Them's Fightin' Herds/Velvet: Difference between revisions

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(Created page with "<center><font size="4"><b>Character</b></font></center>|frame|right {{TOClimit|2}} ==Profile== '''Name''': <br> '''Voice Actor''': <!--Insert...")
 
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[[image:TFH_Character_Art.png|<center><font size="4"><b>Character</b></font></center>|frame|right]]
[[image:TFH_Character_Art.png|<center><font size="4"><b>Character</b></font></center>|frame|right]]
{{TOClimit|2}}
{{TOClimit|2}}
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<!--Insert character overview: archetype, strengths, weaknesses, etc.-->
<!--Insert character overview: archetype, strengths, weaknesses, etc.-->
==Unique Mechanics==
==Unique Mechanics==
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
<!--Many characters have unique mechanics, like Pom's air movement. Add that information here-->
==Normal Moves==
==Normal Moves==
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====== <font style="visibility:hidden" size="0">Special Name 1</font> ======
====== <font style="visibility:hidden" size="0">Special Name 1</font> ======
{{MoveData
{{MoveData
|image=TFH_Character_InputA.png
|image=TFH_Character_236A.png
|caption=
|caption=
|image2=TFH_Character_InputB.png
|image2=TFH_Character_236B.png
|caption2=
|caption2=
|image2=TFH_Character_InputC.png
|image3=TFH_Character_236C.png
|caption3=
|caption3=
|name=Special Name 1
|name=Special Name 1
|input=
|input=236A/B/C
|data=
|data=
  {{AttackData-TFH
  {{AttackData-TFH
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  |advBlock=
  |advBlock=
  |attribute=
  |attribute=
  |description=Use this template for moves with different frame data on A, B, and C (+any others)
  |description=Use this template for moves with different frame data on A, B, C, and EX versions.
  }}
  }}
  {{AttackData-TFH
  {{AttackData-TFH
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  |description=
  |description=
  }}
  }}
 
}}
}}
 
==Super==
==Super==
{{MoveData
{{MoveData
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  }}
  }}
}}
}}


==Throws==
==Throws==

Revision as of 08:17, 22 July 2019

Profile

Name:
Voice Actor:


Gameplan

Unique Mechanics

Normal Moves

5A
5A
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
6A
6A
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
5B
5B
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
5C
5C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
2A
2A
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
2B
2B
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
2C
2C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
3C
3C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
j.A
j.A
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
j.B
j.B
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
j.C
j.C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Special Moves

Special Name 1
Special Name 1
236A/B/C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Use this template for moves with different frame data on A, B, C, and EX versions.

- - - - - - vs. Grounded
vs. Airborne
- - - - - - vs. Grounded
vs. Airborne

Super

Super Name
236XX
FHT Character Super.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Follow Up

Super Name
214XX
TFH Character SuperFollowUp.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne



Throws

Forward Throw
Forward Throw
B+C / 6B+C
TFH Character FT.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne
Back Throw
Back Throw
4B+C
TFH Character BT.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne
Air Throw
Air Throw
j.B+C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne

Magic

How the magic system works followed by the moves that affect it for each character. Add sections as needed.

5D
5D
5D
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne

Combos

General

Midscreen

Corner

General
Controls
FAQ
Glossary
HUD
Links
System
Characters
Arizona
Oleander
Paprika
Pom
Tianhuo
Velvet
Shanty
Texas
Stronghoof
Nidra
Baihe
Predators
Huggles
Events