Them's Fightin' Herds/Pom/Combos: Difference between revisions
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===Combo Theory=== | ===Combo Theory=== | ||
==Enders== | ==Enders== | ||
===Below Max JD=== | |||
{{ComboHeader-TFH}} | |||
{{Combo-TFH | |||
| notation = | |||
:{{clr|14|2C}} {{clr|12|[4]6A}}/Summon | |||
| damage = | |||
| metergain = | |||
| location = Anywhere | |||
| kdtype = HKD | |||
| difficulty = {{clr|4|Easy}} | |||
| notes = HKD, allowing time to summon or command dash and pressure their wakeup. | |||
| combofile = | |||
| video = | |||
}} | |||
{{Combo-TFH | |||
| notation = | |||
:{{clr|14|[4]6C}} Summon | |||
| damage = | |||
| metergain = | |||
| location = Anywhere | |||
| kdtype = HKD | |||
| difficulty = {{clr|4|Easy}} | |||
| notes = Bark restand, allowing a summon and mixup attempt. | |||
| combofile = | |||
| video = | |||
}} | |||
|} | |||
===Max Juggle Decay=== | |||
{{ComboHeader-TFH}} | |||
{{Combo-TFH | |||
| notation = | |||
:{{clr|13|5B}} {{clr|13|2B}} {{clr|12|6A}} {{clr|13|5B}} {{clr|13|2B}} {{clr|14|5C}} {{clr|14|2C}} {{clr|14|[4]6C}} Summon | |||
| damage = | |||
| metergain = | |||
| location = Anywhere | |||
| kdtype = SKD | |||
| difficulty = {{clr|5|Medium}} | |||
| notes = Main MAX JD ender, grants SKD and summon. Make sure to get rid of charge before 6A. Omit 2C at high gravity. Commonly referred to as "Rebeat Ender" | |||
| combofile = | |||
| video = | |||
}} | |||
{{Combo-TFH | |||
| notation = | |||
:{{clr|14|3C}} jc Float | |||
| damage = | |||
| metergain = | |||
| location = Anywhere | |||
| kdtype = | |||
| difficulty = {{clr|4|Easy}} | |||
| notes = Niche airtech bait. | |||
| combofile = | |||
| video = | |||
}} | |||
{{Combo-TFH | |||
| notation = | |||
:{{clr|14|3C}} 2369{{clr|12|A}}/{{clr|13|B}}/{{clr|14|C}} | |||
| damage = | |||
| metergain = | |||
| location = Anywhere | |||
| kdtype = | |||
| difficulty = {{clr|5|Medium}} | |||
| notes = Niche airtech bait with a bonus summon. Tiger Knee input required for 3C special cancel. | |||
| combofile = | |||
| video = | |||
}} | |||
==Combos== | ==Combos== | ||
Routes by GOTHOPPRESSION, Digital Dog, Oscarglez93 and Hamit | Routes by GOTHOPPRESSION, Digital Dog, Oscarglez93 and Hamit |
Revision as of 17:11, 21 April 2023
Notation Help | |
---|---|
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation. For more information, see Cam's Notation and Input Primer | |
X+Y | Buttons "X" and "Y" must be input simultaneously. |
X/Y | Input "X" or "Y" can be used. |
> | Indicates a link. For example, Oleander 6C > 5A is a link. |
dl.X | There should be delay before inputting "X". |
W.X | Shanty specific, normals pressed during Wall mode. |
j.X | Button "X" is input while jumping or in the air. |
iad | An instant airdash, done by pressing 9 then 6, or 6 then 6 if already in the air. |
jc | Jump cancel the previous action. |
shjc | Shorthop jump cancel the previous action. Applicable to Arizona, Paprika and Shanty. |
djc | Double jump cancel the previous action. Specific to Oleander. |
md.X | Perform a micro-dash before performing "X". |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
k.xx | Kara cancel, or cancelling into another move during startup of the initial move. |
(X) | Input "X" is optional. Typically the combo will be easier if omitted. |
[X] | Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation. |
]X[ | Input "X" is released. Will only appear if a button is previously held down. |
{X} | Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version. |
X(#) | Attack "X" should only hit # of times. |
X~Y | This notation has two meanings.
|
CH | The first attack must be Counter Hit. |
AA | The attack must be an Anti-Air. |
Getting Started
How to use .TFHC Files
In one of the following tables, you can download a .tfhc file. This is a combo trial you can place into your game through Documents/My Games/Them's Fightin' Herds/combo
. If you do not have a combo folder in the TFH game folder, create one. The file can then be accessed in-game through Practice mode. Once the practice fight is launched, go to the pause menu, and go to Combo Training > Combo Recording > Load Combo
.
Console versions of TFH currently do not support combo file sharing, but you can still make your own locally. Due to this, video examples are, or will be included.
Combo Theory
Enders
Below Max JD
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video |
---|---|---|---|---|---|---|---|---|
|
Anywhere |
HKD |
Easy |
HKD, allowing time to summon or command dash and pressure their wakeup. |
||||
|
Anywhere |
HKD |
Easy |
Bark restand, allowing a summon and mixup attempt. |
Max Juggle Decay
Notation | Damage | Meter Gain | Location | Knockdown | Difficulty | Notes | Combo File | Video | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
Anywhere |
SKD |
Medium |
Main MAX JD ender, grants SKD and summon. Make sure to get rid of charge before 6A. Omit 2C at high gravity. Commonly referred to as "Rebeat Ender" |
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|
Anywhere |
Easy |
Niche airtech bait. |
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|
Anywhere |
Medium |
Niche airtech bait with a bonus summon. Tiger Knee input required for 3C special cancel. |
CombosRoutes by GOTHOPPRESSION, Digital Dog, Oscarglez93 and Hamit A Starters
B Starters
C Starters
Anti-Air Starters
Special Starters
Dog Combo ideas
|