|
|
Line 195: |
Line 195: |
| |Ground Juggle Decay= | | |Ground Juggle Decay= |
| |Air Juggle Decay= | | |Air Juggle Decay= |
| |description=A quick air to air attack. It cannot hit crouching opponents, but is often used after a 3C to continue the combo. All three of Pom's air normals can be cancelled into float or airdash, on hit or on block. | | |description=A quick air to air attack. It cannot hit crouching opponents, but is often used after a 3C to continue the combo. |
| }} | | }} |
| }} | | }} |
| | |
| ====== <font style="visibility:hidden" size="0">j.B</font> ====== | | ====== <font style="visibility:hidden" size="0">j.B</font> ====== |
| {{MoveData | | {{MoveData |
Revision as of 18:20, 22 July 2019
Profile
Name: Pom
Species: Sheep
Stages: Baaah, Rainy Baaah, Sleepy Baaah
Voice Actor: Allie Moreno
Gameplan
Movement Options
66 - Forward Run, can be crouch canceled.
44 - Back dash
j.66 / j.44 - Short Air dash, can be canceled into float
j.7/8/9 - Float, can float out of jump, air dash, or air normal.
Normal Moves
5A
5A
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Pom's fastest normal at 4 frames, but its very short range often makes it unsuitable for punishing some moves, or throwing out as abare. It's a standing low, so it can often catch people trying to stand block, especially after an empty jump.
|
|
6A
6A
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
A somewhat standard anti air, that can also be used as combo or blockstring filler. Invincible from the legs up from frame one. It can be dangerous to try to use this while you have charge, as you might get an accidental [4]6A if you don't get rid of your charge.
|
|
5B
5B
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
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|
vs. Airborne
|
Pom swipes her arms upward. Mostly combo and blockstring filler, as it does little that 2B isn't equal or better at.
|
|
5C
5C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
A long range dog bite. Long range, but very unsafe to whiff. Has the longest blockstun of any of Pom's cancellable grounded normals, making it useful for ending blockstrings in relative safety when combined with 236A.
|
|
2A
2A
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
A basic 2A. Hits low, longer range than 5A, but 1 frame extra of startup.
|
|
2B
2B
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Your new best friend. With a great hitbox, a paper thin hurtbox, good startup, and the ability to convert into a combo after hitting this in almost any situation, you will be using this move a lot. It doesn't reach nearly as high as 6A, so be careful not to do it too early, or get caught by a character that can change their jump arc.
|
|
2C
2C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
A long range sweep. Dangerous to whiff, just like 5C. Inflicts hard knock down if it hits while the JDG bar is not full.
|
|
3C
3C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Her launcher. Very long horizontal range, but connecting with it at the farther ranges can make it difficult to convert, unless in the corner. Very unsafe and not cancellable on block, so only use it if you know it will hit.
|
|
j.A
j.A
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
A quick air to air attack. It cannot hit crouching opponents, but is often used after a 3C to continue the combo.
|
|
j.B
j.B
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
A 4-hit downward attack with a strong cross-up hitbox. Pom's fastest jumping attack that can generally be used to attack air to ground. The first 3 hits deal very little hitstun, so try to let all 4 hits connect before cancelling it if you plan on doing a combo afterwards.
|
|
j.C
j.C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Your new second best friend. A huge, long range attack, that arcs forward and down as it travels. Pom's hitbox is slightly extended during it, but it's still a very powerful tool for controlling neutral. Causes ground bounce when it connects on an airborne opponent, which be used to summon dogs mid-combo.
|
|
Special Moves
Sheep Herding
Sheep Herding [4]6A/B
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Use this template for moves with different frame data on A, B, C, and EX versions.
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Use this template for moves with different frame data on A, B, C, and EX versions.
|
|
Bark!
Bark! [4]6C Ruff Ruff Ruff Ruff
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Use this template for moves with different frame data on A, B, C, and EX versions.
|
|
Super
Stampede! 236XX
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
|
Follow Up
Big Papa 214XX
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
|
Throws
Forward Throw
Forward Throw B+C / 6B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
|
Back Throw
Back Throw 4B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
|
Air Throw
Air Throw j.B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
Throw
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
|
Magic
Pom starts each round with her Magic gauge, which holds 3 stocks, completely filled. She uses magic stocks to call her pups and then a direction + the magic button (D) will cause the pups to do different attacks. Each pup and dog takes a different amount of magic to call.
Dog Controls
Dog Controls
Command
|
Input
|
Action
|
Rally
|
DD
|
Calls pups to starting position
|
Move Dog
|
[D] + 4/6
|
Moves pups left or right depending on the direction held.
|
Dismiss Dog
|
22A/B/C/D
|
Dismisses dogs on the screen. A/B/C dismiss specific dogs. D dismisses all.
|
Digging Pup
Digging Pup 236A Uses 1 Magic Uses 1 Magic
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
As long as a direction, other than down, is pressed along with D, Digging Pup will activate where they are standing, and hit the opponent with the dirt they kick up.
|
|
Digging Pup, Following
Digging Pup, Following 214A Uses 1 Magic Uses 1 Magic
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Digging Pup, Following is the same as regular digging pup, except they follow behind Pom wherever she goes! Hitting any forward direction + D will send the pup forward to attack.
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Any backwards direction + D will cause the pup to attack from where they were standing.
|
|
Growly Pup
Growly Pup 236B Uses 2 Magic Uses 2 Magic
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Any non-crouching direction + D causes Growly Pup to hop in the horizontal direction held and bite (If 4/7 are held, Growly Pup hops to the left). Growly Pup will remain where they land and after the second activation of a Growly Pup attack, will leave.
|
-
|
L
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Holding downback or downforward + D causes Growly Pup to Roll in the horizontal direction held and bite. This attack is a low! Growly Pup will remain where they land and after the second activation of a Growly Pup attack, will leave.
|
|
Pilot Pup
Pilot Pup 214B Uses 2 Magic Uses 2 Magic
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
|
Big Momma
Big Momma 236C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
-
|
-
|
-
|
-
|
-
|
-
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
|
Combos
General
Midscreen
Corner
General
|
|
Characters
|
|
Predators
|
|
Events
|
|