Anywhere

Max JD
SKD

Medium

.tfhc

Video

ch.2B > 5C > 3C > jc >j.A > j.B > 6A > 5C > 236A > 5D~5C > 6A > 5C > 2C > 236A > 5D~5B > 5D~5C

1802

tbd

Midsrceen to Corner

Max JD
SKD

Medium

.tfhc

Video

ch. 22{A} > 2B > 5C > jc > j.A > j.B > 6A > 5C > 236A > 5D~5C > 66 > 6A > 5C > 236A > 5D~5B

1582

tbd

Anywhere

Max JD
SKD

Hard

.tfhc

Video

Special Starters

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
5D~5A > 5B > 5C > 236A > 5D~5B > 22B > W.8A > W.5A > W.8A > W.2A > W.8A > W.5B > 6A > 5C > 3C > jc tk.236A > 5D~5C

1762

tbd

Midscreen Only

Max JD
SKD

Hard

.tfhc

Video

5D~5C > 5C > 3C > jc tk.236B > 22B > W.5B > 236A > 5C > 5D~5B > 22C > W.8A > W.5B > 6A > 5C > 3C > jc tk.236A > 5D~5C

1893

tbd

Midscreen Only

Max JD
SKD

Hard

.tfhc

Video

Avast Combo

Notation Damage Meter Gain Location Knockdown Difficulty Notes Combo File Video
236XX214XX > 236C > 5D~5B > 5D~5B > 22C > W.8A > W.5A > W.8A > W.5B > 6A > 5C > 236A > 5D~5C > 6A > 3C jc tk.236A > 5D~5B

1971

tbd

Midscreen Only

Max JD
SKD

Medium

.tfhc

Video

ch.236C > 5D~5B > 5D~5B > 5D~5B > 236XX214XX > 236C > 5D~5B > 5D~5B > 22C > W.8A > W.5A > W.8A > W.2A > W.5B > 6A > 5C > 2C > 236A > 236XX

2918

tbd

Midscreen Only

Max JD
SKD

Hard

.tfhc

Video


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