Under Night In-Birth/UNI2/Waldstein/Data: Difference between revisions

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Line 1: Line 1:
{{WIP}}{{Navigation-UNI2}}
{{TOClimit|4}}
== Move List ==
== Move List ==


Line 6: Line 8:


=====5A=====
=====5A=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_5a
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_5a
|input=5A
|input=5A
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_5A.png
|images=UNI2_Wald_5A.png
|hitboxes=
|hitboxes=UNI2_Wald_5A_HB.png
|damage=
|damage=230
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 20: Line 22:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=8
|active=
|active=3
|recovery=
|recovery=16
|landing=
|landing=
|overall=
|overall=26
|frameAdv=
|frameAdv=-2
|invul=
|invul=
}}
}}


=====5B=====
=====5B=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_5b
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_5b
|input=5B
|input=5B
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_5B.png
|images=UNI2_Wald_5B.png
|hitboxes=
|hitboxes=UNI2_Wald_5B_HB.png
|damage=
|damage=610
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 44: Line 46:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=13
|active=
|active=3
|recovery=
|recovery=21
|landing=
|landing=
|overall=
|overall=36
|frameAdv=
|frameAdv=-6
|invul=
|invul=
}}
}}


=====5C=====
=====5C=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_5c
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_5c
|input=5C
|input=5C
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_5C.png
|images=UNI2_Wald_5C.png
|hitboxes=
|hitboxes=UNI2_Wald_5C_HB.png
|damage=
|damage=720
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 68: Line 70:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=15
|active=
|active=2
|recovery=
|recovery=22
|landing=
|landing=
|overall=
|overall=37
|frameAdv=
|frameAdv=-5
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=12~14 {{Property-UNI|Null Projectile}}
}}
}}


=====5[C]=====
=====5[C]=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_5c_ic
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_5c_ic
|input=5[C]
|input=5[C]
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_5C.png
|images=UNI2_Wald_5C.png
|hitboxes=
|hitboxes=UNI2_Wald_5C_HB.png
|damage=
|damage=810
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 92: Line 94:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=24
|active=
|active=2
|recovery=
|recovery=22
|landing=
|landing=
|overall=
|overall=51
|frameAdv=
|frameAdv=-3
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=21~23 {{Property-UNI|Null Projectile}}
}}
}}


Line 104: Line 106:


=====2A=====
=====2A=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_2a
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_2a
|input=2A
|input=2A
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_2A.png
|images=UNI2_Wald_2A.png
|hitboxes=
|hitboxes=UNI2_Wald_2A_HB.png
|damage=
|damage=220
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 118: Line 120:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=8
|active=
|active=2
|recovery=
|recovery=18
|landing=
|landing=
|overall=
|overall=27
|frameAdv=
|frameAdv=-8
|invul=
|invul=
}}
}}


=====2B=====
=====2B=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_2b
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_2b
|input=2B
|input=2B
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_2B.png
|images=UNI2_Wald_2B.png
|hitboxes=
|hitboxes=UNI2_Wald_2B_HB.png
|damage=
|damage=570
|mindamage=
|mindamage=
|guard={{Property-UNI|Low}}
|guard={{Property-UNI|Low}}
Line 142: Line 144:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=11
|active=
|active=4
|recovery=
|recovery=17
|landing=
|landing=
|overall=
|overall=31
|frameAdv=
|frameAdv=-5
|invul=
|invul=
}}
}}


=====2C=====
=====2C=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_2c
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_2c
|input=2C
|input=2C
|name=
|name=
Line 158: Line 160:
|images=UNI_Waldstein_2C.png
|images=UNI_Waldstein_2C.png
|hitboxes=
|hitboxes=
|damage=
|damage=720
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 166: Line 168:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=12
|active=
|active=5
|recovery=
|recovery=25
|landing=
|landing=
|overall=
|overall=41
|frameAdv=-
|frameAdv=-12
|invul= X~X {{Property-UNI|Head}},<br>X~X {{Property-UNI|Null Projectile}}
|invul= 10~13 {{Property-UNI|Head}},<br>9~12 {{Property-UNI|Null Projectile}}
}}
}}


Line 178: Line 180:


=====jA=====
=====jA=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_ja
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_ja
|input=jA
|input=jA
|name=
|name=
Line 184: Line 186:
|images=UNI_Waldstein_j.A.png
|images=UNI_Waldstein_j.A.png
|hitboxes=
|hitboxes=
|damage=
|damage=210
|mindamage=
|mindamage=
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
Line 192: Line 194:
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
<!------------>
|startup=
|startup=9
|active=
|active=3
|recovery=
|recovery=16
|landing=
|landing=
|overall=
|overall=27
|frameAdv=Varies
|frameAdv=Varies
|invul=
|invul=
Line 202: Line 204:


=====jB=====
=====jB=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_jb
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_jb
|input=jB
|input=jB
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_j.B.png
|images=UNI2_Waldstein_jB.png
|hitboxes=
|hitboxes=UNI2_Waldstein_jB_HB.png
|damage=
|damage=520
|mindamage=
|mindamage=
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
Line 216: Line 218:
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
<!------------>
|startup=
|startup=10
|active=
|active=6
|recovery=
|recovery=13
|landing=
|landing=
|overall=
|overall=28
|frameAdv=Varies
|frameAdv=Varies
|invul=
|invul=
Line 226: Line 228:


=====jC=====
=====jC=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_jc
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_jc
|input=jC
|input=jC
|name=
|name=
Line 232: Line 234:
|images=UNI_Waldstein_j.C.png
|images=UNI_Waldstein_j.C.png
|hitboxes=
|hitboxes=
|damage=
|damage=610
|mindamage=
|mindamage=
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
Line 240: Line 242:
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
<!------------>
|startup=
|startup=15
|active=
|active=3
|recovery=
|recovery=15
|landing=
|landing=
|overall=
|overall=31
|frameAdv=Varies
|frameAdv=Varies
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=14~17 {{Property-UNI|Null Projectile}}
}}
}}


=====j[C]=====
=====j[C]=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_jc_ic
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_jc_ic
|input=j[C]
|input=j[C]
|name=
|name=
Line 256: Line 258:
|images=UNI_Waldstein_j.C.png
|images=UNI_Waldstein_j.C.png
|hitboxes=
|hitboxes=
|damage=
|damage=810
|mindamage=
|mindamage=
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
Line 264: Line 266:
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
<!------------>
|startup=
|startup=24
|active=
|active=3
|recovery=
|recovery=15
|landing=
|landing=
|overall=
|overall=41
|frameAdv=Varies
|frameAdv=Varies
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=23~26 {{Property-UNI|Null Projectile}}
}}
}}


Line 276: Line 278:


=====1A=====
=====1A=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_1a
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_1a
|input=1A
|input=1A
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_1A.png
|images=UNI2_Wald_1A.png
|hitboxes=
|hitboxes=UNI2_Wald_1A_HB.png
|damage=
|damage=456
|mindamage=
|mindamage=
|guard={{Property-UNI|Low}}
|guard={{Property-UNI|Low}}
Line 290: Line 292:
|attribute={{Property-UNI|Foot}}
|attribute={{Property-UNI|Foot}}
<!------------>
<!------------>
|startup=
|startup=8
|active=
|active=2
|recovery=
|recovery=14
|landing=
|landing=
|overall=
|overall=23
|frameAdv=
|frameAdv=+2
|invul=
|invul=
}}
}}


=====4B=====
=====4B=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_4b
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_4b
|input=4B
|input=4B
|name=
|name=
Line 306: Line 308:
|images=UNI_Waldstein_4B.png
|images=UNI_Waldstein_4B.png
|hitboxes=
|hitboxes=
|damage=
|damage=1302
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 314: Line 316:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=22
|active=
|active=13
|recovery=
|recovery=8
|landing=
|landing=
|overall=
|overall=42
|frameAdv=
|frameAdv=+2
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=20~33 {{Property-UNI|Null Projectile}}
}}
}}


=====4B (far shockwave)=====
=====4B (far shockwave)=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_4b
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_4b
|input=4B (far shockwave)
|input=4B (far shockwave)
|name=
|name=
Line 330: Line 332:
|images=UNI_Waldstein_4B.png
|images=UNI_Waldstein_4B.png
|hitboxes=
|hitboxes=
|damage=
|damage=400
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
|cancel=
|cancel=
|property=Destroyer
|property=Destroyer
Line 338: Line 340:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=22
|active=
|active=13
|recovery=
|recovery=8
|landing=
|landing=
|overall=
|overall=42
|frameAdv=
|frameAdv=+4
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=20~33 {{Property-UNI|Null Projectile}}
}}
}}


=====6C=====
=====6C=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_6c
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_6c
|input=6C
|input=6C
|name=
|name=
Line 354: Line 356:
|images=UNI_Waldstein_6C.png
|images=UNI_Waldstein_6C.png
|hitboxes=
|hitboxes=
|damage=X<br>'''Punch only''': X
|damage=1600<br>'''Punch only''': 1700
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}<br>'''Punch only''': {{Property-UNI|High}}
|guard={{Property-UNI|Mid}}<br>'''Punch only''': {{Property-UNI|High}}
Line 362: Line 364:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=X<br>'''Punch only''': X
|startup=11<br>'''Punch only''': 43
|active=
|active=5, (27), 8
|recovery=
|recovery=13
|landing=
|landing=
|overall=
|overall=63
|frameAdv=
|frameAdv=+5
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=9~15,41~50  {{Property-UNI|Null Projectile}}
}}
}}


=====3C=====
=====3C=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_3c
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_3c
|input=3C
|input=3C
|name=
|name=
Line 378: Line 380:
|images=UNI_Waldstein_3C.png
|images=UNI_Waldstein_3C.png
|hitboxes=
|hitboxes=
|damage=
|damage=1500
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 386: Line 388:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=10
|active=
|active=2
|recovery=
|recovery=27
|landing=
|landing=
|overall=
|overall=38
|frameAdv=+X (hit)
|frameAdv=Varies
|invul=X~X {{Property-UNI|Head}}
|invul=X~X {{Property-UNI|Head}}
}}
}}


=====j.6C=====
=====j.6C=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_j6c
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_j6c
|input=j6C
|input=j6C
|name=
|name=
Line 402: Line 404:
|images=UNI_Waldstein_j.6C.png
|images=UNI_Waldstein_j.6C.png
|hitboxes=
|hitboxes=
|damage=
|damage=710
|mindamage=
|mindamage=
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
|guard={{Property-UNI|High}}, {{Property-UNI|Air shield}}
Line 410: Line 412:
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
<!------------>
|startup=
|startup=10
|active=
|active=4
|recovery=
|recovery=11
|landing=
|landing=
|overall=
|overall=24
|frameAdv=Varies
|frameAdv=Varies
|invul=
|invul=
Line 420: Line 422:


=====j.2C=====
=====j.2C=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_j2c
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_j2c
|input=j2C
|input=j2C
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_j.2C.png
|images=UNI2_Waldstein_j2C.png
|hitboxes=
|hitboxes=UNI2_Waldstein_j2C_HB.png
|damage=
|damage=510
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}
Line 434: Line 436:
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
|attribute={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
<!------------>
|startup=
|startup=7
|active=Until Landing
|active=Until Landing
|recovery=
|recovery=
|landing=
|landing=25
|overall=
|overall=
|frameAdv=
|frameAdv=-20~-7
|invul=
|invul=
}}
}}
Line 446: Line 448:


=====66B=====
=====66B=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_66b
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_66b
|input=66B
|input=66B
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_66B.png
|images=UNI2_Wald_66B.png
|hitboxes=
|hitboxes=UNI2_Wald_66B_HB.png
|damage=
|damage=810
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 460: Line 462:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=10
|active=
|active=2
|recovery=
|recovery=23
|landing=
|landing=
|overall=
|overall=34
|frameAdv=-
|frameAdv=-13
|invul=
|invul=
}}
}}


=====66C=====
=====66C=====
{{FrameData-UNI2 | character = Waldstein | moveId = wa_66c
{{FrameData-UNI2 | type = normal | character = Waldstein | moveId = wa_66c
|input=66C
|input=66C
|name=
|name=
Line 476: Line 478:
|images=UNI_Waldstein_j.6C.png
|images=UNI_Waldstein_j.6C.png
|hitboxes=
|hitboxes=
|damage=X 2-hit
|damage=1093 2-hit
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}
|guard={{Property-UNI|Mid}}
Line 484: Line 486:
|attribute={{Property-UNI|Strike}}
|attribute={{Property-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=8
|active=
|active=10, (2), 7
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=35
|frameAdv=+X '''First Hit Only''': -X
|frameAdv=+2 '''First Hit Only''': -10
|invul=
|invul=
}}
}}
Line 502: Line 504:
|images=UNI_Waldstein_BC.png
|images=UNI_Waldstein_BC.png
|hitboxes=
|hitboxes=
|damage=X 2-hit<br>'''Rock''': X
|damage=1524 2-hit<br>'''Rock''': 810
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
Line 510: Line 512:
|attribute={{Property-UNI|Strike}}<br>'''Rock''': {{Property-UNI|Projectile}}
|attribute={{Property-UNI|Strike}}<br>'''Rock''': {{Property-UNI|Projectile}}
<!------------>
<!------------>
|startup=X, (X)
|startup=13, 38
|active=X, (X), Until Rock Lands
|active=3, (22), Until Rock Lands
|recovery=
|recovery=27
|landing=
|landing=
|overall=
|overall=66
|frameAdv=-X<br>'''Rock''': +X~+X
|frameAdv=-36<br>'''Rock''': +4~+15
|invul=
|invul= 7~12{{Property-UNI|Null Projectile}}
}}
}}


Line 522: Line 524:
{{FrameData-UNI2 | character = Waldstein | moveId = wa_bc_vorpal
{{FrameData-UNI2 | character = Waldstein | moveId = wa_bc_vorpal
|input=B+C
|input=B+C
|inputInfo=(Vorpal)
|name=Ferzen Volf (Vorpal)
|name=Ferzen Volf (Vorpal)
|subtitle=フェルゼンヴルフ
|subtitle=フェルゼンヴルフ
|images=UNI_Waldstein_BC.png
|images=UNI_Waldstein_BC.png
|hitboxes=
|hitboxes=
|damage=X 2-hit<br>'''Rock''': X
|damage=1833 2-hit<br>'''Rock''': 1078
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
Line 534: Line 537:
|attribute={{Property-UNI|Strike}}<br>'''Rock''': {{Property-UNI|Projectile}}
|attribute={{Property-UNI|Strike}}<br>'''Rock''': {{Property-UNI|Projectile}}
<!------------>
<!------------>
|startup=X, (X)
|startup=11, 32
|active=X, (X), Until Rock Lands
|active=3, (19), Until Rock Lands
|recovery=
|recovery=25
|landing=
|landing=
|overall=
|overall=59
|frameAdv=-X<br>'''Rock''': +X~+X
|frameAdv=-31<br>'''Rock''': +7~+16
|invul=
|invul=5~10 {{Property-UNI|Null Projectile}}
}}
}}


Line 550: Line 553:
|images=UNI_Waldstein_BC.png
|images=UNI_Waldstein_BC.png
|hitboxes=
|hitboxes=
|damage=X 2-hit<br>'''Rock''': X
|damage=1667 2-hit<br>'''Rock''': 980
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
Line 558: Line 561:
|attribute={{Property-UNI|Strike}}<br>'''Rock''': {{Property-UNI|Projectile}}
|attribute={{Property-UNI|Strike}}<br>'''Rock''': {{Property-UNI|Projectile}}
<!------------>
<!------------>
|startup=X, (X)
|startup=13, (X)
|active=X, (X), Until Rock Lands
|active=3, (X), Until Rock Lands
|recovery=
|recovery=32
|landing=
|landing=
|overall=
|overall=
|frameAdv=-X<br>'''Rock''': +X~+X
|frameAdv=-36<br>'''Rock''': +8~+18
|invul=
|invul=7~12 {{Property-UNI|Null Projectile}}
}}
}}


Line 570: Line 573:
{{FrameData-UNI2 | character = Waldstein | moveId = wa_bc_ic_vorpal
{{FrameData-UNI2 | character = Waldstein | moveId = wa_bc_ic_vorpal
|input=[B]+[C]
|input=[B]+[C]
|inputInfo=(Vorpal)
|name=Ferzen Volf (Increase, Vorpal)
|name=Ferzen Volf (Increase, Vorpal)
|subtitle=フェルゼンヴルフ
|subtitle=フェルゼンヴルフ
|images=UNI_Waldstein_BC.png
|images=UNI_Waldstein_BC.png
|hitboxes=
|hitboxes=
|damage=X 2-hit<br>'''Rock''': X
|damage=1869 2-hit<br>'''Rock''': 1122
|mindamage=
|mindamage=
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
|guard={{Property-UNI|Mid}}, {{Property-UNI|Air}}
Line 582: Line 586:
|attribute={{Property-UNI|Strike}}<br>'''Rock''': {{Property-UNI|Projectile}}
|attribute={{Property-UNI|Strike}}<br>'''Rock''': {{Property-UNI|Projectile}}
<!------------>
<!------------>
|startup=X, (X)
|startup=11, (X)
|active=X, (X), Until Rock Lands
|active=3, (X), Until Rock Lands
|recovery=
|recovery=29
|landing=
|landing=
|overall=X
|overall=59
|frameAdv=-X<br>'''Rock''': +X~+X
|frameAdv=-31<br>'''Rock''': +15~+26
|invul=
|invul=5~10 {{Property-UNI|Null Projectile}}
}}
}}


Line 598: Line 602:
|images=UNI_Waldstein_AD.png
|images=UNI_Waldstein_AD.png
|hitboxes=
|hitboxes=
|damage=
|damage=1770
|mindamage=
|mindamage=
|guard={{Property-UNI|Unb}}
|guard={{Property-UNI|Unb}}
Line 606: Line 610:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=4
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=30
|frameAdv=+X (hit)
|frameAdv=+50 (hit)
|invul=
|invul=
}}
}}
Line 622: Line 626:
|images=UNI_Waldstein_AD.png
|images=UNI_Waldstein_AD.png
|hitboxes=
|hitboxes=
|damage=
|damage=1848
|mindamage=
|mindamage=
|guard={{Property-UNI|Unb}}
|guard={{Property-UNI|Unb}}
Line 630: Line 634:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=4
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=30
|frameAdv=+X (hit)
|frameAdv=+10 (hit)
|invul=
|invul=
}}
===== Smart Steer Finisher =====
{{FrameData-UNI2 | character = Waldstein| moveId = wa_5ab
| input = 5A+B | name = Steer Ender | subtitle =
| images =
| hitboxes =
| damage =
| guard = {{P-UNI|Mid}}
| cancel = {{P-UNI|EX|hitonly}} (only IW or IWEXS), {{P-UNI|CS}}
| property = {{P-UNI|Knockdown}}
| cost      = 1 {{P-UNI|GRD}} on longer combos
| attribute = {{P-UNI|Strike}}
<!------------>
| startup =
| active =
| recovery =
| overall =
| frameAdv = -14
| type = other
}}
}}


=====Guard Thrust=====
=====Guard Thrust=====
{{FrameData-UNI2/Guard Thrust | character = Waldstein | moveId = wa_6abc
{{FrameData-UNI2/Guard Thrust | character = Waldstein | moveId = wa_6abc
|name=
|subtitle=
|images=UNI_Waldstein_214D.png
|hitboxes=
|damage=0
|mindamage=
}}
=====Guard Thrust (Vorpal)=====
{{FrameData-UNI2/Guard Thrust | character = Waldstein | moveId = wa_6abc_vorpal
|vorpal=yes
|name=
|name=
|subtitle=
|subtitle=
Line 687: Line 700:
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_236X.png
|images=UNI2_Waldstein_236A.png, UNI2_Waldstein_236C.png
|hitboxes=
|hitboxes=UNI2_Waldstein_236A_HB.png, UNI2_Waldstein_236C_HB.png
|damage=
|damage=1520
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 697: Line 710:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=17
|active=
|active=3
|recovery=
|recovery=37
|landing=
|landing=
|overall=
|overall=54
|frameAdv=
|frameAdv=-20
|invul=
|invul=
}}
}}
Line 710: Line 723:
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_236X.png
|images=UNI2_Waldstein_236C.png
|hitboxes=
|hitboxes=UNI2_Waldstein_236C_HB.png
|damage=
|damage=1520
|mindamage=
|mindamage=
|guard={{Property-UNI|High}}
|guard={{Property-UNI|High}}
Line 720: Line 733:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=26
|active=
|active=3
|recovery=
|recovery=32
|landing=
|landing=
|overall=
|overall=59
|frameAdv=
|frameAdv=-16
|invul=
|invul=
}}
}}
Line 733: Line 746:
|name=
|name=
|subtitle=
|subtitle=
|images=UNI_Waldstein_236X.png
|images=UNI2_Waldstein_236C.png
|hitboxes=
|hitboxes=UNI2_Waldstein_236C_HB.png
|damage=
|damage=1750
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 743: Line 756:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=18
|active=
|active=3
|recovery=
|recovery=21
|landing=
|landing=
|overall=
|overall=41
|frameAdv=
|frameAdv=-6
|invul=
|invul=
}}
}}
Line 759: Line 772:
|images=UNI_Waldstein_236X_4X.png
|images=UNI_Waldstein_236X_4X.png
|hitboxes=
|hitboxes=
|damage=
|damage=810
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 767: Line 780:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=16
|active=
|active=4
|recovery=
|recovery=28
|landing=
|landing=
|overall=
|overall=48
|frameAdv=
|frameAdv=-14
|invul=
|invul=
}}
}}
Line 779: Line 792:
{{FrameData-UNI2 | character = Waldstein | moveId = wa_22a
{{FrameData-UNI2 | character = Waldstein | moveId = wa_22a
|input=22A
|input=22A
|name=
|name=Drauflosgehen
|subtitle=
|subtitle=ドラウフロス ゲーエン
|images=UNI_Waldstein_22X.png
|images=UNI2_Wald_22X.png|x200px
|hitboxes=
|hitboxes=UNI2_Wald_22X_HB.png
|damage=
|damage=Varies<br>6 hits: 1693<br>1hit: 310
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}, {{P-UNI|Air}}
|guard={{P-UNI|Mid}}, {{P-UNI|Air}}
Line 791: Line 804:
|attribute=?
|attribute=?
<!------------>
<!------------>
|startup=
|startup=22
|active=
|active=Ground Slam: 3
|recovery=
|recovery=37
|landing=
|landing=
|overall=
|overall=61
|frameAdv=
|frameAdv=-13~+8
|invul=
|invul=Ground Slam: 22~29 {{Property-UNI|Null Projectile}}
}}
}}


{{FrameData-UNI2 | character = Waldstein | moveId = wa_22b
{{FrameData-UNI2 | character = Waldstein | moveId = wa_22b
|input=22B
|input=22B
|name=
|name=Drauflosgehen
|subtitle=
|subtitle=ドラウフロス ゲーエン
|images=UNI_Waldstein_22X.png
|images=
|hitboxes=
|hitboxes=
|damage=
|damage=Varies<br>6 hits: 1693<br>1hit: 310
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}, {{P-UNI|Air}}
|guard={{P-UNI|Mid}}, {{P-UNI|Air}}
Line 814: Line 827:
|attribute=
|attribute=
<!------------>
<!------------>
|startup=
|startup=17
|active=
|active=Ground Slam: 3
|recovery=
|recovery=44
|landing=
|landing=
|overall=
|overall=63
|frameAdv=
|frameAdv=-20~+1
|invul=
|invul=Ground Slam: 17~24 {{Property-UNI|Null Projectile}}
}}
}}


{{FrameData-UNI2 | character = Waldstein | moveId = wa_22b_ic
{{FrameData-UNI2 | character = Waldstein | moveId = wa_22b_ic
|input=22[B]
|input=22[B]
|name=
|name=Drauflosgehen (Increase)
|subtitle=
|subtitle=ドラウフロス ゲーエン
|images=UNI_Waldstein_22X.png
|images=
|hitboxes=
|hitboxes=
|damage=
|damage=Varies<br>6 hits: 1867<br>1hit: 340
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}, {{P-UNI|Air}}
|guard={{P-UNI|Mid}}, {{P-UNI|Air}}
Line 837: Line 850:
|attribute=
|attribute=
<!------------>
<!------------>
|startup=
|startup=30
|active=
|active=Ground Slam: 3
|recovery=
|recovery=44
|landing=
|landing=
|overall=
|overall=67
|frameAdv=
|frameAdv=-11~+10
|invul=
|invul=Ground Slam: 30~37 {{Property-UNI|Null Projectile}}
}}
}}


{{FrameData-UNI2 | character = Waldstein | moveId = wa_22c
{{FrameData-UNI2 | character = Waldstein | moveId = wa_22c
|input=22C
|input=22C
|name=
|name=Drauflosgehen
|subtitle=
|subtitle=ドラウフロス ゲーエン
|images=UNI_Waldstein_22X.png
|images=
|hitboxes=
|hitboxes=
|damage=
|damage=Varies<br>6 hits: 2324<br>1hit: 440
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}, {{P-UNI|Air}}
|guard={{P-UNI|Mid}}, {{P-UNI|Air}}
Line 860: Line 873:
|attribute=
|attribute=
<!------------>
<!------------>
|startup=
|startup=12
|active=
|active=Ground Slam: 3
|recovery=
|recovery=37
|landing=
|landing=
|overall=
|overall=51
|frameAdv=
|frameAdv=-9~+8
|invul=
|invul=12~19 {{Property-UNI|Null Projectile}}
}}
}}


Line 876: Line 889:
|images=UNI_Waldstein_623X.png
|images=UNI_Waldstein_623X.png
|hitboxes=
|hitboxes=
|damage=X 3-hit
|damage=1180 3-hit
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 884: Line 897:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=11
|active=
|active=3, (9), 4, (10), 5
|recovery=
|recovery=20
|landing=
|landing=
|overall=
|overall=57
|frameAdv=
|frameAdv=-3
|invul=X~X {{Property-UNI|Dive}}, X~X {{Property-UNI|Head}}
|invul=4~X {{Property-UNI|Head}}, X~X {{Property-UNI|Dive}},
}}
}}


Line 899: Line 912:
|images=UNI_Waldstein_623X.png
|images=UNI_Waldstein_623X.png
|hitboxes=
|hitboxes=
|damage=X 3-hit
|damage=1180 3-hit
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 907: Line 920:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=7
|active=
|active=3, (9), 4, (10), 5
|recovery=
|recovery=27
|landing=
|landing=
|overall=
|overall=60
|frameAdv=
|frameAdv=-10
|invul=X~X {{Property-UNI|Dive}}, X~X {{Property-UNI|Head}}
|invul=2~X {{Property-UNI|Head}}, X~X {{Property-UNI|Dive}},
}}
}}


Line 922: Line 935:
|images=UNI_Waldstein_623X.png
|images=UNI_Waldstein_623X.png
|hitboxes=
|hitboxes=
|damage=X 4-hit
|damage=2049 4-hit
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 930: Line 943:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=17
|active=
|active=2, (12), 2, (11), 2, (8), 4
|recovery=
|recovery=22
|landing=
|landing=
|overall=
|overall=79
|frameAdv=
|frameAdv=-12
|invul=X~X {{Property-UNI|Full}}, ?~? {{Property-UNI|Throw}}
|invul=1~16 {{Property-UNI|Full}}, ?~? {{Property-UNI|Throw}}
}}
}}


Line 946: Line 959:
|images=UNI_Waldstein_AD.png
|images=UNI_Waldstein_AD.png
|hitboxes=
|hitboxes=
|damage=X<br>'''720''': X
|damage=2080<br>'''720''': 2180
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 954: Line 967:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=3
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=32
|frameAdv=+X (hit)<br>'''720''': +X
|frameAdv=+28 (hit)<br>'''720''': +42
|invul=?~? {{Property-UNI|Throw}}
|invul=1~3 {{Property-UNI|Throw}}
}}
}}


Line 969: Line 982:
|images=UNI_Waldstein_360B.png
|images=UNI_Waldstein_360B.png
|hitboxes=
|hitboxes=
|damage=X<br>'''720''': X
|damage=2080<br>'''720''': 2180
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 977: Line 990:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=6
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=43
|frameAdv=+X (hit)<br>'''720''': +X
|frameAdv=+28 (hit)<br>'''720''': +42
|invul=?~? {{Property-UNI|Throw}}
|invul=?~? {{Property-UNI|Throw}}
}}
}}
Line 992: Line 1,005:
|images=UNI_Waldstein_360B.png
|images=UNI_Waldstein_360B.png
|hitboxes=
|hitboxes=
|damage=X<br>'''720''': X
|damage=2432<br>'''720''': 2510
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 1,000: Line 1,013:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=9
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=42
|frameAdv=+X (hit)<br>'''720''': +X
|frameAdv=+28 (hit)<br>'''720''': +42
|invul=X~X {{Property-UNI|Full}}
|invul=X~X {{Property-UNI|Full}}
}}
}}
Line 1,016: Line 1,029:
|images=UNI_Waldstein_214X.png
|images=UNI_Waldstein_214X.png
|hitboxes=
|hitboxes=
|damage=
|damage=1220
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 1,024: Line 1,037:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=16
|active=
|active=5
|recovery=
|recovery=16
|landing=
|landing=
|overall=
|overall=36
|frameAdv=
|frameAdv=+1
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=14~20 {{Property-UNI|Null Projectile}}
}}
}}


Line 1,039: Line 1,052:
|images=UNI_Waldstein_214X.png
|images=UNI_Waldstein_214X.png
|hitboxes=
|hitboxes=
|damage=
|damage=1410
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 1,047: Line 1,060:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=22
|active=
|active=4
|recovery=
|recovery=14
|landing=
|landing=
|overall=
|overall=39
|frameAdv=
|frameAdv=+4
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=20~25 {{Property-UNI|Null Projectile}}
}}
}}


Line 1,062: Line 1,075:
|images=UNI_Waldstein_214X.png
|images=UNI_Waldstein_214X.png
|hitboxes=
|hitboxes=
|damage=
|damage=1620
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 1,070: Line 1,083:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=29
|active=
|active=4
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=46
|frameAdv=
|frameAdv=+7
|invul=X~X {{Property-UNI|Null Projectile}}
|invul=27~32 {{Property-UNI|Null Projectile}}
}}
}}


Line 1,085: Line 1,098:
|images=UNI_Waldstein_214X.png
|images=UNI_Waldstein_214X.png
|hitboxes=
|hitboxes=
|damage=
|damage=2150
|mindamage=
|mindamage=
|guard={{P-UNI|Mid}}
|guard={{P-UNI|Mid}}
Line 1,093: Line 1,106:
|attribute={{P-UNI|Strike}}
|attribute={{P-UNI|Strike}}
<!------------>
<!------------>
|startup=
|startup=7~10
|active=
|active=6
|recovery=
|recovery=17
|landing=
|landing=
|overall=
|overall=29
|frameAdv=
|frameAdv=+9~+12
|invul=X~X {{Property-UNI|Null Projectile}}, ?~? {{Property-UNI|Throw}}
|invul=5~12 {{Property-UNI|Null Projectile}}, ?~? {{Property-UNI|Throw}}
}}
}}


Line 1,109: Line 1,122:
|images=UNI_Waldstein_j.214X.png
|images=UNI_Waldstein_j.214X.png
|hitboxes=
|hitboxes=
|damage=
|damage=1410
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 1,117: Line 1,130:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=7
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=
|frameAdv=+X (Hit)
|frameAdv=From combo: +25<br>Starter: +35
|invul=
|invul=
}}
}}
Line 1,132: Line 1,145:
|images=UNI_Waldstein_j.214X.png
|images=UNI_Waldstein_j.214X.png
|hitboxes=
|hitboxes=
|damage=
|damage=1410
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 1,140: Line 1,153:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=7
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=
|frameAdv=+X (Hit)
|frameAdv=From combo: +25<br>Starter: +35
|invul=
|invul=
}}
}}
Line 1,155: Line 1,168:
|images=UNI_Waldstein_j.214X.png
|images=UNI_Waldstein_j.214X.png
|hitboxes=
|hitboxes=
|damage=
|damage=1825
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 1,163: Line 1,176:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=5
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=
|frameAdv=+X (Hit)
|frameAdv=+43 (Hit)
|invul=
|invul=
}}
}}
Line 1,179: Line 1,192:
|images=UNI_Waldstein_46X.png
|images=UNI_Waldstein_46X.png
|hitboxes=
|hitboxes=
|damage=
|damage=1840
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 1,187: Line 1,200:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=27
|active=Until Corner
|active=Until Corner
|recovery=
|recovery=Upon impact: 35 (whiff)
|landing=
|landing=
|overall=
|overall=
|frameAdv=+X (Hit)
|frameAdv=+9~+13 (Hit)
|invul=X~Until Corner {{Property-UNI|Projectile}}
|invul=17~Until Corner {{Property-UNI|Projectile}}
}}
}}


Line 1,202: Line 1,215:
|images=UNI_Waldstein_46X.png
|images=UNI_Waldstein_46X.png
|hitboxes=
|hitboxes=
|damage=
|damage=1840
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 1,210: Line 1,223:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=30
|active=Until Corner
|active=Until Corner
|recovery=
|recovery=Upon impact: 35 (whiff)
|landing=
|landing=
|overall=
|overall=
|frameAdv=+X (Hit)
|frameAdv=+9~+13 (Hit)
|invul=X~Until Corner {{Property-UNI|Projectile}}
|invul=13~Until Corner {{Property-UNI|Projectile}}
}}
}}


Line 1,225: Line 1,238:
|images=UNI_Waldstein_46X.png
|images=UNI_Waldstein_46X.png
|hitboxes=
|hitboxes=
|damage=
|damage=2250
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 1,233: Line 1,246:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=6
|active=Until Corner
|active=Until Corner
|recovery=
|recovery=Upon impact: 35 (whiff)
|landing=
|landing=
|overall=
|overall=
|frameAdv=+X (Hit)
|frameAdv=+18~+22 (Hit)
|invul=X~Corner {{Property-UNI|Projectile}}, ?~Corner {{Property-UNI|Throw}},
|invul=6~Corner {{Property-UNI|Projectile}}, ?~Corner {{Property-UNI|Throw}},
}}
}}


Line 1,251: Line 1,264:
|images=UNI_Waldstein_360B.png
|images=UNI_Waldstein_360B.png
|hitboxes=
|hitboxes=
|damage=
|damage=3535
|mindamage=
|mindamage=
|guard={{Property-UNI|Unblockable}}
|guard={{Property-UNI|Unblockable}}
Line 1,259: Line 1,272:
|attribute={{Property-UNI|Throw}}
|attribute={{Property-UNI|Throw}}
<!------------>
<!------------>
|startup=
|startup=9
|active=
|active=
|recovery=
|recovery=
|landing=
|landing=
|overall=
|overall=46 (Whiff)
|frameAdv=+X (Hit)
|frameAdv=+59 (Hit)
|invul=X~X {{Property-UNI|Full}}, ?~? {{Property-UNI|Throw}}
|invul=X~X {{Property-UNI|Full}}, ?~? {{Property-UNI|Throw}}
}}
}}
Line 1,274: Line 1,287:
|images=UNI_Waldstein_ABCD.png
|images=UNI_Waldstein_ABCD.png
|hitboxes=
|hitboxes=
|damage=
|damage=3788
|mindamage=
|mindamage=
}}
}}
{{Navbox-UNI2}}
[[Category:Under Night In-Birth II Sys:Celes]]

Latest revision as of 21:32, 11 June 2024

Move List

Normal Moves

Standing Normal Moves

5A
5A
5A
normal
wa_5a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
230 Mid 8 3 16 26 -2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 5A.png Hitboxes UNI2 Wald 5A HB.png
Captions Hitbox Captions
Special images
Notes
5B
5B
5B
normal
wa_5b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
610 Mid 13 3 21 36 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 5B.png Hitboxes UNI2 Wald 5B HB.png
Captions Hitbox Captions
Special images
Notes
5C
5C
5C
normal
wa_5c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
720 Mid 15 2 22 37 -5
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
12~14 Null Projectile N, SP, EX, CS Strike Launch, Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 5C.png Hitboxes UNI2 Wald 5C HB.png
Captions Hitbox Captions
Special images
Notes
5[C]
5[C]
UNI Input Hold.png[C]
normal
wa_5c_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
810 Mid 24 2 22 51 -3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
21~23 Null Projectile Strike Launch, Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 5C.png Hitboxes UNI2 Wald 5C HB.png
Captions Hitbox Captions
Special images
Notes

Crouching Normal Moves

2A
2A
2A
normal
wa_2a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
220 Mid 8 2 18 27 -8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 2A.png Hitboxes UNI2 Wald 2A HB.png
Captions Hitbox Captions
Special images
Notes
2B
2B
2B
normal
wa_2b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
570 Low 11 4 17 31 -5
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 2B.png Hitboxes UNI2 Wald 2B HB.png
Captions Hitbox Captions
Special images
Notes
2C
2C
2C
normal
wa_2c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
720 Mid 12 5 25 41 -12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
10~13 Head,
9~12 Null Projectile
N, SP, EX, CS Strike Launch, Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 2C.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Jumping Normal Moves

jA
jA
jA
normal
wa_ja
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
210 High, Air Shield 9 3 16 27 Varies
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike, Head
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein j.A.png Hitboxes
Captions Hitbox Captions
Special images
Notes
jB
jB
jB
normal
wa_jb
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
520 High, Air Shield 10 6 13 28 Varies
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
N, SP, EX, CS Strike, Head
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Waldstein jB.png Hitboxes UNI2 Waldstein jB HB.png
Captions Hitbox Captions
Special images
Notes
jC
jC
jC
normal
wa_jc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
610 High, Air Shield 15 3 15 31 Varies
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
14~17 Null Projectile N, SP, EX, CS Strike, Head Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein j.C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j[C]
j[C]
jUNI Input Hold.png[C]
normal
wa_jc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
810 High, Air Shield 24 3 15 41 Varies
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
23~26 Null Projectile N, SP, EX, CS Strike, Head Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein j.C.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Command Normal Moves

1A
1A
1A
normal
wa_1a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
456 Low 8 2 14 23 +2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP, EX, CS Foot Tumble
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 1A.png Hitboxes UNI2 Wald 1A HB.png
Captions Hitbox Captions
Special images
Notes
4B
4B
4B
normal
wa_4b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1302 Mid 22 13 8 42 +2
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
20~33 Null Projectile SP, EX, CS Strike Tumble, Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 4B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
4B (far shockwave)
4B (far shockwave)
4B>((far)>(shockwave))
normal
wa_4b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
400 Mid, Air 22 13 8 42 +4
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
20~33 Null Projectile Strike Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 4B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
6C
6C
6C
normal
wa_6c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1600
Punch only: 1700
Mid
Punch only: High
11
Punch only: 43
5, (27), 8 13 63 +5
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
9~15,41~50 Null Projectile Punch only: CS, SP, EX Strike Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 6C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
3C
3C
3C
normal
wa_3c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1500 Unblockable 10 2 27 38 Varies
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
X~X Head EX, CS Throw
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 3C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j.6C
j6C
j6C
normal
wa_j6c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
710 High, Air Shield 10 4 11 24 Varies
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP, EX, CS Strike, Head Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein j.6C.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j.2C
j2C
j2C
normal
wa_j2c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
510 Mid, Air Shield 7 Until Landing 25 -20~-7
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Strike, Head Tumble
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Waldstein j2C.png Hitboxes UNI2 Waldstein j2C HB.png
Captions Hitbox Captions
Special images
Notes

Dash Moves

66B
66B
66B
normal
wa_66b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
810 Mid 10 2 23 34 -13
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP, EX, CS Strike Tumble
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 66B.png Hitboxes UNI2 Wald 66B HB.png
Captions Hitbox Captions
Special images
Notes
66C
66C
66C
normal
wa_66c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1093 2-hit Mid 8 10, (2), 7 35 +2 First Hit Only: -10
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
SP, EX, CS Strike Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein j.6C.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Universal Moves

Force Function
B+C
B+C
Ferzen Volf
フェルゼンヴルフ

wa_bc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1524 2-hit
Rock: 810
Mid, Air 13, 38 3, (22), Until Rock Lands 27 66 -36
Rock: +4~+15
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
X GRD 7~12Null Projectile CS Strike
Rock: Projectile
Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein BC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function (Vorpal)
B+C (Vorpal)
B+C
Ferzen Volf (Vorpal)
フェルゼンヴルフ

wa_bc_vorpal
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1833 2-hit
Rock: 1078
Mid, Air 11, 32 3, (19), Until Rock Lands 25 59 -31
Rock: +7~+16
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
X GRD 5~10 Null Projectile CS Strike
Rock: Projectile
Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein BC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function (Increase)
[B]+[C]
UNI Input Hold.png[B]+UNI Input Hold.png[C]
Ferzen Volf (Increase)
フェルゼンヴルフ

wa_bc_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1667 2-hit
Rock: 980
Mid, Air 13, (X) 3, (X), Until Rock Lands 32 -36
Rock: +8~+18
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
X GRD 7~12 Null Projectile CS Strike
Rock: Projectile
Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein BC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Force Function (IC Vorpal)
[B]+[C] (Vorpal)
UNI Input Hold.png[B]+UNI Input Hold.png[C]
Ferzen Volf (Increase, Vorpal)
フェルゼンヴルフ

wa_bc_ic_vorpal
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1869 2-hit
Rock: 1122
Mid, Air 11, (X) 3, (X), Until Rock Lands 29 59 -31
Rock: +15~+26
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
X GRD 5~10 Null Projectile CS Strike
Rock: Projectile
Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein BC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Throw
A+D
A+D

wa_ad
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1770 Unblockable 4 30 +50 (hit)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein AD.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Throw (Hold)
[A]+[D]
UNI Input Hold.png[A]+UNI Input Hold.png[D]

wa_ad_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1848 Unblockable 4 30 +10 (hit)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Throw
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein AD.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Smart Steer Finisher
5A+B
5A+B
Steer Ender
other
wa_5ab
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Mid -14
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1 GRD on longer combos (EX) (only IW or IWEXS), CS Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
Guard Thrust
6A+B+C
6A+B+C
Guard Thrust
ガードスラスト
other
wa_6abc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 Mid 15 5 26 45 -12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS, All GRD 1~15 Full, 16~45 Full on hit Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 214D.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Veil Off
A+B+C
A+B+C
Veil Off
ヴェールオフ
other
wa_abc
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 15 2 7 (3 on hit) 64 (54 on hit) -23
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~30 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Cross Cast Veil Off
A+B+C (during a move)
A+B+C
Cross Cast Veil Off
クロスキャストヴェールオフ
other
wa_abc_combo
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
0 All 2 4 20 25 +3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100+ EXS 1~19 Full Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein ABC.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Special Moves

236X
236A
236A

wa_236a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1520 Mid 17 3 37 54 -20
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Waldstein 236A.png UNI2 Waldstein 236C.png Hitboxes UNI2 Waldstein 236A HB.png UNI2 Waldstein 236C HB.png
Captions Hitbox Captions
Special images
Notes
236B
236B

wa_236b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1520 High 26 3 32 59 -16
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Waldstein 236C.png Hitboxes UNI2 Waldstein 236C HB.png
Captions Hitbox Captions
Special images
Notes
236C
236C

wa_236c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1750 Mid 18 3 21 41 -6
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS CS Strike Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Waldstein 236C.png Hitboxes UNI2 Waldstein 236C HB.png
Captions Hitbox Captions
Special images
Notes
236X~4X
236X~4X
236X~4X

wa_236x~4x
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
810 Mid 16 4 28 48 -14
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Strike Vacuum
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 236X 4X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
22X
22A
22A
Drauflosgehen
ドラウフロス ゲーエン

wa_22a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Varies
6 hits: 1693
1hit: 310
Mid, Air 22 Ground Slam: 3 37 61 -13~+8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Slam: 22~29 Null Projectile EX, CS ?
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI2 Wald 22X.png Hitboxes UNI2 Wald 22X HB.png
Captions Hitbox Captions
Special images
Notes
22B
22B
Drauflosgehen
ドラウフロス ゲーエン

wa_22b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Varies
6 hits: 1693
1hit: 310
Mid, Air 17 Ground Slam: 3 44 63 -20~+1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Slam: 17~24 Null Projectile EX, CS
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
22[B]
22UNI Input Hold.png[B]
Drauflosgehen (Increase)
ドラウフロス ゲーエン

wa_22b_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Varies
6 hits: 1867
1hit: 340
Mid, Air 30 Ground Slam: 3 44 67 -11~+10
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
Ground Slam: 30~37 Null Projectile EX, CS
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
22C
22C
Drauflosgehen
ドラウフロス ゲーエン

wa_22c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
Varies
6 hits: 2324
1hit: 440
Mid, Air 12 Ground Slam: 3 37 51 -9~+8
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS 12~19 Null Projectile Wall Bounce
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images Hitboxes
Captions Hitbox Captions
Special images
Notes
623X
623A
623A

wa_623a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1180 3-hit Mid 11 3, (9), 4, (10), 5 20 57 -3
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
4~X Head, X~X Dive, EX, CS Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 623X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
623B
623B

wa_623b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1180 3-hit Mid 7 3, (9), 4, (10), 5 27 60 -10
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
2~X Head, X~X Dive, EX, CS Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 623X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
623C
623C

wa_623c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
2049 4-hit Mid 17 2, (12), 2, (11), 2, (8), 4 22 79 -12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS 1~16 Full, ?~? Throw Strike Launch
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 623X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
360X
360A
360A

wa_360a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
2080
720: 2180
Unblockable 3 32 +28 (hit)
720: +42
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
1~3 Throw CS Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein AD.png Hitboxes
Captions Hitbox Captions
Special images
Notes
360B
360B

wa_360b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
2080
720: 2180
Unblockable 6 43 +28 (hit)
720: +42
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
?~? Throw CS, CVO Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 360B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
360C
360C

wa_360c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
2432
720: 2510
Unblockable 9 42 +28 (hit)
720: +42
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
X~X Full CS Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 360B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214X
214A
214A

wa_214a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1220 Mid 16 5 16 36 +1
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
14~20 Null Projectile EX, CS Strike Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214B
214B

wa_214b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1410 Mid 22 4 14 39 +4
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
20~25 Null Projectile EX, CS Strike Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214[B]
214UNI Input Hold.png[B]

wa_214b_ic
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1620 Mid 29 4 46 +7
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
27~32 Null Projectile EX, CS Strike Launch, Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
214C
214C

wa_214c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
2150 Mid 7~10 6 17 29 +9~+12
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS 5~12 Null Projectile, ?~? Throw Strike Knockdown, Destroyer
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j.214X
j214A
j214A

wa_j214a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1410 Unblockable 7 From combo: +25
Starter: +35
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Throw
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein j.214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j214B
j214B

wa_j214b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1410 Unblockable 7 From combo: +25
Starter: +35
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
EX, CS Throw
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein j.214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
j214C
j214C

wa_j214c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1825 Unblockable 5 +43 (Hit)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein j.214X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
[4]6X
[4]6A
UNI Input Hold.png[4]UNI Input Then.png6A

wa_46a
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1840 Unblockable 27 Until Corner Upon impact: 35 (whiff) +9~+13 (Hit)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
17~Until Corner Projectile CS Throw
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 46X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
[4]6B
UNI Input Hold.png[4]UNI Input Then.png6B

wa_46b
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
1840 Unblockable 30 Until Corner Upon impact: 35 (whiff) +9~+13 (Hit)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
13~Until Corner Projectile CS Throw
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 46X.png Hitboxes
Captions Hitbox Captions
Special images
Notes
[4]6C
UNI Input Hold.png[4]UNI Input Then.png6C

wa_46c
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
2250 Unblockable 6 Until Corner Upon impact: 35 (whiff) +18~+22 (Hit)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
100 EXS 6~Corner Projectile, ?~Corner Throw, CS Throw
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 46X.png Hitboxes
Captions Hitbox Captions
Special images
Notes

Super Moves

41236D
41236D
41236D

wa_41236d
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
3535 Unblockable 9 46 (Whiff) +59 (Hit)
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
200 EXS X~X Full, ?~? Throw Throw Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein 360B.png Hitboxes
Captions Hitbox Captions
Special images
Notes
IWEX
A+B+C+D (while at orange health)
A+B+C+D
super
wa_abcd
Damage Guard Startup Active Recovery Landing Overall On-Block On-Hit On-Assault
3788 All 3+14 2 51 69 -25
Minimum Damage Cost Invulnerability Cancel Attribute Proration Property
200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) 1~? Full Strike Knockdown
Ground Hit Air Hit Blockstun Blockstop Hitstop Combo P1 Combo P2 Cancel window
Images UNI Waldstein ABCD.png Hitboxes
Captions Hitbox Captions
Special images
Notes
Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Patch Notes
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters