Them's Fightin' Herds/Velvet: Difference between revisions

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m (→‎Special Moves: Changed image names to only be affiliated with Velvet)
m (→‎Super: Changed image names to only be affiliated with Velvet)
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==Super==
==Super==
{{MoveData
{{MoveData
|image=FHT_Character_Super.png
|image=FHT_Velvet_Super.png
|caption=
|caption=
|name=Super Name
|name=Super Name
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===Follow Up===
===Follow Up===
{{MoveData
{{MoveData
|image=TFH_Character_SuperFollowUp.png
|image=TFH_Velvet_SuperFollowUp.png
|caption=
|caption=
|name=Super Name
|name=Super Name
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  }}
  }}
}}
}}


==Throws==
==Throws==

Revision as of 09:53, 29 July 2019

Profile

Name:Velvet
Species: Reindeer
Stages: Reine, Morning Reine, Evening Reine
Voice Actor:


Gameplan

Movement Options

Normal Moves

5A
5A
TFH Velvet 5A.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
6A
6A
TFH Velvet 6A.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
5B
5B
TFH Velvet 5B.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
5C
5C
TFH Velvet 5C.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
2A
2A
TFH Velvet 2A.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
2B
2B
TFH Velvet 2B.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
2C
2C
TFH Velvet 2C.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
3C
3C
TFH Velvet 3C.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
j.A
j.A
TFH Velvet jA.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
j.B
j.B
TFH Velvet jB.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne
j.C
j.C
TFH Velvet jC.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Special Moves

Icicle Missile
Icicle Missile
236A/B/C
TFH Velvet 236A.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Use this template for moves with different frame data on A, B, C, and EX versions.

- - - - - - vs. Grounded
vs. Airborne
- - - - - - vs. Grounded
vs. Airborne
Shatter
Shatter
214A/B/C
TFH Velvet 214A.png
TFH Velvet 214B.png
TFH Velvet 214C.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Low - 19 9 34 vs. Grounded 27 (with HKD) -19
vs. Airborne

Shoots a path of frost forward that hits low.

- Mid - 13 7 32 vs. Grounded 38 (with HKD) -17
vs. Airborne

Summons ice spikes ontop of Velvet that hit enemies.

- High - 30 7 37 vs. Grounded Bounce -20
vs. Airborne

An overhead that summons a massive icicle to crush the opponent.

Ice Eruption
Ice Eruption
623A/B/C
TFH Velvet 623A.png
TFH Velvet 623B.png
TFH Velvet 623C.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Use this template for moves with different frame data on A, B, C, and EX versions.

- - - - - - vs. Grounded
vs. Airborne
- - - - - - vs. Grounded
vs. Airborne

Super

Super Name
236XX
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Follow Up

Super Name
214XX
TFH Velvet SuperFollowUp.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- - - - - - vs. Grounded
vs. Airborne

Throws

Forward Throw
Forward Throw
B+C / 6B+C
TFH Velvet FT.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne
Back Throw
Back Throw
4B+C
TFH Character BT.png
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne
Air Throw
Air Throw
j.B+C
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne

Magic

How the magic system works followed by the moves that affect it for each character. Add sections as needed.

5D
5D
5D
Base Damage Guard Properties Startup Active Recovery   Hitstop Hitstun Adv. on Hit Blockstop Blockstun Adv. on Block First Hit Juggle Decay Base Juggle Decay JDG Multiplier
- Throw - - - - vs. Grounded
vs. Airborne

Combos

General

Midscreen

Corner

General
Controls
FAQ
Glossary
HUD
Links
System
Characters
Arizona
Oleander
Paprika
Pom
Tianhuo
Velvet
Shanty
Texas
Stronghoof
Nidra
Baihe
Predators
Huggles
Events