Avengers in Galactic Storm/Supremor: Difference between revisions

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(Creating Supremor's page, mostly a skeleton, need to add move sprites)
 
 
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[[File:Supremor.png|<center><font size="4"><b>Supremor</b></font></center>|thumb|right]]
<div style="overflow-x:hidden"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|3}}</span>
 
{{Aigs Character Intro|char=Supremor|short=SU|sub=0|content=
==Story==
 
==Gameplay==
 
{{ProConTable
{{ProConTable
|pros=  
|pros=  
*Insert Pros Here
*With certain assists, like Giant Man, can manage actual setups into 623B (Brain Wash), which is useful for about all the reasons you'd think a sequence into a guaranteed instant stun would be.
|cons=  
|cons=  
*Insert Cons here
*Is a fairly large target, which doesn't help with an already shaky defense.
}}
}}
}}
==Moveset==
==Moveset==
=== Normal Moves ===
=== Normal Moves ===
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  |block adv=?
  |block adv=?
  |cancel=?
  |cancel=?
|description=Description goes here.
|description=Simple jab forward, largely whiffs on crouchers.
* Slower than average 5A.
* Can cancel into 5B to confirm for multiple routes, though 5B will whiff at most ranges.  
  }}
  }}
}}
}}
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  |block adv=?
  |block adv=?
  |cancel=?
  |cancel=?
|description=Description goes here.
|description=Fastest cl.5A in the game.
* Pushes away enough on hit to link into 5A>5B.
* Crouchable by most characters.
 
  }}
  }}
}}
}}
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  |block adv=?
  |block adv=?
  |cancel=?
  |cancel=?
|description=Description goes here.
|description=Extremely stubby 5B. Hits twice.
* On hit or block, there will be a pause between the first and second hit if the first connects. On whiff, the animation will play out without a pause.
* Both hits are special cancellable, though only the second leaves them in enough hitstun to combo, though does this even if the first hit whiffs.
* On block, pushes away substantially enough to make safe.
  }}
  }}
}}
}}
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  |block adv=?
  |block adv=?
  |cancel=?
  |cancel=?
|description=Description goes here.
|description=Launcher with a pitifully small hitbox.
* Will whiff if canceled into except in the corner.
* Near worthless in neutral, though can catch some attempts to poke out of pressure.
  }}
  }}
}}
}}
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  |block adv=?
  |block adv=?
  |cancel=?
  |cancel=?
|description=Description goes here.
|description= Supremor reaches forward with his arms and tentacles. Generally best to avoid using.
* Relatively high damage for a 5C.
* Links into itself though otherwise has no real combo potential.
* Hard to poke out of on block, though due to lack of cancel options, will quickly push Supremor out of range of his opponents, forcing him to give up his turn or use commital options.  
  }}
  }}
}}
}}
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  {{AttackData-AiGS
  {{AttackData-AiGS
  |damage=?
  |damage=?
  |guard=Low
  |guard=Mid
  |startup=?
  |startup=?
  |active=?
  |active=?
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  |block adv=?
  |block adv=?
  |cancel=?
  |cancel=?
  |description=Description goes here.
  |description=Looks like your typical standing low kick, but it actually hits mid.
* Links into itself and cl.5A
  }}
  }}
}}
}}
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  |block adv=?
  |block adv=?
  |cancel=None
  |cancel=None
|description=Description goes here.
|description=Slow poke with good range.
  }}
  }}
}}
}}
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  |block adv=?
  |block adv=?
  |cancel=None
  |cancel=None
|description=Description goes here.
|description=A launcher similar to cl.5B.
*Just like all of Supremor's normals, whiffs in juggles. Only really noticeable here to point out that it doesn't work like other launching cl.5Ds such as Crystal or Galen-Kor's.
*Decent as a predictive anti-air.
*Links into both Brain Wash and Death Tentacle on hit.  
  }}
  }}
}}
}}
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|input  =236P
|input  =236P
|linkname=236P
|linkname=236P
|image  =Supremor_236A-B.png
|image   =Supremor_236B.png
|caption =
|caption  =236A
|image2   =Supremor_236A.png
|caption2 =236B
|data    =
|data    =
  {{AttackData-AiGS
  {{AttackData-AiGS
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   |block adv=?
   |block adv=?
   |cancel=None
   |cancel=None
   |description=Description Goes Here
   |description=Fires out one slow projectile.
* This projectile causes [[Avengers_in_Galactic_Storm/System#Spinout|spinout]] when hitting the opponent in the air, allowing Supremor a free grab in the corner.
* Technically does not count as an "actual" projectile despite appearances, and hence can't be reflected back by any projectile reflecting specials.
  }}
  }}
  {{AttackData-AiGS
  {{AttackData-AiGS
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   |block adv=?
   |block adv=?
   |cancel=None
   |cancel=None
   |description=Description Goes Here
   |description=Fires out three slightly faster projectiles.
* Can be used as a combo starter, as 5A will link after it at point blank, though due to the startup this is generally not advised unless the opponent is stunned without meter.
* Technically does not count as an "actual" projectile despite appearances, and hence can't be reflected back by any projectile reflecting specials.
  }}
  }}
}}
}}
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   |block adv=
   |block adv=
   |cancel=None
   |cancel=None
   |description=Hitgrab that forces a stun, unless the opponent is already stunned or has already been stunned shortly before. Can be confirmed into from a point blank ULTIMATE ATTACK for a massive damage stun combo.
   |description=Hitgrab that forces a stun if possible.
*Primarily used as a combo ender.
** Can be confirmed into from ULTIMATE ATTACK at closer ranges for a massive damage stun combo.
** At closer ranges or in the corner, most combos Supremor would normal end in Death Tentacle can be ended in this.
  }}
  }}
}}
}}
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  {{AttackData-AiGS
  {{AttackData-AiGS
   |damage=?
   |damage=?
   |guard=?
   |guard=Low
   |startup=?
   |startup=?
   |active=?
   |active=?
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   |block adv=?
   |block adv=?
   |cancel=Assist, Super
   |cancel=Assist, Super
   |description=Supremor slides across the screen and hits the opponent, then bounces back a little. Oddly enough, has a fairly tight window in which it can cancel into Super or Asisst.  
   |description=Supremor slides across the screen and hits the opponent, then bounces back a little.  
* Oddly enough, has a fairly tight window in which it can cancel into Super or Asisst. Not only this, but it can cancel into these using the [[Avengers_in_Galactic_Storm/System#Assist/Super_Shortcut|Assist/Super Shorcut]], a property completely unique to it.
* Can combo into from cl.5B's second hit, if canceled into fairly early into the move's active frames.
  }}
  }}
}}
}}
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   |block adv=?
   |block adv=?
   |cancel=None
   |cancel=None
  |description=Description goes here.
  }}
  }}
  {{AttackData-AiGS
  {{AttackData-AiGS
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   |block adv=?
   |block adv=?
   |cancel=None
   |cancel=None
   |description=Description goes here.
   |description=Supremor jumps toward the opponent and does a lunging attack with his tentacles. Useless in neutral, though there are niche ways to confirm into it.
* Can confirm into either version out of Anti-Air 236A from anywhere on screen.
**Generally easier than following up with Death Tentacle at the expense of very slightly less damage.
* Whiffs on crouchers if done at longer ranges.
  }}
  }}
}}
}}
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|name    =Death Tentacle
|name    =Death Tentacle
|input  =63214B
|input  =63214B
|image  = Supremor63214B.png
|image  = Supremor63214B1.png
|image2  = Supremor63214B2.png
|caption =
|caption =
|data    =
|data    =
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   |block adv=?
   |block adv=?
   |cancel=None
   |cancel=None
   |description=Hitgrab where Supremor swings his enemy from side to side. Long reach, though fairly punishable. Good for whiff punishing and ending combos, and as a situational anti-air. Can be confirmed into from super.
   |description=Hitgrab where Supremor swings his enemy from side to side. Go to combo ender, punish tool, and anti-air.
* Extreme amount of active frames means it can be slightly tricky to punish.
* Generally used to end combos in situations where Brain Wash would miss or has already been used.
  }}
  }}
}}
}}
=== ULTIMATE ATTACK ===
=== ULTIMATE ATTACK ===
{{MoveData
{{MoveData
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   |block adv=?
   |block adv=?
   |cancel=None
   |cancel=None
|description=Consumes Both Super Gauges.
|description=Consumes Both Super Gauges. Fires off a massive projectile.
 
* Supremor can move slightly before the projectile is no longer active, allowing Supremor to follow up with either Death Tentacle or Brain Wash for incredible damage.
Possibly the best super in the game. Serves as a great invincible reversal on its own, but for some reason, it's special cancellable, allowing Supremor to follow up with one of his hit grabs. At closer ranges, this leads into an easy combo into his stun command grab, allowing him to take a game in seconds.  
**It can combo into Brain Wash even while midscreen if the Projectile Connects while closer to the opponent.
* Has a dead zone in front of Supremor, making its use as a reversal slightly more niche.
  }}
  }}
}}
}}
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==Matchups==
==Matchups==
== Matchups ==


===Captain America===
===Captain America===
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===Supremor===
===Supremor===
===Galen-Kor===


{{Navbox-AiGS}}
{{Navbox-AiGS}}

Latest revision as of 21:43, 16 February 2024

Story

Gameplay

Strengths Weaknesses
  • With certain assists, like Giant Man, can manage actual setups into 623B (Brain Wash), which is useful for about all the reasons you'd think a sequence into a guaranteed instant stun would be.
  • Is a fairly large target, which doesn't help with an already shaky defense.
Supremor

Moveset

Normal Moves

Standing Normals

5A
Supremor 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Simple jab forward, largely whiffs on crouchers.

  • Slower than average 5A.
  • Can cancel into 5B to confirm for multiple routes, though 5B will whiff at most ranges.
cl.5A
Supremor Cl.5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Fastest cl.5A in the game.

  • Pushes away enough on hit to link into 5A>5B.
  • Crouchable by most characters.
5B
Supremor far 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Extremely stubby 5B. Hits twice.

  • On hit or block, there will be a pause between the first and second hit if the first connects. On whiff, the animation will play out without a pause.
  • Both hits are special cancellable, though only the second leaves them in enough hitstun to combo, though does this even if the first hit whiffs.
  • On block, pushes away substantially enough to make safe.
cl.5B
Supremor cl 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Launcher with a pitifully small hitbox.

  • Will whiff if canceled into except in the corner.
  • Near worthless in neutral, though can catch some attempts to poke out of pressure.
5C
Supremor far 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Supremor reaches forward with his arms and tentacles. Generally best to avoid using.

  • Relatively high damage for a 5C.
  • Links into itself though otherwise has no real combo potential.
  • Hard to poke out of on block, though due to lack of cancel options, will quickly push Supremor out of range of his opponents, forcing him to give up his turn or use commital options.
cl.5C
Supremor cl 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Looks like your typical standing low kick, but it actually hits mid.

  • Links into itself and cl.5A
5D
Supremor far 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? None

Slow poke with good range.

cl.5D
Supremor cl 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? None

A launcher similar to cl.5B.

  • Just like all of Supremor's normals, whiffs in juggles. Only really noticeable here to point out that it doesn't work like other launching cl.5Ds such as Crystal or Galen-Kor's.
  • Decent as a predictive anti-air.
  • Links into both Brain Wash and Death Tentacle on hit.

Crouching Normals

2A
Supremor 2A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

2B
Supremor 2B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

2C
Supremor 2C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

2D
Supremor 2D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

Aerial Normals

j.8A
Supremor j 8A-9A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.7/9A
Supremor j 8A-9A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.8B
Supremor j 8B-9B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.7/9B
Supremor j 8B-9B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.8C
Supremor j 8C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.7/9C
Supremor j 8C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.8D
Supremor 2D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

j.7/9D
Supremor j.7-9D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? None

Description Goes Here

Special Moves

Supremor 236B.png
236A
236A
Supremor 236A.png
236B
236B
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A ? Mid ? ? ? ? ? None

Fires out one slow projectile.

  • This projectile causes spinout when hitting the opponent in the air, allowing Supremor a free grab in the corner.
  • Technically does not count as an "actual" projectile despite appearances, and hence can't be reflected back by any projectile reflecting specials.
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B ? Mid ? ? ? ? ? None

Fires out three slightly faster projectiles.

  • Can be used as a combo starter, as 5A will link after it at point blank, though due to the startup this is generally not advised unless the opponent is stunned without meter.
  • Technically does not count as an "actual" projectile despite appearances, and hence can't be reflected back by any projectile reflecting specials.
Brain Wash
623B
Supremor623B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? ? ? ? ? Stuns/Knocks Down - None

Hitgrab that forces a stun if possible.

  • Primarily used as a combo ender.
    • Can be confirmed into from ULTIMATE ATTACK at closer ranges for a massive damage stun combo.
    • At closer ranges or in the corner, most combos Supremor would normal end in Death Tentacle can be ended in this.
Body Attack
236D
Supremor236D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? Assist, Super

Supremor slides across the screen and hits the opponent, then bounces back a little.

  • Oddly enough, has a fairly tight window in which it can cancel into Super or Asisst. Not only this, but it can cancel into these using the Assist/Super Shorcut, a property completely unique to it.
  • Can combo into from cl.5B's second hit, if canceled into fairly early into the move's active frames.
Diving Attack
623K
Supremor623K.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623C ? Mid ? ? ? Knocks Down ? None
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623D ? Mid ? ? ? Knocks Down ? None

Supremor jumps toward the opponent and does a lunging attack with his tentacles. Useless in neutral, though there are niche ways to confirm into it.

  • Can confirm into either version out of Anti-Air 236A from anywhere on screen.
    • Generally easier than following up with Death Tentacle at the expense of very slightly less damage.
  • Whiffs on crouchers if done at longer ranges.
Death Tentacle
63214B
Supremor63214B1.png
Supremor63214B2.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? ? ? ? ? ? ? None

Hitgrab where Supremor swings his enemy from side to side. Go to combo ender, punish tool, and anti-air.

  • Extreme amount of active frames means it can be slightly tricky to punish.
  • Generally used to end combos in situations where Brain Wash would miss or has already been used.

ULTIMATE ATTACK

236KK
Supremor Ultimate Attack.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? ? ? ? ? ? ? None

Consumes Both Super Gauges. Fires off a massive projectile.

  • Supremor can move slightly before the projectile is no longer active, allowing Supremor to follow up with either Death Tentacle or Brain Wash for incredible damage.
    • It can combo into Brain Wash even while midscreen if the Projectile Connects while closer to the opponent.
  • Has a dead zone in front of Supremor, making its use as a reversal slightly more niche.

Combos

Infinites

Combo Starters

BNB Combos

Other Combos

Strategy

General Gameplan

Assist Strategy

Okizeme & Setups

Matchups

Matchups

Captain America

Black Knight

Supremor

Crystal

Dr. Minerva

Shatterax

Korath

Supremor

Galen-Kor

General
Controls
HUD
System
Assist Strategy
FAQ
Characters
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen Kor