User:Zero-Sennin/CCSandbox: Difference between revisions

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====== <font style="visibility:hidden" size="0">236A</font> ======
====== <font style="visibility:hidden" size="0">214P</font> ======
{{MoveData
{{MoveData
|image=CC_LUP_5A.png
|image=CC_LUP_5A.png
|caption=Jab jab jab.
|caption=Jab jab jab.
|name=67th Gata Mushiki = Zero (Rei)
|name=650th Gata = Nighthawk (Yotaka)
|input=214A/C
|input=214P
|data=
|data=
  {{AttackData-CC
  {{AttackData-CC
|version=214A
|damage=
|guard=Mid
|startup=-
|active=-
|recovery=-
|frameadv=
|cancelable=
|chprop=
|description=Standard jab. Gatlings into itself, and can be jump-canceled.
}}
{{AttackData-CC
|version=214C
  |damage=
  |damage=
  |guard=Mid
  |guard=Mid

Revision as of 20:58, 18 June 2019

Lupinus
ルピナスー

Profile

Member of the Earth Military Union. She likes Hikaru a lot and gets really soft around him, but is otherwise very serious. Lost her arm in an incident of some sort. I forget.

Vital Statistics

Health: 29000
Stun:
90

Gameplay

Run or Step?

Neutral

Normal Moves

5A
5A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

5B
5B
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

5C
5C
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

5D
5D
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

2A
2A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

2B
2B
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

2C
2C
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

2D
2D
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

j.A
j.A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

j.B
j.B
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

j.C
j.C
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

j.D
j.D
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.


Command Moves

3C
162nd Gata = Sparrow (Suzume)
3C
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

====== Special Chaos Combo ======

Special Chaos Combo
after 2D, press 5D
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.


Special Moves

236A
67th Gata = Hydra (Orochi)
236A
Jab jab jab.
Jab jab jab.
Version Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
236A - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Version Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
236A~A - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Version Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
236A~B/D - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Version Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
236A~B/D~B/D - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

236A
67th Gata Mushiki = Zero (Rei)
236C
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

214P
650th Gata = Nighthawk (Yotaka)
214P
Jab jab jab.
Jab jab jab.
Version Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
214A - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Version Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
214C - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Extra Special Moves

4/6BD
1st Gata - 43rd Shiki = Falcon (Hayabusa)
4BD/6BD (air OK)
Jab jab jab.
Jab jab jab.
2
2
4
4
6
6
8
8
Version Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
4BD/6BD - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

2 - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

4 - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

6 - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

8 - - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

5P
5A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Ultimate Chaos Moves

5P
5A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.


5P
5A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Extra Ultimate Chaos Moves

5P
5A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

5P
5A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Destruction Chaos

5P
5A
Jab jab jab.
Jab jab jab.
Damage Stun Guard Startup Active Recovery Frame Advantage (block) Cancelable Counterhit Properties
- - Mid - - - - - -

Standard jab. Gatlings into itself, and can be jump-canceled.

Combos

Videos

General
Controls
FAQ
System
HUD
Characters
Hikaru
MG Hikaru
Kagari
Cerberus
Kudlak-Sin
Celia
Vein
Celia II Kai
Hermes
Catherine
Cthylla
Bravo
Cait & Sith
Rui
Ray
Lupinus