Avengers in Galactic Storm/Crystal: Difference between revisions
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Crystal is the codename of the Avenger '''Crystalia Amaquelin'''. She is princess of the Inhumans, a race genetically-engineered by the Kree using humans from the Stone Age. However, the Kree abandoned the Inhumans after a prophecy predicted that their experiments would destroy the Supreme Inteligence. In a cruel twist of fate, abandoning the Inhumans instead of destroying them is what lead to Crystal joining Operation: Galactic Storm. As a part of the team lead by Captain America, she now flies to the Kree Homeworld, with the goal of taking down the Supree Intelligence. | Crystal is the codename of the Avenger '''Crystalia Amaquelin'''. She is princess of the Inhumans, a race genetically-engineered by the Kree using humans from the Stone Age. However, the Kree abandoned the Inhumans after a prophecy predicted that their experiments would destroy the Supreme Inteligence. In a cruel twist of fate, abandoning the Inhumans instead of destroying them is what lead to Crystal joining Operation: Galactic Storm. As a part of the team lead by Captain America, she now flies to the Kree Homeworld, with the goal of taking down the Supree Intelligence. | ||
==Gameplay== | ==Gameplay== | ||
Able to control earth wind fire and water Crystal is a very powerful master of all trades. She can play a solid zoning game using her | Able to control earth, wind, fire, and water, Crystal is a very powerful master of all trades. She can play a solid zoning game using her fireballs and meteors, or she can rush down using her powerful frame-traps and fast, advantageous normals. Once she has scored a corner knockdown or stun, she can get an infinite OTG using her Earthquake special move, winning the round. This has a high executional requirement, but it enables her to score a round off a single interaction when she has meter to call assist. | ||
However, having access to such a powerful infinite doesn't mean Crystal is a linear character who has to fish for it all round. Crystal is one of the most versatile characters on the roster, with some of the best short-hop buttons and highly damaging juggles with her cl.5D. Her ULTIMATE ATTACK and DP might be a little underwhelming, but they have their uses as part of her moveset. If you're looking for a character who can play to their opponent's weaknesses and rewards good muscle memory, then give Crystal a try. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*OTG Earthquake infinite in the | *OTG Earthquake infinite is round winning. If Crystal combos into her Earthquake, she can set the infinite up while the opponent is stunned. | ||
*Standing overhead in 5D is very powerful. Since Crystal has a strong 2D with good reach and safety, her blockstrings are very scary to defend against. | |||
*Amazing short-hop buttons. Diagonal j.C is a filthy cross-up, and if it hits air-to-air, the opponent will flip out, allowing Crystal to hit a throw as they land. Diagonal j.D is a fast, long-reaching overhead which can be really hard for your opponent to beat. | |||
*Meter-printing frametraps from 214A. If she cancels 214A into itself on block, it can be a very strong source of chip damage and meter. However, opponents must be cautious of trying to press since she can also cancel it into 236A, which will hit almost any attempted mash. This makes 214A one of Crystal's best meaty options as she can also choose to rebuy her turn with a normal once her opponent is conditioned to block 214A>236A. | |||
|cons= | |cons= | ||
* | *Crystal is tied for the lowest health and stun in the game along with Minerva. Especially against characters like Dr. Minerva and Captain America, crystal has to be very cautious about being hit or the round could end for her very quickly. | ||
*DP is pretty lacklustre. While it has huge vertical reach, it has horrendous horizontal reach, and whiffing it lasts so long opponents get their choice of their favourite combo starter on you. It can still be important to represent because of how strong jump-ins are in Avengers, but it's a risky option in general. | |||
*Probably the worst ULTIMATE ATTACK in the game. Not only can it be negated by an opponent throwing out 2 projectiles, it is slow and extremely disadvantageous on block, in a game where a lot of ULTIMATE ATTACKS are plus. The only use it sees is as an unblockable cross-up punish. However, she is usually better forgoing her ULTIMATE ATTACK in most situations and using Assists instead. | |||
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