Avengers in Galactic Storm/Korath: Difference between revisions

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[[File:Korath.png|<center><font size="4"><b>Korath the Pursuer</b></font></center>|thumb|right]]
[[File:Korath.png|<center><font size="4"><b>Korath the Pursuer</b></font></center>|thumb|right]]
<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span>
==Story==
Originally serving within the Kree Empire as a "cyber-geneticist", '''Korath-Thak''' would make a name for himself as the lead designer of the Pursuer Project, conducting experiments for the purpose of cybernetically enhancing soldiers for the Kree's militia. Later, during the events of Operation: Galactic Storm, he would end up turning said experiments towards himself to gain superpowers, naturally, when he joined the Kree's Starforce.


== Introduction ==


Originally serving within the Kree Empire as a "cyber-geneticist", '''Korath-Thak''' would make a name for himself as the lead designer of the Pursuer Project, conducting experiments for the purpose of cybernetically enhancing soldiers for the Kree's militia. Later, during the events of Operation: Galactic Storm, he would end up turning said experiments towards himself to gain superpowers, naturally, when he joined the Kree's Starforce.


== Gameplay ==
One of the four normally playable Kree characters in Avengers in Galactic Storm, Korath's ideal game-plan is to be a bully, up close and uncomfortably invading the opponent's personal space. While possessing decent long-range poking options in 5C, 6C, 5D, and 6D, the real magic happens when Korath gets within hugging distance, a goal he is well aided in by both one of the fastest walk-speeds in the game, and his air OK Berzerker Attack special, which lets him safely make rapid horizontal movement across the screen. Once in, he can turn his Berzerker Eruption/Attacks being special-cancellable into each other into a pseudo-rekka sequence, annihilating health bars within a couple of these pseudo rekkas.
One of the four normally playable Kree characters in Avengers in Galactic Storm, Korath's ideal game-plan is to be a bully, up close and uncomfortably invading the opponent's personal space. While possessing decent long-range poking options in 5C, 6C, 5D, and 6D, the real magic happens when Korath gets within hugging distance, a goal he is well aided in by both one of the fastest walk-speeds in the game, and his air OK Berzerker Attack special, which lets him safely make rapid horizontal movement across the screen. Once in, he can turn his Berzerker Eruption/Attacks being special-cancellable into each other into a pseudo-rekka sequence, annihilating health bars within a couple of these pseudo rekkas.



Revision as of 10:04, 21 September 2023

Korath the Pursuer

Story

Originally serving within the Kree Empire as a "cyber-geneticist", Korath-Thak would make a name for himself as the lead designer of the Pursuer Project, conducting experiments for the purpose of cybernetically enhancing soldiers for the Kree's militia. Later, during the events of Operation: Galactic Storm, he would end up turning said experiments towards himself to gain superpowers, naturally, when he joined the Kree's Starforce.


Gameplay

One of the four normally playable Kree characters in Avengers in Galactic Storm, Korath's ideal game-plan is to be a bully, up close and uncomfortably invading the opponent's personal space. While possessing decent long-range poking options in 5C, 6C, 5D, and 6D, the real magic happens when Korath gets within hugging distance, a goal he is well aided in by both one of the fastest walk-speeds in the game, and his air OK Berzerker Attack special, which lets him safely make rapid horizontal movement across the screen. Once in, he can turn his Berzerker Eruption/Attacks being special-cancellable into each other into a pseudo-rekka sequence, annihilating health bars within a couple of these pseudo rekkas.


Strengths Weaknesses
  • Amazing mixup game with his 2D, his grounded overhead 2B, the oppressive instant overhead and/or cross-up j.2D, etc.
  • Takes less hitstun from most light attacks for some reason, making doing jab infinites on Korath very difficult or impossible.
  • A character who frequently uses many specials thanks to his pseudo-rekka sequence pairs very well with a game where meter is frequently only built by performing special moves, giving Korath comparatively downright disgusting meter gain when on the offensive.
  • Tied for highest walk speed in the game, as well as a very nice dash. Along with his "psycho crusher"-like special in 236P (Berzerker Attack) also allowing for rapid forward horizontal movement, Korath can gain ground on the opponent very quickly if left unchecked, even momentarily.
  • In a game that is paradoxically surprisingly well balanced yet frequently matchup-dependent, perhaps one of Korath's greatest strengths is frequently not having to adjust his gameplan depending on the opposing character.
  • For a character who wants to be within kissing distance for his biggest damage, a good chunk of Korath's kit does not deal well with an up-close opponent outside of his pseudo-rekka sequence. This can rapidly lead to pressure breaking down if he's unable to open up an opponent for long enough.
  • Even with a fairly decent reversal/anti-air option in 623P (Berzerker Eruption), ironically doesn't always deal well with being bullied back up close, especially against short hop pressure, which can also make the already difficult act of maintaining pressure have even more dire consequences if Korath slips up.
  • Makes your opponent about 10% more likely to comment on the character you're playing resembling a "human-sized condom".

Moveset

Normal Moves

Standing Normals

5A
Korath far 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

cl.5A
Korath cl 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?
5B
Korath far 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

cl.5B
Korath cr 5B(1).png
Korath cl 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? Launches ? ?

Slams opponent on hit, allows for a juggle afterwards.

5C/cl.5C
Korath far cl 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

6C
Korath 6C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

5D/cl.5D
Korath far cl 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

6D
Korath 6D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Description goes here.

Crouching Normals

2A
Korath cr 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? ?

Decent crouching poke, fairly safe on block.

2B
Korath cr 5B(1).png
Korath cr 5B(3).png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid (First hit) Overhead (Second hit) ? ? ? ? ? ?

A 2-hit move. The second hit is an overhead. Good surprise value but low reward. Despite being able to overhead, 2B fares much better as an anti-air, notably not being unsafe on hit on airborne opponents like it is on grounded opponents.

2C
Korath cr 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? ?

Alright as a single hit, but doesn't lead into anything particularly rewarding itself. Severely outdone as a crouching/low-profiling poking tool by 2D and 3D. You're almost always better off using 2A as a short-range crouching light or 2D for anything else you'd consider using 2C for.

2D
Korath cr 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? ?

2C's more accomplished brother, does just about everything it does but better. Nice crouching poke, and can even low-profile some projectiles. Still outranged by 3D, but also far less committal than it.

3D
Korath 3D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? ?

Sweep with absurd range. Great for high/low mixups and whiff punishing, but unsafe up close and vunerable to assists.

Aerial Normals

j.5A
Korath j 8A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9A
Korath j 8A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.5B
Korath j 8B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9B
Korath j 8B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.5C
Korath j 8C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9C
Korath j 9C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.5D
Korath j 9D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9D
Korath j 9D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.2D
Korath j 2D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Knocks down on hit, can be done instantly after leaving the ground, can also cross up. Part of Korath's extremely dirty high/low game and one of his best normals.

Special Moves

Planet Beat
Tap P repeatedly (mash move)
Korath 5-A---B-.png
P
P
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
Mash A ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
Mash B ? ? ? ? ? ? ? ?

Description Goes Here

Berzerker Eruption
623P
Korath 623A-B.png
623P
623P
Korath 236A-B-jA-jB.png
623P~236P
623P~236P
AiGS Korath RekkaEnder.png
623P~236P~236P
623P~236P~236P
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623A ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623A~236A ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623A~236A~236A ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623B ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623B~236B ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623B~236B~236B ? ? ? ? ? ? ? ?

Description Goes Here

Berzerker Eruption (Air)
623P
Korath 623A-B.png
j.623P
j.623P
Korath 236A-B-jA-jB.png
j.623P~236P
j.623P~236P
AiGS Korath RekkaEnder.png
j.623P~236P~236P
j.623P~236P~236P
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.623A ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.623A~236A ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.623A~236A~236A ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.623B ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.623B~236B ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.623B~236B~236B ? ? ? ? ? ? ? ?

Description Goes Here

Berzerker Attack
236P
Korath 236A-B-jA-jB.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? ? ? ? ? ? ? ?

Description goes here.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B ? ? ? ? ? ? ? ?

Description goes here.

Berzerker Attack (Air)
j.236P
Korath 236A-B-jA-jB.png
j.236P
j.236P
AiGS Korath RekkaEnder.png
j.236P~236P
j.236P~236P
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236A ? ? ? ? ? ? ? ?

Description goes here.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
j.236B ? ? ? ? ? ? ? ?

Description goes here.

Plasma Thrust
214P
Korath 214A.png
214A
214A
Korath 214B.png
214B
214B
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214A ? ? ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214B ? ? ? ? ? ? ? ?

Description Goes Here

ULTIMATE ATTACK

236KK
Korath 236CD.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? ? ? ? ? ? ? ?

Consumes Both Super Gauges

Combos

Infinites

Combo Starters

BNB Combos

Other Combos

Strategy

General Gameplan

Assist Strategy

Okizeme & Setups

Matchups

Captain America

Black Knight

Thunderstrike

Crystal

Dr. Minerva

Shatterax

Korath

Supremor

Galen-Kor

General
Controls
HUD
System
Assist Strategy
FAQ
Characters
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen Kor