Avengers in Galactic Storm/Supremor: Difference between revisions
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|cancel=None | |cancel=None | ||
|description=Fires out three slightly faster projectiles. | |description=Fires out three slightly faster projectiles. | ||
* Can be used as a combo starter, as 5A will link after it at point blank, though due to the startup this is generally not advised. | |||
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|block adv= | |block adv= | ||
|cancel=None | |cancel=None | ||
|description=Hitgrab that forces a stun | |description=Hitgrab that forces a stun if possible. | ||
* Can be confirmed into from | *Primarily used as a combo ender. | ||
** Can be confirmed into from ULTIMATE ATTACK at closer ranges for a massive damage stun combo. | |||
** At closer ranges or in the corner, most combos Supremor would normal end in Death Tentacle can be ended in this. | |||
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{{AttackData-AiGS | {{AttackData-AiGS | ||
|damage=? | |damage=? | ||
|guard= | |guard=Low | ||
|startup=? | |startup=? | ||
|active=? | |active=? | ||
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|block adv=? | |block adv=? | ||
|cancel=Assist, Super | |cancel=Assist, Super | ||
|description=Supremor slides across the screen and hits the opponent, then bounces back a little. Oddly enough, has a fairly tight window in which it can cancel into Super or Asisst. | |description=Supremor slides across the screen and hits the opponent, then bounces back a little. | ||
* Oddly enough, has a fairly tight window in which it can cancel into Super or Asisst. Not only this, but it can cancel into these using the [[Avengers_in_Galactic_Storm/System#Assist/Super_Shortcut|Assist/Super Shorcut]], a property completely unique to it. | |||
* Can combo into from cl.5B's second hit, if canceled into fairly early into the move's active frames. | |||
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|block adv=? | |block adv=? | ||
|cancel=None | |cancel=None | ||
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{{AttackData-AiGS | {{AttackData-AiGS | ||
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|block adv=? | |block adv=? | ||
|cancel=None | |cancel=None | ||
|description= | |description=Supremor jumps toward the opponent and does a lunging attack with his tentacles. Useless in neutral, though there are niche ways to confirm into it. | ||
* Can confirm into either version out of Anti-Air 236A from anywhere on screen. | |||
**Generally easier than following up with Death Tentacle at the expense of very slightly less damage. | |||
* Whiffs on crouchers if done at longer ranges. | |||
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|block adv=? | |block adv=? | ||
|cancel=None | |cancel=None | ||
|description=Hitgrab where Supremor swings his enemy from side to side. | |description=Hitgrab where Supremor swings his enemy from side to side. Go to combo ender, punish tool, and anti-air. | ||
* Extreme amount of active frames means it can be slightly tricky to punish. | |||
* Generally used to end combos in situations where Brain Wash would miss or has already been used. | |||
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|block adv=? | |block adv=? | ||
|cancel=None | |cancel=None | ||
|description=Consumes Both Super Gauges. | |description=Consumes Both Super Gauges. Fires off a massive projectile. | ||
* Supremor can move slightly before the projectile is no longer active, allowing Supremor to follow up with either Death Tentacle or Brain Wash for incredible damage. | |||
**It can combo into Brain Wash even while midscreen if the Projectile Connects while closer to the opponent. | |||
* Has a dead zone in front of Supremor, making its use as a reversal slightly more niche. | |||
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Revision as of 13:52, 14 April 2023
Strengths | Weaknesses |
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Moveset
Normal Moves
Standing Normals
5A
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cl.5A
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5B
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cl.5B
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5C
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cl.5C
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5D
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cl.5D
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Crouching Normals
2A
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2B
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2C
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2D
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Aerial Normals
j.8A
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j.7/9A
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j.8B
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j.7/9B
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j.8C
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j.7/9C
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j.8D
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j.7/9D
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Special Moves
Death Ray 236P 236A 236A 236B 236B
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Brain Wash
623B |
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Body Attack
236D |
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Diving Attack
623K |
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Death Tentacle
63214B |
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ULTIMATE ATTACK
236KK
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