Them's Fightin' Herds/Pom/Combos: Difference between revisions
Digital Dog (talk | contribs) |
Digital Dog (talk | contribs) |
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2 Mama dog uses and the last one can be used for Oki/Meaty | 2 Mama dog uses and the last one can be used for Oki/Meaty | ||
| combofile = | | combofile = | ||
[https:// | [https://wiki.gbl.gg/w/File:Pom_mama_dog_combo_wiki_1.2k.tfhc .tfhc] | ||
| video = | | video = | ||
[https://youtu.be/VqkOm8KAim4 Video] | [https://youtu.be/VqkOm8KAim4 Video] | ||
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After Chopper hit them in the air wait a second for Pom to turn around and hit 5C | After Chopper hit them in the air wait a second for Pom to turn around and hit 5C | ||
| combofile = | | combofile = | ||
[https:// | [https://wiki.gbl.gg/w/File:Pom_Chopper_wiki_1.3k_.tfhc .tfhc] | ||
| video = | | video = | ||
[https://youtu.be/D2be-O5OdQk Video] | [https://youtu.be/D2be-O5OdQk Video] | ||
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Lv2 then buffer 5B to combo to connect. | Lv2 then buffer 5B to combo to connect. | ||
| combofile = | | combofile = | ||
[https:// | [https://wiki.gbl.gg/w/File:Pom_lv_mid_combo_no_dog_wiki_1.4k.tfhc .tfhc] | ||
| video = | | video = | ||
[https://youtu.be/dq06w9xI0hQ Video] | [https://youtu.be/dq06w9xI0hQ Video] | ||
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Used a dog use from both 236B and Papa and lead into a tech throw setup. | Used a dog use from both 236B and Papa and lead into a tech throw setup. | ||
| combofile = | | combofile = | ||
[https:// | [https://wiki.gbl.gg/w/File:Pom_lv_2_2.0_wiki_mix.tfhc .tfhc] | ||
| video = | | video = | ||
[https://youtu.be/G1lfkDvRIU4 Video] | [https://youtu.be/G1lfkDvRIU4 Video] | ||
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Lead into a tech throw setup. | Lead into a tech throw setup. | ||
| combofile = | | combofile = | ||
[https:// | [https://wiki.gbl.gg/w/File:Pom_lv_2_combo_1.6k_wiki.tfhc .tfhc] | ||
| video = | | video = | ||
[https://youtu.be/wp8tQi8RaWw Video] | [https://youtu.be/wp8tQi8RaWw Video] |
Revision as of 03:06, 25 December 2022
Notation Help | |
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Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. For more information, see Cam's Notation and Input Primer | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
> | Indicates a link. For example, Oleander 6C > 5A is a link. |
dl.X | There should be delay before inputting "X". |
W.X | Shanty specific, normals pressed during Wall mode. |
j.X | Button "X" is input while jumping or in the air. |
iad | An instant airdash, done by pressing 9 then 6, or 6 then 6 if already in the air. |
jc | Jump cancel the previous action. |
shjc | Shorthop jump cancel the previous action. Applicable to Arizona, Paprika and Shanty. |
djc | Double jump cancel the previous action. Specific to Oleander. |
md.X | Perform a micro-dash before performing "X". |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
k.xx | Kara cancel, or cancelling into another move during startup of the initial move. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
AA | The attack must be an Anti-Air. |
Getting Started
How to use .TFHC Files
In one of the following tables, you can download a .tfhc file. This is a combo trial you can place into your game through Documents/My Games/Them's Fightin' Herds/combo
. If you do not have a combo folder in the TFH game folder, create one. The file can then be accessed in-game through Practice mode. Once the practice fight is launched, go to the pause menu, and go to Combo Training > Combo Recording > Load Combo
.
Console versions of TFH currently do not support combo file sharing, but you can still make your own locally. Due to this, video examples are, or will be included.
Combo Theory
Enders
Combos
Routes by GOTHOPPRESSION, Digital Dog, Oscarglez93 and Hamit
A Starters
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
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|
997 |
Anywhere |
Max JD |
Medium |
j.B staircase combo, demonstrates mid-combo airdashes |
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|
1010 |
Anywhere |
Max JD |
Medium |
2B jump cancel loop |
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|
1367 |
Corner |
Max JD |
Hard |
Post-JDMax route off corner 2A |
B Starters
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
---|---|---|---|---|---|---|---|---|
|
863 |
Anywhere |
235 JD |
Easy |
Basic 2B starter BnB. Digging Pup meaty is demonstrated in the combo file. |
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|
912 |
Anywhere |
275 JD |
Easy |
Basic side switch combo |
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|
1398 |
Midscreen to Corner |
Max JD |
Hard |
Corner carry |
C Starters
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
---|---|---|---|---|---|---|---|---|
|
1471 |
Midscreen |
370 JD |
Medium |
Bitey loop |
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|
1802 |
Anywhere |
Max JD |
Medium |
2C poke with Bitey in range to continue the combo |
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|
3597 |
Corner |
Max JD |
Hard |
Max damage corner combo |
Anti-Air Starters
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
---|---|---|---|---|---|---|---|---|
|
970 |
Midscreen |
330 JD |
Easy |
The combo is a very flexible reset. Dogs used on Oki can vary/personal choice |
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|
1041 |
Midscreen |
340 JD |
Medium |
Combo Reset that leads into High/Low Mix |
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|
1352 |
Midscreen to Corner |
Max JD |
Hard |
|
Special Starters
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
---|---|---|---|---|---|---|---|---|
|
1386 |
Midscreen |
Max JD |
Medium |
2C into Bark Mama dog grab combo |
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|
965 |
Midscreen to Corner |
Max JD |
Hard |
Hard mid-bark combo to pull off. Easier to do j.A after the j.C, rather than j.B |
|
Dog Combo ideas
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
---|---|---|---|---|---|---|---|---|
|
1257 |
Corner |
Max JD |
Medium |
2 Mama dog uses and the last one can be used for Oki/Meaty |
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|
1377 |
Midscreen to Corner |
Max JD |
Hard |
After Chopper hit them in the air wait a second for Pom to turn around and hit 5C |
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1492 |
Midscreen to Corner |
Max JD |
Hard |
With the way how Pom LV1 works best thing to do is Lv1 and then mash input Lv2 then buffer 5B to combo to connect. |
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|
1556 |
Midscreen to Corner |
Max JD |
Hard |
Used a dog use from both 236B and Papa and lead into a tech throw setup. |
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|
1671 |
Corner |
Max JD |
Hard |
Comboing in LV2, and Used a dog use from both 236B and Papa. Lead into a tech throw setup. |
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