Under Night In-Birth/UNIST/Gordeau: Difference between revisions
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<div style="overflow: | {{Outdated | ||
[[File: | |Old Version=UNIST | ||
<span | |New Version=UNICLR | ||
{{QuotationBox | margin = | }} | ||
<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-160px">[[File:Profile-gordeau.png|x500px]]</span></div> | |||
{{QuotationBox | margin = left | fontsize=0.8 | | |||
He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite<br> | He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite<br> | ||
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding<br> | with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding<br> | ||
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and prepares for the night. | and prepares for the night. | ||
}} | }} | ||
<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span> | |||
==Story== | |||
<!--From official profile, which is linked on Fandom Wiki--> | |||
A fighter who is infamous in the underworld, as the "Invincible Mercenary". As his title suggests, he always fights on someone's behalf as an agent, nonetheless his true intentions are unknown. The air is tense, with the next Hollow Night looming... rumors of a Re-Birth, super powered In-Births circulate. Amidst this chaos, he discovers an old friend, Hilda's -- and Amnesia's -- plans, and sets off to put an end to it. Not for hire, but for his own satisfaction. Thus, he heads to the Abyss, sickle in hand. | |||
{{QuotationBox | margin = right | fontsize=1.0 | | |||
The 'strongest'...? One may wish for it, but it is far and elusive.<br> | |||
Only the echoes may reach our ears. | |||
}}</div> | |||
<div style="clear:both"></div> | |||
==Gameplay== | |||
Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead. | |||
That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier. | |||
{{ | [[#External Links|From Ninjaelephant31's Gordeau Primer]] | ||
{{ProConTable | |||
|pros= | |||
*Great anti airs, has one for almost every situation. | |||
*High HP at 10801, allowing for more mistakes than usual. | |||
*High average damage, and his combos are easy to learn. | |||
*Has a command throw. | |||
*Has various ways to make himself safe or plus on block. (236C,22A,5B) | |||
*Can steal GRD. (214A/FF/236A) | |||
*Many moves reach really far. (5C, 236A, 623B, FF, 3C) | |||
*Can combo off his throw midscreen by holding 2 during the throw. | |||
*Amazing backdash. | |||
|cons= | |||
*Normals are slow on average. | |||
*Mortal Slide is easy to shield, makes it hard to win vorpal if you overuse it. | |||
*Many normals have long recovery, easily whiff punished. | |||
*5A/2A are not too great for mashing, 5A is 6F and does not hit very high up, 2A is 7F. | |||
*Has no meterless reversal. | |||
*Has one of the slower runs in the game. | |||
}} | |||
{{Navigation-UNI}} | |||
==Character Stats== | ==Character Stats== | ||
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*Force Function damage increased<section end=Vorpal Trait/> | *Force Function damage increased<section end=Vorpal Trait/> | ||
{{ | {{AttackData-UNI/Infobox}} | ||
==Normal Moves== | ==Normal Moves== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_5C.png | ||
|caption=Normal | |caption=Normal | ||
|image2= | |image2=UNI_Gordeau_5C_IC.png | ||
|caption2=Increase | |caption2=Increase | ||
|name=5C | |name=5C | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_2A.png | ||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_2B.png | ||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_j.A.png | ||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_j.B.png | ||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_j.C.png | ||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
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===Command Normals=== | ===Command Normals=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_6B.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_4B.png | ||
|caption= | |caption= | ||
|name=4B | |name=4B | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_3C.png | ||
|caption= | |caption= | ||
|name=3C | |name=3C | ||
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===Dash Normals=== | ===Dash Normals=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_4B.png | ||
|caption= | |caption= | ||
|name=66B | |name=66B | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_66C.png | ||
|caption= | |caption= | ||
|name=66C | |name=66C | ||
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==Universal Mechanics== | ==Universal Mechanics== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_BC.png | ||
|caption= | |caption= | ||
|name=Rusty Nail | |name=Rusty Nail | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_AD.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
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=====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | =====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | ||
{{AttackData-UNI/Guard Thrust | {{AttackData-UNI/Guard Thrust | ||
|image = | |image =UNI_Gordeau_4B.png | ||
|description= | |description= | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Veil Off</font>===== | =====<font style="visibility:hidden; float:right">Veil Off</font>===== | ||
{{AttackData-UNI/Veil Off | {{AttackData-UNI/Veil Off | ||
|image = | |image =UNI_Gordeau_ABC.png | ||
|description = | |description = | ||
|cvodescription= | |cvodescription= | ||
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|name=Mortal Slide<br>「モータルスライド」 | |name=Mortal Slide<br>「モータルスライド」 | ||
|input=236X | |input=236X | ||
|image= | |image=UNI_Gordeau_236X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|frameAdv=+5 | |frameAdv=+5 | ||
|attribute=Strike | |attribute=Strike | ||
|description=EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at + | |description=EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +2. | ||
|invul=Throw invincible frames 1~3 | |invul=Throw invincible frames 1~3 | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_236XX.png | ||
|caption= | |caption= | ||
|name=Shaded Harvest<br>「シェイドハーベスト」 | |name=Shaded Harvest<br>「シェイドハーベスト」 | ||
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{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_214A.png | ||
|caption= | |caption= | ||
|name=Assimilation<br>「アシミレイション」 | |name=Assimilation<br>「アシミレイション」 | ||
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|name=Grim Reaper<br>「グリムリーパー」 | |name=Grim Reaper<br>「グリムリーパー」 | ||
|input=623X | |input=623X | ||
|image= | |image=UNI_Gordeau_623X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
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|name=Assimilation<br>「アシミレイション」 | |name=Assimilation<br>「アシミレイション」 | ||
|input=214X | |input=214X | ||
|image= | |image=UNI_Gordeau_214A.png | ||
|caption=Ground command grab | |caption=Ground command grab | ||
|image2= | |image2=UNI_Gordeau_214B.png | ||
|caption2=Anti-air command grab | |caption2=Anti-air command grab | ||
|image3= | |image3=UNI_Gordeau_214C.png | ||
|caption3=Super command grab | |caption3=Super command grab | ||
|data= | |data= | ||
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|name=Precise Aim<br>「エイムオーペニング」 | |name=Precise Aim<br>「エイムオーペニング」 | ||
|input=22X | |input=22X | ||
|image= | |image=UNI_Gordeau_22X_1.png | ||
|caption= | |caption= | ||
|image2= | |image2=UNI_Gordeau_22X_2.png | ||
|caption2= | |caption2= | ||
|data= | |data= | ||
Line 745: | Line 777: | ||
|name=Mortal Glide | |name=Mortal Glide | ||
|input=j.236X | |input=j.236X | ||
|image= | |image=UNI_Gordeau_j.236X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 796: | Line 828: | ||
|name=Precise Aim (air)<br>「エイムオーペニング」 | |name=Precise Aim (air)<br>「エイムオーペニング」 | ||
|input=j.214X | |input=j.214X | ||
|image= | |image=UNI_Gordeau_22X_2.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 846: | Line 878: | ||
===Infinite Worth=== | ===Infinite Worth=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_41236D.png | ||
|caption= | |caption= | ||
|name=Turbulence<br>「タービュランス」 | |name=Turbulence<br>「タービュランス」 | ||
Line 871: | Line 903: | ||
|name =Exodus | |name =Exodus | ||
|subtitle =ソウルヴァニッシュ | |subtitle =ソウルヴァニッシュ | ||
|image = | |image =UNI_Gordeau_ABCD.png | ||
|damage =3820 | |damage =3820 | ||
|mindamage = | |mindamage = | ||
Line 878: | Line 910: | ||
==Videos== | ==Videos== | ||
{{#ev:youtube|fC_sx-rNbnQ|||'''Gordeau Combos 2.0''' by Spencer Peters}} | |||
==Colors== | ==Colors== | ||
Line 918: | Line 950: | ||
{{ColorGallery/Color|29| text= 029 Righteous Daddy}} | {{ColorGallery/Color|29| text= 029 Righteous Daddy}} | ||
{{ColorGallery/Color|30| text= 030 Imitate Intrigant}} | {{ColorGallery/Color|30| text= 030 Imitate Intrigant}} | ||
{{ColorGallery/Color|31| text= 031 Equatorial Wave}} | |||
{{ColorGallery/Color|32| text= 032 Inferno Blaze}} | |||
{{ColorGallery/Color|33| text= 033 Annular Eclipse}} | |||
{{ColorGallery/Color|34| text= 034 Seeds of Heaven}} | |||
{{ColorGallery/Color|35| text= 035 Clamorous Colors}} | |||
}} | }} | ||
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*[https://docs.google.com/document/d/18LBOUqJx6kmgn4eXFjWI87kS1g6Z0GgEbAa41pBA4e8/edit Gordeau Basic Overview] by Ninjaelephant31 | *[https://docs.google.com/document/d/18LBOUqJx6kmgn4eXFjWI87kS1g6Z0GgEbAa41pBA4e8/edit Gordeau Basic Overview] by Ninjaelephant31 | ||
{{UNIST}} | {{Navigation-UNI}} | ||
{{Navbox-UNIST}} | |||
[[Category:Under Night In-Birth Exe:Latest]] | [[Category:Under Night In-Birth Exe:Latest]] | ||
[[Category:Gordeau]] | [[Category:Gordeau]] |
Latest revision as of 04:14, 15 March 2020
![]() |
Outdated Version
|
“ |
He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite |
” |
Story
A fighter who is infamous in the underworld, as the "Invincible Mercenary". As his title suggests, he always fights on someone's behalf as an agent, nonetheless his true intentions are unknown. The air is tense, with the next Hollow Night looming... rumors of a Re-Birth, super powered In-Births circulate. Amidst this chaos, he discovers an old friend, Hilda's -- and Amnesia's -- plans, and sets off to put an end to it. Not for hire, but for his own satisfaction. Thus, he heads to the Abyss, sickle in hand.
“ |
The 'strongest'...? One may wish for it, but it is far and elusive. |
” |
Gameplay
Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.
That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier.
From Ninjaelephant31's Gordeau Primer
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health |
---|
10800 |
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
---|---|---|---|
1100 | -700 | 5 | 43 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
---|---|---|---|
7 | 2000 | 150 | 3500 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
---|---|---|---|
3 | 22 | -39800 | 1~8 Full 9~10 Throw |
Unique Trait
- Assimilation steals GRD from opponents.
Vorpal Trait
- Force Function startup decreased
- Force Function range increased
- Force Function damage increased
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
5A
|
---|
5B
|
---|
5C Normal Normal Increase Increase
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
j.A
|
---|
j.B
|
---|
j.C
|
---|
Command Normals
6B
|
---|
4B
|
---|
3C
|
---|
Dash Normals
66B
|
---|
66C
|
---|
Universal Mechanics
Rusty Nail
B+C |
---|
Throw
A+D |
---|
Guard Thrust
Veil Off
Special Moves
Mortal Slide
「モータルスライド」 236X |
---|
Shaded Harvest
「シェイドハーベスト」 236X>6X |
---|
Assimilation
「アシミレイション」 236X>6X>6X |
---|
Grim Reaper
「グリムリーパー」 623X |
---|
Assimilation 「アシミレイション」 214X Ground command grab Ground command grab Anti-air command grab Anti-air command grab Super command grab Super command grab
|
---|
Precise Aim
「エイムオーペニング」 22X |
---|
Mortal Glide
j.236X |
---|
Precise Aim (air)
「エイムオーペニング」 j.214X |
---|
Supers
Infinite Worth
Turbulence
「タービュランス」 41236D |
---|
Infinite Worth EXS
Videos
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
External Links
- Gordeau Primer by Spencer
- Gordeau Basic Overview by Ninjaelephant31