Kirby Battle Blitz/Leon: Difference between revisions
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{{#vardefine:cargoTable|KBB_MoveData}} | |||
{{KBB Character Intro|char=Leon|short=LEO|content= | |||
==Backstory== | |||
Born and raised in the projects, Leon lived a very rough life of crime just so he can be able to take care of his younger brother Reman. He was a trouble maker, sold drugs, scammed people, and a lot of crimes you can think of. He grew up with no parents, his dad died to gang violence, and his mom died of cancer. Due to that he was forced to grow up faster than the other kids. | |||
He robbed someone's house in the projects for a place to stay with just him and his brother. Until one day, he found a suspicious looking arrow sitting on the ground. He thought he can sell it for more money, but right when he picks it up it stabs him, leaving him unconscious. | |||
He then wakes up in a prison cell because he was a wanted person for his crimes. He sensed that there was someone behind him but couldn't awaken to that presence fully. Days pass by, he tried to commit suicide just thinking about the life he lived, not being able to protect his brother, but that presence wouldn't let him. Then he gets electrocuted out of no where from outside the window in his cell. It wasn't any sort of electrocution. This one actually gave him powers. Then when he realized what he can do, he wanted to leave, then the bars tear open, awakening his stand abilities, and now he's able to see the entity that's been possessing him all along, Star Platinum. | |||
The only thing he can think of is protecting his brother, but then he started to realize what good his power can be used for. So he just started training with his brother Reman so they can have strength to protect themselves. Then Leon got into MMA in order to gain money, now he's a champion of the underground, while his brother Reman wishes to get into the KNBA (Kirby version of the NBA). | |||
==Gameplay== | ==Gameplay== | ||
Type a long summary of how gameplay of said character works. Dustloop style. | Type a long summary of how gameplay of said character works. Dustloop style. | ||
{{ | {{CharacterPickReasons | ||
|tablewidth=90 | |||
|intro = [[file:KBB_Leon_Icon.png|40px|link=]] '''Leon''' is a puppet character focused on keeping up the pressure with his stand '''Star Platinum''' and mixing the opponent with brutal setups. | |||
|pros= | |pros= | ||
* ''' | * '''Playing the most stylish character in the game.''' - The developers did not need to put so much effort into this character | ||
|cons= | |cons= | ||
* ''' | * '''Instant Block/Star Constellation blowing up your pressure.''' - | ||
}} | }} | ||
}} | |||
===Stats=== | |||
{| class="wikitable" | |||
|- | |||
! Life !! Meter !! Prejump !! Walk Speed !! Run Speed !! Owned by | |||
|- | |||
| 1000 || 3000 || 3 || 2.6 / -2.3 || 5.2 || [https://www.youtube.com/channel/UCVHrpEnks9TImZGajJ6iGLw taku 火] | |||
|} | |||
==Command List== | ==Command List== | ||
Line 55: | Line 49: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5A | |version = 5A | ||
|damage = | |damage = 15 (40 from Quick Step) | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 5AA, 5B, 66C, 3C, 4C, 2C, 5C, Quick Step (44) | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 6 | ||
|active = | |active = 9 | ||
|recovery = | |recovery = 7 | ||
|advantage = | |advantage = -4 to +4 | ||
|proration = | |proration = 4 | ||
|juggle = | |juggle = 5 | ||
|description= | |description= | ||
- | - | ||
Line 73: | Line 67: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5AA | |version = 5AA | ||
|damage = | |damage = 5 x4 hits | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = 5AAA (Automatic), 4B, 5B, 5C, 2C, Quick-Step (44) | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 12 | ||
|recovery = | |recovery = 7 | ||
|advantage = | |advantage = | ||
|proration = | |proration = 6 | ||
|juggle = | |juggle = 5 | ||
|description= | |description= | ||
- | - | ||
Line 91: | Line 85: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5AAA | |version = 5AAA | ||
|damage = | |damage = 20 | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 4B, 5B, 5C, 2C, Quick-Step (44) | ||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 3 | |||
|active = 2 | |||
|recovery = 15 | |||
|advantage = -4 | |||
|proration = 0 | |||
|juggle = 0 | |||
|description= | |||
- | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">4A</font>===== | |||
{{MoveData | |||
|name = 4A | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=4A | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 8 x4 hits, 2*N | |||
|guard = MA | |||
|cancel = 236A, 214B, 4[A], 5B, 2C, 5C | |||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup =8 | ||
|active = | |active =12 (3,3,3,3) | ||
|recovery = | |recovery =10 | ||
|advantage = | |advantage = | ||
|proration = | |proration =6 | ||
|juggle = | |juggle =5 | ||
|description= | |description= | ||
- | Leon does a flurry of punches. | ||
* Can be held for more damage or to keep the opponent in stun. Keep in mind that this consumes an additional 15 juggle and 7 proration for every loop. | |||
* If held, each hit does 2 damage from every loop onwards. (2) | |||
* Is superb for mid-combo metergain, especially if 5C is being used at the same time. | |||
* If held and the input released, goes into 5AAA for recovery. | |||
}} | }} | ||
}} | }} | ||
Line 123: | Line 149: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5B | |version = 5B | ||
|damage = | |damage = 15 (40 from Quick-Step), 15 | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 2A, 4B, 3B, 5BB, 2C, 5C, Quick-Step (44), 236A, 214A, 214B | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 4, 7 | ||
|active = | |active = 2, 2 | ||
|recovery = | |recovery = 14 | ||
|advantage = | |advantage = -3 | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 10 | ||
|description= | |description= | ||
- | - | ||
Line 141: | Line 167: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5BB | |version = 5BB | ||
|damage = | |damage = 15 | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = 5BBB, 3B, 4B, 5C, 2C, 6C, 66C, Quick-Step (44), 236A, 214A | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = 0 | ||
|proration = | |proration = 2 | ||
|juggle = | |juggle = 5 | ||
|description= | |description= | ||
- | - | ||
Line 159: | Line 185: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5BBB | |version = 5BBB | ||
|damage = 20 | |||
|guard = Mid, Air | |||
|cancel = 5C, 2C, Jump, 214B, Quick Step (44) | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 7 | |||
|active = 5 | |||
|recovery = 23 | |||
|advantage = -5 | |||
|proration = 7 | |||
|juggle = 15 | |||
|description= | |||
Your standard launcher. Easy way to get to your air combos. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">3B</font>===== | |||
{{MoveData | |||
|name = 3B | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=3B | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 35 | |||
|guard = LA | |||
|cancel = 236A, 214A, 236B, 214B, 236C, 214C, 446, 66C, 6C, 22C, 2C, 4C, 5C | |||
|invul = | |||
|property = Hard Knockdown, Counterhit | |||
|cost = | |||
<!------------> | |||
|startup = 10 | |||
|active = 12 | |||
|recovery = 13 | |||
|advantage = +65 (-8) | |||
|proration = 2 | |||
|juggle = 5 | |||
|description= | |||
Leon does a sweep kick. | |||
* Does hard knockdown, meaning you can setup oki from it immediately | |||
* Can be whiff canceled into 214B. | |||
* If hitting an opponent in the air or in juggle state, is the best way to convert into any EX move and Star Strive thanks to its minimal proration and juggle usage. | |||
* When canceled into from backdash quickstep (446), makes Leon slide EXTREMELY far. Almost to the point of fullscreen in some stages. | |||
* On Fatal Counterhit, goes into normal downed state rather than Hard Knockdown, as to allow the player to use any move to convert off of it. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">4B</font>===== | |||
{{MoveData | |||
|name = 4B | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=4B | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 15 (50 on fatal) | |||
|guard = Mid, Air | |||
|cancel = Quick Step (44) | |||
|invul = | |||
|property = Fatal | |||
|cost = | |||
<!------------> | |||
|startup = 9 | |||
|active = 3 | |||
|recovery = 16 | |||
|advantage = +4 | |||
|proration = 8 | |||
|juggle = 10 | |||
|description= | |||
Leon does an uppercut. | |||
The Juggle and Proration of this move increases when used more than once inside of a combo | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">j5A</font>===== | |||
{{MoveData | |||
|name = j.5A | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=j5A | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |damage = | ||
|guard = | |guard = | ||
Line 177: | Line 293: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">j5B</font>===== | ||
{{MoveData | {{MoveData | ||
|name = j. | |name = j.5B | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|linkname= | |linkname=j5B | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 204: | Line 320: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">j5C</font>===== | ||
{{MoveData | {{MoveData | ||
|name = j. | |name = j.5C | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|linkname= | |linkname=j5C | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 321: | Line 437: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Air Grab</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|name = | |name = Air Grab | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = Air Grab (j.Y) | ||
|linkname= | |linkname=Air Grab | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 337: | Line 452: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Throw | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
Line 350: | Line 465: | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Backdash Quickstep</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Backdash Quickstep | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 446 | ||
|linkname= | |linkname=Backdash Quickstep | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = 44 | ||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
Leon dashes backwards on the ground. | |||
}} | |||
{{AttackData-KBB | |||
|version =Backdash Quickstep (446) | |||
|damage = | |damage = | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
Line 377: | Line 510: | ||
|description= | |description= | ||
- | - | ||
*Any moves that have cancels from backdash quickstep deal an extra 25 damage on landing. | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | ===EX Moves=== | ||
=====<font style="visibility:hidden; float:right">Star Platinum: Flurry Rush</font>===== | |||
{{MoveData | {{MoveData | ||
|name = | |name = Star Platinum: Flurry Rush | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 5C | ||
|linkname= | |linkname=Star Platinum: Flurry Rush | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 409: | Line 544: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Quick Uppercut</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Quick Uppercut | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 2C | ||
|linkname= | |linkname=Quick Uppercut | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 434: | Line 569: | ||
|juggle = | |juggle = | ||
|description= | |description= | ||
Canceling the first hit into Backdash Quickstep will make the move amazing for pressure. | |||
}} | }} | ||
}} | }} | ||
<br> | |||
=====<font style="visibility:hidden; float:right">Leo-Lectric Uppercut</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveData | {{MoveData | ||
|name = | |name = Leo-Lectric Uppercut | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 22C | ||
|linkname= | |linkname=Leo-Lectric Uppercut | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 455: | Line 588: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 469: | Line 602: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">Star | =====<font style="visibility:hidden; float:right">Star Finger</font>===== | ||
{{MoveData | {{MoveData | ||
|name = Star | |name = Star Finger | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 6C | ||
|linkname=Star | |linkname=Star Finger | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 484: | Line 617: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 498: | Line 631: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Leo-Lectric Evasion</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Leo-Lectric Evasion | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 4C | ||
|linkname= | |linkname=Leo-Lectric Evasion | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 513: | Line 646: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 527: | Line 660: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Tactical Roll</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Tactical Roll | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 66C | ||
|linkname= | |linkname=Tactical Roll | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 542: | Line 675: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 556: | Line 689: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">Star | =====<font style="visibility:hidden; float:right">Star Platinum: Aerial Flurry Rush </font>===== | ||
{{MoveData | {{MoveData | ||
|name = Star | |name = Star Platinum: Aerial Flurry Rush | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = j.6C | ||
|linkname=Star | |linkname=Star Platinum: Aerial Flurry Rush | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 571: | Line 704: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Wall Splat | ||
|cost = | |cost = -250 Meter, -20 Stand Health | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 582: | Line 715: | ||
|description= | |description= | ||
- | - | ||
}} | |||
}} | |||
===Star Strikes=== | |||
=====<font style="visibility:hidden; float:right">Flurry Kicks</font>===== | |||
{{MoveData | |||
|name = Flurry Kicks | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 236A (Air OK) | |||
|linkname=Flurry Kicks | |||
|data = | |||
{{AttackData-KBB | |||
|version = 236A | |||
|damage = 50 (10*5) | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = -500 Meter | |||
<!------------> | |||
|startup = 5 + 8 | |||
|active = 2(6)2(6)2(6)2(6)2(6) | |||
|recovery = 40 | |||
|advantage = 11 (-35) | |||
|proration = | |||
|juggle = | |||
|description= | |||
}} | |||
{{AttackData-KBB | |||
|version = j.236A | |||
|damage = 10*N | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = -500 Meter | |||
<!------------> | |||
|startup = 5 + 6 | |||
|active = 2(6)2(6)... | |||
|recovery = 40 on landing | |||
|advantage = 11 (-35) | |||
|proration = | |||
|juggle = | |||
|description= | |||
Leon kicks a multitude of times while jumping in the air. | |||
* If canceled into itself from the ground, Leon will kick twice as fast, but the damage will be halved to compensate. | |||
*Great air to ground in combos. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Shock Cracker</font>===== | |||
{{MoveData | |||
|name = Shock Cracker | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 236A after Flurry Kicks | |||
|linkname=Shock Cracker | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 35 (10,25) | |||
|guard = HA, LA | |||
|cancel = 214A, 236B, 214B, 236C | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 7 | |||
|active = 3(15)3 | |||
|recovery = 57 | |||
|advantage = +1 (-55) | |||
|proration = | |||
|juggle = | |||
|description= | |||
Leon kicks over the opponent's head, then stomps on their toes. | |||
*Hits overhead, then low. Makes it amazing for mixups provided the player has the abillity to do it in pressure. | |||
*If the opponent blocks it successfully however, it is highly recommended that the player twinkle cancels, as it is very minus on block. | |||
*Can be done immediately if Air Flurry Kicks is done too close to the ground. | |||
*When done instantly, recovery is shortened from 57 to 27 frames. This means the advantage grows from +1 on hit to +57. | |||
*Can be super canceled for more damage to add on to the combo. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Triple Shock Uppercuts</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Triple Shock Uppercuts | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 214A | ||
|linkname= | |linkname=Triple Shock Uppercuts | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = 157 (40,40,15,5,3*13,3*N) | |||
|guard = AUB | |||
|cancel = | |||
|invul = Full (1-10) | |||
|property = Hard Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 10 + 9 | |||
|active = 5(15)5 | |||
|recovery =17 | |||
|advantage =+90 (-5) | |||
|proration = | |||
|juggle = | |||
|description= | |||
Leon does two quick, shocking uppercuts. If these hit, Leon does a great big uppercut that takes him into the air, then kicks the opponents and dives to the ground. | |||
* Great reversal, great combo ender, great combo starter and extender if StarBurst is used. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Tandem Rush</font>===== | |||
{{MoveData | |||
|name = Tandem Rush | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 236B | |||
|linkname=Tandem Rush | |||
|data = | |||
{{AttackData-KBB | |||
|version = Leon | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = -1000 Meter | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = Total 10+80 freeze+0 | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
Leon thinks for a while, then makes Star Platinum dash to the opponent then do his bidding. Press buttons to make Star Platinum choose between normals. | |||
*Best setup from a hard knockdown like 3B, 214A or 236C. | |||
*Allows for sandwich situations, however can be blown up by Star Constellation if the opponent knows when to do so. | |||
*It's commonly best to do (ABC)*N to prevent your proration and juggle tanking mid combo. | |||
*Metergain is disabled for Leon throughout this super. | |||
}} | |||
{{AttackData-KBB | |||
|version = Star Platinum - A | |||
|damage = | |||
|guard =MA | |||
|cancel =5B, 5C | |||
|invul = Projectile, Throw (All) | |||
|property = | |||
|cost = -7 Stand Health | |||
<!------------> | |||
|startup =5 | |||
|active =3 | |||
|recovery =27 | |||
|advantage = | |||
|proration =3 | |||
|juggle =3 | |||
|description= | |||
Star Platinum does a quick jab. | |||
*Adds 15 proration and juggle if Star Platinum previously did 5A before. | |||
}} | |||
{{AttackData-KBB | |||
|version = Star Platinum - B | |||
|damage = | |||
|guard = | |||
|cancel =5C | |||
|invul = Projectile, Throw (All) | |||
|property = | |||
|cost = -7 Stand Health | |||
<!------------> | |||
|startup =6 | |||
|active =4 | |||
|recovery =17 | |||
|advantage = | |||
|proration =3 | |||
|juggle =3 | |||
|description= | |||
Star Platinum does a left hook. | |||
*Adds 15 proration and juggle if Star Platinum previously did 5B before. | |||
}} | |||
{{AttackData-KBB | |||
|version = Star Platinum - C | |||
|damage = 48 (3*8, 24) | |||
|guard = MA | |||
|cancel = | |||
|invul = Projectile, Throw (All) | |||
|property = | |||
|cost = -7 Stand Health | |||
<!------------> | |||
|startup =8 | |||
|active =3,3,3,3,3,3,3,3,2 | |||
|recovery =28 | |||
|advantage = | |||
|proration =3 | |||
|juggle =3 | |||
|description= | |||
Star Platinum does a flurry of punches before finishing off with a giant punch. | |||
*Adds 15 proration and juggle if Star Platinum previously did 5C before. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Star Breaker</font>===== | |||
{{MoveData | |||
|name = Star Breaker | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 214B | |||
|linkname=Star Breaker | |||
|data = | |||
{{AttackData-KBB | |||
|version = Leon | |||
|damage = | |damage = | ||
|guard = | |guard = | ||
Line 601: | Line 938: | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = -1500 Meter, -30 Stand Health | |||
<!------------> | |||
|startup = 3 | |||
|active = - | |||
|recovery = 23 | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
}} | |||
{{AttackData-KBB | |||
|version = Star Platinum | |||
|damage =140 + (Time*0.5) | |||
|guard = MA, UNB | |||
|cancel = | |||
|invul = | |||
|property = Counterhit, Groundbounce | |||
|cost = | |cost = | ||
<!------------> | |||
|startup = 14 + N + 4 | |||
|active = 10 | |||
|recovery = 42 | |||
|advantage = Varies (+20) | |||
|proration = | |||
|juggle = | |||
|description= | |||
Star Platinum does a giant, chargable punch. | |||
* Leon spawns star platinum on frame 4. | |||
* Leon can take action from frame 23 onwards while charging, or stay in the animation and let it charge. | |||
* Star Platinum can charge up until frame 100 where it becomes unblockable. | |||
* The move can be charged with the B or the C buttons. | |||
* The damage scaling formula is: 140*Time*0.5. When fully charged, it does 240 damage regardless. For example, half a charge does 165 damage. | |||
* On Fatal Counterhit, does 1.25x fully charged damage regardless of charge time. It's special property is Groundbounce to Sliding Knockdown on Fatal. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Leon Barrage</font>===== | |||
{{MoveData | |||
|name = Leon Barrage | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 236C | |||
|linkname=Leon Barrage | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 280 | |||
|guard = MA | |||
|cancel = | |||
|invul = | |||
|property = Hard Knockdown | |||
|cost = -2000 Meter, -30 Stand Health | |||
<!------------> | |||
|startup = 32 + 7 | |||
|active = 5 | |||
|recovery = 33 | |||
|advantage = +81 (-32) | |||
|proration = | |||
|juggle = | |||
|description= | |||
Leon does a great big hit, then goes into a cinematic if successful. | |||
*Great combo ender provided the meter is there. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Star Platinum: The World</font>===== | |||
{{MoveData | |||
|name = Star Platinum: The World | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 214C | |||
|linkname=Star Platinum: The World | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 360 | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = Counter, Pinball Bounce (3x) | |||
|cost = -2000 Meter, -30 Stand Health | |||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 607: | Line 1,026: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 50 | ||
|juggle = | |juggle = 25 | ||
|description= | |description= | ||
- | Leon waits for the opponent's attack, then goes into a cinematic if successful. | ||
*Works against all projectiles and strikes. | |||
*He does not get a timestop, but with the significant amount of hitstun from landing the counter it might as well be one. | |||
*Cuts off a quarter of your combo if StarBurst is not used mid-combo. | |||
}} | }} | ||
}} | }} | ||
==Cancel Table== | |||
{| class="wikitable" style="text-align: center; margin: 1em auto 1em auto;" | |||
|+ Cancel Table | |||
|- | |||
! !! A !! B !! C !! Star Strike !! Unique | |||
|- | |||
! PLACEHOLDER | |||
| - || - || - || - || - | |||
|- | |||
! PLACEHOLDER | |||
| - || - || - || - || - | |||
|- | |||
! PLACEHOLDER | |||
| - || - || - || - || - | |||
|} | |||
'''X''': On Contact | |||
<br> | |||
{{clr|2|'''X<sup>[+]</sup>''': Available on Whiff}} | |||
<br> | |||
{{clr|3|'''X<sup>[-]</sup>''': On Hit only}} | |||
<br> | |||
{{clr|4|'''X<sup>[/]</sup>''': On Block only}} | |||
<br> | |||
<!-- :'''X''' = X is available on hit or block | |||
:<span style="color:red">'''X<sup>[-]</sup>''' = X is available only on hit</span> | |||
:<span style="color:green">'''X<sup>[+]</sup>''' = X is available on whiff</span> | |||
:<span style="color:brown">'''X<sup>[#~#]</sup>''' = X is available between # hit and # hit (for multi-hit moves)</span> --> | |||
==Combos== | ==Combos== | ||
Line 639: | Line 1,095: | ||
==Color Gallery== | ==Color Gallery== | ||
{{ColorGallery |filePrefix = | {{ColorGallery |filePrefix = KBB_Leon_Palette | colors = | ||
{{ColorGallery/Color|1| text=Normal }} | {{ColorGallery/Color|1| text=Normal }} | ||
{{ColorGallery/Color|2| text=Reference 2 }} | {{ColorGallery/Color|2| text=Reference 2 }} |
Latest revision as of 21:01, 24 March 2023
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Under Construction
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Backstory
Born and raised in the projects, Leon lived a very rough life of crime just so he can be able to take care of his younger brother Reman. He was a trouble maker, sold drugs, scammed people, and a lot of crimes you can think of. He grew up with no parents, his dad died to gang violence, and his mom died of cancer. Due to that he was forced to grow up faster than the other kids.
He robbed someone's house in the projects for a place to stay with just him and his brother. Until one day, he found a suspicious looking arrow sitting on the ground. He thought he can sell it for more money, but right when he picks it up it stabs him, leaving him unconscious.
He then wakes up in a prison cell because he was a wanted person for his crimes. He sensed that there was someone behind him but couldn't awaken to that presence fully. Days pass by, he tried to commit suicide just thinking about the life he lived, not being able to protect his brother, but that presence wouldn't let him. Then he gets electrocuted out of no where from outside the window in his cell. It wasn't any sort of electrocution. This one actually gave him powers. Then when he realized what he can do, he wanted to leave, then the bars tear open, awakening his stand abilities, and now he's able to see the entity that's been possessing him all along, Star Platinum.
The only thing he can think of is protecting his brother, but then he started to realize what good his power can be used for. So he just started training with his brother Reman so they can have strength to protect themselves. Then Leon got into MMA in order to gain money, now he's a champion of the underground, while his brother Reman wishes to get into the KNBA (Kirby version of the NBA).
Gameplay
Type a long summary of how gameplay of said character works. Dustloop style.
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Pick if you like | Avoid if you dislike |
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Stats
Life | Meter | Prejump | Walk Speed | Run Speed | Owned by |
---|---|---|---|---|---|
1000 | 3000 | 3 | 2.6 / -2.3 | 5.2 | taku 火 |
Command List
Normal Moves
5A
4A
5B
3B
4B
j5A
j5B
j5C
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
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Grab
Grab
Grab (Y) |
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Air Grab
Air Grab
Air Grab (j.Y) |
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Backdash Quickstep
EX Moves
Star Platinum: Flurry Rush
Quick Uppercut
Leo-Lectric Uppercut
Star Finger
Leo-Lectric Evasion
Tactical Roll
Star Platinum: Aerial Flurry Rush
Star Strikes
Flurry Kicks
Flurry Kicks
236A (Air OK) |
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Shock Cracker
Shock Cracker
236A after Flurry Kicks |
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Triple Shock Uppercuts
Tandem Rush
Tandem Rush
236B |
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Star Breaker
Star Breaker
214B |
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Leon Barrage
Leon Barrage
236C |
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Star Platinum: The World
Cancel Table
A | B | C | Star Strike | Unique | |
---|---|---|---|---|---|
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
X: On Contact
X[+]: Available on Whiff
X[-]: On Hit only
X[/]: On Block only
Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
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5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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