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[[image:Mika-profile.jpg|400px|thumb|right|<center><font size="3">'''Mika'''</font></center>]]
{{Outdated
|Old Version=UNIST
|New Version=UNICLR
}}
 
<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-130px">[[File:Profile-mika.png|x500px]]</span></div>


==Introduction==
{{QuotationBox | margin = left | fontsize=0.8 |
She comes. Escaping from her tedious routine. Surpassing fetters.<br/>
She comes. Escaping from her tedious routine. Surpassing fetters.<br/>
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place<br/>
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place<br/>
Never to lose the beloved friend again. Walks with her inbent wish.<br/>
Never to lose the beloved friend again. Walks with her inbent wish.<br/>
With her desire charged in the fist. She exerts everything. To somewhere very far.<br/>
With her desire charged in the fist. She exerts everything. To somewhere very far.
}}
<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span>


==Story==
==Story==
Mika is a part of Orie's Executor squad, and is considered one of the strongest combatants the Leicht Kreiss has to offer. Despite this, she holds the extremely low rank of Tenth Executor, due to getting one point off on every question of her written test. As punishment, she was kept in HQ, but managed to "escape" from her superiors and make her way to the city the events of the game revolve around right at the start of arcade mode.
<!--From official profile, which is linked on Fandom Wiki-->
Mika is a member of the Licht Kreis and has been trying to find her longtime friend, Orie. She is ranked within Licht Kreis as the "Tenth Executor", which is quite deceptive, as her powers are comparable to the Crimson Knight's. She wears "Pachelbel Cannon" over her arms, a pair of legendary gauntlets of formidable size and weight, which offer an unprecedented amount of power and defense. She enters the Hollow Night to save her friend, but whether she helps or ends up causing trouble is another story...


==Unique Trait/Health==
{{QuotationBox | margin = right | fontsize=1em |
*'''Health''': 10680
Just wait, Orie! No matter where you are,<br>
*'''Character Trait''': With specific normals, Mika can destroy projectiles. 5BB and j.[C] are the only normals known to do this.
I'm gonna find and save you!
*'''Vorpal Trait''': According to the game's code, Mika has no vorpal trait.
}}</div>
<div style="clear:both"></div>


==Gameplay==
==Gameplay==
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage-->


=Move List=
[[#External Links | From burgertime's Mika Primer]]


'''L''' = Low, '''H''' = High, '''UNB''' = Unblockable, '''CS''' = Chain Shift
{{ProConTable
|pros=
*Several gimmicky but strong options for approaching the opponent.
*Fast normals for their range and great run speed.
*623X series is probably the best air control move in the game, especially when combined with EX missile.
*Lots of ways to reset pressure when she’s in.
*Huge amount of mixup options give her a strong mixup game.
*Shielding has increased risk against her due to 214X.
*OS’s have increased risk against her due to 5B > 214A.


'''Startup includes the first active frame.'''
|cons=
*0 Low commitment long range options.
*Worse than expected hitbox/hurtbox on approaching specials 623X especially.
*Mediocre damage for her playstyle (high risk, low reward).


==Normal Moves==
{{UNIEL-Move
|image= Mika_5_a.png
|caption=
|name=5A
|data=
{{UNIEL-Data
|damage=190
|cancel=Sp,Ex,Cs
|guard=HL
|startup=5
|active=2
|recovery=12
|frameAdv=-1
|hitbox=
|description=Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.
}}
}}
}}


{{Navigation-UNI}}


{{UNIEL-Move
==Character Stats==
|image= Mika 2A.png
{| class="wikitable"
|caption=
! style="width:120px" | Health
|name=2A
|-
|data=
| <section begin=Health />10700<section end=Health/>
{{UNIEL-Data
|}
|damage=180
|cancel=Se,Sp,Ex,Cs
|guard=L
|startup=5
|active=2
|recovery=12
|frameAdv=-1
|hitbox=
|description=Super fast low, great for pressure starters and empty jump mix ups.
}}
}}


 
{| class="wikitable"
{{UNIEL-Move
! style="width:120px" | Forward Walk Speed
|image=Mika 5B.png
! style="width:120px" | Backward Walk Speed
|caption=
! style="width:120px" | Jump Startup
|name=5B
! style="width:120px" | Jump Duration
|data=
|-
{{UNIEL-Data
| <section begin=Forward Walk Speed />1200<section end=Forward Walk Speed/>
|damage=510
| <section begin=Backward Walk Speed />-900<section end=Backward Walk Speed/>
  |cancel=Sp,Ex,Cs
| <section begin=Jump Startup        />4<section end=Jump Startup/>
|guard=HL
| <section begin=Jump Duration      />40<section end=Jump Duration/>
|startup=7
|}
|active=5
|recovery=16
|frameAdv=-5
|hitbox=
|description=Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.
}}
}}


{| class="wikitable"
! style="width:120px" | Dash Startup
! style="width:120px" | Initial Dash Speed
! style="width:120px" | Dash Acceleration
! style="width:120px" | Max Dash Speed
|-
| <section begin=Dash Startup      />4<section end=Dash Startup/>
| <section begin=Initial Dash Speed />2500<section end=Initial Dash Speed/>
| <section begin=Dash Acceleration  />150<section end=Dash Acceleration/>
| <section begin=Max Dash Speed    />4000<section end=Max Dash Speed/>
|}


{{UNIEL-Move
{| class="wikitable"
|image=Mika 2b.png
! style="width:120px" | Backdash Startup
|caption=
! style="width:120px" | Backdash Duration
|name=2B
! style="width:120px" | Backdash Distance
|data=
! style="width:120px" | Backdash Invul
{{UNIEL-Data
|-
|damage=480
| <section begin=Backdash Startup />4<section end=Backdash Startup/>
  |cancel=Sp,Ex,Cs
| <section begin=Backdash Duration />30<section end=Backdash Duration/>
|guard=L
| <section begin=Backdash Distance />-51480<section end=Backdash Distance/>
|startup=7
| <section begin=Backdash Invul    />1~8 {{Property-UNI|Full}}<br>9~10 {{Property-UNI|Throw}}<section end=Backdash Invul/>
|active=5
|}
|recovery=15
|frameAdv=-4
|hitbox=
|description=Low poke. Not too much range, but a decent hitbox. Used more as combo filler than anything else.
}}
}}
 


{{UNIEL-Move
===Unique Trait===
|image=Mika_5_c.png
<section begin=Unique Trait/>*Certain moves destory projectiles.<section end=Unique Trait/>
|caption=
|name=5C
|data=
{{UNIEL-Data
|damage=710
|cancel=Sp,Ex,Cs
|guard=HL
|startup=11
|active=3
|recovery=19
|frameAdv=-4
|hitbox=
|description=Mika slams her fist down. If canceled into a whiffed A normal this move becomes -1
}}
}}


===Vorpal Trait===
<section begin=Vorpal Trait/>*None. XD<section end=Vorpal Trait/>


{{UNIEL-Move
{{WIP|section=Mika's Frame Data|info=Descriptions and properties are still being updated.}}
|image= 5C_charged_1.png
|caption=
|name=5[C]
|data=
{{UNIEL-Data
|damage=780
|cancel=Sp,Ex,Cs
|guard=HL
|startup=21
|active=4
|recovery=23
|frameAdv=-1
|hitbox=
|description=Charge version of 5C. If canceled into a whiffed A normal this move becomes +7
}}
}}


{{AttackData-UNI/Infobox}}


{{UNIEL-Move
==Normal Moves==
|image=Mika 2c.png
=====<font style="visibility:hidden; float:right">5A</font>=====
|caption=
{{MoveData
|name=2C
|name    =
|data=
|subtitle=
  {{UNIEL-Data
|input  =5A
|damage=620
|image   =UNI_Mika_5A.png
|cancel=Sp,Ex,Cs
|caption =
|guard=L
|data   =
  |startup=13
  {{AttackData-UNI
|active=3
  |version    =
|recovery=20
  |subtitle  =
|frameAdv=-5
  |damage     =190
|hitbox=
  |mindamage =
|description=Has Mika's characteristic short range. Good low in pressure and starts good damage.
  |guard      ={{Property-UNI|mid}}
}}
  |cancel     ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup   =5
  |active     =2
  |recovery   =12
  |landing  =
  |overall    =18
  |frameAdv   =-1
  |invul      =
  |description=Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.
}}
}}
}}


 
=====<font style="visibility:hidden; float:right">5B</font>=====
{{UNIEL-Move
{{MoveData
|image=Mika ja.png
|name    =
|caption=
|subtitle=
|name=j.A
|input  =5B
|data=
|image   =UNI_Mika_5B.png
  {{UNIEL-Data
|caption =
|damage=150
|data   =
|cancel=Sp,Ex,Cs
  {{AttackData-UNI
|guard=H/AS
  |version    =
  |startup=7
  |subtitle  =
|active=3
  |damage     =510
|recovery=X+2
  |mindamage =
|frameAdv=Varies
  |guard      ={{Property-UNI|Mid}}
|hitbox=
  |cancel     ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|description=Fast air to air normal. Mostly used to get to j.AA.  
  |property  =
}}
  |cost      =
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup   =7
  |active     =5
  |recovery   =16
  |landing  =
  |overall    =27
  |frameAdv   =-5
  |invul      =
  |description=Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.
}}
}}
}}


 
=====<font style="visibility:hidden; float:right">5BB</font>=====
{{UNIEL-Move
{{MoveData
|image=Mika jb.png
|name    =
|caption=
|subtitle=
|name=j.B
|input  =5BB
|data=
|image   =UNI_Mika_5BB.png
  {{UNIEL-Data
|caption =
|damage=450
|data   =
|cancel=Sp,Ex,Cs
  {{AttackData-UNI
|guard=H/AS
  |version    =
  |startup=8
  |subtitle  =
|active=5
  |damage     =790
|recovery=X+3
  |mindamage =
|frameAdv=Varies
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
|hitbox=
  |cancel     ={{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|description=Quick air to ground normal.  
  |property  =
}}
  |cost      =
  |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Projectile}}
<!------------>
  |startup   =16
  |active     =4
  |recovery   =28
  |landing  =
  |overall    =47
  |frameAdv   =-14~-12
  |invul      =3~19 {{Property-UNI|Null Projectile}}
  |description=Giant explosion fist. can be used to frame trap opponents.
Destroys projectiles immediately, can be canceled as soon as projectile is destroyed.
}}
}}
}}


 
=====<font style="visibility:hidden; float:right">5C</font>=====
{{UNIEL-Move
{{MoveData
|image=Mika jc1.png
|name    =
|caption=
|subtitle=
|name=j.C
|input  =5C
|data=
|image   =UNI_Mika_5C.png
  {{UNIEL-Data
|caption =Normal
|damage=620
|image2  =UNI_Mika_IC_5C.png
|cancel=Sp,Ex,Cs
|caption2=Increase
  |guard=H/AS
|data   =
  |startup=12
  {{AttackData-UNI
|active=4
  |version    =5C
|recovery=X+4
  |subtitle  =Normal
|frameAdv=Varies
  |damage     =710
|hitbox=
  |mindamage =
|description=Fist slam downward. Staple assault starter.  
  |guard      ={{Property-UNI|Mid}}
}}
  |cancel     ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup    =11
  |active    =3
  |recovery  =19
  |landing  =
  |overall    =32
  |frameAdv  =-4
  |invul      =
  |description=
}}
{{AttackData-UNI
  |version    =5[C]
  |subtitle  =Increase
  |damage    =780
  |mindamage =
  |guard     ={{Property-UNI|Mid}}
  |cancel    ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup   =21
  |active     =4
  |recovery   =23
  |landing  =
  |overall    =47
  |frameAdv   =-1
  |invul      =
  |description=Mika slams her fist down.
}}
}}
}}


 
=====<font style="visibility:hidden; float:right">2A</font>=====
{{UNIEL-Move
{{MoveData
|image=Mika_jc.png
|name    =
|caption=
|subtitle=
|name=j.[C]
|input  =2A
|data=
|image   =UNI_Mika_2A.png
  {{UNIEL-Data
|caption =
|damage=780
|data   =
|cancel=Sp,Ex,Cs
  {{AttackData-UNI
|guard=H/AS
  |version    =
  |startup=19, 21
  |subtitle  =
|active=4
  |damage     =180
|recovery=X+4
  |mindamage =
|frameAdv=Varies
  |guard      ={{Property-UNI|Low}}
|hitbox=
  |cancel     ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|description=Charged version of j.C, causing ground slam on air hit. Useful in combos and mixups.  
  |property  =
}}
  |cost      =
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup   =5
  |active     =2
  |recovery   =12
  |landing  =
  |overall    =18
  |frameAdv   =-1
  |invul      =
  |description=Super fast low, great for pressure starters and empty jump mix ups.
}}
}}
}}


==Command Normals==
=====<font style="visibility:hidden; float:right">2B</font>=====
{{UNIEL-Move
{{MoveData
|image=5bb mika.png
|name    =
|caption=
|subtitle=
|name=5BB
|input  =2B
|data=
|image   =UNI_Mika_2B.png
  {{UNIEL-Data
|caption =
|damage=790
|data   =
|cancel=Sp,Ex,Cs
  {{AttackData-UNI
|guard=HL
  |version    =
  |startup=16
  |subtitle  =
|active=4
  |damage     =480
|recovery=28
  |mindamage =
|frameAdv=--14~-12
  |guard      ={{Property-UNI|Low}}
|hitbox=
  |cancel     ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|description=Giant explosion fist. can be used to frame trap opponents.
  |property  =
Destroys projectiles immediately, can be canceled as soon as projectile is destroyed.
  |cost      =
}}
  |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Foot}}
<!------------>
  |startup   =7
  |active     =5
  |recovery   =15
  |landing  =
  |overall    =26
  |frameAdv   =-4
  |invul      =
  |description=Low poke. Not too much range, but a decent hitbox. Used more as combo filler than anything else.
}}
}}
}}


 
=====<font style="visibility:hidden; float:right">2C</font>=====
{{UNIEL-Move
{{MoveData
|image=Mika 3b.png
|name    =
|caption=
|subtitle=
|name=3B
|input  =2C
|data=
|image   =UNI_Mika_2C.png
  {{UNIEL-Data
|caption =
|damage=650
|data   =
|cancel=Sp,Ex,Cs
  {{AttackData-UNI
|guard=HL
  |version    =
  |startup=13
  |subtitle  =
|active=11
  |damage     =620
|recovery=12
  |mindamage =
|frameAdv=-9~+2
  |guard      ={{Property-UNI|Mid}}
|hitbox=
  |cancel     ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|description=Jumping attack that goes over lows. Can get you in close so Mika can actually do something.
  |property  =
 
  |cost      =
''Foot invincible frames 10~21''
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup   =13
  |active     =3
  |recovery   =20
  |landing  =
  |overall    =35
  |frameAdv   =-5
  |invul      =
  |description=Has Mika's characteristic short range. Good low in pressure and starts good damage.
}}
}}
}}
}}
{{UNIEL-Move
|image=Best punch in the game.png
|caption=
|name=3C
|data=
{{UNIEL-Data
|damage=612
|cancel=Sp,Ex,Cs
|guard=HL
|startup=9
|active=2
|recovery=22
|frameAdv=-6
|hitbox=
|description=Mika puts both fists in the air. Good anti-air and good to OS throw tech with. If you cancel this move into a whiffed A normal it becomes -1


''Air normal invincible frames 7~10''
=====<font style="visibility:hidden; float:right">j.A</font>=====
{{MoveData
|name    =
|subtitle=
|input  =j.A
|image  =UNI_Mika j.A.png
|caption =
|data    =
{{AttackData-UNI
  |version    =
  |subtitle  =
  |damage    =150
  |mindamage =
  |guard      ={{Property-UNI|High}}, {{Property-UNI|Air Shield}}
  |cancel    ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
  |startup    =7
  |active    =3
  |recovery  =14
  |landing  =2
  |overall    =23
  |frameAdv  =Varies
  |invul      =
  |description=Fast air to air normal. Mostly used to get to j.AA.
}}
}}
}}
}}


{{UNIEL-Move
=====<font style="visibility:hidden; float:right">j.AA</font>=====
|image=Mika jaa.png
{{MoveData
|caption=
|name    =
|name=j.AA
|subtitle=
|data=
|input  =j.AA
  {{UNIEL-Data
|image  =UNI_Mika_j.AA.png
|damage=540
|caption =
|cancel=Sp,Ex,Cs
|data   =
|guard=H/AS
  {{AttackData-UNI
  |startup=5
  |version    =
|active=2(4)2(2)2(4)3
  |subtitle  =
|recovery=X+2
  |damage     =719
|frameAdv=Varies
  |mindamage =
|hitbox=
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air Shield}}
|description=Staple combo button and extension.
  |cancel     ={{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
}}
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
  |startup   =5
  |active     =2, (4), 2, (2), 2, (4), 3
  |recovery   =15
  |landing  =2
  |overall    =38
  |frameAdv   =Varies
  |invul      =
  |description=Staple combo button and extension.
}}
}}
}}


==Dash Normals==
=====<font style="visibility:hidden; float:right">j.B</font>=====
{{UNIEL-Move
{{MoveData
|image=Mika 66b.png
|name    =
|caption=
|subtitle=
|name=66B
|input  =j.B
|data=
|image   =UNI_Mika_j.B.png
  {{UNIEL-Data
|caption =
|damage=280, 450
|data   =
|cancel=Sp,Ex,Cs
  {{AttackData-UNI
|guard=L
  |version    =
  |startup=8
  |subtitle  =
|active=19
  |damage     =450
|recovery=15
  |mindamage =
|frameAdv=-7~+4
  |guard      ={{Property-UNI|High}}, {{Property-UNI|Air Shield}}
|hitbox=
  |cancel     ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|description=Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon.
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
  |startup   =8
  |active     =5
  |recovery   =15
  |landing  =3
  |overall    =27
  |frameAdv   =Varies
  |invul      =
  |description=Quick air to ground normal.
}}
}}
}}
}}
{{UNIEL-Move
|image=Mika 66c.png
|caption=
|name=66C
|data=
{{UNIEL-Data
|damage=980
|cancel=Sp,Ex,Cs
|guard=H
|startup=26
|active=6
|recovery=34
|frameAdv=-9
|hitbox=
|description=The hitbox on this move is pretty oppressive, it covers huge distance, and its startup can catch opponents off guard. Starts damaging combos on hit, and on block Mika can start her blockstrings and special cancels. However, should the opponent avoid this move, through jumping out of the way, back-dashing, etc, Mika will faceplant on the floor for enough time for the opponent to use their most damaging counter combo. Know what you're doing with this move.


''Foot invincible frames 8~31''
=====<font style="visibility:hidden; float:right">j.C</font>=====
}}
{{MoveData
|name    =
|subtitle=
|input  =j.C
|image  =UNI_Mika_j.C.png
|caption =Normal
|image2  =UNI_Mika_IC_j.C.png
|caption2=Increase
|data    =
{{AttackData-UNI
  |version    =j.C
  |subtitle  =Normal
  |damage    =620
  |mindamage =
  |guard      ={{Property-UNI|High}}, {{Property-UNI|Air Shield}}
  |cancel    ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
  |startup    =12
  |active    =4
  |recovery  =18
  |landing  =4
  |overall    =33
  |frameAdv  =Varies
  |invul      =
  |description=
}}
{{AttackData-UNI
  |version    =j.[C]
  |subtitle  =Increase
  |damage    =780
  |mindamage =
  |guard      ={{Property-UNI|High}}, {{Property-UNI|Air Shield}}
  |cancel    ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  ={{Property-UNI|Knockdown}}
  |cost      =
  |attribute  ={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
  |startup    =19
  |active    =4
  |recovery  =20
  |landing  =4
  |overall    =42
  |frameAdv  =Varies
  |invul      =
  |description=Mika slams her fist slam downward.
*Staple assault starter.
*Increase version blasts energy downward and changes her air momentum slightly.
}}
}}
}}


==Universal Mechanics==
===Command Normals===
{{UNIEL-Move
=====<font style="visibility:hidden; float:right">3B</font>=====
|image= UNIST_Mika_B+C.png
{{MoveData
|caption=
|name    =
|name=Mika's Crash
|subtitle=
|input=B+C
|input  =3B
|data=
|image  =UNI_Mika_3B.png
  {{UNIEL-Data
|caption =
|header=yes
|data   =
|version=Ground
  {{AttackData-UNI
|damage=855
  |version    =
|cancel=Sp,Ex,Cs
  |subtitle  =
|guard=HL
  |damage     =650
  |startup=21
  |mindamage =
|active=9
  |guard      ={{Property-UNI|Mid}}
|recovery=49
  |cancel     ={{Property-UNI|SP}}, {{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}
|frameAdv=-23
  |property  =
|hitbox=
  |cost      =
|description=Punch to the ground, rarely used.
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup   =13
  |active     =11
  |recovery   =12
  |landing  =
  |overall    =35
  |frameAdv   =-7~+2
  |invul      =10~21 {{Property-UNI|Foot}}
  |description=Jumping attack that goes over lows.
}}
}}
}}
{{UNIEL-Data
|header=no
|version=Air
|damage=855
|cancel=Sp,Ex,Cs
|guard=HL
|startup=15
|active=Till L + 6
|recovery=57
|frameAdv=-31
|hitbox=
|description=Punch to the ground, mostly used to end combos at the expense of GRD.
}}
}}


{{UNIEL-Move
=====<font style="visibility:hidden; float:right">3C</font>=====
|image=UNIST_Mika_B+C.png
{{MoveData
|caption=
|name    =
|name=Mika's Crash (charged)
|subtitle=
|input=[B+C]
|input  =3C
|data=
|image  =UNI_Mika_3C.png
  {{UNIEL-Data
|caption =
|header=yes
|data   =
|version=Ground
  {{AttackData-UNI
|damage=1222
  |version    =
|cancel=Sp,EX.Cs
  |subtitle  =
|guard=H
  |damage     =612
|startup=29
  |mindamage =
|active=8
  |guard     ={{Property-UNI|Mid}}
|recovery=49
  |cancel    ={{Property-UNI|N}}, {{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|frameAdv=-23
  |property  =
|hitbox=
  |cost      =
|description=Charged version of ground version. Overhead now, but still doesn't show up often.
  |attribute ={{Property-UNI|Strike}}
}}
<!------------>
{{UNIEL-Data
  |startup    =9
|header=no
  |active    =2
|version=Air
  |recovery  =22
  |damage=1222
  |landing  =
|cancel=Sp,EX.Cs
  |overall    =32
|guard=H
  |frameAdv   =-6
|startup=29
  |invul      =7~10 {{Property-UNI|Head}}
|active=Till L + 6
  |description=Staple combo button and extension.
|recovery=57
}}
|frameAdv=-31
|hitbox=
|description=Charged version of her jump force function, used in the 5BB > j.[C] > j.[FF] combo and that's about it.
}}
}}
}}


 
===Dash Moves===
{{UNIEL-Move
=====<font style="visibility:hidden; float:right">66B</font>=====
|image=Mika throw.png
{{MoveData
|caption=
|name    =
|name=Throw
|subtitle=
|input=A+D
|input  =66B
|data=
|image  =UNI_Mika_66B.png
  {{UNIEL-Data
|caption =
|damage=1720
|data   =
|cancel=-
  {{AttackData-UNI
|guard=UNB
  |version    =
  |startup=4
  |subtitle  =
|active=1
  |damage     =280, 250<br>(707 2-hit)
|recovery=22
  |mindamage =
|frameAdv=
  |guard      ={{Property-UNI|Mid}} first hit, {{Property-UNI|Low}} second hit
|hitbox=
  |cancel     ={{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|description=3rd highest damage non combo throw in the game.
  |property  =
}}
  |cost      =
  |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Foot}}
<!------------>
  |startup   =8<br>[15 second hit]
  |active     =8, 11
  |recovery   =15
  |landing  =
  |overall    =41
  |frameAdv   =-7~+4
  |invul      =
  |description=Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon.
}}
}}
}}


 
=====<font style="visibility:hidden; float:right">66C</font>=====
{{UNIEL-Move
{{MoveData
|image=GuardBreak 1.png
|name    =
|caption=
|subtitle=
|name=Guard Thrust
|input  =66C
|input=214D
|image  =UNI_Mika_66C.png
|data=
|caption =
  {{UNIEL-Data
|data   =
|damage=0
  {{AttackData-UNI
|cancel=-
  |version    =
|guard=HL
  |subtitle  =
  |startup=16
  |damage     =980
|active=5
  |mindamage =
|recovery=27
  |guard      ={{Property-UNI|High}}
|frameAdv=-14
  |cancel     ={{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|hitbox=
  |property  =
|description=2C motion with a greater hitbox. Mika actually has a few other options for reversals, so not that vital.
  |cost      =
}}
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup   =26
  |active     =6
  |recovery   =34
  |landing  =
  |overall    =65
  |frameAdv   =-9~-8
  |invul      =8~31 {{Property-UNI|Foot}}
  |description=Over head dropkick.
}}
}}
}}


 
==Universal Mechanics==
{{UNIEL-Move
===Force Function===
|image=VEIL OFF.png
{{MoveData
|caption=
|name    =Mika's Crash
|name=Veil Off
|subtitle=ミカちゃんクラッシュ
|input=A+B+C
|input  =B+C
|data=
|image   =UNI_Mika_B+C.png
  {{UNIEL-Data
|caption =
  |damage=0
|data    =
|cancel=-
{{AttackData-UNI
|guard=HLA
  |version    =B+C
|startup=21 (min)<br>69 (max)
  |subtitle  =Normal
  |active=2
  |damage    =855
|recovery=37
  |mindamage =
  |frameAdv=Blocked: -13<br>Hit: +36
  |guard      ={{Property-UNI|Mid}}
  |hitbox=
  |cancel    ={{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
|description=Universal reversal. Invincible from start-up until the first active frame. You can delay the start-up until the 69th frame, but there's no real incentive to do so outside of thwarting meaty attacks.
  |property  =
}}
  |cost      =1.0~1.9 {{Property-UNI|GRD}}<br>[0.5 during Vorpal]
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup    =21
  |active    =9
  |recovery  =49
  |landing  =
  |overall    =78
  |frameAdv  =-23
  |invul      =1~4 {{Property-UNI|Throw}}
  |description=
}}
  {{AttackData-UNI
  |version    =[B+C]
  |subtitle  =Increase
  |damage     =1222
  |mindamage =
  |guard      ={{Property-UNI|High}}
  |cancel     ={{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =1.0~1.9 {{Property-UNI|GRD}}<br>[0.5 during Vorpal]
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup    =29
  |active     =8
  |recovery   =49
  |landing  =
  |overall    =85
  |frameAdv  =-23
  |invul      =1~4 {{Property-UNI|Throw}}
  |description=
  }}
{{AttackData-UNI
  |version    =j.B+C
  |subtitle  =Aerial
  |damage    =855
  |mindamage =
  |guard      ={{Property-UNI|Mid}}
  |cancel    ={{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =1.0~1.9 {{Property-UNI|GRD}}<br>[0.5 during Vorpal]
  |attribute  ={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
  |startup    =15
  |active    =Until Land+6
  |recovery  =57
  |landing  =
  |overall    =Varies
  |frameAdv  =-31
  |invul      =
  |description=
  }}
{{AttackData-UNI
  |version    =j.[B+C]
  |subtitle  =Vorpal
  |damage    =1222
  |mindamage =
  |guard      ={{Property-UNI|High}}
  |cancel    ={{Property-UNI|SP}}, {{Property-UNI|EX}}, {{Property-UNI|CS}}
  |property  =
  |cost      =1.0~1.9 {{Property-UNI|GRD}}<br>[0.5 during Vorpal]
  |attribute  ={{Property-UNI|Strike}}, {{Property-UNI|Head}}
<!------------>
  |startup    =29
  |active     =Until Land+6
  |recovery  =57
  |landing  =
  |overall    =Varies
  |frameAdv  =-31
  |invul      =
  |description=Mika rises slightly in the air, and comes crashing diagonally toward the ground.
*Increase versions are {{Property-UNI|High}}
}}
}}
}}


==Special Moves==
===<font style="visibility:hidden; float:right">Throw</font>===
{{UNIEL-Move
{{MoveData
|name=Mika's Missile
|name   =Throw
|input=236X
|subtitle=
|image=BEAST CANNON.png
|input  =A+D
|image2=UNIST_Mika_236B.png
|image  =UNI_Mika_A+D.png
|caption=
|caption =
|data=
|data   =
{{UNIEL-Data
{{AttackData-UNI
|version=A
  |version   =
|damage=750
  |subtitle  =
|cancel=Se,EX,Cs
  |damage     =1720
|guard=HLA
  |mindamage =
  |startup=16
  |guard      ={{Property-UNI|Unblockable}}
|active=20
  |cancel     =
|recovery=14
  |property  ={{Property-UNI|Knockdown}}
|frameAdv=-12
  |cost      =
|hitbox=
  |attribute ={{Property-UNI|Throw}}
|description=Mika uses the one thing her head is good for. Travels above the ground in a straight line, and at any point, you can insert a direction and an attack button to gain an additional Missile. Can be used to stuff some approaches, but mostly jused used as a combo extender.
<!------------>
  |startup   =4
  |active     =1
  |recovery   =22
  |landing  =
  |overall    =26
  |frameAdv   =+13 (hit)
  |invul      =
  |description=Mika grabs the opponent, leaps into the air, and slams them into the ground.
}}
}}
}}
{{UNIEL-Data
|version=B
|damage=750
|cancel=Se,EX,Cs
|guard=HLA
|startup=13
|active=16
|recovery=X+9
|frameAdv=-2
|hitbox=
|description=Functionaly identical to the A version, but covers an upward angle.
}}
{{UNIEL-Data
|version=EX
|damage=800
|cancel=CS
|guard=HLA
|startup=1+4
|active=20
|recovery=17
|frameAdv=-15
|hitbox=
|description=EX version. Goes the furthest out of all of them, and grants you three additional Missiles instead of just one.


''Throw invincible frames 1~3''
=====<font style="visibility:hidden; float:right">Guard Thrust</font>=====
{{AttackData-UNI/Guard Thrust
|image      =UNI_Mika_214D.png
|description=
}}
}}
}}


{{UNIEL-Move
=====<font style="visibility:hidden; float:right">Veil Off</font>=====
|name=Mika's Missile (air)
{{AttackData-UNI/Veil Off
|input=j.236X
|image        =UNI_Mika_A+B+C.png
|image=UNIST_Mika_j.236A.png
|description   =
|image2=UNIST_Mika_j.236B.png
|cvodescription=
|caption=
|caption2=
|data=
{{UNIEL-Data
|version=A
|damage=750
|cancel=Se,EX,Cs
|guard=HLA
|startup=16
|active=20
|recovery=X+16
|frameAdv=-26
|hitbox=
|description=Grounded version, except in the air. Arguably the most often seen version of this move.
}}
{{UNIEL-Data
|version=B
|damage=750
|cancel=Se,EX,Cs
|guard=HLA
|startup=16
|active=16
|recovery=X+16
|frameAdv=-2
|hitbox=
|description=Goes downward. Also mostly used as combo filler.
}}
{{UNIEL-Data
|version=EX
|damage=800
|cancel=CS
|guard=HLA
|startup=1+4
|active=20
|recovery=X+13
|frameAdv=
|hitbox=
|description= Same as the ground version, in case you ''really'' need some extra hits.
}}
}}
}}


 
==Special Moves==
{{UNIEL-Move
=====<font style="visibility:hidden; float:right">Mika's Missle</font>=====
|image=Spin 1.png
{{MoveData
|caption=
|name    =Mika's Missle
|name=Mika's Tornado
|subtitle=ミカちゃんミサイル
|input=623X
|input  =236X
|data=
|image   =UNI_Mika_236X.png
  {{UNIEL-Data
|caption =A/C Version
  |version=A
|image2  =UNI_Mika_236B.png
  |damage=952
|caption2=B Version
  |cancel=EX,Cs
|image3  =UNI_Mika_j.236B.png
  |guard=HLA
|caption3=Aerial B Version
  |startup=7
|data   =
  |active=12
{{AttackData-UNI
|recovery=21
  |version    =236A
|frameAdv=-2
  |subtitle  =Forward
  |hitbox=
  |damage    =750
  |description=Mika spins like a top and moves forward. Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources.   
  |mindamage =
 
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
''Air attack invincible frames 5~12''
  |cancel    ={{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup    =16
  |active    =20
  |recovery  =14
  |landing  =
  |overall    =49
  |frameAdv  =-12~+7
  |invul      =
  |description=
  }}
{{AttackData-UNI
  |version   =236B
  |subtitle  =Upward
  |damage    =750
  |mindamage =
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
  |cancel    ={{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup    =13
  |active    =16
  |recovery  =4
  |landing  =9
  |overall    =32
  |frameAdv  =-2
  |invul      =
  |description=
  }}
{{AttackData-UNI
  |version    =236C
  |subtitle  =EX Forward
  |damage    =800
  |mindamage =
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
  |cancel    ={{Property-UNI|CS}}
  |property  =
  |cost      =100 {{Property-UNI|EXS}}
  |attribute ={{Property-UNI|Strike}}
<!------------>
  |startup    =1+4
  |active    =20
  |recovery  =17
  |landing  =
  |overall    =41
  |frameAdv  =-15~+3
  |invul      =1~3 {{Property-UNI|Throw}}
  |description=
}}
{{AttackData-UNI
  |version    =j.236A
  |subtitle  =Aerial Forward
  |damage    =750
  |mindamage =
  |guard     ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
  |cancel    ={{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Dive}}
<!------------>
  |startup   =16
  |active    =20
  |recovery  =
  |landing  =16
  |overall    =Varies
  |frameAdv  =-26~-7
  |invul      =
  |description=
  }}
{{AttackData-UNI
  |version    =j.236B
  |subtitle  =Aerial Downward
  |damage    =750
  |mindamage =
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
  |cancel    ={{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}, {{Property-UNI|Dive}}
<!------------>
  |startup    =16
  |active     =16
  |recovery   =
  |landing  =16
  |overall    =Varies
  |frameAdv   =-2
  |invul      =
  |description=
  }}
{{AttackData-UNI
  |version    =j.236C
  |subtitle  =EX Forward
  |damage    =800
  |mindamage =
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
  |cancel    ={{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute ={{Property-UNI|Strike}}, {{Property-UNI|Dive}}
<!------------>
  |startup    =1+4
  |active    =20
  |recovery  =
  |landing  =13
  |overall    =Varies
  |frameAdv  =-19~-2
  |invul      =
  |description=Mika boosts herself forward and headbutts the opponent.
*At any point, an additional direction and attack input will change the direction for another attack.
*A/C versions travel horizontally forward.
*B versions travel diagonally.
**Ground version goes up, while air version goes down.
*C version travels further and allows for up to 3 follow-up attacks, instead of just 1.
  }}
}}
}}
{{UNIEL-Data
|version=B
|damage=1020
|cancel=EX,Cs
|guard=HLA
|startup=9
|active=12
|recovery=26
|frameAdv=-7
|hitbox=
|description=Does more damage and goes further than the A version. Typically used as a combo ender. 


''Air attack invincible frames 7~14''
=====<font style="visibility:hidden; float:right">Mika's Homing Missle</font>=====
{{MoveData
|name    =Mika's Homing Missle
|subtitle=ミカちゃん追撃ミサイル
|input  =236X~X
|image  =UNI_Mika_236X.png
|caption =
|data    =
{{AttackData-UNI
  |version    =236X~X
  |subtitle  =Normal
  |damage    =750
  |mindamage =
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
  |cancel    ={{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}, {{Property-UNI|Dive}}
<!------------>
  |startup    =8: 9<br>Other: 12
  |active    =8: 10<br>7/9: 12<br>4/1/2/3/6:16
  |recovery  =7/8/9: 6
  |landing  =15
  |overall    =8: 24<br>7/9: 29<br>Other: Varies
  |frameAdv  =2: -1<br>1/3: -4
  |invul      =
  |description=
}}
{{AttackData-UNI
  |version    =236C~X
  |subtitle  =EX 3x Times
  |damage    =750
  |mindamage =
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|Air}}
  |cancel    ={{Property-UNI|CS}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}, {{Property-UNI|Dive}}
<!------------>
  |startup    =8: 8<br>Other: 10
  |active    =16<br>
  |recovery  =8: 7<br>7/9: 6
  |landing  =12
  |overall    =8: 30<br>7/9: 31<br>Other: Varies
  |frameAdv  =2: +2~+6<br>1/3: +3
  |invul      =
  |description=Mika performs a follow-up rush.
*Can hold down a direction to travel at any angle.
*Can perform aerial actions after 7/8/9 versions.
}}
}}
}}
{{UNIEL-Data
|version=EX
|damage=1720
|cancel=Cs
|guard=HLA
|startup=1+4
|active=36
|recovery=44
|frameAdv=-51
|hitbox=
|description=EX version of the move. Actually pretty solid reversal.


''Completely invincible frames 1~6''
=====<font style="visibility:hidden; float:right">Mika's Tornado</font>=====
<br/>''Strike and projectile invincible frames 7~14''
{{MoveData
}}
|name    =Mika's Tornado
|subtitle=ミカちゃんトルネード
|input  =623X
|image  =UNI_Mika_623X.png
|caption =
|data    =
{{AttackData-UNI
  |version    =623A
  |subtitle  =Close
  |damage    =952
  |mindamage =
  |guard      ={{Property-UNI|Mid}}
  |cancel    ={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}
<!------------>
  |startup    =7
  |active    =12
  |recovery  =21
  |landing  =
  |overall    =39
  |frameAdv  =-2
  |invul      =5~12 {{Property-UNI|Head}}, 5~12 {{Property-UNI|Dive}}
  |description=
}}
{{AttackData-UNI
  |version    =623B
  |subtitle  =Far
  |damage    =1020
  |mindamage =
  |guard      ={{Property-UNI|Mid}}
  |cancel    ={{Property-UNI|EX|whiff}}, {{Property-UNI|CS|whiff}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}
<!------------>
  |startup    =9
  |active    =12
  |recovery  =26
  |landing  =
  |overall    =46
  |frameAdv  =-7
  |invul      =7~14 {{Property-UNI|Head}}/{{Property-UNI|Dive}}
  |description=
}}
{{AttackData-UNI
  |version    =623C
  |subtitle  =EX Invul
  |damage    =1720
  |mindamage =
  |guard      ={{Property-UNI|Mid}}
  |cancel    ={{Property-UNI|CS|hitonly}}
  |property  =
  |cost      =100 {{Property-UNI|EXS}}
  |attribute  ={{Property-UNI|Strike}}
<!------------>
  |startup    =7
  |active    =36
  |recovery  =44
  |landing  =
  |overall    =86
  |frameAdv  =-51
  |invul      =1~6 {{Property-UNI|Full}}, 7~14 {{Property-UNI|Strike}}
  |description=Mika spins like a top and moves forward.
*A version: Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources.
*B version: Does more damage and goes further than the A version. Typically used as a combo ender.
*C version: Actually pretty solid reversal.
}}
}}
}}


 
=====<font style="visibility:hidden; float:right">Mika's Tornado (EX Follow-up)</font>=====
{{UNIEL-Move
{{MoveData
|image=Spin HOP.png
|name    =Mika's Tornado (EX Follow-up)
|caption=
|subtitle=ミカちゃんトルネード
|name=Mika's Twister
|input  =623X~623C
|input=A/B/C<br>After A/B Spin
|image  =UNI_Mika_623XX.png
|data=
|caption =
  {{UNIEL-Data
|data   =
|version=A
  {{AttackData-UNI
|damage=967
  |version   =
|cancel=Ex,Cs
  |subtitle  =
|guard=HLA
  |damage     =1720
  |startup=4
  |mindamage =
|active=24
  |guard      ={{Property-UNI|Mid}}
|recovery=32
  |cancel     ={{Property-UNI|CS|hitonly}}
|frameAdv=-24
  |property  =
|hitbox=
  |cost      =
|description=Mika hops upwards in a spin motion. Used after the A version of Tornado to grant additional invincibility frames.
  |attribute ={{Property-UNI|Strike}}
 
<!------------>
''Projectile invincible frames 1~13''
  |startup   =7
<br/>''Air attack invincible frames 4~13''  
  |active     =36
  |recovery  =24
  |landing  =
  |overall    =66
  |frameAdv   =-7
  |invul      =1~6 {{Property-UNI|Full}}, 7~14 {{Property-UNI|Strike}}
  |description=Mika leaps forward while spinning.
*Can only be performed after 623A/B and then inputting 623C.
*Allows enough time to combo afterwards.
  }}
}}
}}
{{UNIEL-Data
|version=B/C
|damage=967
|cancel=Ex,Cs
|guard=HLA
|startup=4
|active=24
|recovery=33
|frameAdv=-25
|hitbox=
|description=Goes higher and does more damage.


''Projectile invincible frames 1~13''
=====<font style="visibility:hidden; float:right">Mika's Twister</font>=====
<br/>''Air attack invincible frames 4~13''
{{MoveData
|name    =Mika's Twister
|subtitle=ミカちゃんツイスター
|input  =623X~X
|image  =UNI_Mika_623XX.png
|caption =
|data    =
{{AttackData-UNI
  |version    =623A~X
  |subtitle  =A Follow-up
  |damage    =967
  |mindamage =
  |guard      ={{Property-UNI|Mid}}
  |cancel    ={{Property-UNI|CS|hitonly}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}
<!------------>
  |startup    =4
  |active    =24
  |recovery  =32
  |landing  =
  |overall    =59
  |frameAdv  =-24
  |invul      =1~13 {{Property-UNI|Projectile}}, 4~13 {{Property-UNI|Head}}/{{Property-UNI|Dive}}
  |description=
}}
{{AttackData-UNI
  |version    =623B~X
  |subtitle  =B Follow-up
  |damage    =967
  |mindamage =
  |guard      ={{Property-UNI|Mid}}
  |cancel    ={{Property-UNI|CS|hitonly}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Strike}}
<!------------>
  |startup    =4
  |active    =24
  |recovery  =33
  |landing  =
  |overall    =60
  |frameAdv  =-25
  |invul      =1~13 {{Property-UNI|Projectile}}, 4~13 {{Property-UNI|Head}}/{{Property-UNI|Dive}}
  |description=Mika launches diagonally upward while spinning.
}}
}}
}}
}}
{{UNIEL-Move
|image=Spin HOP.png
|caption=
|name=EX Mika's Twister
|input=623C<br>After A/B Spin
|data=
{{UNIEL-Data
|damage=1720
|cancel=Cs
|guard=HLA
|startup=1+6
|active=36
|recovery=24
|frameAdv=-7
|hitbox=
|description= done by inputing 623C instead of just hitting the button. Instead of simply going upwards, it travels back to the ground, allowing you to perform a combo.


''Completely invincible frames 1~6''
=====<font style="visibility:hidden; float:right">Mika's Cannon</font>=====
<br/>''Strike and projectile invincible frames 7~14''
{{MoveData
}}
|name    =Mika's Cannon
|subtitle=ミカちゃんキャノン
|input  =214X
|image  =UNI_Mika_214X.png
|caption =
|data    =
{{AttackData-UNI
  |version    =214A
  |subtitle  =Close
  |damage    =1350
  |mindamage =
  |guard      ={{Property-UNI|Unblockable}}
  |cancel    ={{Property-UNI|CS|hitonly}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Throw}}
<!------------>
  |startup    =16<br>[9 for hitstun]
  |active    =9
  |recovery  =20
  |landing  =
  |overall    =37
  |frameAdv  =
  |invul      =1~17 {{Property-UNI|Throw}}
  |description=
}}
{{AttackData-UNI
  |version    =214B
  |subtitle  =Far
  |damage    =1620
  |mindamage =
  |guard      ={{Property-UNI|Unblockable}}
  |cancel    ={{Property-UNI|CS|hitonly}}
  |property  =
  |cost      =
  |attribute  ={{Property-UNI|Throw}}
<!------------>
  |startup    =27<br>[17 for hitstun]
  |active    =12
  |recovery  =20
  |landing  =
  |overall    =48
  |frameAdv  =
  |invul      =1~28 {{Property-UNI|Throw}}
  |description=
}}
{{AttackData-UNI
  |version    =214C
  |subtitle  =EX Super Far
  |damage    =2080
  |mindamage =
  |guard      ={{Property-UNI|Unblockable}}
  |cancel    ={{Property-UNI|CS|hitonly}}
  |property  =
  |cost      =100 {{Property-UNI|EXS}}
  |attribute  ={{Property-UNI|Throw}}
<!------------>
  |startup    =1+16<br>[1+5 for hitstun]
  |active    =Until land +2
  |recovery  =20
  |landing  =
  |overall    =38
  |frameAdv  =
  |invul      =3~Until land +2 {{Property-UNI|Foot}}
  |description=Mika hops forward and grabs the opponent.
*A/B versions will gold throw unless the opponent is in hitstun or shielding.
*Each version travels further than the last.
}}
}}
}}


 
=====<font style="visibility:hidden; float:right">Mika's Hip Attack</font>=====
{{UNIEL-Move
{{MoveData
|name=Mika's Cannon
|name   =Mika's Hip Attack
|input=214X
|subtitle=ミカちゃんヒップアタック
|image= Hop Grab.png
|input   =360C
|caption=
|image   =UNI_Mika_360C.png
|data=
|caption =
{{UNIEL-Data
|data   =
|version=A
{{AttackData-UNI
|damage=1350
  |version   =
|cancel=(Ex),(Cs)
  |subtitle  =
|guard=UNB
  |damage     =2047~2545
  |startup=9
  |mindamage =
|active=9
  |guard      ={{Property-UNI|Unblockable}}
|recovery=20
  |cancel     ={{Property-UNI|CS|hitonly}}
|frameAdv=-
  |property  =
|hitbox=
  |cost      =100 {{Property-UNI|EXS}}
|description=Short hop and a grab. Escapable throw if not used in a combo, but this doesn't apply if the opponent is shielding.
  |attribute ={{Property-UNI|Throw}}
 
<!------------>
''Throw invincible frames 1~17''
  |startup   =1+2
  |active     =1
  |recovery   =53
  |landing  =
  |overall    =56
  |frameAdv   =
  |invul      =1~3 {{Property-UNI|Throw}}
  |description=Mika grabs the opponent to do a series of blows and sends them flying.
*Timing additional inputs when Mika flashes white will increase damage
*With Chain Shift available, this can lead to extremely high damaging combos.
}}
}}
}}
{{UNIEL-Data
|version=B
|damage=1620
|cancel=EX,Cs
|guard=HL
|startup=17
|active=12
|recovery=20
|frameAdv=-
|hitbox=
|description=Same properties as the A version, but hops much farther. Usually the version used to extend combos.


''Throw invincible frames 1~28''
==Super Moves==
===Infinite Worth===
{{MoveData
|name    =Mika's Revolution
|subtitle=ミカちゃんレボリューション
|input  =41236D
|image  =UNI_Mika_41236D.png
|caption =
|data    =
{{AttackData-UNI
  |version    =
  |subtitle  =
  |damage    =3140
  |mindamage =
  |guard      ={{Property-UNI|Mid}}, {{Property-UNI|High}}
  |cancel    =
  |property  =
  |cost      =200 {{Property-UNI|EXS}}
  |attribute  ={{Property-UNI|Strike}}
<!------------>
  |startup    =1+10
  |active    =12, (20), 12
  |recovery  =53
  |landing  =
  |overall    =107
  |frameAdv  =-42
  |invul      =1~22 {{Property-UNI|Full}}
  |invul2    =23~31 {{Property-UNI|Throw}}
  |description=Mika flies upward, then cashes back down to earth.
}}
}}
}}
{{UNIEL-Data
|version=EX
|damage=2080
|cancel=(Cs)
|guard=HL
|startup=1+5
|active=Till L + 2
|recovery=20
|frameAdv=-
|hitbox=
|description= Like B version, but more damage, and not escapable. Not used much as the opponent can jump away on reaction.
''Foot invincible through active frames''


===Infinite Worth EXS===
{{AttackData-UNI/IWEX
|name      =Mika's Galaxy
|subtitle  =ミカちゃんギャラクシー
|image      =UNI_Mika_A+B+C+D.png
|damage    =3750
|mindamage  =
|description=
}}
}}
}}
{{UNIEL-Move
|name=Mika's Hip Attack
|input=360C
|image=360.png
|caption=
|data=
{{UNIEL-Data
|damage=2047~2545
|cancel=Cs
|guard=UNB
|startup=1+2
|active=1
|recovery=53
|frameAdv=-
|hitbox=
|description=EX only command throw. Technically the opponent can jump away after the superflash, but it happens so fast they usually won't register it in time. Can get additional damage by pressing an attack button when Mika flashes white. With Chain Shift available, this becomes a stupidly high damage combo starter


''Throw invincible frames 1~3''
==Videos==
}}
}}


==Infinite Worth==
==Colors==
{{UNIEL-Move
|image=IW 2.png
|caption=
|name=Mika's Revolution
|input=41236D
|data=
{{UNIEL-Data
|damage=3140
|cancel=-
|guard=HL
|startup=1+10
|active=12(20)12
|recovery=53
|frameAdv=-89,-42
|hitbox=
|description=Mika flies upward, then cashes back down to earth. Honestly just a Veil-off combo ender.


''Completely invincible frames 1~22''
===Default Unlocks===
<br/>''Throw invincible frames 23~31''
{{ColorGallery | filePrefix=Mika- | colors=
}}
{{ColorGallery/Color|1|  text= 001 Firmament Bullet}}
{{ColorGallery/Color|2|  text= 002 Rose Jasper}}
{{ColorGallery/Color|3|  text= 003 Frisches Grun}}
{{ColorGallery/Color|4|  text= 004 Lowenzahn}}
{{ColorGallery/Color|5|  text= 005 Impish Lightning}}
{{ColorGallery/Color|6|  text= 006 Swimy Azure}}
{{ColorGallery/Color|7|  text= 007 Black Diamond}}
{{ColorGallery/Color|8|  text= 008 Energy Sign}}
{{ColorGallery/Color|9|  text= 009 Petty Rose}}
{{ColorGallery/Color|10| text= 010 Vinous Arm}}
}}
}}


==Infinite Worth EXS==
===Customization Unlocks (2000 IP Each)===
{{UNIEL-Move
{{ColorGallery | filePrefix=Mika- | colors=
|image=IWEXS.png
{{ColorGallery/Color|11| text= 011 Sunny Promenade}}
|caption=
{{ColorGallery/Color|12| text= 012 Queen Valet}}
|name=Mika's Galaxy
{{ColorGallery/Color|13| text= 013 Fragrant Green}}
|input=A+B+C+D
{{ColorGallery/Color|14| text= 014 Meteor Impact}}
|data=
{{ColorGallery/Color|15| text= 015 Sunglow Cloud}}
  {{UNIEL-Data
  {{ColorGallery/Color|16| text= 016 Petite Tigre}}
  |damage=3750
  {{ColorGallery/Color|17| text= 017 Sea of Tranquillity}}
  |cancel=-
  {{ColorGallery/Color|18| text= 018 Puppyish Girl}}
  |guard=HLA
  {{ColorGallery/Color|19| text= 019 Spicy Crab}}
  |startup=1+14
  {{ColorGallery/Color|20| text= 020 Glacial Blow}}
  |active=6
{{ColorGallery/Color|21| text= 021 Immesurable Comet}}
  |recovery=47
  {{ColorGallery/Color|22| text= 022 Secret Garden}}
  |frameAdv=-25
  {{ColorGallery/Color|23| text= 023 Sorrent Gold}}
  |hitbox=
  {{ColorGallery/Color|24| text= 024 Plic Ploc}}
  |description=On hit does 3,750 damage. Causes GRD break unless the player is in Vorpal.
{{ColorGallery/Color|25| text= 025 Dragon Bless}}
 
  {{ColorGallery/Color|26| text= 026 Tiny Dwarf}}
''Completely invincible frames 1~26''
  {{ColorGallery/Color|27| text= 027 Midnight Sun}}
}}
{{ColorGallery/Color|28| text= 028 Radiant Gauntlet}}
{{ColorGallery/Color|29| text= 029 Electroactuation}}
{{ColorGallery/Color|30| text= 030 Lucky Clover}}
}}
}}


= Strategy =
==External Links==
 
*[https://docs.google.com/document/d/1cNqiUdy-pmwoZLQZETuRHupVVxG7MtYstTg-u0Hn3r0/edit Mika Primer] by Burgertime
 
= Combos =
[https://docs.google.com/document/d/1p-vrlmr63E3PL__WGKW8zCLqEm5yUy9OxHoKYnnVlJ4/edit Mika Discord's Combo Primer]
 
 
 
{| class="wikitable" style="border: 2px solid black; cellpadding:5px;"
|-
! <ins>Combo Notation Guide</ins>:
|-
|
:'''( )''' = optional, typically the combo will be easier if omitted
:'''[ ]''' = Input is held
:'''/''' = Option to choose between multiple actions
:'''+''' = Multiple buttons are pressed simultaneously
:'''(x N)''' = Attack can be repeated N number of times, range provided
:'''(#)''' = Next action is taken after a certain number of hits
:'''->''' = Special is cancelled to add on special
:'''CH''' = Counter Hit
:'''HC''' = High Counter
:'''CS''' = Chain Shift, or 5D 5D
|}


=Colors=
{{Navigation-UNI}}
{{UNISTColors
|Character= Mika
|Color1= Firmament Bullet
|Color2= Rose Jasper
|Color3= Frisches Grun
|Color4= Lowenzahn
|Color5= Impish Lightning
|Color6= Swimy Azure
|Color7= Black Diamond
|Color8= Energy Sign
|Color9= Petty Rose
|Color10= Vinous Arm
|Color11= Sunny Promenade
|Color12= Queen Valet
|Color13= Fragrant Green
|Color14= Meteor Impact
|Color15= Sunglow Cloud
|Color16= Petite Tigre
|Color17= Sea of Tranquillity
|Color18= Puppyish Girl
|Color19= Spicy Crab
|Color20= Glacial Blow
|Color21= Immesurable Comet
|Color22= Secret Garden
|Color23= Sorrent Gold
|Color24= Plic Ploc
|Color25= Dragon Bless
|Color26= Tiny Dwarf
|Color27= Midnight Sun
|Color28= Radiant Gauntlet
|Color29= Electroactuation
|Color30= Lucky Clover
}}


{{UNIST}}
{{Navbox-UNIST}}


[[Category:Under Night In-Birth Exe:Latest]]
[[Category:Under Night In-Birth Exe:Latest]]
[[Category:Mika]]

Latest revision as of 10:52, 21 February 2020

Profile-mika.png

She comes. Escaping from her tedious routine. Surpassing fetters.
Across the sky. Swim the ocean. Climbs mountains. Finally arrives this place
Never to lose the beloved friend again. Walks with her inbent wish.
With her desire charged in the fist. She exerts everything. To somewhere very far.

Story

Mika is a member of the Licht Kreis and has been trying to find her longtime friend, Orie. She is ranked within Licht Kreis as the "Tenth Executor", which is quite deceptive, as her powers are comparable to the Crimson Knight's. She wears "Pachelbel Cannon" over her arms, a pair of legendary gauntlets of formidable size and weight, which offer an unprecedented amount of power and defense. She enters the Hollow Night to save her friend, but whether she helps or ends up causing trouble is another story...

Just wait, Orie! No matter where you are,
I'm gonna find and save you!

Gameplay

From burgertime's Mika Primer


Strengths Weaknesses
  • Several gimmicky but strong options for approaching the opponent.
  • Fast normals for their range and great run speed.
  • 623X series is probably the best air control move in the game, especially when combined with EX missile.
  • Lots of ways to reset pressure when she’s in.
  • Huge amount of mixup options give her a strong mixup game.
  • Shielding has increased risk against her due to 214X.
  • OS’s have increased risk against her due to 5B > 214A.
  • 0 Low commitment long range options.
  • Worse than expected hitbox/hurtbox on approaching specials 623X especially.
  • Mediocre damage for her playstyle (high risk, low reward).

Character Stats

Health
10700
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
1200 -900 4 40
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
4 2500 150 4000
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
4 30 -51480 1~8 Full
9~10 Throw

Unique Trait

  • Certain moves destory projectiles.

Vorpal Trait

  • None. XD
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible

Normal Moves

5A
5A
UNI Mika 5A.png
Damage Guard Cancel Property Cost Attribute
190 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
5 2 12 18 -1 -

Mika pimp slaps the opponent with her massive gauntlet. Has good range for it's fast startup, and it's advantage makes it good for tick throws. Very useful in reverse beats.

5B
5B
UNI Mika 5B.png
Damage Guard Cancel Property Cost Attribute
510 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
7 5 16 27 -5 -

Mika pushes forward fist first. Range isn't steller on it's own but can cancel into 5BB on hit, block, or whiff for a longer poke. If canceled into a whiffed A normal it becomes -3.

5BB
5BB
UNI Mika 5BB.png
Damage Guard Cancel Property Cost Attribute
790 Mid, Air SP, EX, CS - - Strike, Projectile
Startup Active Recovery Overall Advantage Invul
16 4 28 47 -14~-12 3~19 Null Projectile

Giant explosion fist. can be used to frame trap opponents. Destroys projectiles immediately, can be canceled as soon as projectile is destroyed.

5C
5C
UNI Mika 5C.png
Normal
Normal
UNI Mika IC 5C.png
Increase
Increase
5C
Normal
Damage Guard Cancel Property Cost Attribute
710 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
11 3 19 32 -4 -
5[C]
Increase
Damage Guard Cancel Property Cost Attribute
780 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
21 4 23 47 -1 -

Mika slams her fist down.

2A
2A
UNI Mika 2A.png
Damage Guard Cancel Property Cost Attribute
180 Low N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
5 2 12 18 -1 -

Super fast low, great for pressure starters and empty jump mix ups.

2B
2B
UNI Mika 2B.png
Damage Guard Cancel Property Cost Attribute
480 Low N, SP, EX, CS - - Strike, Foot
Startup Active Recovery Overall Advantage Invul
7 5 15 26 -4 -

Low poke. Not too much range, but a decent hitbox. Used more as combo filler than anything else.

2C
2C
UNI Mika 2C.png
Damage Guard Cancel Property Cost Attribute
620 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
13 3 20 35 -5 -

Has Mika's characteristic short range. Good low in pressure and starts good damage.

j.A
j.A
UNI Mika j.A.png
Damage Guard Cancel Property Cost Attribute
150 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
7 3 14
[2 on landing]
23 Varies -

Fast air to air normal. Mostly used to get to j.AA.

j.AA
j.AA
UNI Mika j.AA.png
Damage Guard Cancel Property Cost Attribute
719 Mid, Air Shield SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
5 2, (4), 2, (2), 2, (4), 3 15
[2 on landing]
38 Varies -

Staple combo button and extension.

j.B
j.B
UNI Mika j.B.png
Damage Guard Cancel Property Cost Attribute
450 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
8 5 15
[3 on landing]
27 Varies -

Quick air to ground normal.

j.C
j.C
UNI Mika j.C.png
Normal
Normal
UNI Mika IC j.C.png
Increase
Increase
j.C
Normal
Damage Guard Cancel Property Cost Attribute
620 High, Air Shield N, SP, EX, CS - - Strike, Head
Startup Active Recovery Overall Advantage Invul
12 4 18
[4 on landing]
33 Varies -
j.[C]
Increase
Damage Guard Cancel Property Cost Attribute
780 High, Air Shield N, SP, EX, CS Knockdown - Strike, Head
Startup Active Recovery Overall Advantage Invul
19 4 20
[4 on landing]
42 Varies -

Mika slams her fist slam downward.

  • Staple assault starter.
  • Increase version blasts energy downward and changes her air momentum slightly.

Command Normals

3B
3B
UNI Mika 3B.png
Damage Guard Cancel Property Cost Attribute
650 Mid SP, -EX-, -CS- - - Strike
Startup Active Recovery Overall Advantage Invul
13 11 12 35 -7~+2 10~21 Foot

Jumping attack that goes over lows.

3C
3C
UNI Mika 3C.png
Damage Guard Cancel Property Cost Attribute
612 Mid N, SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
9 2 22 32 -6 7~10 Head

Staple combo button and extension.

Dash Moves

66B
66B
UNI Mika 66B.png
Damage Guard Cancel Property Cost Attribute
280, 250
(707 2-hit)
Mid first hit, Low second hit SP, EX, CS - - Strike, Foot
Startup Active Recovery Overall Advantage Invul
8
[15 second hit]
8, 11 15 41 -7~+4 -

Mika sliding tackle. Hits low and has a good amount of range. Mostly used to combo into Mika's Cannon.

66C
66C
UNI Mika 66C.png
Damage Guard Cancel Property Cost Attribute
980 High SP, EX, CS - - Strike
Startup Active Recovery Overall Advantage Invul
26 6 34 65 -9~-8 8~31 Foot

Over head dropkick.

Universal Mechanics

Force Function

Mika's Crash
ミカちゃんクラッシュ
B+C
UNI Mika B+C.png
B+C
Normal
Damage Guard Cancel Property Cost Attribute
855 Mid SP, EX, CS - 1.0~1.9 GRD
[0.5 during Vorpal]
Strike
Startup Active Recovery Overall Advantage Invul
21 9 49 78 -23 1~4 Throw
[B+C]
Increase
Damage Guard Cancel Property Cost Attribute
1222 High SP, EX, CS - 1.0~1.9 GRD
[0.5 during Vorpal]
Strike
Startup Active Recovery Overall Advantage Invul
29 8 49 85 -23 1~4 Throw
j.B+C
Aerial
Damage Guard Cancel Property Cost Attribute
855 Mid SP, EX, CS - 1.0~1.9 GRD
[0.5 during Vorpal]
Strike, Head
Startup Active Recovery Overall Advantage Invul
15 Until Land+6 57 Varies -31 -
j.[B+C]
Vorpal
Damage Guard Cancel Property Cost Attribute
1222 High SP, EX, CS - 1.0~1.9 GRD
[0.5 during Vorpal]
Strike, Head
Startup Active Recovery Overall Advantage Invul
29 Until Land+6 57 Varies -31 -

Mika rises slightly in the air, and comes crashing diagonally toward the ground.

  • Increase versions are High

Throw

Throw
A+D
UNI Mika A+D.png
Damage Guard Cancel Property Cost Attribute
1720 Unblockable - Knockdown - Throw
Startup Active Recovery Overall Advantage Invul
4 1 22 26 +13 (hit) -

Mika grabs the opponent, leaps into the air, and slams them into the ground.

Guard Thrust
Guard Thrust
ガードスラスト
214D
UNI Mika 214D.png
214D
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch 100 EXS, GRD Break Strike
Startup Active Recovery Overall Advantage Invul
15 5 26 45 -12 1~15 Full,
16~45 Full on hit
214D
Vorpal
Damage Guard Cancel Property Cost Attribute
0 Mid - Launch Vorpal Strike
Startup Active Recovery Overall Advantage Invul
12 5 26 42 -12 1~15 Full,
16~45 Full on hit

Blows the opponent away on hit.

  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Veil Off
ヴェールオフ
A+B+C
UNI Mika A+B+C.png
A+B+C
Normal
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
20 2 [7 (3 on hit) on landing] 58 (54 on hit) -13 1~30 Full
A+B+C
Full Charge
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch, Wall Bounce, GRD Break 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
68 2 [7 (2 on hit) on landing] 108 (103 on hit) -14 1~91 Full

Universal reversal that blows the opponent back on hit.

  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast
Damage Guard Cancel Property Cost Attribute
0 Mid, Air - Launch 100+ EXS, Vorpal Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

Mika's Missle
Mika's Missle
ミカちゃんミサイル
236X
UNI Mika 236X.png
A/C Version
A/C Version
UNI Mika 236B.png
B Version
B Version
UNI Mika j.236B.png
Aerial B Version
Aerial B Version
236A
Forward
Damage Guard Cancel Property Cost Attribute
750 Mid, Air CS - - Strike
Startup Active Recovery Overall Advantage Invul
16 20 14 49 -12~+7 -
236B
Upward
Damage Guard Cancel Property Cost Attribute
750 Mid, Air CS - - Strike
Startup Active Recovery Overall Advantage Invul
13 16 4
[9 on landing]
32 -2 -
236C
EX Forward
Damage Guard Cancel Property Cost Attribute
800 Mid, Air CS - 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+4 20 17 41 -15~+3 1~3 Throw
j.236A
Aerial Forward
Damage Guard Cancel Property Cost Attribute
750 Mid, Air CS - - Strike, Dive
Startup Active Recovery Overall Advantage Invul
16 20 [16 on landing] Varies -26~-7 -
j.236B
Aerial Downward
Damage Guard Cancel Property Cost Attribute
750 Mid, Air CS - - Strike, Dive
Startup Active Recovery Overall Advantage Invul
16 16 [16 on landing] Varies -2 -
j.236C
EX Forward
Damage Guard Cancel Property Cost Attribute
800 Mid, Air CS - - Strike, Dive
Startup Active Recovery Overall Advantage Invul
1+4 20 [13 on landing] Varies -19~-2 -

Mika boosts herself forward and headbutts the opponent.

  • At any point, an additional direction and attack input will change the direction for another attack.
  • A/C versions travel horizontally forward.
  • B versions travel diagonally.
    • Ground version goes up, while air version goes down.
  • C version travels further and allows for up to 3 follow-up attacks, instead of just 1.
Mika's Homing Missle
Mika's Homing Missle
ミカちゃん追撃ミサイル
236X~X
UNI Mika 236X.png
236X~X
Normal
Damage Guard Cancel Property Cost Attribute
750 Mid, Air CS - - Strike, Dive
Startup Active Recovery Overall Advantage Invul
8: 9
Other: 12
8: 10
7/9: 12
4/1/2/3/6:16
7/8/9: 6
[15 on landing]
8: 24
7/9: 29
Other: Varies
2: -1
1/3: -4
-
236C~X
EX 3x Times
Damage Guard Cancel Property Cost Attribute
750 Mid, Air CS - - Strike, Dive
Startup Active Recovery Overall Advantage Invul
8: 8
Other: 10
16
8: 7
7/9: 6
[12 on landing]
8: 30
7/9: 31
Other: Varies
2: +2~+6
1/3: +3
-

Mika performs a follow-up rush.

  • Can hold down a direction to travel at any angle.
  • Can perform aerial actions after 7/8/9 versions.
Mika's Tornado
Mika's Tornado
ミカちゃんトルネード
623X
UNI Mika 623X.png
623A
Close
Damage Guard Cancel Property Cost Attribute
952 Mid -EX-, -CS- - - Strike
Startup Active Recovery Overall Advantage Invul
7 12 21 39 -2 5~12 Head, 5~12 Dive
623B
Far
Damage Guard Cancel Property Cost Attribute
1020 Mid -EX-, -CS- - - Strike
Startup Active Recovery Overall Advantage Invul
9 12 26 46 -7 7~14 Head/Dive
623C
EX Invul
Damage Guard Cancel Property Cost Attribute
1720 Mid (CS) - 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
7 36 44 86 -51 1~6 Full, 7~14 Strike

Mika spins like a top and moves forward.

  • A version: Your best anti-air, but in order to get a combo afterward, you'll need to burn some resources.
  • B version: Does more damage and goes further than the A version. Typically used as a combo ender.
  • C version: Actually pretty solid reversal.
Mika's Tornado (EX Follow-up)
Mika's Tornado (EX Follow-up)
ミカちゃんトルネード
623X~623C
UNI Mika 623XX.png
Damage Guard Cancel Property Cost Attribute
1720 Mid (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
7 36 24 66 -7 1~6 Full, 7~14 Strike

Mika leaps forward while spinning.

  • Can only be performed after 623A/B and then inputting 623C.
  • Allows enough time to combo afterwards.
Mika's Twister
Mika's Twister
ミカちゃんツイスター
623X~X
UNI Mika 623XX.png
623A~X
A Follow-up
Damage Guard Cancel Property Cost Attribute
967 Mid (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
4 24 32 59 -24 1~13 Projectile, 4~13 Head/Dive
623B~X
B Follow-up
Damage Guard Cancel Property Cost Attribute
967 Mid (CS) - - Strike
Startup Active Recovery Overall Advantage Invul
4 24 33 60 -25 1~13 Projectile, 4~13 Head/Dive

Mika launches diagonally upward while spinning.

Mika's Cannon
Mika's Cannon
ミカちゃんキャノン
214X
UNI Mika 214X.png
214A
Close
Damage Guard Cancel Property Cost Attribute
1350 Unblockable (CS) - - Throw
Startup Active Recovery Overall Advantage Invul
16
[9 for hitstun]
9 20 37 - 1~17 Throw
214B
Far
Damage Guard Cancel Property Cost Attribute
1620 Unblockable (CS) - - Throw
Startup Active Recovery Overall Advantage Invul
27
[17 for hitstun]
12 20 48 - 1~28 Throw
214C
EX Super Far
Damage Guard Cancel Property Cost Attribute
2080 Unblockable (CS) - 100 EXS Throw
Startup Active Recovery Overall Advantage Invul
1+16
[1+5 for hitstun]
Until land +2 20 38 - 3~Until land +2 Foot

Mika hops forward and grabs the opponent.

  • A/B versions will gold throw unless the opponent is in hitstun or shielding.
  • Each version travels further than the last.
Mika's Hip Attack
Mika's Hip Attack
ミカちゃんヒップアタック
360C
UNI Mika 360C.png
Damage Guard Cancel Property Cost Attribute
2047~2545 Unblockable (CS) - 100 EXS Throw
Startup Active Recovery Overall Advantage Invul
1+2 1 53 56 - 1~3 Throw

Mika grabs the opponent to do a series of blows and sends them flying.

  • Timing additional inputs when Mika flashes white will increase damage
  • With Chain Shift available, this can lead to extremely high damaging combos.

Super Moves

Infinite Worth

Mika's Revolution
ミカちゃんレボリューション
41236D
UNI Mika 41236D.png
Damage Guard Cancel Property Cost Attribute
3140 Mid, High - - 200 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+10 12, (20), 12 53 107 -42 1~22 Full,
23~31 Throw

Mika flies upward, then cashes back down to earth.

Infinite Worth EXS

Mika's Galaxy
ミカちゃんギャラクシー
A+B+C+D
UNI Mika A+B+C+D.png
Damage Guard Cancel Property Cost Attribute
3750 Mid, Air - Knockdown 200 EXS, Vorpal or GRD Break Strike
Startup Active Recovery Overall Advantage Invul
1+15 6 46 67 -25 1~26 Full

Mika becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Videos

Colors

Default Unlocks

001 Firmament Bullet
002 Rose Jasper
003 Frisches Grun
004 Lowenzahn
005 Impish Lightning
006 Swimy Azure
007 Black Diamond
008 Energy Sign
009 Petty Rose
010 Vinous Arm

Customization Unlocks (2000 IP Each)

011 Sunny Promenade
012 Queen Valet
013 Fragrant Green
014 Meteor Impact
015 Sunglow Cloud
016 Petite Tigre
017 Sea of Tranquillity
018 Puppyish Girl
019 Spicy Crab
020 Glacial Blow
021 Immesurable Comet
022 Secret Garden
023 Sorrent Gold
024 Plic Ploc
025 Dragon Bless
026 Tiny Dwarf
027 Midnight Sun
028 Radiant Gauntlet
029 Electroactuation
030 Lucky Clover

External Links


General
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Characters
Hyde
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Waldstein
Carmine
Orie
Gordeau
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Seth
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Chaos
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Byakuya
Phonon
Mika
Wagner
Enkidu
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