Them's Fightin' Herds/Oleander: Difference between revisions
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|- | |- | ||
|'''Movement Options''': | |'''Movement Options''': | ||
|Back/Forward Dash, Double Jump, Teleport | |Back/Forward Dash, Double Jump, Teleport | ||
|- | |- | ||
|'''Voice Actor''': | |'''Voice Actor''': | ||
Line 48: | Line 48: | ||
And her Level 2 super '''summons an incredibly powerful tandem puppet''' that takes her neutral, damage and mixups to an unparalleled extreme. | And her Level 2 super '''summons an incredibly powerful tandem puppet''' that takes her neutral, damage and mixups to an unparalleled extreme. | ||
It is very important for her to be constantly on the advantage, however. Without a knockdown, Oleander can only gain magic by | It is very important for her to be constantly on the advantage, however. Without a knockdown, Oleander can only gain magic by commmitting to a Read in neutral, | ||
leaving her vulnerable for a long period of time which the opponent can use to punish her or force her to block, and she is reliant on system mechanics to escape from pressure. | leaving her vulnerable for a long period of time which the opponent can use to punish her or force her to block, and she is reliant on system mechanics to escape from pressure. | ||
Not having any magic also weakens her neutral, and especially her offense: she has no | Not having any magic also weakens her neutral, and especially her offense: she has no readily-accessible mixups outside of an unsafe overhead. Coupled with having below average damage, it can be | ||
difficult to make a comeback against big health leads. | difficult to make a comeback against big health leads. | ||
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*'''Fred:''' | *'''Fred:''' Oleander's Level 2 gives her access to an extremely overwhelming win-condition, providing her with near-infinite plus-frames and unreactable 50/50s as long as Fred is active. | ||
*'''Keepaway:''' Several kinds of moving and non-moving projectiles | *'''Keepaway:''' Several kinds of moving and non-moving projectiles, a non-committal TK fireball, a wide selection of top-tier anti-airs, and strong grounded buttons make Oleander a very difficult character to approach. | ||
*'''Setplay & Fuzzies:''' Oleander's Magic options allow for powerful mixups, especially in the corner. Additionally, double jump allows for meterless fuzzy overheads, both on block and from empty jumps. | |||
*'''Fuzzies:''' | *'''Unique Mobility:''' A fast wavedash, double jump, and teleports give her a wide variety of movement options, which synergize very well with her already-strong neutral options. | ||
*'''THE Jab:''' Has the best {{clr|12|5A}} in the game in terms of range and disjoint, making it difficult to contest her within its range, both on offense and defense. | |||
*'''Unique | *'''Meter Steal:''' Oleander has the unique ability to steal the opponent's meter, allowing her to simultaneously deny the opponent meter harder than any other character, while still fueling her own metered options in the process. | ||
*'''THE | |||
*'''Meter | |||
|cons= | |cons= | ||
*'''Low | *'''Low Average Damage:''' Oleander's damage is lower than most of the cast, especially if she's too far to confirm into a {{clr|14|3C}}. | ||
*'''Weak | *'''Weak Defensive Options:''' Oleander's only unique invincible option is extremely exploitable, being slow enough for opponents to block after a meaty {{clr|12|2A}} or throw, and it's unsafe on block to boot. Additionally, CC is very costly to use, as it delays the arrival of Fred. | ||
*'''Simple | *'''Simple Block Pressure:''' Despite having very strong staggers, Oleander can struggle in opening up defensive players due to a lack of strong mix options from her pressure, and strike/throw being a lower-threat option in general due to the large throw tech window. | ||
*'''Resource | *'''Resource Dependent:''' Oleander relies on her Magic to open up her full potential for zoning, mixups, and metersteal. However, she needs to read to gain magic, which requires landing a combo to do completely safely. Otherwise, reading in neutral can be extremely dangerous. | ||
Line 74: | Line 72: | ||
}} | }} | ||
==Normal Moves== | ==Movement== | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | |||
'''Dashes''': Like other characters, Oleander can dash both forwards and backwards. Her dashes are significantly shorter than the others, but her forward dashing having very high initial speed gives her a very quick wavedash. | |||
'''Double Jump''': Oleander is the only character who has a double jump, allowing her to more safely bait anti airs, and giving her fuzzy guard breaks. | |||
'''Teleports''': Oleander has four teleport options. She can teleport in front of, behind, or away from her opponent. Teleporting in front and behind the opponent can be useful for certain mixups, and teleporting away lets her gain space. She also has a fully invulnerable teleport which brings her directly in front of her opponent with a hitbox, giving it use as a reversal. All teleports cost 1 magic, except for teleporting away on the ground, which is free. | |||
==Command List== | |||
===Normal Moves=== | |||
---- | |||
====Standing Normals==== | |||
======<font style="visibility:hidden; display:none;" size="0">5A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_5A.png | |image=TFH_Oleander_5A.png | ||
|hitbox=TFH_Oleander_5A_hb.png | |||
|caption="This book hits back!" | |caption="This book hits back!" | ||
|name={{clr|12|5A}} | |name={{clr|12|5A}} | ||
Line 83: | Line 93: | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=20 | |damage=20 | ||
|guard= | |guard=Mid | ||
|properties=Chains into Self | |||
|startup=5 | |startup=5 | ||
|active=5 | |active=5 | ||
|recovery=13 | |recovery=13 | ||
|advHit=2 | |hitstop=6 | ||
|advBlock=-2 | |hitstun=19 | ||
| | |advHit=+2 | ||
| | |airAdvHit=SKD | ||
|blockstop=6 | |||
|blockstun=15 | |||
|advBlock={{clr|15|-2}} | |||
|firstJD=0 | |||
|baseJD=15 | |||
|JDG=0.83 | |||
|description=A quick, disjointed jab. Safe on block, enables stagger and reset pressure up-close. Whiff cancelable into itself or {{clr|12|2A}} once. The recovery frames extend your hurtbox. | |description=A quick, disjointed jab. Safe on block, enables stagger and reset pressure up-close. Whiff cancelable into itself or {{clr|12|2A}} once. The recovery frames extend your hurtbox. | ||
Line 96: | Line 113: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden; display:none;" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=TFH_Oleander_5B.png | ||
|caption= | |hitbox=TFH_Oleander_5B_hb.png | ||
|name={{clr| | |caption=Take a look. | ||
|name={{clr|13|5B}} | |||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=70 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=11 | ||
|active= | |active=7 | ||
|recovery= | |recovery=16 | ||
|advHit=0 | |hitstop=8 | ||
|advBlock=- | |hitstun=24 | ||
| | |airHitstun=22 | ||
| | |advHit=+2 | ||
|description= | |airAdvHit=0 | ||
|blockstop=8 | |||
|blockstun=19 | |||
|airBlockstun=25 | |||
|advBlock={{clr|15|-3}} | |||
|airAdvBlock=≤+3 | |||
|firstJD=-35 | |||
|baseJD=25 | |||
|JDG=0.95 | |||
|description=Main ground poke. Moves forward slightly. Disjointed, good range and slightly slower than most {{clr|13|5B}}s. Use it to keep the opponent in check on the ground. Being -3 on block makes this your last normal safe enough to consistently rely on as a pressure reset. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden; display:none;" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=TFH_Oleander_5C.png | ||
|caption= | |hitbox=TFH_Oleander_5C_hb.png | ||
|name={{clr| | |caption=Reading Painbow. | ||
|name={{clr|14|5C}} | |||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=130 | ||
|guard= | |guard=Mid | ||
|startup= | |properties=Forces Stand | ||
|active= | |startup=15 | ||
|recovery=24 | |active=8 | ||
|advHit=- | |recovery=23 | ||
| | |hitstop=12 | ||
| | |hitstun=24 | ||
| | |airHitstun=27 | ||
| | |advHit=-6 | ||
|airAdvHit=-3 | |||
|blockstop=12 | |||
|blockstun=20 | |||
|airBlockstun=30 | |||
|advBlock={{clr|13|-10}} | |||
|airAdvBlock=≤0 | |||
|firstJD=-60 | |||
|baseJD=40 | |||
|JDG=0.97 | |||
|description=Big, slow normal that covers a big area in front of Oleander, and also above her near the end of the attack. Moves forward slightly. Easily stuffed or whiff punished if used recklessly. | |||
}} | }} | ||
}} | }} | ||
====== | ====Crouching Normals==== | ||
====== <font style="visibility:hidden" size="0"> | ======<font style="visibility:hidden; display:none;" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=TFH_Oleander_2A.png | ||
|caption= | |hitbox=TFH_Oleander_2A_hb.png | ||
|name={{clr| | |caption= She's not reading. She's judging you, silently. | ||
|name={{clr|12|2A}} | |||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=25 | ||
|guard= | |guard=Low | ||
|startup= | |properties=Chains into Self | ||
|active=7 | |startup=6 | ||
| | |active=3 | ||
|advHit= | |recovery=15 | ||
|advBlock=- | |hitstop=7 | ||
| | |hitstun=17 | ||
| | |airHitstun=16 | ||
|description= | |advHit=0 | ||
|airAdvHit=SKD | |||
|blockstop=7 | |||
|blockstun=15 | |||
|airBlockstun=19 | |||
|advBlock={{clr|15|-2}} | |||
|airAdvBlock=≤+2 | |||
|firstJD=0 | |||
|baseJD=15 | |||
|JDG=0.83 | |||
|description=Oleander flips a page of her book. Slightly shorter range than {{clr|12|5A}}, but is fully disjointed and hits low. Picks up tight juggles if the situation calls for it. Your safest, least commital meaty option to cover upbacking. Also whiff cancelable into itself or {{clr|12|5A}} once. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ======<font style="visibility:hidden; display:none;" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_2B.png | |image=TFH_Oleander_2B.png | ||
|caption= | |hitbox=TFH_Oleander_2B_hb.png | ||
|caption=It's in a book. | |||
|name={{clr|13|2B}} | |name={{clr|13|2B}} | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=95 | |damage=95 | ||
|guard= | |guard=Mid | ||
|startup=8 | |startup=8 | ||
|active=10 | |active=10 | ||
|recovery=12 | |recovery=12 | ||
|advHit=1 | |hitstop=9 | ||
|advBlock=-6 | |hitstun=22 | ||
| | |airHitstun=27 | ||
| | |advHit=+1 | ||
|airAdvHit=+6 | |||
|blockstop=9 | |||
|blockstun=15 | |||
|airBlockstun=30 | |||
|advBlock={{clr|12|-6}} | |||
|airAdvBlock=≤+9 | |||
|firstJD=-20 | |||
|baseJD=40 | |||
|JDG=0.95 | |||
|description=Crouching anti-air. Very active, and covers a different area than {{clr|12|6A}}, but the hurtbox extends before it is able to hit the opponent, so you must be careful using it. Can be done after {{clr|13|5B}} to add to your stagger pressure, but mind your positioning since it whiffs against crouchers that aren't at point blank. | |description=Crouching anti-air. Very active, and covers a different area than {{clr|12|6A}}, but the hurtbox extends before it is able to hit the opponent, so you must be careful using it. Can be done after {{clr|13|5B}} to add to your stagger pressure, but mind your positioning since it whiffs against crouchers that aren't at point blank. | ||
Common punish starter against most unsafe specials. | Common punish starter against most unsafe specials. | ||
Line 202: | Line 242: | ||
}} | }} | ||
====== <font style="visibility:hidden | ====== <font style="visibility:hidden; display:none;" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_2C.png | |image=TFH_Oleander_2C.png | ||
|hitbox=TFH_Oleander_2C_hb.png | |||
|caption= | |caption= | ||
|name={{clr|14|2C}} | |name={{clr|14|2C}} | ||
Line 231: | Line 251: | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=110 | |damage=110 | ||
|guard= | |guard=Low | ||
|properties=Hard Knockdown | |||
|startup=15 | |startup=15 | ||
|active=9 | |active=9 | ||
|recovery=19 | |recovery=19 | ||
|advHit= | |hitstop=11 | ||
|advBlock=-12 | |hitstun=>29 | ||
| | |advHit=+36 (HKD) | ||
| | |blockstop=11 | ||
|blockstun=15 | |||
|advBlock={{clr|14|-12}} | |||
|firstJD=-60 | |||
|baseJD=40 | |||
|JDG=0.95 | |||
|description=Long reaching sweep. Causes a hard knockdown. Your second low threat during pressure, and the most common normal to cancel into {{clr|15|5D}} regardless of the type of knockdown inflicted. | |description=Long reaching sweep. Causes a hard knockdown. Your second low threat during pressure, and the most common normal to cancel into {{clr|15|5D}} regardless of the type of knockdown inflicted. | ||
}} | }} | ||
}} | }} | ||
====== | ====Jumping Normals==== | ||
====== <font style="visibility:hidden" size="0">j.A</font> ====== | ====== <font style="visibility:hidden; display:none;" size="0">j.A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_jA.png | |image=TFH_Oleander_jA.png | ||
|hitbox=TFH_Oleander_jA_hb.png | |||
|caption= | |caption= | ||
|name={{clr|12|j.A}} | |name={{clr|12|j.A}} | ||
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{{AttackData-TFH | {{AttackData-TFH | ||
|damage=40 | |damage=40 | ||
|guard= | |guard=High | ||
|startup=8 | |startup=8 | ||
|active=4 | |active=4 | ||
|recovery=11 | |recovery=11 | ||
|advHit= | |hitstop=7 | ||
|advBlock= | |hitstun=21 | ||
| | |advHit=+7 ~ +21 | ||
| | |advBlock=+1 ~ +15 | ||
| | |blockstop=7 | ||
| | |blockstun=15 | ||
|firstJD=-55 | |||
|airFirstJD=-85 | |||
|baseJD=60 | |||
|airBaseJD=30 | |||
|JDG=0.90 | |||
|description=Quick air-to-air. Interrupts your opponent’s slower normals. Whiffs on crouching opponents. Recovers quickly, allowing you to cover the air and the ground with another normal on a single jump, or double jump, or do any number of things. | |description=Quick air-to-air. Interrupts your opponent’s slower normals. Whiffs on crouching opponents. Recovers quickly, allowing you to cover the air and the ground with another normal on a single jump, or double jump, or do any number of things. | ||
Line 308: | Line 300: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.B</font> ====== | ====== <font style="visibility:hidden; display:none;" size="0">j.B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_jB.png | |image=TFH_Oleander_jB.png | ||
|hitbox=TFH_Oleander_jB_hb.png | |||
|caption= | |caption= | ||
|name={{clr|13|j.B}} | |name={{clr|13|j.B}} | ||
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{{AttackData-TFH | {{AttackData-TFH | ||
|damage=60 | |damage=60 | ||
|guard= | |guard=High | ||
|startup=12 | |startup=12 | ||
|active=3 | |active=3 | ||
|recovery=17 | |recovery=17 | ||
|advHit= | |hitstop=9 | ||
|advBlock= | |hitstun=28 | ||
| | |airHitstun=32 | ||
| | |advHit=+9 ~ +28 | ||
| | |airAdvHit=SKD | ||
| | |blockstop=9 | ||
|blockstun=17 | |||
|airBlockstun=21 | |||
|advBlock=-2 ~ +17 | |||
|airAdvBlock=+2 ~ +21 | |||
|firstJD=-90 | |||
|airFirstJD=-115 | |||
|baseJD=70 | |||
|airBaseJD=45 | |||
|JDG=0.95 | |||
|description=Boasts a good jump-in hitbox. It can also crossup with proper spacing. Not great horizontally. Hits standing opponents when done rising. | |description=Boasts a good jump-in hitbox. It can also crossup with proper spacing. Not great horizontally. Hits standing opponents when done rising. | ||
Line 331: | Line 333: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.C</font> ====== | ======<font style="visibility:hidden; display:none;" size="0">j.C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_jC.png | |image=TFH_Oleander_jC.png | ||
|hitbox=TFH_Oleander_jC_hb.png | |||
|caption=Here comes the giant fist! | |caption=Here comes the giant fist! | ||
|name={{clr|14|j.C}} | |name={{clr|14|j.C}} | ||
Line 339: | Line 342: | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=145 | |damage=145 | ||
|guard= | |guard=High | ||
|startup=14 | |startup=14 | ||
|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|advHit= | |hitstop=11 | ||
|advBlock= | |hitstun=28 | ||
| | |airHitstun=32 | ||
| | |advHit=+8 ~ +28 | ||
| | |airAdvHit=+12 ~ +32 | ||
| | |blockstop=11 | ||
|blockstun=17 | |||
|airBlockstun=21 | |||
|advBlock=-3 ~ +17 | |||
|airAdvBlock=+1 ~ +21 | |||
|firstJD=-100 | |||
|airFirstJD=-140 | |||
|baseJD=100 | |||
|airBaseJD=60 | |||
|JDG=0.95 | |||
|description=Big swinging button. Covers the space in front of you very well and is a huge combo starter. It doesn't hit directly below you. The hitbox is raised near its end, making it whiff on far crouchers unless its very delayed from a full jump. More susceptible to anti-airs as a result. | |description=Big swinging button. Covers the space in front of you very well and is a huge combo starter. It doesn't hit directly below you. The hitbox is raised near its end, making it whiff on far crouchers unless its very delayed from a full jump. More susceptible to anti-airs as a result. | ||
Line 354: | Line 366: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.2C</font> ====== | ====Command Normals==== | ||
======<font style="visibility:hidden; display:none;" size="0">6A</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_6A.png | |||
|hitbox=TFH_Oleander_6A_hb.png | |||
|caption= the Tian killer | |||
|name={{clr|12|6A}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=90 | |||
|guard=Mid | |||
|properties=Forces Stand<br>Jump-Cancellable on Hit | |||
|startup=7 | |||
|active=5 | |||
|recovery=24 | |||
|hitstop=11 | |||
|airHitstop=11 (Ole.), 15 (Opp.) | |||
|hitstun=18 | |||
|airHitstun=35 | |||
|advHit=-10 | |||
|airAdvHit=+11 | |||
|blockstop=11 | |||
|blockstun=21 | |||
|airBlockstun=7 | |||
|advBlock={{clr|12|-7}} | |||
|airAdvBlock={{clr|14|-21}} | |||
|firstJD=40 | |||
|baseJD=55 | |||
|JDG=0.83 | |||
|description=A skyscraper of an anti-air, with poor horizontal reach. Is the fastest {{clr|12|6A}} in the game at 7f. Make them think twice about jumping at you. If you are close enough, you can use its reverse-beat properties to add a second round of {{clr|13|5B}}/{{clr|13|2B}} hits on a blockstring to make for a bit scarier pressure. | |||
}} | |||
}} | |||
======<font style="visibility:hidden; display:none;" size="0">6B</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_6B.png | |||
|hitbox=TFH_Oleander_6B_hb.png | |||
|caption= | |||
|name={{clr|13|6B}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=100 | |||
|guard=Low | |||
|properties=Knockdown<br>Jump-Cancellable on Hit | |||
|startup=21 | |||
|active=7 | |||
|recovery=16 | |||
|hitstop=12 | |||
|hitstun=>29 | |||
|advHit=SKD | |||
|blockstop=12 | |||
|blockstun=17 | |||
|advBlock={{clr|12|-5}} | |||
|firstJD=-5 | |||
|baseJD=55 | |||
|JDG=0.95 | |||
|description=A sweeping attack with very long range. Used for an alternative (or third) low threat, and for staying close against pushblocking to continue pressure due to moving Oleander forward a lot during startup. Special cancelable on block for safety. Jump cancelable on hit only. Natural frame trap vs jabs from {{clr|13|5B}} and {{clr|14|5C}}. | |||
}} | |||
}} | |||
======<font style="visibility:hidden; display:none;" size="0">6C</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_6C.png | |||
|hitbox=TFH_Oleander_6C_hb_1.png | |||
|hitbox2=TFH_Oleander_6C_hb_2.png | |||
|caption= | |||
|name={{clr|14|6C}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=40, 120 | |||
|guard=High | |||
|properties=Armor Break (First Hit)<br>Bounce (Air Only)<br>No Special Cancel on Block | |||
|startup=23 | |||
|active=2, 8 | |||
|recovery=21 | |||
|hitstop=3, 19 | |||
|hitstun=?, 34 | |||
|airHitstun=Varies | |||
|advHit=+6 | |||
|airAdvHit=Bounce | |||
|blockstop=3, 19 | |||
|blockstun=?, 12 | |||
|airBlockstun=51, 30 | |||
|advBlock={{clr|14|-16}} | |||
|airAdvBlock=≤+23, ≤+2 | |||
|firstJD=-25, -25 | |||
|baseJD=35, 70 | |||
|JDG=0.90 [x2] | |||
|description=2-hit standing overhead. Both hits must be blocked high. Groundbounces airborne opponents. A bit slow and very unsafe on block. On hit, links into {{clr|12|5A}} for a resourceless combo, or a cancel into {{clr|12|214A}}/{{clr|13|B}} for an easier, higher damage, and more consistent conversion. Can allow you to gain 2 magic as a combo ender by canceling the first hit of {{clr|14|6C}}, {{clr|14|6C(1)}}>{{clr|15|5D}}, if your groundbounce hasn’t been used yet. | |||
}} | |||
}} | |||
======<font style="visibility:hidden; display:none;" size="0">3C</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_3C.png | |||
|hitbox=TFH_Oleander_3C_hb.png | |||
|caption= | |||
|name={{clr|14|3C}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=140 | |||
|guard=Mid | |||
|properties=Jump-Cancellable on Hit | |||
|startup=17 | |||
|active=5 | |||
|recovery=29 | |||
|hitstop=12 | |||
|hitstun=26 (pre-JDmax)<br>24 (post-JDmax) | |||
|advHit=-7 | |||
|blockstop=12 | |||
|blockstun=16 | |||
|advBlock={{clr|14|-17}} | |||
|firstJD=-70 | |||
|airFirstJD=-35 | |||
|baseJD=30 | |||
|airBaseJD=65 | |||
|JDG=0.83 | |||
|description=Universal launcher. Reaches high into the air, which is useful for juggles. Or potentially as an incredibly unsafe on block anti-air. | |||
}} | |||
}} | |||
======<font style="visibility:hidden; display:none;" size="0">j.2C</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_j2C.png | |image=TFH_Oleander_j2C.png | ||
|hitbox=TFH_Oleander_j2C_hb.png | |||
|caption=An older version of this move was not fine. | |caption=An older version of this move was not fine. | ||
|name={{clr|14|j.2C}} | |name={{clr|14|j.2C}} | ||
Line 362: | Line 499: | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=170 | |damage=170 | ||
|guard= | |guard=High | ||
|properties=Bounce | |||
|startup=16 | |startup=16 | ||
|active=6 | |active=6 | ||
|recovery=16 | |recovery=16 | ||
|advHit= | |hitstop=11 | ||
|advBlock= | |hitstun=Varies | ||
| | |advHit=Bounce | ||
| | |blockstop=11 | ||
| | |blockstun=24 | ||
| | |advBlock=+3 ~ +9 | ||
|firstJD=-140 | |||
|airFirstJD=-150 | |||
|baseJD=60 | |||
|airBaseJD=50 | |||
|JDG=0.97 | |||
|description=Big, disjointed air-normal. Can tag opponents that are above you in the air. Groundbounces on ground and air hit. Slightly alters your jump arc. Hits standing opponents when done rising. Groundbounce time can be used to gain up to 2 magic when canceled into {{clr|15|j.D}}. Similar to {{clr|14|j.C}}, does not hit crouchers unless very delayed, making it susceptible to anti-airs from a full jump. | |description=Big, disjointed air-normal. Can tag opponents that are above you in the air. Groundbounces on ground and air hit. Slightly alters your jump arc. Hits standing opponents when done rising. Groundbounce time can be used to gain up to 2 magic when canceled into {{clr|15|j.D}}. Similar to {{clr|14|j.C}}, does not hit crouchers unless very delayed, making it susceptible to anti-airs from a full jump. | ||
Line 377: | Line 520: | ||
}} | }} | ||
==Special Moves== | ===Throws=== | ||
---- | |||
====== <font style="visibility:hidden" size="0">Forward Throw</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_FT1.png | |||
|hitbox=TFH_Oleander_T_hb.png | |||
|image2=TFH_Oleander_FT2.png | |||
|image3=TFH_Oleander_FT3.png | |||
|caption="You're mine!" | |||
|caption2=Fred: "Delicious!" | |||
|caption3=Yeet the cow. | |||
|name=Forward Throw | |||
|input= {{clr|13|B}}+{{clr|14|C}} / {{clr|13|6B}}+{{clr|14|6C}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=100 | |||
|guard=Throw | |||
|properties=Wallbounce<br>Damage Scaled to 50% | |||
|startup=6 | |||
|active=3 | |||
|recovery=23 | |||
|hitstop=- | |||
|hitstun=Wallbounce | |||
|advHit=SKD | |||
|blockstop=- | |||
|blockstun=- | |||
|advBlock=- | |||
|firstJD=- | |||
|baseJD=- | |||
|JDG=- | |||
|description=Oleander sucks her opponent into the Unicorninomicon and it spits them out in a direction. Gains one stock of Magic and drains ~25 of her opponent's meter while gaining ~60 of her own, even if the opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use {{clr|15|22D}} to pick up at full screen. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Back Throw</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_FT1.png | |||
|hitbox=TFH_Oleander_T_hb.png | |||
|image2=TFH_Oleander_BT2.png | |||
|image3=TFH_Oleander_BT3.png | |||
|caption=1 | |||
|caption2=2 | |||
|caption3=3 | |||
|name=Back Throw | |||
|input={{clr|13|4B}}+{{clr|14|C}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=100 | |||
|guard=Throw | |||
|properties=Wallbounce<br>Damage Scaled to 50% | |||
|startup=6 | |||
|active=3 | |||
|recovery=23 | |||
|hitstop=- | |||
|hitstun=Wallbounce | |||
|advHit=SKD | |||
|blockstop=- | |||
|blockstun=- | |||
|advBlock=- | |||
|baseJD=- | |||
|firstJD=- | |||
|JDG=- | |||
|description=Oleander gains one stock of Magic and drains ~25 of her opponent's meter while gaining ~60 of her own, even if the opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use {{clr|15|22D}} to pick up at full screen. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Air Throw</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_AT1.png | |||
|hitbox=TFH_Oleander_AT_hb.png | |||
|image2=TFH_Oleander_AT2.png | |||
|image3=TFH_Oleander_AT3.png | |||
|caption=1 | |||
|caption2=2 | |||
|caption3=3 | |||
|name=Air Throw | |||
|input= {{clr|13|jB}}+{{clr|14|C}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage=100 | |||
|guard=Throw | |||
|properties=Hard Knockdown<br>Damage Scaled to 50% | |||
|startup=8 | |||
|active=3 | |||
|recovery=18 | |||
|hitstop=- | |||
|hitstun=- | |||
|advHit=+45 (HKD) | |||
|blockstop=- | |||
|blockstun=- | |||
|advBlock=- | |||
|firstJD=- | |||
|baseJD=- | |||
|JDG=- | |||
|description=Oleander gains one stock of Magic and drains ~25 of her opponent's meter while gaining about ~60 of her own, even if the opponent has no meter. | |||
}} | |||
}} | |||
===Special Moves=== | |||
---- | |||
====== <font style="visibility:hidden" size="0">Shadow Spark</font> ====== | ====== <font style="visibility:hidden" size="0">Shadow Spark</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_236A.png | |image=TFH_Oleander_236A.png | ||
|hitbox=TFH_Oleander_236A_hb.png | |||
|hitbox2=TFH_Oleander_j236A_hb.png | |||
|caption=Chuck some plasma! | |caption=Chuck some plasma! | ||
|name=Shadow Spark | |name=Shadow Spark | ||
|input={{clr|12|236A}}/{{clr|13|B}}/{{clr|14|C}} <br>Air OK | |input={{clr|12|236A}}/{{clr|13|B}}/{{clr|14|C}} <br>Air OK | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version=A | |version=A | ||
|damage=125 | |damage=125<br>(85 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=15 | |startup=15 | ||
|active= | |active= | ||
|recovery=34 | |recovery=34 | ||
|advHit=-1 | |hitstop=14 | ||
|advBlock=-2 | |hitstun=19 | ||
| | |airHitstun=41 | ||
| | |advHit=≥-1 | ||
|airAdvHit=≥+21 | |||
|blockstop=14 | |||
|blockstun=18 | |||
|advBlock=≥{{clr|15|-2}} | |||
|firstJD=80 | |||
|baseJD=80 | |||
|JDG=0.95 | |||
|description=Good old fireballs. Safe ender to your blockstrings (unless they were Instant Blocked near point-blank). Cancels into 214X and {{clr|15|22D}} on hit, block and whiff. | |description=Good old fireballs. Safe ender to your blockstrings (unless they were Instant Blocked near point-blank). Cancels into 214X and {{clr|15|22D}} on hit, block and whiff. | ||
At long range they serve the typical use of controlling your opponents movement in the ground and dealing chip damage, though they do have a significant amount of recovery that can always be punished if the opponent jumped over them. Shifts your hurtbox very forward, be careful how you space this. | At long range they serve the typical use of controlling your opponents movement in the ground and dealing chip damage, though they do have a significant amount of recovery that can always be punished if the opponent jumped over them. Shifts your hurtbox very forward, be careful how you space this. | ||
Line 401: | Line 653: | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage=125 | |damage=125<br>(85 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=15 | |startup=15 | ||
|active= | |active= | ||
|recovery=34 | |recovery=34 | ||
|advHit=-1 | |hitstop=14 | ||
|advBlock=-2 | |hitstun=19 | ||
| | |airHitstun=41 | ||
| | |advHit=≥-1 | ||
|airAdvHit=≥+21 | |||
|blockstop=14 | |||
|blockstun=18 | |||
|advBlock=≥{{clr|15|-2}} | |||
|firstJD=80 | |||
|baseJD=80 | |||
|JDG=0.95 | |||
|description=Mid-speed version. Compromise between interrupting the opponent at long ranges and putting hitbox to aid your attacks. | |description=Mid-speed version. Compromise between interrupting the opponent at long ranges and putting hitbox to aid your attacks. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage=125 | |damage=125<br>(85 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=15 | |startup=15 | ||
|active= | |active= | ||
|recovery=34 | |recovery=34 | ||
|advHit=-1 | |hitstop=14 | ||
|advBlock=-2 | |hitstun=19 | ||
| | |airHitstun=41 | ||
| | |advHit=≥-1 | ||
|airAdvHit=≥+21 | |||
|blockstop=14 | |||
|blockstun=18 | |||
|advBlock=≥{{clr|15|-2}} | |||
|firstJD=80 | |||
|baseJD=80 | |||
|JDG=0.95 | |||
|description=Fastest version. Can catch opponents by surprise, as opposed to the slower versions, but don't give as much of an opportunity to follow behind. Use this version to ensure true blockstrings at a range. | |description=Fastest version. Can catch opponents by surprise, as opposed to the slower versions, but don't give as much of an opportunity to follow behind. Use this version to ensure true blockstrings at a range. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version=j.A/j.B/j.C | |version=j.A/j.B/j.C | ||
|damage=125 | |damage=125<br>(85 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile<br>Jump-Cancellable<br>Cannot Hit Crouchers | |||
|startup=15 | |startup=15 | ||
|active= | |active= | ||
|recovery=34 | |recovery=34 | ||
|advHit=-9 | |hitstop=14 | ||
|advBlock=-9 | |hitstun=11 | ||
| | |airHitstun=41 | ||
| | |advHit=≥-9 | ||
|description=Jumping versions of Oleander's fireballs. You can have one air spark and one ground spark onscreen at one time. Airborne sparks cannot hit crouching opponents.Double jump cancelable on whiff. This allows you to cover yourself alongside it with your air normals, give you space to sneak in {{clr|15|j.5D}}s (Air Read) or to simply reposition yourself more quickly when tiger knee'd. You will be unable to block for 14 frames after jump cancelling j.236X and j.214X. | |airAdvHit=≥+21 | ||
|blockstop=14 | |||
|blockstun=11 | |||
|advBlock=≥{{clr|13|-9}} | |||
|firstJD=80 | |||
|baseJD=80 | |||
|JDG=0.97 | |||
|description=Jumping versions of Oleander's fireballs. You can have one air spark and one ground spark onscreen at one time. Airborne sparks cannot hit crouching opponents. Double jump cancelable on whiff. This allows you to cover yourself alongside it with your air normals, give you space to sneak in {{clr|15|j.5D}}s (Air Read) or to simply reposition yourself more quickly when tiger knee'd. You will be unable to block for 14 frames after jump cancelling j.236X and j.214X. | |||
}} | }} | ||
}} | }} | ||
Line 458: | Line 734: | ||
|guard= | |guard= | ||
|startup=16 | |startup=16 | ||
|active=12,2 | |active=12 (Full Invulnerability) + 2 (Strike Invulnerability) | ||
|recovery=8 | |||
|hitstop=- | |||
|hitstun=- | |||
|advHit=- | |||
|blockstop=- | |||
|blockstun=- | |||
|advBlock=- | |||
|firstJD=- | |||
|baseJD=- | |||
|JDG=- | |||
|description=Away! The only teleport that does not cost magic. The second, mostly safe special move to end blockstrings depending on how you cancel into it and your opponent's resources. It retreats you back to neutral. You can switch up between blockstring resets, fireball and teleport to make it difficult for the opponent to react to the situation and respond accordingly. | |||
}} | |||
}} | |||
===Magic=== | |||
---- | |||
<!--Insert Magic System information--> | |||
Oleander can use magic for a wide variety of uses, ranging from teleports to traps to projectiles. She has a maximum mana of 3 stacks, and regenerates it by reading her possessed book. | |||
====== <font style="visibility:hidden" size="0">5D</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_5D.png | |||
|hitbox=TFH_Oleander_5D_hb.png | |||
|hitbox2=TFH_Oleander_jD_hb.png | |||
|caption="Got it!" | |||
|name=Read | |||
|input= {{clr|15|5D}}/{{clr|15|j.5D}} | |||
|data= | |||
{{AttackData-TFH | |||
|damage= | |||
|guard= | |||
|startup=48<br>33 (Full Magic) | |||
|active= | |||
|recovery=2 | |||
|advHit= | |||
|advBlock= | |||
|Ground Juggle Decay= | |||
|Air Juggle Decay= | |||
|description=Oleander crouches and reads from her evil book, gaining one magic stock after 48 frames. Oleander slowly floats down when used in the air. Can gain more stocks by holding down the {{clr|15|D}} button. If all 3 magic stocks are filled, {{clr|15|5D}} will build ~10 super meter instead, continuing at ~35 meter per second if held, with quicker recovery. When Fred is out, you will extend the Fred timer instead. | |||
Magic expands Oleander's offensive and defensive options significantly, so it's important to gain space to read safely in neutral. Be incredibly careful when you read, this is 50 frames of full counterhit state, and your hurtbox is expanded when you read in the air. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Magic Spark</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_236D.png | |||
|hitbox=TFH_Oleander_236D_hb.png | |||
|caption=Magic Spark, 236D <br> Uses Up to 3 Magic | |||
|name=Magic Spark | |||
|input={{clr|15|236D}} <br>Air OK | |||
|data= | |||
{{AttackData2-TFH | |||
|version=D (1 Magic) | |||
|damage=110<br>(80 Chip) | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup=9 | |||
|active= | |||
|recovery=29 | |||
|advHit=SKD | |||
|advBlock=≥{{clr|15|-3}}<br>''18 (Stop) + 8'' | |||
|firstJD=80 | |||
|baseJD=80 | |||
|JDG=0.90 | |||
|description= Faster and bigger fireball. Can be used even if a ground spark and air spark are already onscreen. Will consume all magic available on use, determining the type of {{clr|15|236D}} released. Works as a frametrap after {{clr|12|236A}}/{{clr|13|B}}/{{clr|14|C}}, and is even better at tagging opponents from fullscreen. | |||
On hit, it will steal some super meter from the opponent based on their current amount and knock them down. | |||
}} | |||
{{AttackData2-TFH | |||
|header=no | |||
|version=D (2 Magic) | |||
|damage=145<br>(105 Chip) | |||
|guard=Mid | |||
|properties=Projectile<br>Wallstick | |||
|startup=9 | |||
|active= | |||
|recovery=29 | |||
|advHit=Wallstick, SKD | |||
|advBlock=≥1<br>''21 (Stop) + 9'' | |||
|firstJD=95 | |||
|baseJD=95 | |||
|JDG=0.83 | |||
|description=Faster and bigger than the 1 magic version. Knocks the opponent back at moderate speed, resulting in a wall-stick if they're close enough to the corner or edge of the screen. | |||
Steals more meter than the 1 magic version. +1 on block. | |||
}} | |||
{{AttackData2-TFH | |||
|header=no | |||
|version=D (3 Magic) | |||
|damage=220<br>(140 Chip) | |||
|guard=Mid | |||
|properties=Projectile<br>Wallstick | |||
|startup=9 | |||
|active= | |||
|recovery=29 | |||
|advHit=Wallstick, SKD | |||
|advBlock=≥6<br>''24 (Stop) + 11'' | |||
|firstJD=95 | |||
|baseJD=95 | |||
|JDG=0.83 | |||
|description=Extremely fast, large, steals a lot of meter and always wallsticks no matter where the opponent is on the screen. | |||
Breaks after hitting multiple projectiles - except for Paprika's picnic basket items, which will trade and destroy each other. +6 on block. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Chapter Trap</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_214A.png | |||
|hitbox=TFH_Oleander_214A_hb.png | |||
|caption=214A/B/C, Uses 1 Magic | |||
|image4=TFH_Oleander_214D.png | |||
|hitbox4=TFH_Oleander_214D_hb.png | |||
|caption4= 214D, Uses 3 Magic | |||
|name=Magic Trap | |||
|input={{clr|12|214A}}/{{clr|13|B}}/{{clr|14|C}}/{{clr|15|D}} <br>Air OK | |||
|data= | |||
{{AttackData2-TFH | |||
|version=A | |||
|damage=140 (At Rest)<br>200 (In Motion)<br>(85/100 Chip) | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup=19 | |||
|active=300 | |||
|recovery=15 | |||
|hitstop=17 | |||
|hitstun=30 | |||
|advHit=≥+33 | |||
|blockstop=17 (At Rest) | |||
---- | |||
1 (In Motion) | |||
|blockstun=15 | |||
|advBlock=≥+32 (At Rest) | |||
---- | |||
≥+2 (In Motion) | |||
|firstJD=45 (At Rest) | |||
---- | |||
65 (In Motion) | |||
|baseJD=45 (At Rest) | |||
---- | |||
65 (In Motion) | |||
|JDG=0.90 | |||
|description=Stationary projectiles. Costs 1 magic. Used to litter the screen with more hitboxes, limiting your opponents approach options. You can also bait them into trying to destroy them with a disjointed attack and punish them. Traps will stay active even if you are forced to block, so if the opponent isn't careful, they can fall into them after a blocked jump-in, or even be pushblocked into them! All traps dissapear if Oleander is hit. | |||
Also functions as a pressure reset due to being +2 on block, though this tends to leave gaps for reversals or projectile-invul moves if not canceled into as soon as possible. Damage and JD depend on whether the trap is in motion or at rest. Steals ~20 meter on hit. | |||
{{clr|12|6A}}>{{clr|12|214A}}/{{clr|13|214B}} and {{clr|14|5C}}>{{clr|12|214A}}/{{clr|13|B}} are gapless strings on regular block. | |||
}} | |||
{{AttackData2-TFH | |||
|header=no | |||
|version=B | |||
|damage=140 (At Rest)<br>200 (In Motion)<br>(85/100 Chip) | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup=19 | |||
|active=300 | |||
|recovery=15 | |||
|hitstop=17 | |||
|hitstun=30 | |||
|advHit=≥+33 | |||
|blockstop=17 (At Rest) | |||
---- | |||
1 (In Motion) | |||
|blockstun=15 | |||
|advBlock=≥+32 (At Rest) | |||
---- | |||
≥+2 (In Motion) | |||
|firstJD=45 (At Rest) | |||
---- | |||
65 (In Motion) | |||
|baseJD=45 (At Rest) | |||
---- | |||
65 (In Motion) | |||
|JDG=0.90 | |||
|description={{clr|13|B}} version sends the trap slightly farther forward than {{clr|12|A}}. Damage and JD depend on whether the trap is in motion or at rest. Steals ~20 meter on hit. | |||
}} | |||
{{AttackData2-TFH | |||
|header=no | |||
|version=C | |||
|damage=140 (At Rest)<br>200 (In Motion)<br>(85/100 Chip) | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup=28 | |||
|active=292 | |||
|recovery=6 | |||
|advHit=≥? (At Rest)<br>''38 (Stop) + 30'' | |||
---- | |||
≥? (In Motion)<br>''18 (Stop) + 30'' | |||
|advBlock=≥? (At Rest)<br>''32 (Stop) + 14'' | |||
---- | |||
≥? (In Motion)<br>''2 (Stop) + 14'' | |||
|firstJD=45 (At Rest)<br>65 (In Motion) | |||
|baseJD=45 (At Rest)<br>65 (In Motion) | |||
|JDG=0.90 | |||
|description= Trap released upwards before falling. Used to cover the space above your head. Damage and JD depend on whether the trap is in motion or at rest. Steals ~20 meter on hit. | |||
}} | |||
{{AttackData2-TFH | |||
|header=no | |||
|version=D | |||
|damage=70, 70, 200<br>(40, 40, 100 Chip) | |||
|guard=Mid | |||
|properties=Projectile | |||
|startup=36 | |||
|active=773 | |||
|recovery=33 | |||
|advHit=≥+44<br>''?'' | |||
|advBlock=≥+41<br>''?'' | |||
|firstJD=20, 30, 70 | |||
|baseJD=20, 30, 70 | |||
|JDG=0.83 [x3] | |||
|description=Epilogue! A huge, multi-hit trap that does not fall to the ground like the others. Steals lots of meter on hit, varying based how much the opponent has. '''Once it becomes active, it will not disappear if Oleander is hit.''' By hiding behind or inside the Epilogue Oleander will force the opponent to come to her and deal with it as quickly as possible, or let her regain full magic and start building meter too, potentially setting up another one after the first goes down. You can then take advantage of this by doing lots of normally unsafe things such as spamming 6Cs, knowing that your opponent cannot combo you without getting hit by Epilogue or crossing them up by teleporting if they are trying to dash or jump into it to block it. It can block two projectiles before being destroyed, and you can only have one of them active at a time. | |||
Epilogue's ability to take multiple hits before disappearing behaves as if it has a kind of projectile-specific armor. Paprika's picnic basket items (excluding cinnamon roll) for this reason will destroy it in only one hit rather than two. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Teleport</font> ====== | |||
{{MoveData | |||
|image=TFH_Oleander_22A.png | |||
|hitbox=TFH_Oleander_22A.png | |||
|caption=22A/B/C, Uses 1 Magic | |||
|image4=TFH_Oleander_22D.png | |||
|hitbox4=TFH_Oleander_22D_hb.png | |||
|caption4= 22D, Uses 1 Magic | |||
|name=Teleport | |||
|input={{clr|12|22A}}/{{clr|13|B}}/{{clr|14|C}}/{{clr|15|D}} <br>Air OK | |||
|data= | |||
{{AttackData2-TFH | |||
|version=A/B | |||
|damage=N/A | |||
|guard= | |||
|startup=4 | |||
|active=13 (Full Invulnerability) + 4 (Strike Invulnerability) | |||
|recovery=8 | |recovery=8 | ||
|advHit= | |||
|advBlock= | |||
|Ground Juggle Decay= | |||
|Air Juggle Decay= | |||
|description= Teleports you right in front of and behind the opponent respectively, on the ground or in the air based on where you started. Version B teleports you a very tiny bit closer to the opponent than Version A, which allows an immediate throw to connect after a 22B, but not a 22A. | |||
When combined with your fireballs and traps, it can turn an incoming projectile into a left/right mixup and generally make you a pain to lock down. They allow you to move in from fullscreen if you think your opponent will commit to a usually safe option at such ranges, like dog summons from Pom, or a 236X set from Velvet. | |||
B version changes sides on frame 9. | |||
}} | |||
{{AttackData2-TFH | |||
|header=no | |||
|version=jC | |||
|damage=N/A | |||
|guard= | |||
|startup=4 | |||
|active=12 (Full Invulnerability) + 2 (Strike Invulnerability) | |||
|recovery=20 | |||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|attribute= | |attribute= | ||
|description=Away! | |description=Away! Costs magic when used in the air. | ||
}} | |||
{{AttackData2-TFH | |||
|header=no | |||
|version=D/jD | |||
|damage=190<br>(95 Chip) | |||
|guard=Mid | |||
|properties=Invulnerable (1-32)<br>Armor Break | |||
|startup=25 | |||
|active=8 | |||
|recovery=30 | |||
|advHit=SKD | |||
|advBlock={{clr|13|-9}} | |||
|firstJD=30 | |||
|baseJD=30 | |||
|JDG=1 | |||
|description=Oleander's reversal, tracks the opponent's position. It's slow to come out, and punishable when blocked. It only allows for conversions when hitting an airborne opponent. Is an efficient meter stealing/gain option (~30 meter on hit) when your opponent doesn’t have a lot of meter. | |||
}} | }} | ||
}} | }} | ||
==Super== | ===Super=== | ||
---- | |||
====Level 1==== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_Super.png | |image=TFH_Oleander_Super.png | ||
|hitbox=TFH_Oleander_236XX_hb.png | |||
|caption= | |caption= | ||
|name=Shadow Blast | |name=Shadow Blast | ||
Line 477: | Line 1,026: | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage= | |damage=26 [x31], 250<br>(5 [x31], 90 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Forced HKD | |||
|startup=9+3 | |startup=9+3 | ||
|active=32 | |active=32 | ||
|recovery=52 | |recovery=52 | ||
|advHit= | |advHit=+8 (HKD) | ||
|advBlock=-21 | |advBlock={{clr|14|-21}} | ||
| | |firstJD= | ||
| | |baseJD= | ||
|JDG= | |||
|description=Full-screen laser beam of death. Can be used to add damage at the end of combos, though it will give lots of meter to the opponent if their Juggle Decay is maxed. Its speed and range makes it difficult to avoid if the opponent is whiffing a move or a backdash. | |description=Full-screen laser beam of death. Can be used to add damage at the end of combos, though it will give lots of meter to the opponent if their Juggle Decay is maxed. Its speed and range makes it difficult to avoid if the opponent is whiffing a move or a backdash. | ||
}} | }} | ||
}} | }} | ||
===Follow Up=== | |||
====Level 2 (Follow Up)==== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_SuperFollowUp.png | |image=TFH_Oleander_SuperFollowUp.png | ||
Line 498: | Line 1,050: | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=50 | |damage=50 | ||
|guard= | |guard=Mid | ||
|properties=Wallstick | |||
|startup=5 | |startup=5 | ||
|active=1 | |active=1 | ||
|recovery=45 | |recovery=45 | ||
|advHit=Wallstick | |advHit=? (Wallstick) | ||
|advBlock= | |advBlock= | ||
| | |firstJD= | ||
| | |baseJD=5 | ||
|JDG= | |||
|description=Summons Fred, a puppet that attacks in tandem with Oleander using the {{clr|15|D}} button. Lasts for roughly 20 seconds. These attacks greatly enhance her pressure, damage and can make unsafe moves safe. | |description=Summons Fred, a puppet that attacks in tandem with Oleander using the {{clr|15|D}} button. Lasts for roughly 20 seconds. These attacks greatly enhance her pressure, damage and can make unsafe moves safe. | ||
While Fred is active, Oleander's attacks will no longer build meter for her; only her meter stealing options will. Fred attacks also reduce opponent meter on hit. Charged Fred moves will increase the time that Fred stays out. | While Fred is active, Oleander's attacks will no longer build meter for her; only her meter stealing options will. Fred attacks also reduce opponent meter on hit. Charged Fred moves will increase the time that Fred stays out. | ||
All Fred moves have an "uncharged" version and a "charged" version, although it's important to note that these don't work exactly the same as a traditional charge move. Rather than needing the button to be held for a certain minimum number of frames to activate, Fred's charged moves have certain key points during their startup where he will perform the charged version as long as {{clr|15|D}} was held at some point during that window, even if for just a single frame. This means it is possible to activate a Fred move, release {{clr|15|D}} to perform a different action (such as reading) and then re-press to activate the charged attack. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_4D.png | |image=TFH_Oleander_4D.png | ||
|hitbox=TFH_Oleander_Fred4D_hb.png | |||
|hitbox2=TFH_Oleander_Fred4DCharged_hb.png | |||
|caption=Here comes THE GIANT FIST! | |caption=Here comes THE GIANT FIST! | ||
|name={{clr|15|4D}} | |name={{clr|15|4D}} | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version=4D | ||
|damage=180 | |damage=180<br>(85 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=45 | |startup=45 | ||
|active=6 | |active=6 | ||
|recovery=58 | |recovery=58 | ||
|advHit=Launch | |hitstop=''8'' | ||
|advBlock= | |hitstun=Until Landing | ||
| | |advHit=Launch, SKD | ||
| | |blockstop=''7'' | ||
|blockstun=''7'' | |||
|advBlock=''+14'' | |||
|firstJD=-55 | |||
|baseJD=45 | |||
|JDG=0.95 | |||
|description=Lovecraftian backhand. Tracks the opponent’s position. | |description=Lovecraftian backhand. Tracks the opponent’s position. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version=<abbr title="D is pressed on frames 26-27">4[D]</abbr> | ||
|damage=250 | |damage=250<br>(105 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=61 | |startup=61 | ||
|active=6 | |active=6 | ||
|recovery=58 | |recovery=58 | ||
|advHit=Launch | |hitstop=''25'' | ||
|advBlock= | |hitstun=Until Landing | ||
| | |advHit=Launch, SKD | ||
| | |blockstop=''16'' | ||
|blockstun=''20'' | |||
|advBlock=''+36'' | |||
|firstJD=-55 | |||
|baseJD=45 | |||
|JDG=0.95 | |||
|description=More damage than uncharged and sends the opponent flying towards you for combos. Use {{clr|12|22A}} or {{clr|13|22B}} right before the attack connects for a pure left/right mixup. | |description=More damage than uncharged and sends the opponent flying towards you for combos. Use {{clr|12|22A}} or {{clr|13|22B}} right before the attack connects for a pure left/right mixup. | ||
Line 548: | Line 1,119: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_1D.png | |image=TFH_Oleander_1D.png | ||
|hitbox=TFH_Oleander_Fred1D_hb.png | |||
|hitbox2=TFH_Oleander_Fred1DCharged_hb.png | |||
|caption="Die!" | |caption="Die!" | ||
|name={{clr|15|1D}} | |name={{clr|15|1D}} | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version=1D | ||
|damage=60 | |damage=60<br>(25 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=22 | |startup=22 | ||
|active=6 | |active=6 | ||
|recovery=36 | |recovery=36 | ||
|advHit=Launch | |hitstop=''8'' | ||
|advBlock= | |airHitstop=''18'' | ||
| | |hitstun=Until Landing | ||
| | |airHitstun=''25'' | ||
|advHit=Launch, SKD | |||
|airAdvHit=''+43'' | |||
|blockstop=''7'' | |||
|airBlockstop=''9'' | |||
|blockstun=''7'' | |||
|airBlockstun=''29'' | |||
|advBlock=''+14'' | |||
|airAdvBlock=''+38'' | |||
|firstJD=-55 | |||
|baseJD=45 | |||
|JDG=0.83 | |||
|description=Sweeping attack around Fred. Go-to for stealing your turn back if your opponent left a gap in their pressure. Useful in combos and maintaining pressure, and has short blockstun, making it tough for the opponent to pushblock. | |description=Sweeping attack around Fred. Go-to for stealing your turn back if your opponent left a gap in their pressure. Useful in combos and maintaining pressure, and has short blockstun, making it tough for the opponent to pushblock. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version=<abbr title="D is pressed on frames 16-17">1[D]</abbr> | ||
|damage=60,60 | |damage=60, 60<br>(25, 25 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=33 | |startup=33 | ||
|active=12 | |active=12 | ||
|recovery=36 | |recovery=36 | ||
|advHit=Launch | |hitstop=''8, 8'' | ||
|advBlock= | |airHitstop=''18, 28'' | ||
| | |hitstun=Until Landing | ||
| | |advHit=Launch, SKD | ||
|blockstop=''7, 7'' | |||
|airBlockstop=''9, 9'' | |||
|blockstun=''7, 7'' | |||
|airBlockstun=''>20, 29'' | |||
|advBlock=''+14'' | |||
|airAdvBlock=''+38'' | |||
|firstJD=-45, -45 | |||
|baseJD=45, 45 | |||
|JDG=0.83 [x2] | |||
|description=Hits twice, locking opponents down for a bit longer. You can even make a reversal {{clr|15|22D}} safe with it. | |description=Hits twice, locking opponents down for a bit longer. You can even make a reversal {{clr|15|22D}} safe with it. | ||
Line 585: | Line 1,182: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_2D.png | |image=TFH_Oleander_2D.png | ||
|hitbox=TFH_Oleander_Fred2D_hb.png | |||
|caption="Yes... YEEESSS!" | |caption="Yes... YEEESSS!" | ||
|name={{clr|15|2D}} | |name={{clr|15|2D}} | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version=2D | ||
|damage=110,140 | |damage=110, 140<br>(35, 35 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=26 | |startup=26 | ||
|active=6 | |active=6 | ||
|recovery=25 | |recovery=25 | ||
|advHit=Launch | |advHit=? (Launch) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=-65, -65 | ||
| | |baseJD=35, 35 | ||
|description=When uncharged, it's an anti-air tendril that works to juggle the opponent midscreen. | |JDG=0.95 [x2] | ||
|description=When uncharged, it's an anti-air tendril that works to juggle the opponent midscreen. | |||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version=<abbr title="D is pressed on frames 16-17">2[D]</abbr> | ||
|damage=90,270 | |damage=90, 270 | ||
|guard=Unblockable | |guard=Unblockable | ||
|properties=Projectile | |||
|properties=Projectile<br>Bounce | |||
|startup=42 | |startup=42 | ||
|active=6 | |active=6 | ||
|recovery=25 | |recovery=25 | ||
|advHit=Bounce | |advHit=? (Bounce) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=-35 | ||
| | |baseJD=65 | ||
|description= | |JDG=0.97 | ||
|description=The charged version becomes a huge unblockable hitgrab. Can be used on reaction to scoop people trying to jump. Uses up groundbounce, giving you time to reposition or gain some magic before continuing the combo. | |||
Builds 2 seconds of Fred timer. | Builds 2 seconds of Fred timer. | ||
Line 623: | Line 1,228: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_3D.png | |image=TFH_Oleander_3D.png | ||
|hitbox=TFH_Oleander_Fred3D_hb.png | |||
|caption='''"Phenomenal cosmic power!"''' | |caption='''"Phenomenal cosmic power!"''' | ||
|name={{clr|15|3D}} | |name={{clr|15|3D}} | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version={{clr|15|3D}} | ||
|damage=40,90,110 | |damage=40, 90, 110<br>(8, 15, 25 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=27 | |startup=27 | ||
|active=2(1)1(1)15 | |active=2 (1) 1 (1) 15 | ||
|recovery=42 | |recovery=42 | ||
|advHit=Launch | |advHit=? (Launch) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=-60, -60, -60 | ||
| | |baseJD=40, 40, 40 | ||
|JDG=0.90 [x3] | |||
|description=A multi-hit, angled upwards attack. Can lock the opponent down in midair or juggle them in corner combos. | |description=A multi-hit, angled upwards attack. Can lock the opponent down in midair or juggle them in corner combos. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version={{clr|15|3[D]}} | ||
|damage=40,90,110,150 | |damage=40, 90, 110, 150<br>(8, 15, 25 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=42 | |startup=42 | ||
|active=2(1)1(1)15 | |active=2 (1) 1 (1) 15 | ||
|recovery=42 | |recovery=42 | ||
|advHit=Launch | |advHit=? (Launch) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=-60, -60, -60 | ||
| | |baseJD=40, 40, 40, 55 | ||
|JDG=0.90 [x4] | |||
|description=Charged version gains an extra hit with massive hitstun, allowing you to gain magic while still continuing your combo. | |description=Charged version gains an extra hit with massive hitstun, allowing you to gain magic while still continuing your combo. | ||
Line 659: | Line 1,271: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_6D.png | |image=TFH_Oleander_6D.png | ||
|hitbox=TFH_Oleander_Fred6D_hb.png | |||
|hitbox2=TFH_Oleander_Fred6DCharged_hb.png | |||
|caption=[evil laughter] | |caption=[evil laughter] | ||
|name={{clr|15|6D}} | |name={{clr|15|6D}} | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version={{clr|15|6D}} | ||
|damage=50,130 | |damage=50, 130<br>(15, 35 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=36 | |startup=36 | ||
|active=5(1)3 | |active=5 (1) 3 | ||
|recovery=44 | |recovery=44 | ||
|advHit=Launch | |advHit=? (Launch) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=-65, -65 | ||
| | |baseJD=35, 35 | ||
|JDG=0.95 [x2] | |||
|description=Big swipe that sends the opponent forwards. Hits twice, but the first hit only works up close. | |description=Big swipe that sends the opponent forwards. Hits twice, but the first hit only works up close. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version={{clr|15|6[D]}} | ||
|damage=50,200 | |damage=50, 200<br>(15, 60 Chip) | ||
|guard= | |guard=Mid | ||
|properties=Projectile | |||
|startup=52 | |startup=52 | ||
|active=5(1)3 | |active=5 (1) 3 | ||
|recovery=44 | |recovery=44 | ||
|advHit=Wallbounce | |advHit=? (Wallbounce) | ||
|advBlock= | |advBlock= | ||
| | |firstJD=-65, -65 | ||
| | |baseJD=35, 35 | ||
|JDG=0.95 [x2] | |||
|description=Wallsplats when charged. Can also be combined with {{clr|12|22A}}/{{clr|13|22B}} to make sudden crossups during your blockstrings. | |description=Wallsplats when charged. Can also be combined with {{clr|12|22A}}/{{clr|13|22B}} to make sudden crossups during your blockstrings. | ||
Line 698: | Line 1,318: | ||
}} | }} | ||
===Level 3 | ====Level 3==== | ||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_Level3.png | |image=TFH_Oleander_Level3.png | ||
|hitbox=TFH_Oleander_63214XX_hb.png | |||
|caption= | |caption= | ||
|image2=TFH_Oleander_Level3_Finish.png | |image2=TFH_Oleander_Level3_Finish.png | ||
Line 708: | Line 1,329: | ||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage=640, 200[x7] | |damage=640, 200 [x7]<br>(80 Chip) | ||
|guard= | |guard=Low | ||
|properties=Forced HKD | |||
|startup=19 | |startup=19 | ||
|active=26 | |active=26 | ||
|recovery=51 | |recovery=51 | ||
|advHit=0 | |advHit=0 | ||
|advBlock=-49 | |advBlock={{clr|14|-49}} | ||
|Ground Juggle Decay= | |Ground Juggle Decay= | ||
|Air Juggle Decay= | |Air Juggle Decay= | ||
Line 721: | Line 1,343: | ||
}} | }} | ||
== | ====Cross-Canter==== | ||
{{MoveData | {{MoveData | ||
|image= | |image=TFH_Oleander_CC.png | ||
| | |hitbox= | ||
|name=Cross-Canter | |||
|input=6XX (While Blocking) | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-TFH | {{AttackData-TFH | ||
|damage | |damage=80 (Recoverable Health) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |properties=Strike-Invulnerable (f1-16)<br>Autoguard (f17-25) | ||
|active= | |startup=23 | ||
|recovery= | |active=9 | ||
|advHit= | |recovery=54 | ||
|advBlock= | |hitstop=- | ||
| | |hitstun=- | ||
| | |advHit=0 (HKD) | ||
|description= | |blockstop=5 | ||
|blockstun=13 | |||
|advBlock={{clr|14|-49}} | |||
|firstJD=0 | |||
|baseJD=0 | |||
|JDG=1 | |||
|description=In exchange for 1/2 a bar of super meter, cross-canter interrupts your blockstun with a strike-invulnerable counterattack. Leads to a hard knockdown on hit with no frame advantage, resetting both opponents to neutral at a medium distance apart. The user will also be locked out of gaining super meter for 5 seconds, stacking up to 10 seconds if cross-canter is used repeatedly. | |||
This can be a strong option to escape pressure, but don't overdo it - it can be thrown during startup and is extremely punishable on block or whiff. | |||
}} | }} | ||
}} | }} | ||
Line 1,029: | Line 1,376: | ||
<!--Check file prefix and add the color name in the text parameter.--> | <!--Check file prefix and add the color name in the text parameter.--> | ||
{{ColorGallery | filePrefix=Tfh palette miz uni_| colors= | {{ColorGallery | filePrefix=Tfh palette miz uni_| colors= | ||
{{ColorGallery/Color|01| text= Oleander}} | {{ColorGallery/Color|01| text= Oleander ( {{clr|12|A}} ) }} | ||
{{ColorGallery/Color|02| text= Pure}} | {{ColorGallery/Color|02| text= Pure ( {{clr|13|B}} ) }} | ||
{{ColorGallery/Color|03| text= Cappucino}} | {{ColorGallery/Color|03| text= Cappucino ( {{clr|14|C}} ) }} | ||
{{ColorGallery/Color|04| text= Feli}} | {{ColorGallery/Color|04| text= Feli ( {{clr|15|D}} ) }} | ||
{{ColorGallery/Color|05| text= Prince of Darkness}} | {{ColorGallery/Color|05| text= Prince of Darkness (TU) }} | ||
{{ColorGallery/Color|06| text= Mocha}} | {{ColorGallery/Color|06| text= Mocha (VC) }} | ||
{{ColorGallery/Color|07| text= _N_C_RN CH_MP__N}} | {{ColorGallery/Color|07| text= _N_C_RN CH_MP__N ( {{clr|12|A}}+{{clr|13|B}}+{{clr|14|C}} ) }} | ||
{{ColorGallery/Color|08| text= Hero}} | {{ColorGallery/Color|08| text= Hero ( {{clr|15|D}}+TU+VC) }} | ||
{{ColorGallery/Color|09| text= Psychic Type}} | {{ColorGallery/Color|09| text= Psychic Type ( {{clr|12|A}}+{{clr|15|D}} ) }} | ||
{{ColorGallery/Color|10| text= Biznis}} | {{ColorGallery/Color|10| text= Biznis ( {{clr|12|A}}+{{clr|13|B}}+{{clr|15|D}} ) }} | ||
{{ColorGallery/Color|11| text= Jungler}} | {{ColorGallery/Color|11| text= Jungler ( {{clr|14|C}}+{{clr|15|D}} ) }} | ||
{{ColorGallery/Color|12| text= Dusk Royalty}} | {{ColorGallery/Color|12| text= Dusk Royalty ( {{clr|12|A}}+{{clr|14|C}}+{{clr|15|D}} ) }} | ||
{{ColorGallery/Color|13| text= Tam Lin}} | {{ColorGallery/Color|13| text= Tam Lin ( {{clr|13|B}}+{{clr|14|C}}+{{clr|15|D}} ) }} | ||
{{ColorGallery/Color|14| text= Spark}} | {{ColorGallery/Color|14| text= Spark ( {{clr|12|A}}+{{clr|13|B}}+{{clr|14|C}}+{{clr|15|D}} ) }} | ||
{{ColorGallery/Color|15| text= Dabbler}} | {{ColorGallery/Color|15| text= Dabbler ( {{clr|12|A}}+{{clr|13|B}} ) }} | ||
{{ColorGallery/Color|16| text= White Mint}} | {{ColorGallery/Color|16| text= White Mint ( {{clr|12|A}}+TU) }} | ||
{{ColorGallery/Color|17| text= Mecha}} | {{ColorGallery/Color|17| text= Mecha ( {{clr|13|B}}+TU) }} | ||
{{ColorGallery/Color|18| text= Fiery Sunset}} | {{ColorGallery/Color|18| text= Fiery Sunset ( {{clr|12|A}}+{{clr|13|B}}+TU) }} | ||
{{ColorGallery/Color|19| text= Powerful}} | {{ColorGallery/Color|19| text= Powerful ( {{clr|14|C}}+TU) }} | ||
{{ColorGallery/Color|20| text= Demon Child}} | {{ColorGallery/Color|20| text= Demon Child ( {{clr|12|A}}+{{clr|14|C}}+TU) }} | ||
{{ColorGallery/Color|21| text= Paladin}} | {{ColorGallery/Color|21| text= Paladin ( {{clr|13|B}}+{{clr|14|C}}+TU) }} | ||
{{ColorGallery/Color|22| text= Shades of Blue}} | {{ColorGallery/Color|22| text= Shades of Blue ( {{clr|12|A}}+{{clr|13|B}}+{{clr|14|C}}+TU) }} | ||
{{ColorGallery/Color|23| text= Shades of Grey}} | {{ColorGallery/Color|23| text= Shades of Grey ( {{clr|15|D}}+TU) }} | ||
{{ColorGallery/Color|24| text= Captain}} | {{ColorGallery/Color|24| text= Captain ( {{clr|12|A}}+{{clr|15|D}}+TU) }} | ||
{{ColorGallery/Color|25| text= DJ}} | {{ColorGallery/Color|25| text= DJ ( {{clr|13|B}}+{{clr|15|D}}+TU) }} | ||
{{ColorGallery/Color|26| text= MAB}} | {{ColorGallery/Color|26| text= MAB ( {{clr|12|A}}+{{clr|13|B}}+{{clr|15|D}}+TU) }} | ||
{{ColorGallery/Color|27| text= The Last}} | {{ColorGallery/Color|27| text= The Last ( {{clr|14|C}}+{{clr|15|D}}+TU) }} | ||
{{ColorGallery/Color|28| text= Eternal Lie}} | {{ColorGallery/Color|39| text= Lunamancy ( {{clr|12|A}}+{{clr|14|C}}+{{clr|15|D}}+TU) }} | ||
{{ColorGallery/Color|29| text= Nocturnal}} | {{ColorGallery/Color|28| text= Eternal Lie ( {{clr|13|B}}+{{clr|14|C}}+{{clr|15|D}}+TU) }} | ||
{{ColorGallery/Color|30| text= Flora}} | {{ColorGallery/Color|29| text= Nocturnal ( {{clr|12|A}}+{{clr|13|B}}+{{clr|14|C}}+{{clr|15|D}}+TU) }} | ||
{{ColorGallery/Color|31| text= Eastern}} | {{ColorGallery/Color|30| text= Flora ( {{clr|12|A}}+{{clr|14|C}} ) }} | ||
{{ColorGallery/Color|32| text= Titan}} | {{ColorGallery/Color|31| text= Eastern ( {{clr|12|A}}+VC) }} | ||
{{ColorGallery/Color|33| text= Ark Ham}} | {{ColorGallery/Color|32| text= Titan ( {{clr|13|B}}+VC) }} | ||
{{ColorGallery/Color|34| text= Hallowed}} | {{ColorGallery/Color|33| text= Ark Ham ( {{clr|12|A}}+{{clr|13|B}}+VC) }} | ||
{{ColorGallery/Color|35| text= Fifth Gen}} | {{ColorGallery/Color|34| text= Hallowed ( {{clr|14|C}}+VC) }} | ||
{{ColorGallery/Color|36| text= WRTCHD}} | {{ColorGallery/Color|35| text= Fifth Gen (?) }} | ||
{{ColorGallery/Color|37| text= Fight of the Living Dead}} | {{ColorGallery/Color|36| text= WRTCHD ( {{clr|13|B}}+{{clr|14|C}}+VC) }} | ||
{{ColorGallery/Color|38| text= Tactician}} | {{ColorGallery/Color|37| text= Fight of the Living Dead ( {{clr|13|B}}+{{clr|14|C}} ) }} | ||
{{ColorGallery/Color|38| text= Tactician (?) }} | |||
{{ColorGallery/Color|40| text= Hell's Grenade (?) }} | |||
}} | }} | ||
Latest revision as of 16:44, 24 June 2024
Oleander | |
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Species: | Unicorn |
Playstyle: | All-Rounder |
HP: | 5100 |
Meter Size: | 420 |
Movement Options: | Back/Forward Dash, Double Jump, Teleport |
Voice Actor: | Alexa Kahn |
Stage(s): | The Woodlands |
Profile
Oleander, the great granddaughter of Divine Oracle Amaryllis, sensed the return of Predator-kind 13 years before the first actual sighting. Her masters in the Order of the Horn saw no need to take action, as always, urging her to trust that the power of Light Magic would keep Foenum safe.
Frustrated and desperate, she took matters upon herself. She began studying from a book of Dark Magic and eventually forged a pact with the demon trapped inside it. The evidence of her blasphemous act manifested over time as her coat began to turn a darker shade. Despite condemnation from those around her, Oleander is determined to prove that Dark Magic can be used to do good.
With the aid of her demonic companion FHTNG TH§ ¿NSP§KBL? (Fred for short), Oleander may steal energy from her opponents, eventually amassing enough to temporarily loosen Fred’s bindings so he may fight alongside her. But can she really control Fred, or will she discover the reason for his imprisonment after it’s already too late…? [1]
Gameplay
Oleander is a setplay zoner who uses double jumps, big buttons and fireballs to control neutral, while threatening to build up her magic options to setup limited but powerful mixups and controlling the screen to further snowball.
She wields strong, disjointed normals to control the opponent on the ground (5A, 5B and 6B) as well as in the air (j.A, j.C, j.2C).
Once she gains magic, she can start using Chapter Traps and Teleports to enhance her mobility, combos, okizeme and zoning. Her Magic attacks even steal meter from the opponent!
Unleash her devastating Level 1 super for a fullscreen beam that can be used as a punish and to increase damage at the end of combos. And her Level 2 super summons an incredibly powerful tandem puppet that takes her neutral, damage and mixups to an unparalleled extreme.
It is very important for her to be constantly on the advantage, however. Without a knockdown, Oleander can only gain magic by commmitting to a Read in neutral, leaving her vulnerable for a long period of time which the opponent can use to punish her or force her to block, and she is reliant on system mechanics to escape from pressure. Not having any magic also weakens her neutral, and especially her offense: she has no readily-accessible mixups outside of an unsafe overhead. Coupled with having below average damage, it can be difficult to make a comeback against big health leads.
Strengths | Weaknesses |
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Movement
Dashes: Like other characters, Oleander can dash both forwards and backwards. Her dashes are significantly shorter than the others, but her forward dashing having very high initial speed gives her a very quick wavedash.
Double Jump: Oleander is the only character who has a double jump, allowing her to more safely bait anti airs, and giving her fuzzy guard breaks.
Teleports: Oleander has four teleport options. She can teleport in front of, behind, or away from her opponent. Teleporting in front and behind the opponent can be useful for certain mixups, and teleporting away lets her gain space. She also has a fully invulnerable teleport which brings her directly in front of her opponent with a hitbox, giving it use as a reversal. All teleports cost 1 magic, except for teleporting away on the ground, which is free.
Command List
Normal Moves
Standing Normals
5A
5A
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Toggle Hitboxes Toggle Hitboxes
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5B
5B
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Toggle Hitboxes Toggle Hitboxes
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5C
5C
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2A
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
2B
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Toggle Hitboxes Toggle Hitboxes
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2C
2C
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.A
j.A
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Toggle Hitboxes Toggle Hitboxes
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j.B
j.B
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Toggle Hitboxes Toggle Hitboxes
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j.C
j.C
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
6A
6A
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Toggle Hitboxes Toggle Hitboxes
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6B
6B
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Toggle Hitboxes Toggle Hitboxes
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6C
6C
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Toggle Hitboxes Toggle Hitboxes
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3C
3C
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Toggle Hitboxes Toggle Hitboxes
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j.2C
j.2C
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
Forward Throw
B+C / 6B+6C |
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Toggle Hitboxes Toggle Hitboxes
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Back Throw
Back Throw
4B+C |
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Toggle Hitboxes Toggle Hitboxes
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Air Throw
Air Throw
jB+C |
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Shadow Spark
Shadow Spark
236A/B/C Air OK |
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Toggle Hitboxes Toggle Hitboxes
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Teleport
Teleport
22C |
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Magic
Oleander can use magic for a wide variety of uses, ranging from teleports to traps to projectiles. She has a maximum mana of 3 stacks, and regenerates it by reading her possessed book.
5D
Read
5D/j.5D |
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Toggle Hitboxes Toggle Hitboxes
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Magic Spark
Magic Spark
236D Air OK |
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Toggle Hitboxes Toggle Hitboxes
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Chapter Trap
Magic Trap
214A/B/C/D Air OK |
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Toggle Hitboxes Toggle Hitboxes
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Teleport
Teleport
22A/B/C/D Air OK |
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Toggle Hitboxes Toggle Hitboxes
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Super
Level 1
Shadow Blast
236XX Air OK |
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Toggle Hitboxes Toggle Hitboxes
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Level 2 (Follow Up)
Hi Fred!
214XX Air OK |
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6A
4D
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Toggle Hitboxes Toggle Hitboxes
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6A
1D
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Toggle Hitboxes Toggle Hitboxes
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6A
2D
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Toggle Hitboxes Toggle Hitboxes
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6A
3D
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Toggle Hitboxes Toggle Hitboxes
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6A
6D
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Toggle Hitboxes Toggle Hitboxes
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Level 3
Dark Cataclysm
63214XX |
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Toggle Hitboxes Toggle Hitboxes
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Cross-Canter
Cross-Canter
6XX (While Blocking) |
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Colors