Them's Fightin' Herds/Paprika: Difference between revisions

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  {{AttackData-TFH
  {{AttackData-TFH
  |damage=192
  |damage=192
  |guard=mid
  |guard=Mid
  |startup=9
  |startup=9
  |active=5
  |active=5
  |recovery=
  |recovery=29
  |advHit=
  |advHit=-8, Staggers on Airborne (25)
  |advBlock=
  |advBlock=-5
  |Ground Juggle Decay=
  |Ground Juggle Decay=65
  |Air Juggle Decay=
  |Air Juggle Decay=-
  |description=Paprika smooches the air to kiss her opponents. Show's that love knows no bounds. Its an anti-air staggers mid air enemies on hit unlike any other anti-air.
  |description=Paprika smooches the air to kiss her opponents. Show's that love knows no bounds. Its an anti-air staggers mid air enemies on hit unlike any other anti-air.
  }}
  }}

Revision as of 17:26, 25 July 2019


Profile

Name: Paprika
Species: Alpaca
Stages: Alpake Highlands, Now Extra Depressing
Voice Actor: Marieve Herington


Gameplan

Strengths: •High health and damage output •Simple combo structures •High mobility with teleports,dashes and short hops •Big hitboxes from normals and specials •Free Okie with super Weaknessess: •A variety of unsafe block strings and moves •Easily denied with a well timed pushblock •Teleports are reactable and punishable •Non-regenerative magic •Cross ups will change your charge moves

Movement Options

Shorthop: Paprika can hop slightly off the ground while moving forward, backward, or standing in place.

Forward/backward dash: Paprika can run forward and backwards.

Super jump: Paprika is able to jump higher than normal.

Zippy teleports: Paprika's [6]4B and [6]4C allow her to teleport right behind or above her opponent, respectively.


Normal Moves

5A
5A
TFH Paprika 5A.png
Tag, you're it! No tag backs.
Tag, you're it! No tag backs.
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
96, 30 Mid - 5 6 12 vs. Grounded 2 -1
vs. Airborne

Paprika's signature light attack. Comes out the fast and can chain into two rapid fast attacks.

6A
6A
TFH Paprika 6A.png
"Mwha!"
"Mwha!"
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
192 Mid - 9 5 29 vs. Grounded -8, Staggers on Airborne (25) -5
vs. Airborne

Paprika smooches the air to kiss her opponents. Show's that love knows no bounds. Its an anti-air staggers mid air enemies on hit unlike any other anti-air.

5B
5B
TFH Paprika 5B.png
And how do you do?
And how do you do?
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
280 mid - 9 5 28 vs. Grounded -5
vs. Airborne

Average ranged medium attack. Paprika extends her head out to greet you.

5C
5C
TFH Paprika 5C.png
♫ Get you love drunk off my humps ♫
♫ Get you love drunk off my humps ♫
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
390 mid - 14 10 31 vs. Grounded -13
vs. Airborne

Paprika shoves her haunches forward for an attack and pushing her slightly forward. Slow but hard hitting normal.

2A
2A
TFH Paprika 2A.png
Got your toes!
Got your toes!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
80, 25 low - 6 5 14 vs. Grounded -2
vs. Airborne

A rapid low hitting attack, one of three lows she possesses. Like her 5A can be chained into two rapid hits. It catches point blank prejump.

2B
2B
TFH Paprika 2B.png
Paprika used Lick! It's super affectionate!
Paprika used Lick! It's super affectionate!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
112, 50 mid - 9 4,4 19 vs. Grounded -4
vs. Airborne

Despite its appearance,This double hitting move is a not a low. A good move to scoop opponents for combo extensions.

2C
2C
TFH Paprika 2C.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
364 Mid - 13 8 25 vs. Grounded -12
vs. Airborne

A long ranged attack, hard to punish on block at cetrain ranges(on block). This the bigger but more risque version of Paprika's 2B.

3C
3C
TFH Paprika 3C.png
AACHOO!
AACHOO!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
364 mid - 17 3 28 vs. Grounded -16
vs. Airborne

Paprika sneezes and launches her opponent. Jumping after this moves defaults her to super jump to extend her combo further airborne. Furthermore it is the largest hitbox for an universal launcher. Whiffs against crouching opponents.

6CCC
Free T-Shirt!
TFH Paprika 6C.png
The lass knits ye a sweater o' love...
The lass knits ye a sweater o' love...
TFH Paprika 6CC.png
... and ye kill 'er.
... and ye kill 'er.
TFH Paprika 6CCC.png
How are ye gonna live with yerself?
How are ye gonna live with yerself?
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
260 Mid - 14 4 28 vs. Grounded 4 -8
vs. Airborne

Paprika pulls an alarming amount of wool off her own body while extending her neck forward and "grabbing" the opponent.

234 High - 4 9 31 vs. Grounded 5 -9
vs. Airborne

Paprika pulls the opponent in close to her while she begins to knit them a t-shirt.

This is an overhead because Paprika is the tallest out of the entire cast, and when she pulls you in that close, God has definitely abandoned you, making her the most powerful being above you.

338 High - 5 4 26 vs. Grounded Launch -13
vs. Airborne

Paprika finishes her new friend's t-shirt and just can't wait to see them in it!

This is an overhead because she literally tries to force it on over your head.

j.A
j.A
TFH Paprika jA.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
128,40 High - - - - vs. Grounded
vs. Airborne

Second hit does 192 damage if the first hit whiffs.

j.B
j.B
TFH Paprika jB.png
You... you MARSHMALLOW!
You... you MARSHMALLOW!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
308 High - - - - vs. Grounded
vs. Airborne
j.C
j.C
TFH Paprika jC.png
Floofnado!
Floofnado!
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
143,55,47,40,34,79 High - - - - vs. Grounded
vs. Airborne

Special Moves

Special Name 1
Cartwheels
[4]6A/B/C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - 9 2,4 22 vs. Grounded -3
vs. Airborne

A double hit move designed to be safe on block, pushes Paprika a short distance forward and gives her a hurt box lower to the ground than normal.

- Mid - 13 5(4)5 20 vs. Grounded -9
vs. Airborne

An unsafe on block double hitting move (depending on the proximity to the opponent) for combo extensions and catching out mid air opponents. Covers more ground than Cartwheel A and Paprika's hurtbox stays standing with a quick low profile between hits.

- High - 18 5 30 vs. Grounded -15
vs. Airborne

A fast but very powerful one hit move that ground bounces the opponent on hit. Hurtbox extends forward by a marginal amount on start up but its hitbox covers and the distance of 3/4ths midscreen.

Zippy Teleports
[6]4A/B/C/D
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
N/a N/a - - - - vs. Grounded
vs. Airborne

Paprika will dash off then back on screen where she inputted the special.

N/a N/a - - - - vs. Grounded
vs. Airborne

Paprika dashes off screen then back behind her opponent. Note: This teleport tracks where the opponent is when you input the special NOT after.

- High - - 8(6)17 30 vs. Grounded -14
vs. Airborne

Paprika dashes off screen then back above their opponent. Paprika's fall has a coinciding hurt box and hit box and ground bounces on hit.

- low - - - - vs. Grounded
vs. Airborne

A.K.A. Magic Teleport. Only available when Paprika's Level 2 is active. Paprika dashes of screen and explodes out of a gift basket, knocking opponents up on hit(Similar to her 3C), A myriad of gifts shower down on her opponent straight after. Note: The amount of gifts produced by this teleport is dependent on the magic counter when Level 2 is active.

Kiss!
623A/B/C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Grab - 11 1 32 vs. Grounded 25 N/A
vs. Airborne

A command grab that staggers your opponent and refunds a considerable amount of Juggle Decay.

Super

Smother
214/236XX
FHT Character Super.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - 4+4 32 120 vs. Grounded HKD, 14 -27
vs. Airborne

Follow Up

Picnic Basket
22XX
TFH Character SuperFollowUp.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Throws

Forward Throw
Forward Throw
B+C / 6B+C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne
Back Throw
Back Throw
4B+C
TFH Character BT.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne
Air Throw
Air Throw
j.B+C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne

Magic

How the magic system works followed by the moves that affect it for each character. Add sections as needed.

5D
Gift toss
5D
TFH Paprika 5D.gif
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - - - - vs. Grounded
vs. Airborne

Paprika pulls out a random gift and throws it at the opponent as a projectile. Two of the three possible gifts, the apple and broccoli, will fall to the ground on block/hit or after reaching the end of their normal trajectory (or a wall), and can then be eaten for health or meter gain when a player presses A while standing close enough to them.

Apple: Regenerates health.
Broccoli: Grants meter.
Potted Plant: Hits twice.

Eating an edible gift usually takes 50 frames for recovery. If Paprika eats her own gifts (not including ones thrown by the opponent Paprika in mirror matches), it only takes 25 frames.

Cinnamon Roll
4D
TFH Paprika 4D.png
Beautiful Cinnamon Roll Too Good For This World, Too Pure
Beautiful Cinnamon Roll Too Good For This World, Too Pure
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Low - - - - vs. Grounded
vs. Airborne

One of Paprika's three lows. Paprika pulls out a cinnamon roll, boops it with her nose, and then lets it drop to the floor where it begins to slowly roll across the screen. It stops and disappears once it hits the opponent, a hurtbox (such as Oleander's magic traps), or if Paprika is hit, but otherwise will continue on its path until it rolls off-screen.

Up throw Gift toss
2D
TFH Paprika 2D.gif
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - - - - vs. Grounded
vs. Airborne

Similar to Paprika's 5D, but instead of throwing the gift forward, Paprika throws it up in the air.

Inedible Gift toss
236D
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - - - - vs. Grounded
vs. Airborne

A version of 5D but without the RNG element, 236D pulls out a potted pot and throws it at the opponent as a projectile.

Edible Gift toss
214D
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Mid - - - - vs. Grounded
vs. Airborne

A version of 5D but with more control over the RNG, 214D pulls out an edible gift (apple or broccoli) and throws it at the opponent as a projectile.

Combos

General

Midscreen

Corner

Links

Detailed Frame Data


General
Controls
FAQ
Glossary
HUD
Links
System
Characters
Arizona
Oleander
Paprika
Pom
Tianhuo
Velvet
Shanty
Texas
Stronghoof
Nidra
Baihe
Predators
Huggles
Events