Fighters Destiny/Master: Difference between revisions
m (Adding HP recovery) |
m (→Introduction) |
||
Line 24: | Line 24: | ||
The Master is like a fusion between Ryuji and Leon, with a different arrangement of strings and a severe emphasis on combos. His poking game is more robust than Ryuji’s, being more comparable to Leon’s, but what sets him apart is his wealth of moves intended to set up a launch. Master’s strings are damaging, but often have very wide gaps and are badly punished if dodged, making them clearly positioned as easy, high-damage combo material. When not comboing, or setting up combos, Master is more limited. | The Master is like a fusion between Ryuji and Leon, with a different arrangement of strings and a severe emphasis on combos. His poking game is more robust than Ryuji’s, being more comparable to Leon’s, but what sets him apart is his wealth of moves intended to set up a launch. Master’s strings are damaging, but often have very wide gaps and are badly punished if dodged, making them clearly positioned as easy, high-damage combo material. When not comboing, or setting up combos, Master is more limited. | ||
His Throws are similarly limited--like Leon, he has no Locks at all. But also like Ryuji, | His Throws are similarly limited--like Leon, he has no Locks at all. But also like Ryuji, low yutori poses a problem, especially if Master is behind on Health. He must risk quite a bit to open up a good Guard, but high Health makes this a less dicey proposition for Master than it would be for Ryuji or Leon. He also retains Ryuji's infinite, giving him a potentially massive reward on a hard read against the defender. | ||
Master isn’t a joke character, but he has some joke moves and is something of a one-trick pony, designed to take pieces from Ryuji and Leon and steer them towards converting a poke into monstrous damage... to the exclusion of other factors. | Master isn’t a joke character, but he has some joke moves and is something of a one-trick pony, designed to take pieces from Ryuji and Leon and steer them towards converting a poke into monstrous damage... to the exclusion of other factors. |
Latest revision as of 05:48, 25 April 2022
Master | |
---|---|
Full Name | Unknown |
Birthplace | Japan |
Occupation | Martial Arts Instructor |
Playstyle | ? |
Health Points | 125 |
HP Recovery | Very Fast |
Introduction
The Master is like a fusion between Ryuji and Leon, with a different arrangement of strings and a severe emphasis on combos. His poking game is more robust than Ryuji’s, being more comparable to Leon’s, but what sets him apart is his wealth of moves intended to set up a launch. Master’s strings are damaging, but often have very wide gaps and are badly punished if dodged, making them clearly positioned as easy, high-damage combo material. When not comboing, or setting up combos, Master is more limited.
His Throws are similarly limited--like Leon, he has no Locks at all. But also like Ryuji, low yutori poses a problem, especially if Master is behind on Health. He must risk quite a bit to open up a good Guard, but high Health makes this a less dicey proposition for Master than it would be for Ryuji or Leon. He also retains Ryuji's infinite, giving him a potentially massive reward on a hard read against the defender.
Master isn’t a joke character, but he has some joke moves and is something of a one-trick pony, designed to take pieces from Ryuji and Leon and steer them towards converting a poke into monstrous damage... to the exclusion of other factors.