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| [[File:Korath.png|<center><font size="4"><b>Korath the Pursuer</b></font></center>|thumb|right]] | | [[File:Korath.png|<center><font size="4"><b>Korath the Pursuer</b></font></center>|thumb|right]] |
| | <div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span> |
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| | ==Story== |
| | Originally serving within the Kree Empire as a "cyber-geneticist", '''Korath-Thak''' would make a name for himself as the lead designer of the Pursuer Project, conducting experiments for the purpose of cybernetically enhancing soldiers for the Kree's militia. Later, during the events of Operation: Galactic Storm, he would end up turning said experiments towards himself to gain superpowers, naturally, when he joined the Kree's Starforce. |
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| == Introduction ==
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| Originally serving within the Kree Empire as a "cyber-geneticist", '''Korath-Thak''' would make a name for himself as the lead designer of the Pursuer Project, conducting experiments for the purpose of cybernetically enhancing soldiers for the Kree's militia. Later, during the events of Operation: Galactic Storm, he would end up turning said experiments towards himself to gain superpowers, naturally, when he joined the Kree's Starforce.
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| | == Gameplay == |
| One of the four normally playable Kree characters in Avengers in Galactic Storm, Korath's ideal game-plan is to be a bully, up close and uncomfortably invading the opponent's personal space. While possessing decent long-range poking options in 5C, 6C, 5D, and 6D, the real magic happens when Korath gets within hugging distance, a goal he is well aided in by both one of the fastest walk-speeds in the game, and his air OK Berzerker Attack special, which lets him safely make rapid horizontal movement across the screen. Once in, he can turn his Berzerker Eruption/Attacks being special-cancellable into each other into a pseudo-rekka sequence, annihilating health bars within a couple of these pseudo rekkas. | | One of the four normally playable Kree characters in Avengers in Galactic Storm, Korath's ideal game-plan is to be a bully, up close and uncomfortably invading the opponent's personal space. While possessing decent long-range poking options in 5C, 6C, 5D, and 6D, the real magic happens when Korath gets within hugging distance, a goal he is well aided in by both one of the fastest walk-speeds in the game, and his air OK Berzerker Attack special, which lets him safely make rapid horizontal movement across the screen. Once in, he can turn his Berzerker Eruption/Attacks being special-cancellable into each other into a pseudo-rekka sequence, annihilating health bars within a couple of these pseudo rekkas. |
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Story
Originally serving within the Kree Empire as a "cyber-geneticist", Korath-Thak would make a name for himself as the lead designer of the Pursuer Project, conducting experiments for the purpose of cybernetically enhancing soldiers for the Kree's militia. Later, during the events of Operation: Galactic Storm, he would end up turning said experiments towards himself to gain superpowers, naturally, when he joined the Kree's Starforce.
Gameplay
One of the four normally playable Kree characters in Avengers in Galactic Storm, Korath's ideal game-plan is to be a bully, up close and uncomfortably invading the opponent's personal space. While possessing decent long-range poking options in 5C, 6C, 5D, and 6D, the real magic happens when Korath gets within hugging distance, a goal he is well aided in by both one of the fastest walk-speeds in the game, and his air OK Berzerker Attack special, which lets him safely make rapid horizontal movement across the screen. Once in, he can turn his Berzerker Eruption/Attacks being special-cancellable into each other into a pseudo-rekka sequence, annihilating health bars within a couple of these pseudo rekkas.
Strengths |
Weaknesses
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- Amazing mixup game with his 2D, his grounded overhead 2B, the oppressive instant overhead and/or cross-up j.2D, etc.
- Takes less hitstun from most light attacks for some reason, making doing jab infinites on Korath very difficult or impossible.
- A character who frequently uses many specials thanks to his pseudo-rekka sequence pairs very well with a game where meter is frequently only built by performing special moves, giving Korath comparatively downright disgusting meter gain when on the offensive.
- Tied for highest walk speed in the game, as well as a very nice dash. Along with his "psycho crusher"-like special in 236P (Berzerker Attack) also allowing for rapid forward horizontal movement, Korath can gain ground on the opponent very quickly if left unchecked, even momentarily.
- In a game that is paradoxically surprisingly well balanced yet frequently matchup-dependent, perhaps one of Korath's greatest strengths is frequently not having to adjust his gameplan depending on the opposing character.
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- For a character who wants to be within kissing distance for his biggest damage, a good chunk of Korath's kit does not deal well with an up-close opponent outside of his pseudo-rekka sequence. This can rapidly lead to pressure breaking down if he's unable to open up an opponent for long enough.
- Even with a fairly decent reversal/anti-air option in 623P (Berzerker Eruption), ironically doesn't always deal well with being bullied back up close, especially against short hop pressure, which can also make the already difficult act of maintaining pressure have even more dire consequences if Korath slips up.
- Makes your opponent about 10% more likely to comment on the character you're playing resembling a "human-sized condom".
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Moveset
Normal Moves
Standing Normals
5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid
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?
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?
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?
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?
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?
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?
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cl.5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid
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?
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?
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?
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?
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?
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?
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5B
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid
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?
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?
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?
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?
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?
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?
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cl.5B
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid
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?
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?
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?
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Launches
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?
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?
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Slams opponent on hit, allows for a juggle afterwards.
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5C/cl.5C
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid
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?
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?
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?
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?
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?
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?
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6C
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid
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?
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?
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?
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?
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?
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?
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5D/cl.5D
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid
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?
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?
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?
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?
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?
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?
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6D
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid
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?
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?
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?
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?
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?
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?
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Crouching Normals
2A
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Low
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?
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?
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?
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?
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?
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?
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Decent crouching poke, fairly safe on block.
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2B
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Mid (First hit) Overhead (Second hit)
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?
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?
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?
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?
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?
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?
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A 2-hit move. The second hit is an overhead. Good surprise value but low reward. Despite being able to overhead, 2B fares much better as an anti-air, notably not being unsafe on hit on airborne opponents like it is on grounded opponents.
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2C
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Low
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?
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?
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?
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?
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?
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?
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Alright as a single hit, but doesn't lead into anything particularly rewarding itself. Severely outdone as a crouching/low-profiling poking tool by 2D and 3D. You're almost always better off using 2A as a short-range crouching light or 2D for anything else you'd consider using 2C for.
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2D
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Low
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?
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?
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?
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?
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?
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?
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2C's more accomplished brother, does just about everything it does but better. Nice crouching poke, and can even low-profile some projectiles. Still outranged by 3D, but also far less committal than it.
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3D
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Low
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?
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?
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?
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?
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?
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?
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Sweep with absurd range. Great for high/low mixups and whiff punishing, but unsafe up close and vunerable to assists.
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Aerial Normals
j.5A
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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j.7/9A
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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j.5B
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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j.7/9B
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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j.5C
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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j.7/9C
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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j.5D
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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j.7/9D
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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j.2D
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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?
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Overhead
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?
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?
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?
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?
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?
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?
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Knocks down on hit, can be done instantly after leaving the ground, can also cross up. Part of Korath's extremely dirty high/low game and one of his best normals.
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Special Moves
Planet Beat Tap P repeatedly (mash move) P P
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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Mash A
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?
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?
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?
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?
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?
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?
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?
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?
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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Mash B
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?
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?
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?
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?
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?
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?
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?
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?
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Berzerker Eruption 623P 623P 623P 623P~236P 623P~236P 623P~236P~236P 623P~236P~236P
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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623A
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?
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?
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?
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?
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?
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?
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?
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?
|
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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623A~236A
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?
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?
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?
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?
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?
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?
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?
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?
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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623A~236A~236A
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?
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?
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?
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?
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?
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?
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?
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?
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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623B
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?
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?
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?
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?
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?
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?
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?
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?
|
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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623B~236B
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?
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?
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?
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?
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?
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?
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?
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?
|
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Version
|
Damage
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Guard
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Startup
|
Active
|
Recovery
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Hit Adv
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Block Adv
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Cancel
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623B~236B~236B
|
?
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?
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?
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?
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?
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?
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?
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?
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Berzerker Eruption (Air) 623P j.623P j.623P j.623P~236P j.623P~236P j.623P~236P~236P j.623P~236P~236P
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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j.623A
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?
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?
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?
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?
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?
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?
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?
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?
|
|
Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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j.623A~236A
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?
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?
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?
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?
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?
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?
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?
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?
|
|
Version
|
Damage
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Guard
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Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
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j.623A~236A~236A
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?
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?
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?
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?
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?
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?
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?
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?
|
|
Version
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Damage
|
Guard
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Startup
|
Active
|
Recovery
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Hit Adv
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Block Adv
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Cancel
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j.623B
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?
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?
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?
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?
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?
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?
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?
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?
|
|
Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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j.623B~236B
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?
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?
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?
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?
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?
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?
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?
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?
|
|
Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Hit Adv
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Block Adv
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Cancel
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j.623B~236B~236B
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?
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?
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?
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?
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?
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?
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?
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?
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Berzerker Attack 236P
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Damage
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Guard
|
Startup
|
Active
|
Recovery
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Hit Adv
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Block Adv
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Cancel
|
?
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?
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?
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?
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?
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?
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?
|
?
|
|
Version
|
Damage
|
Guard
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Startup
|
Active
|
Recovery
|
Hit Adv
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Block Adv
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Cancel
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236B
|
?
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?
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?
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?
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?
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?
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?
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?
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|
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Berzerker Attack (Air) j.236P j.236P j.236P j.236P~236P j.236P~236P
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Version
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Damage
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Guard
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Startup
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Active
|
Recovery
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Hit Adv
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Block Adv
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Cancel
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j.236A
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?
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?
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?
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?
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?
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?
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?
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?
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
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Block Adv
|
Cancel
|
j.236B
|
?
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?
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?
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?
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?
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?
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?
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?
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|
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Plasma Thrust 214P 214A 214A 214B 214B
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Version
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
214A
|
?
|
?
|
?
|
?
|
?
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?
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?
|
?
|
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
214B
|
?
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?
|
?
|
?
|
?
|
?
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?
|
?
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|
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ULTIMATE ATTACK
236KK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Hit Adv
|
Block Adv
|
Cancel
|
?
|
?
|
?
|
?
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?
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?
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?
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?
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Consumes Both Super Gauges
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Combos
Infinites
Combo Starters
BNB Combos
Other Combos
Strategy
General Gameplan
Assist Strategy
Okizeme & Setups
Matchups
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen-Kor