Kirby Battle Blitz/Leon: Difference between revisions
(→5A) |
Anomaletix (talk | contribs) (pick if you like/avoid if u dont like added) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
==Backstory== | ==Backstory== | ||
Born and raised in the projects, Leon lived a very rough life of crime just so he can be able to take care of his younger brother Reman. He was a trouble maker, sold drugs, scammed people, and a lot of crimes you can think of. He grew up with no parents, his dad died to gang violence, and his mom died of cancer. Due to that he was forced to grow up faster than the other kids. | |||
He robbed someone's house in the projects for a place to stay with just him and his brother. Until one day, he found a suspicious looking arrow sitting on the ground. He thought he can sell it for more money, but right when he picks it up it stabs him, leaving him unconscious. | |||
He then wakes up in a prison cell because he was a wanted person for his crimes. He sensed that there was someone behind him but couldn't awaken to that presence fully. Days pass by, he tried to commit suicide just thinking about the life he lived, not being able to protect his brother, but that presence wouldn't let him. Then he gets electrocuted out of no where from outside the window in his cell. It wasn't any sort of electrocution. This one actually gave him powers. Then when he realized what he can do, he wanted to leave, then the bars tear open, awakening his stand abilities, and now he's able to see the entity that's been possessing him all along, Star Platinum. | |||
The only thing he can think of is protecting his brother, but then he started to realize what good his power can be used for. So he just started training with his brother Reman so they can have strength to protect themselves. Then Leon got into MMA in order to gain money, now he's a champion of the underground, while his brother Reman wishes to get into the KNBA (Kirby version of the NBA). | |||
==Gameplay== | ==Gameplay== | ||
Type a long summary of how gameplay of said character works. Dustloop style. | Type a long summary of how gameplay of said character works. Dustloop style. | ||
{{ | {{CharacterPickReasons | ||
|tablewidth=90 | |tablewidth=90 | ||
|intro = [[file:KBB_Leon_Icon.png|40px|link=]] '''Leon''' is a puppet character focused on keeping up the pressure with his stand '''Star Platinum''' and mixing the opponent with brutal setups. | |intro = [[file:KBB_Leon_Icon.png|40px|link=]] '''Leon''' is a puppet character focused on keeping up the pressure with his stand '''Star Platinum''' and mixing the opponent with brutal setups. | ||
|pros= | |pros= | ||
* ''' | * '''Playing the most stylish character in the game.''' - The developers did not need to put so much effort into this character | ||
|cons= | |cons= | ||
* ''' | * '''Instant Block/Star Constellation blowing up your pressure.''' - | ||
}} | }} | ||
Line 98: | Line 103: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">4A</font>===== | |||
{{MoveData | |||
|name = 4A | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=4A | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 8 x4 hits, 2*N | |||
|guard = MA | |||
|cancel = 236A, 214B, 4[A], 5B, 2C, 5C | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup =8 | |||
|active =12 (3,3,3,3) | |||
|recovery =10 | |||
|advantage = | |||
|proration =6 | |||
|juggle =5 | |||
|description= | |||
Leon does a flurry of punches. | |||
* Can be held for more damage or to keep the opponent in stun. Keep in mind that this consumes an additional 15 juggle and 7 proration for every loop. | |||
* If held, each hit does 2 damage from every loop onwards. (2) | |||
* Is superb for mid-combo metergain, especially if 5C is being used at the same time. | |||
* If held and the input released, goes into 5AAA for recovery. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">5B</font>===== | =====<font style="visibility:hidden; float:right">5B</font>===== | ||
{{MoveData | {{MoveData | ||
Line 113: | Line 149: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5B | |version = 5B | ||
|damage = | |damage = 15 (40 from Quick-Step), 15 | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 2A, 4B, 3B, 5BB, 2C, 5C, Quick-Step (44), 236A, 214A, 214B | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 4, 7 | ||
|active = | |active = 2, 2 | ||
|recovery = | |recovery = 14 | ||
|advantage = | |advantage = -3 | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 10 | ||
|description= | |description= | ||
- | - | ||
Line 131: | Line 167: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5BB | |version = 5BB | ||
|damage = | |damage = 15 | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 5BBB, 3B, 4B, 5C, 2C, 6C, 66C, Quick-Step (44), 236A, 214A | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = 0 | ||
|proration = | |proration = 2 | ||
|juggle = | |juggle = 5 | ||
|description= | |description= | ||
- | - | ||
Line 149: | Line 185: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5BBB | |version = 5BBB | ||
|damage = | |damage = 20 | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = 5C, 2C, Jump, 214B, Quick Step (44) | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 23 | ||
|advantage = | |advantage = -5 | ||
|proration = | |proration = 7 | ||
|juggle = | |juggle = 15 | ||
|description= | |description= | ||
Your standard launcher. Easy way to get to your air combos. | Your standard launcher. Easy way to get to your air combos. | ||
}} | }} | ||
}} | }} | ||
Line 242: | Line 246: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = | |damage = 15 (50 on fatal) | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = Quick Step (44) | ||
|invul = | |invul = | ||
|property = | |property = Fatal | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 16 | ||
|advantage = | |advantage = +4 | ||
|proration = | |proration = 8 | ||
|juggle = | |juggle = 10 | ||
|description= | |description= | ||
Leon does an uppercut. | Leon does an uppercut. | ||
The Juggle and Proration of this move increases when used more than once inside of a combo | |||
}} | }} | ||
}} | }} | ||
Line 1,030: | Line 1,035: | ||
}} | }} | ||
}} | }} | ||
==Cancel Table== | ==Cancel Table== |
Latest revision as of 21:01, 24 March 2023
![]() |
Under Construction
|
Backstory
Born and raised in the projects, Leon lived a very rough life of crime just so he can be able to take care of his younger brother Reman. He was a trouble maker, sold drugs, scammed people, and a lot of crimes you can think of. He grew up with no parents, his dad died to gang violence, and his mom died of cancer. Due to that he was forced to grow up faster than the other kids.
He robbed someone's house in the projects for a place to stay with just him and his brother. Until one day, he found a suspicious looking arrow sitting on the ground. He thought he can sell it for more money, but right when he picks it up it stabs him, leaving him unconscious.
He then wakes up in a prison cell because he was a wanted person for his crimes. He sensed that there was someone behind him but couldn't awaken to that presence fully. Days pass by, he tried to commit suicide just thinking about the life he lived, not being able to protect his brother, but that presence wouldn't let him. Then he gets electrocuted out of no where from outside the window in his cell. It wasn't any sort of electrocution. This one actually gave him powers. Then when he realized what he can do, he wanted to leave, then the bars tear open, awakening his stand abilities, and now he's able to see the entity that's been possessing him all along, Star Platinum.
The only thing he can think of is protecting his brother, but then he started to realize what good his power can be used for. So he just started training with his brother Reman so they can have strength to protect themselves. Then Leon got into MMA in order to gain money, now he's a champion of the underground, while his brother Reman wishes to get into the KNBA (Kirby version of the NBA).
Gameplay
Type a long summary of how gameplay of said character works. Dustloop style.
![]() |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Stats
Life | Meter | Prejump | Walk Speed | Run Speed | Owned by |
---|---|---|---|---|---|
1000 | 3000 | 3 | 2.6 / -2.3 | 5.2 | taku 火 |
Command List
Normal Moves
5A
4A
5B
3B
4B
j5A
j5B
j5C
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
---|
Grab
Grab
Grab (Y) |
---|
Air Grab
Air Grab
Air Grab (j.Y) |
---|
Backdash Quickstep
EX Moves
Star Platinum: Flurry Rush
Quick Uppercut
Leo-Lectric Uppercut
Star Finger
Leo-Lectric Evasion
Tactical Roll
Star Platinum: Aerial Flurry Rush
Star Strikes
Flurry Kicks
Flurry Kicks
236A (Air OK) |
---|
Shock Cracker
Shock Cracker
236A after Flurry Kicks |
---|
Triple Shock Uppercuts
Tandem Rush
Tandem Rush
236B |
---|
Star Breaker
Star Breaker
214B |
---|
Leon Barrage
Leon Barrage
236C |
---|
Star Platinum: The World
Cancel Table
A | B | C | Star Strike | Unique | |
---|---|---|---|---|---|
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
X: On Contact
X[+]: Available on Whiff
X[-]: On Hit only
X[/]: On Block only
Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
| ||||
5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Roadmap
17% complete | ||
|
In Progress / Completed | To-do |
---|---|
|
|