Glove on Fight 2: Gleam of Force/Ammy Akechi: Difference between revisions
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{{Character Subnav GOF2| name= Ammy Akechi}} | {{Character Subnav GOF2| name= Ammy Akechi}} | ||
======<span style="visibility:hidden;font-size:0">Overview</span>====== | |||
{{FP Overview | |||
|overview=A self-proclaimed master detective of mystery, Ammy is a space boxer with electric powers. Together with her robot attendant Miyuki Prodeus, she's discovered the cure for Hinamizawa Syndrome and solved the Rokkenjima Mass Murders (at least that what she tells everybody anyway). Ammy participates in the GoF tournament to find information about her long-lost mother. | |||
|intro=[[File:GOF2_Ammy_Icon.png|30px]] '''Ammy Akechi''' is a rushdown chain-combo character that focuses on buffing her attacks with spark charges to maximize her damage. May or may not have mentored Michael Roa Valdamjong. | |||
|pros= | |||
* '''The Red Truth''' - Can figure out the ending to a VN after only playing it for 10 minutes. | |||
* '''High Damage''' - Like Kanae, Ammy can buff her damage to absurd heights, which compounds with GOF2's comeback mechanics. Unlike Kanae, she opts to do so via spark charges as opposed to a roman cancel. | |||
* '''Paralysis''' - Can apply the shock status effect, slowing down opponents' animations in short intervals. | |||
* '''Threatening Command Grab''' - Dash cancel 4B grants an insane burst of speed with a command grab behind it. | |||
| | |||
[[File:GOF2_Ammy.png | |||
|cons= | |||
| | * '''I was JUST reading that!!''' - Will spoil your favorite VN. | ||
*''' | |||
* '''Resource Reliant''' - While Ammy can get around her Spark Charge costs, they require her to either be at low health, or to get a parry first. Her normal charge leaves her open and gives opponents time to punish her, even at fullscreen. | |||
* '''Overlapping Inputs''' - Cannot use Outboxer without sacrificing some of her 44 followups. | |||
|border=no|tablewidth=102 | |||
|flex_data=[[File:GOF2_Ammy_Tag.png]] | |||
[[File:GOF2_Ammy.png]]<br> | |||
[[File:GOF2_Ammy_Stage.png]] | |||
<table style="width: 100%; border-collapse: collapse;"> | |||
'''Character Properties''' | |||
<tr><td style="text-align: right;">'''Recovery Time Frames:</td><td style="width:48%; text-align: left;"> placeholder</td></tr> | |||
<tr><td style="text-align: right;">'''Dash Startup''':</td><td style="width:48%; text-align: left;"> placeholder </td></tr> | |||
</table> | |||
}} | |||
== Light Normals == | |||
===== <span class="invisible-header">Universal</span> ===== | |||
{{MoveData | |||
|input=5A | |||
|image=GOF2_Ammy_5A.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=2A | |||
|image=GOF2_Ammy_2A.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=4A~4A~66 | |||
|image=GOF2_Ammy_4A.png | |||
|image2=GOF2_Ammy_4A4A.png | |||
|caption2=4A followup | |||
|image3=GOF2_Ammy_4A4A66.png | |||
|caption3=66 followup | |||
|data= | |||
{{AttackData-GOF2 | |||
|version=4A | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=4A~4A | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=4A~4A~66 | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=6A | |||
|image=GOF2_Ammy_6A.png | |||
|image2=GOF2_Ammy_6A6A.png | |||
|caption2=6A Followup | |||
|data= | |||
{{AttackData-GOF2 | |||
|version=6A | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=6A~6A | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=8A | |||
|image=GOF2_Ammy_8A.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
=== <span class="invisible-header">Unique</span> === | |||
{{MoveData | |||
|input=1A | |||
|image=GOF2_Ammy_1A.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=3A | |||
|image=GOF2_Ammy_3A.png | |||
|image2=GOF2_Ammy_3A3A.png | |||
|caption2=3A Followup | |||
|data= | |||
{{AttackData-GOF2 | |||
|version=3A | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=3A~3A | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=9A | |||
|image=GOF2_Ammy_9A.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
== Heavy Normals == | |||
=== <span class="invisible-header">Universal</span> === | |||
{{MoveData | |||
|input=5B | |||
|image=GOF2_Ammy_5B.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
*Can be followed up into 44 and 66. | |||
}} | |||
}} | |||
{{MoveData | |||
|input=2B | |||
|image=GOF2_Ammy_2B.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=4B | |||
|image=GOF2_Ammy_4B.png | |||
|image2=GOF2_Ammy_4B44.png | |||
|caption2=44 followup | |||
|image3=GOF2_Ammy_4B66.png | |||
|caption3=66 followup | |||
|data= | |||
{{AttackData-GOF2 | |||
|version=4B | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=4B~44 | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=4B~66 | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=6B | |||
|image=GOF2_Ammy_6B.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
=== <span class="invisible-header">Unique</span> === | |||
{{MoveData | |||
|input=1B | |||
|image=GOF2_Ammy_1B.png | |||
|image2=GOF2_Ammy_1B88.png | |||
|caption2=88 followup | |||
|data= | |||
{{AttackData-GOF2 | |||
|version=1B | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
*Can followup into 44, 66 and 88. | |||
}} | |||
{{AttackData-GOF2 | |||
|version=1B~88 | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=3B | |||
|image=GOF2_Ammy_3B.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
=== <span class="invisible-header">Common Followups</span> === | |||
{{MoveData | |||
|input=5B/1B~44 | |||
|image=GOF2_Ammy_5B44.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
*44 must be timed near the end of the punch, otherwise Ammy will backdash instead. | |||
}} | |||
}} | |||
{{MoveData | |||
|input=5B/1B~66 | |||
|image=GOF2_Ammy_5B66.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
== Air Normals == | |||
{{MoveData | |||
|input=j.A | |||
|image=GOF2_Ammy_jA.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
{{MoveData | |||
|input=j.B | |||
|image=GOF2_Ammy_jB.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
== Special Moves == | |||
=== <span class="invisible-header">236X</span> === | |||
{{MoveData | |||
|name=Ammy Collider | |||
|subtitle=アミィコレダー | |||
|input=236X | |||
|image=GOF2_Ammy_236X.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|version=236A | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
{{AttackData-GOF2 | |||
|version=236B | |||
|header=no | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
=== <span class="invisible-header">AB</span> === | |||
{{MoveData | |||
|input=AB | |||
|image=GOF2_Ammy_AB.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=Stocks up a single lighting charge. | |||
}} | |||
}} | |||
=== <span class="invisible-header">XB</span> === | |||
{{MoveData | |||
|input=X~B | |||
|image=GOF2_Ammy_XB.png | |||
|caption=Example of 5B~B | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=Uses up a lightning charge to add additional damage to an active attack. Up to 5 charges can be applied to an attack. | |||
*Can only be used on 6AB and any B move that isn't 4B. | |||
}} | |||
}} | |||
=== <span class="invisible-header">22</span> === | |||
{{MoveData | |||
|input=22 | |||
|image=GOF2_Ammy_22.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=Lighting dash that consumes one charge. | |||
}} | |||
}} | |||
== Parries == | |||
{{MoveData | |||
|name=High Parry | |||
|input=8C | |||
|image=GOF2_Ammy_8C.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= High | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description= Inflicts shock status effect, adds a lightning charge, and gives Ammy unlimited lightning charge use for a short duration. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Low Parry | |||
|input=2C | |||
|image=GOF2_Ammy_2C.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= Low | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description= Ammy does a stylish turn and hits the opponent's legs. This has the same effects has Ammy's high parry. | |||
}} | |||
}} | |||
== Super Arts == | |||
=== <span class="invisible-header">4AB</span> === | |||
{{MoveData | |||
|name=Clock-up Field | |||
|subtitle=クロックアップフィールド | |||
|input=4AB | |||
|image=GOF2_Ammy_4AB.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description= Prodeus sets Ammy's lightning charges to 9 and gives her unlimited stocks for the duration of the rainbow background effect. | |||
}} | |||
}} | |||
=== <span class="invisible-header">6AB</span> === | |||
{{MoveData | |||
|name=FPM Punch | |||
|subtitle=FPMパンチ | |||
|input=6AB | |||
|image=GOF2_Ammy_6AB.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | |||
=== <span class="invisible-header">2AB</span> === | |||
{{MoveData | |||
|name=Flash Laser Rapier | |||
|subtitle=閃着レーザーレイピア | |||
|input=2AB | |||
|image=GOF2_Ammy_2AB.png | |||
|data= | |||
{{AttackData-GOF2 | |||
|damage= | |||
|hits= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advantage= | |||
|description=- | |||
}} | |||
}} | }} | ||
{{NavBox-GOF2}} | {{NavBox-GOF2}} | ||
[[Category: Glove on Fight 2]] | [[Category: Glove on Fight 2]] | ||
[[Category: Ammy Akechi]] |
Latest revision as of 10:13, 16 September 2022
Overview
A self-proclaimed master detective of mystery, Ammy is a space boxer with electric powers. Together with her robot attendant Miyuki Prodeus, she's discovered the cure for Hinamizawa Syndrome and solved the Rokkenjima Mass Murders (at least that what she tells everybody anyway). Ammy participates in the GoF tournament to find information about her long-lost mother.
Playstyle
Light Normals
Universal
5A
|
---|
2A
|
---|
4A~4A~66
|
---|
6A
|
---|
8A
|
---|
Unique
1A
|
---|
3A
|
---|
9A
|
---|
Heavy Normals
Universal
5B
|
---|
2B
|
---|
4B
|
---|
6B
|
---|
Unique
1B
|
---|
3B
|
---|
Common Followups
5B/1B~44
|
---|
5B/1B~66
|
---|
Air Normals
j.A
|
---|
j.B
|
---|
Special Moves
236X
Ammy Collider
アミィコレダー 236X |
---|
AB
AB
|
---|
XB
X~B
|
---|
22
22
|
---|
Parries
High Parry
8C |
---|
Low Parry
2C |
---|
Super Arts
4AB
Clock-up Field
クロックアップフィールド 4AB |
---|
6AB
FPM Punch
FPMパンチ 6AB |
---|
2AB
Flash Laser Rapier
閃着レーザーレイピア 2AB |
---|