Glove on Fight 2: Gleam of Force/Ashita Tokugawa: Difference between revisions
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|overview=A previously ordinary girl who happened to be near the car crash Kanae was involved in several years ago. At the brink of the explosion she received a nearly-fatal injury, but survived miraculously. Although her eyesight has suffered horribly, it's not so bad that she can't manage her daily life. She competes in GoF to draft teammates for her softball team. | |overview=A previously ordinary girl who happened to be near the car crash Kanae was involved in several years ago. At the brink of the explosion she received a nearly-fatal injury, but survived miraculously. Although her eyesight has suffered horribly, it's not so bad that she can't manage her daily life. She competes in GoF to draft teammates for her softball team. | ||
|intro=[[File:GOF2_Ashita_Icon.png|30px]] '''Ashita Tokugawa''' is a darling and you should join her softball team. | |intro=[[File:GOF2_Ashita_Icon.png|30px]] '''Ashita Tokugawa''' is a darling and you should join her softball team. One of Gleam’s weaker characters, she struggles in neutral but doesn’t make up for it with obscene damage like Makoto and Minami. | ||
|pros= | |pros= | ||
* | * Decent zoning tools in the form of 7B66 and 2B66 | ||
* Fast running dash allows her to get '''INFIGHT'''s reliably. | |||
* Strong (and stylish) reversal in the form of 3B | |||
* Decent overall damage when she gets in | |||
* | * 4AB comes out extremely quickly, is easy to work into combos, and easy to combo off of | ||
* 2AB provides decent metered setplay | |||
|cons= | |cons= | ||
* Extremely reliant on '''INFIGHT''' to | * Extremely reliant on '''INFIGHT''' to do anything. | ||
* Has a very predictable neutral as a result of her extreme '''INFIGHT''' reliance | |||
* 6AB effectively requires a 2nd bar to get decent damage out of it | * 6AB effectively requires a 2nd bar to get decent damage out of it without dying | ||
* 236B is not a move. | * 236B is not a move. | ||
* Worst high parry in the game | |||
|border=no|tablewidth=102 | |border=no|tablewidth=102 | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita extends her arm out and whacks you with her baseball glove. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits= Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita crouches down and does much of the same as 5A. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description=- | |description= Ashita swings her glove-arm in an upwards arc. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits= Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita pimp slaps you with her baseball glove. | ||
}} | }} | ||
}} | }} | ||
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|input=9A | |input=9A | ||
|image=GOF2_Ashita_9A.png | |image=GOF2_Ashita_9A.png | ||
|caption= Don’t cancel this from 3A if you know what’s good for you. | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
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}} | }} | ||
}} | }} | ||
== Heavy Normals == | == Heavy Normals == | ||
=== <span class="invisible-header">Universal</span> === | === <span class="invisible-header">Universal</span> === | ||
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|input=2B | |input=2B | ||
|image=GOF2_Ashita_2B.png | |image=GOF2_Ashita_2B.png | ||
|image2=GOF2_Ashita_2B66.png | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
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|input=8B | |input=8B | ||
|image=GOF2_Ashita_8B.png | |image=GOF2_Ashita_8B.png | ||
|image2=GOF2_Ashita_8B66.png | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
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}} | }} | ||
}} | }} | ||
=== <span class="invisible-header">Unique</span> === | === <span class="invisible-header">Unique</span> === | ||
{{MoveData | {{MoveData | ||
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|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita throws a quick uppercut. | ||
}} | }} | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
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|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description=- | |description= Ashita prepares a wind-up punch. At full charge, this turns into a command grab that throws enemies directly upwards. | ||
}} | }} | ||
}} | }} | ||
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|input=3B | |input=3B | ||
|image=GOF2_Ashita_3B.png | |image=GOF2_Ashita_3B.png | ||
|image2=GOF2_Ashita_3B2.png | |||
|caption2=Counter Version | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|version=3B | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=3B (Counter) | |||
|header=no | |||
|damage= | |damage= | ||
|hits= | |hits= | ||
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|input=7B | |input=7B | ||
|image=GOF2_Ashita_7B.png | |image=GOF2_Ashita_7B.png | ||
|image2=GOF2_Ashita_7B2.png | |||
|caption2=7[B] | |||
|image3=GOF2_Ashita_7B66.png | |||
|caption3=7[B]66 | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|version=7B | |version=7B | ||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=7[B] | |||
|damage= | |damage= | ||
|hits= | |hits= | ||
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}} | }} | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|version= | |version=7[B]~66 | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
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|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description='''Ashita hurls a fastball straight at the opponent's face.''' | ||
*You can only do this move while holding the B button! | |||
*Ashita must be off the ground. | |||
}} | }} | ||
}} | }} | ||
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|input=9B | |input=9B | ||
|image=GOF2_Ashita_9B.png | |image=GOF2_Ashita_9B.png | ||
|image2=GOF2_Ashita_9B2.png | |||
|caption2= Ashita often wonders why her command grab doesn't catch many jump-ins. | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
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|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Ashita leaps into the air. If she grabs an airborne opponent, she'll slam them onto the ground. | ||
* This move can link into her air buttons. | |||
* Because the grab causes groundslam, any followup is not a true combo. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= This is the worst parry in the game. It's obscenely slow (to the point that you can just walk away from it) and can be parried both high and low. If by some miracle this hits, it'll inflict burn and lift the opponent. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-GOF2 | {{AttackData-GOF2 | ||
|damage= | |damage= | ||
|hits= | |hits= Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description= Inflicts burn. | ||
}} | }} | ||
}} | }} | ||
== Super Arts == | == Super Arts == | ||
=== <span class="invisible-header">4AB</span> === | === <span class="invisible-header">4AB</span> === | ||
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|input=6AB | |input=6AB | ||
|image=GOF2_Ashita_6AB.png | |image=GOF2_Ashita_6AB.png | ||
|image2=GOF2_Ashita_6AB2.png | |||
|caption2=This is the last thing you'd want to see | |||
|data= | |data= | ||
{{AttackData-GOF2 | {{AttackData-GOF2 | ||
Line 452: | Line 507: | ||
|recovery= | |recovery= | ||
|advantage= | |advantage= | ||
|description= | |description=Hold AB and Ashita does a flurry of punches. | ||
*If you hold it for too long, Ashita's muscles strain and she will be left vulnerable for a long time. | |||
*You can Assault '''INFIGHT''' to cancel this animation and continue your combo. | |||
}} | }} | ||
}} | }} | ||
=== <span class="invisible-header">2AB</span> === | === <span class="invisible-header">2AB</span> === | ||
{{MoveData | {{MoveData |
Latest revision as of 13:07, 11 December 2022
Overview
A previously ordinary girl who happened to be near the car crash Kanae was involved in several years ago. At the brink of the explosion she received a nearly-fatal injury, but survived miraculously. Although her eyesight has suffered horribly, it's not so bad that she can't manage her daily life. She competes in GoF to draft teammates for her softball team.
Playstyle
Light Normals
Universal
5A
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2A
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4A
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6A
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Unique
3A
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7A
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9A Don’t cancel this from 3A if you know what’s good for you. Don’t cancel this from 3A if you know what’s good for you.
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Heavy Normals
Universal
5B
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2B
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4B
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6B
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8B
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Unique
1B
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3B Counter Version Counter Version
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7B 7[B] 7[B] 7[B]66 7[B]66
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9B Ashita often wonders why her command grab doesn't catch many jump-ins. Ashita often wonders why her command grab doesn't catch many jump-ins.
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Air Normals
j.A
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j.B
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Special Moves
236X
236X
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Parries
High Parry
8C |
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Low Parry
2C |
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Super Arts
4AB
4AB
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6AB
6AB This is the last thing you'd want to see This is the last thing you'd want to see
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2AB
2AB
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