Them's Fightin' Herds/Oleander: Difference between revisions
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|image=TFH_Oleander_6A.png | |image=TFH_Oleander_6A.png | ||
|hitbox=TFH_Oleander_6A_hb.png | |hitbox=TFH_Oleander_6A_hb.png | ||
|caption= | |caption= the Tian killer | ||
|name={{clr|12|6A}} | |name={{clr|12|6A}} | ||
|data= | |data= | ||
Line 439: | Line 439: | ||
|damage=40, 120 | |damage=40, 120 | ||
|guard=High | |guard=High | ||
|properties=Bounce (Air Only)<br>No Special Cancel on Block | |properties=Armor Break (First Hit)<br>Bounce (Air Only)<br>No Special Cancel on Block | ||
|startup=23 | |startup=23 | ||
|active=2, 8 | |active=2, 8 | ||
Line 456: | Line 456: | ||
|baseJD=35, 70 | |baseJD=35, 70 | ||
|JDG=0.90 [x2] | |JDG=0.90 [x2] | ||
|description=2-hit standing overhead. Groundbounces airborne opponents. A bit slow and very unsafe on block. On hit, links into {{clr|12|5A}} for a resourceless combo, or a cancel into {{clr|12|214A}}/{{clr|13|B}} for an easier, higher damage, and more consistent conversion. Can allow you to gain 2 magic as a combo ender by canceling the first hit of {{clr|14|6C}}, {{clr|14|6C(1)}}>{{clr|15|5D}}, if your groundbounce hasn’t been used yet. | |description=2-hit standing overhead. Both hits must be blocked high. Groundbounces airborne opponents. A bit slow and very unsafe on block. On hit, links into {{clr|12|5A}} for a resourceless combo, or a cancel into {{clr|12|214A}}/{{clr|13|B}} for an easier, higher damage, and more consistent conversion. Can allow you to gain 2 magic as a combo ender by canceling the first hit of {{clr|14|6C}}, {{clr|14|6C(1)}}>{{clr|15|5D}}, if your groundbounce hasn’t been used yet. | ||
}} | }} | ||
Line 476: | Line 476: | ||
|recovery=29 | |recovery=29 | ||
|hitstop=12 | |hitstop=12 | ||
|hitstun=26 | |hitstun=26 (pre-JDmax)<br>24 (post-JDmax) | ||
|advHit=-7 | |advHit=-7 | ||
|blockstop=12 | |blockstop=12 | ||
Line 537: | Line 537: | ||
|damage=100 | |damage=100 | ||
|guard=Throw | |guard=Throw | ||
|properties=Wallbounce<br> | |properties=Wallbounce<br>Damage Scaled to 50% | ||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery=23 | |recovery=23 | ||
|advHit= | |hitstop=- | ||
|hitstun=Wallbounce | |||
|advHit=SKD | |||
|blockstop=- | |||
|blockstun=- | |||
|advBlock=- | |advBlock=- | ||
|firstJD=- | |firstJD=- | ||
|baseJD=- | |baseJD=- | ||
|JDG=- | |||
|description=Oleander sucks her opponent into the Unicorninomicon and it spits them out in a direction. Gains one stock of Magic and drains ~25 of her opponent's meter while gaining ~60 of her own, even if the opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use {{clr|15|22D}} to pick up at full screen. | |description=Oleander sucks her opponent into the Unicorninomicon and it spits them out in a direction. Gains one stock of Magic and drains ~25 of her opponent's meter while gaining ~60 of her own, even if the opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use {{clr|15|22D}} to pick up at full screen. | ||
}} | }} | ||
Line 564: | Line 569: | ||
|damage=100 | |damage=100 | ||
|guard=Throw | |guard=Throw | ||
|properties=Wallbounce<br> | |properties=Wallbounce<br>Damage Scaled to 50% | ||
|startup=6 | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery=23 | |recovery=23 | ||
|advHit= | |hitstop=- | ||
|hitstun=Wallbounce | |||
|advHit=SKD | |||
|blockstop=- | |||
|blockstun=- | |||
|advBlock=- | |advBlock=- | ||
|baseJD=- | |baseJD=- | ||
|firstJD=- | |firstJD=- | ||
|JDG=- | |||
|description=Oleander gains one stock of Magic and drains ~25 of her opponent's meter while gaining ~60 of her own, even if the opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use {{clr|15|22D}} to pick up at full screen. | |description=Oleander gains one stock of Magic and drains ~25 of her opponent's meter while gaining ~60 of her own, even if the opponent has no meter. Uses up your wallbounce. Can link afterwards near the corner, or use {{clr|15|22D}} to pick up at full screen. | ||
}} | }} | ||
Line 591: | Line 601: | ||
|damage=100 | |damage=100 | ||
|guard=Throw | |guard=Throw | ||
|properties=Hard Knockdown<br> | |properties=Hard Knockdown<br>Damage Scaled to 50% | ||
|startup=8 | |startup=8 | ||
|active=3 | |active=3 | ||
|recovery=18 | |recovery=18 | ||
|hitstop=- | |||
|hitstun=- | |||
|advHit=+45 (HKD) | |advHit=+45 (HKD) | ||
|blockstop=- | |||
|blockstun=- | |||
|advBlock=- | |advBlock=- | ||
|firstJD=- | |firstJD=- | ||
|baseJD=- | |baseJD=- | ||
|JDG=- | |||
|description=Oleander gains one stock of Magic and drains ~25 of her opponent's meter while gaining about ~60 of her own, even if the opponent has no meter. | |description=Oleander gains one stock of Magic and drains ~25 of her opponent's meter while gaining about ~60 of her own, even if the opponent has no meter. | ||
}} | }} | ||
Line 622: | Line 637: | ||
|active= | |active= | ||
|recovery=34 | |recovery=34 | ||
|advHit=≥-1 | |hitstop=14 | ||
|advBlock=≥{{clr|15|-2}} | |hitstun=19 | ||
|airHitstun=41 | |||
|advHit=≥-1 | |||
|airAdvHit=≥+21 | |||
|blockstop=14 | |||
|blockstun=18 | |||
|advBlock=≥{{clr|15|-2}} | |||
|firstJD=80 | |firstJD=80 | ||
|baseJD=80 | |baseJD=80 | ||
Line 641: | Line 662: | ||
|active= | |active= | ||
|recovery=34 | |recovery=34 | ||
|advHit=≥-1 | |hitstop=14 | ||
|advBlock=≥{{clr|15|-2}} | |hitstun=19 | ||
|airHitstun=41 | |||
|advHit=≥-1 | |||
|airAdvHit=≥+21 | |||
|blockstop=14 | |||
|blockstun=18 | |||
|advBlock=≥{{clr|15|-2}} | |||
|firstJD=80 | |firstJD=80 | ||
|baseJD=80 | |baseJD=80 | ||
Line 657: | Line 684: | ||
|active= | |active= | ||
|recovery=34 | |recovery=34 | ||
|advHit=≥-1 | |hitstop=14 | ||
|advBlock=≥{{clr|15|-2}} | |hitstun=19 | ||
|airHitstun=41 | |||
|advHit=≥-1 | |||
|airAdvHit=≥+21 | |||
|blockstop=14 | |||
|blockstun=18 | |||
|advBlock=≥{{clr|15|-2}} | |||
|firstJD=80 | |firstJD=80 | ||
|baseJD=80 | |baseJD=80 | ||
Line 673: | Line 706: | ||
|active= | |active= | ||
|recovery=34 | |recovery=34 | ||
|advHit=≥-9 | |hitstop=14 | ||
|hitstun=11 | |||
|airHitstun=41 | |||
|advBlock=≥{{clr|13|-9}} | |advHit=≥-9 | ||
|airAdvHit=≥+21 | |||
|blockstop=14 | |||
|blockstun=11 | |||
|advBlock=≥{{clr|13|-9}} | |||
|firstJD=80 | |firstJD=80 | ||
|baseJD=80 | |baseJD=80 | ||
Line 699: | Line 736: | ||
|active=12 (Full Invulnerability) + 2 (Strike Invulnerability) | |active=12 (Full Invulnerability) + 2 (Strike Invulnerability) | ||
|recovery=8 | |recovery=8 | ||
|hitstop=- | |||
|hitstun=- | |||
|advHit=- | |advHit=- | ||
|blockstop=- | |||
|blockstun=- | |||
|advBlock=- | |advBlock=- | ||
|firstJD=- | |firstJD=- | ||
|baseJD=- | |baseJD=- | ||
|JDG=- | |||
|description=Away! The only teleport that does not cost magic. The second, mostly safe special move to end blockstrings depending on how you cancel into it and your opponent's resources. It retreats you back to neutral. You can switch up between blockstring resets, fireball and teleport to make it difficult for the opponent to react to the situation and respond accordingly. | |description=Away! The only teleport that does not cost magic. The second, mostly safe special move to end blockstrings depending on how you cancel into it and your opponent's resources. It retreats you back to neutral. You can switch up between blockstring resets, fireball and teleport to make it difficult for the opponent to react to the situation and respond accordingly. | ||
Line 796: | Line 838: | ||
|description=Extremely fast, large, steals a lot of meter and always wallsticks no matter where the opponent is on the screen. | |description=Extremely fast, large, steals a lot of meter and always wallsticks no matter where the opponent is on the screen. | ||
Breaks after hitting multiple projectiles. +6 on block. | Breaks after hitting multiple projectiles - except for Paprika's picnic basket items, which will trade and destroy each other. +6 on block. | ||
}} | }} | ||
}} | }} | ||
Line 820: | Line 862: | ||
|active=300 | |active=300 | ||
|recovery=15 | |recovery=15 | ||
|advHit=≥+ | |hitstop=17 | ||
|hitstun=30 | |||
|advHit=≥+33 | |||
|blockstop=17 (At Rest) | |||
---- | |||
1 (In Motion) | |||
|blockstun=15 | |||
|advBlock=≥+32 (At Rest) | |||
---- | ---- | ||
≥+ | ≥+2 (In Motion) | ||
| | |firstJD=45 (At Rest) | ||
---- | ---- | ||
65 (In Motion) | |||
|baseJD=45 (At Rest) | |||
|baseJD=45 (At Rest) | ---- | ||
65 (In Motion) | |||
|JDG=0.90 | |JDG=0.90 | ||
|description=Stationary projectiles. Costs 1 magic. Used to litter the screen with more hitboxes, limiting your opponents approach options. You can also bait them into trying to destroy them with a disjointed attack and punish them. Traps will stay active even if you are forced to block, so if the opponent isn't careful, they can fall into them after a blocked jump-in, or even be pushblocked into them! All traps dissapear if Oleander is hit. | |description=Stationary projectiles. Costs 1 magic. Used to litter the screen with more hitboxes, limiting your opponents approach options. You can also bait them into trying to destroy them with a disjointed attack and punish them. Traps will stay active even if you are forced to block, so if the opponent isn't careful, they can fall into them after a blocked jump-in, or even be pushblocked into them! All traps dissapear if Oleander is hit. | ||
Line 844: | Line 894: | ||
|active=300 | |active=300 | ||
|recovery=15 | |recovery=15 | ||
|advHit=≥+ | |hitstop=17 | ||
|hitstun=30 | |||
|advHit=≥+33 | |||
|blockstop=17 (At Rest) | |||
---- | |||
1 (In Motion) | |||
|blockstun=15 | |||
|advBlock=≥+32 (At Rest) | |||
---- | |||
≥+2 (In Motion) | |||
|firstJD=45 (At Rest) | |||
---- | ---- | ||
65 (In Motion) | |||
| | |baseJD=45 (At Rest) | ||
---- | ---- | ||
65 (In Motion) | |||
|JDG=0.90 | |JDG=0.90 | ||
|description={{clr|13|B}} version sends the trap slightly farther forward than {{clr|12|A}}. Damage and JD depend on whether the trap is in motion or at rest. Steals ~20 meter on hit. | |description={{clr|13|B}} version sends the trap slightly farther forward than {{clr|12|A}}. Damage and JD depend on whether the trap is in motion or at rest. Steals ~20 meter on hit. | ||
Line 890: | Line 948: | ||
|JDG=0.83 [x3] | |JDG=0.83 [x3] | ||
|description=Epilogue! A huge, multi-hit trap that does not fall to the ground like the others. Steals lots of meter on hit, varying based how much the opponent has. '''Once it becomes active, it will not disappear if Oleander is hit.''' By hiding behind or inside the Epilogue Oleander will force the opponent to come to her and deal with it as quickly as possible, or let her regain full magic and start building meter too, potentially setting up another one after the first goes down. You can then take advantage of this by doing lots of normally unsafe things such as spamming 6Cs, knowing that your opponent cannot combo you without getting hit by Epilogue or crossing them up by teleporting if they are trying to dash or jump into it to block it. It can block two projectiles before being destroyed, and you can only have one of them active at a time. | |description=Epilogue! A huge, multi-hit trap that does not fall to the ground like the others. Steals lots of meter on hit, varying based how much the opponent has. '''Once it becomes active, it will not disappear if Oleander is hit.''' By hiding behind or inside the Epilogue Oleander will force the opponent to come to her and deal with it as quickly as possible, or let her regain full magic and start building meter too, potentially setting up another one after the first goes down. You can then take advantage of this by doing lots of normally unsafe things such as spamming 6Cs, knowing that your opponent cannot combo you without getting hit by Epilogue or crossing them up by teleporting if they are trying to dash or jump into it to block it. It can block two projectiles before being destroyed, and you can only have one of them active at a time. | ||
Epilogue's ability to take multiple hits before disappearing behaves as if it has a kind of projectile-specific armor. Paprika's picnic basket items (excluding cinnamon roll) for this reason will destroy it in only one hit rather than two. | |||
}} | }} | ||
Line 941: | Line 1,001: | ||
|damage=190<br>(95 Chip) | |damage=190<br>(95 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Invulnerable (1-32) | |properties=Invulnerable (1-32)<br>Armor Break | ||
|startup=25 | |startup=25 | ||
|active=8 | |active=8 | ||
Line 1,002: | Line 1,062: | ||
|description=Summons Fred, a puppet that attacks in tandem with Oleander using the {{clr|15|D}} button. Lasts for roughly 20 seconds. These attacks greatly enhance her pressure, damage and can make unsafe moves safe. | |description=Summons Fred, a puppet that attacks in tandem with Oleander using the {{clr|15|D}} button. Lasts for roughly 20 seconds. These attacks greatly enhance her pressure, damage and can make unsafe moves safe. | ||
While Fred is active, Oleander's attacks will no longer build meter for her; only her meter stealing options will. Fred attacks also reduce opponent meter on hit. Charged Fred moves will increase the time that Fred stays out. | While Fred is active, Oleander's attacks will no longer build meter for her; only her meter stealing options will. Fred attacks also reduce opponent meter on hit. Charged Fred moves will increase the time that Fred stays out. | ||
All Fred moves have an "uncharged" version and a "charged" version, although it's important to note that these don't work exactly the same as a traditional charge move. Rather than needing the button to be held for a certain minimum number of frames to activate, Fred's charged moves have certain key points during their startup where he will perform the charged version as long as {{clr|15|D}} was held at some point during that window, even if for just a single frame. This means it is possible to activate a Fred move, release {{clr|15|D}} to perform a different action (such as reading) and then re-press to activate the charged attack. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_4D.png | |image=TFH_Oleander_4D.png | ||
Line 1,013: | Line 1,076: | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version=4D | ||
|damage=180<br>(85 Chip) | |damage=180<br>(85 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=45 | |startup=45 | ||
|active=6 | |active=6 | ||
|recovery=58 | |recovery=58 | ||
|advHit= | |hitstop=''8'' | ||
|advBlock= | |hitstun=Until Landing | ||
|advHit=Launch, SKD | |||
|blockstop=''7'' | |||
|blockstun=''7'' | |||
|advBlock=''+14'' | |||
|firstJD=-55 | |firstJD=-55 | ||
|baseJD=45 | |baseJD=45 | ||
Line 1,027: | Line 1,095: | ||
|description=Lovecraftian backhand. Tracks the opponent’s position. | |description=Lovecraftian backhand. Tracks the opponent’s position. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version=<abbr title="D is pressed on frames 26-27">4[D]</abbr> | ||
|damage=250<br>(105 Chip) | |damage=250<br>(105 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=61 | |startup=61 | ||
|active=6 | |active=6 | ||
|recovery=58 | |recovery=58 | ||
|advHit= | |hitstop=''25'' | ||
|advBlock= | |hitstun=Until Landing | ||
|advHit=Launch, SKD | |||
|blockstop=''16'' | |||
|blockstun=''20'' | |||
|advBlock=''+36'' | |||
|firstJD=-55 | |firstJD=-55 | ||
|baseJD=45 | |baseJD=45 | ||
Line 1,046: | Line 1,119: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_1D.png | |image=TFH_Oleander_1D.png | ||
Line 1,054: | Line 1,129: | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version=1D | ||
|damage=60<br>(25 Chip) | |damage=60<br>(25 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=22 | |startup=22 | ||
|active=6 | |active=6 | ||
|recovery=36 | |recovery=36 | ||
|advHit= | |hitstop=''8'' | ||
|advBlock= | |airHitstop=''18'' | ||
|hitstun=Until Landing | |||
|airHitstun=''25'' | |||
|advHit=Launch, SKD | |||
|airAdvHit=''+43'' | |||
|blockstop=''7'' | |||
|airBlockstop=''9'' | |||
|blockstun=''7'' | |||
|airBlockstun=''29'' | |||
|advBlock=''+14'' | |||
|airAdvBlock=''+38'' | |||
|firstJD=-55 | |firstJD=-55 | ||
|baseJD=45 | |baseJD=45 | ||
Line 1,068: | Line 1,154: | ||
|description=Sweeping attack around Fred. Go-to for stealing your turn back if your opponent left a gap in their pressure. Useful in combos and maintaining pressure, and has short blockstun, making it tough for the opponent to pushblock. | |description=Sweeping attack around Fred. Go-to for stealing your turn back if your opponent left a gap in their pressure. Useful in combos and maintaining pressure, and has short blockstun, making it tough for the opponent to pushblock. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version=<abbr title="D is pressed on frames 16-17">1[D]</abbr> | ||
|damage=60, 60<br>(25, 25 Chip) | |damage=60, 60<br>(25, 25 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=33 | |startup=33 | ||
|active=12 | |active=12 | ||
|recovery=36 | |recovery=36 | ||
|advHit= | |hitstop=''8, 8'' | ||
|advBlock= | |airHitstop=''18, 28'' | ||
|hitstun=Until Landing | |||
|advHit=Launch, SKD | |||
|blockstop=''7, 7'' | |||
|airBlockstop=''9, 9'' | |||
|blockstun=''7, 7'' | |||
|airBlockstun=''>20, 29'' | |||
|advBlock=''+14'' | |||
|airAdvBlock=''+38'' | |||
|firstJD=-45, -45 | |firstJD=-45, -45 | ||
|baseJD=45, 45 | |baseJD=45, 45 | ||
Line 1,087: | Line 1,182: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_2D.png | |image=TFH_Oleander_2D.png | ||
Line 1,094: | Line 1,191: | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version=2D | ||
|damage=110, 140<br>(35, 35 Chip) | |damage=110, 140<br>(35, 35 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=26 | |startup=26 | ||
|active=6 | |active=6 | ||
Line 1,109: | Line 1,207: | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version=<abbr title="D is pressed on frames 16-17">2[D]</abbr> | ||
|damage=90, 270 | |damage=90, 270 | ||
|guard=Unblockable | |guard=Unblockable | ||
|properties=Bounce | |properties=Projectile | ||
|properties=Projectile<br>Bounce | |||
|startup=42 | |startup=42 | ||
|active=6 | |active=6 | ||
Line 1,129: | Line 1,228: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_3D.png | |image=TFH_Oleander_3D.png | ||
Line 1,136: | Line 1,237: | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version={{clr|15|3D}} | ||
|damage=40, 90, 110<br>(8, 15, 25 Chip) | |damage=40, 90, 110<br>(8, 15, 25 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=27 | |startup=27 | ||
|active=2 (1) 1 (1) 15 | |active=2 (1) 1 (1) 15 | ||
Line 1,150: | Line 1,252: | ||
|description=A multi-hit, angled upwards attack. Can lock the opponent down in midair or juggle them in corner combos. | |description=A multi-hit, angled upwards attack. Can lock the opponent down in midair or juggle them in corner combos. | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version={{clr|15|3[D]}} | ||
|damage=40, 90, 110, 150<br>(8, 15, 25 Chip) | |damage=40, 90, 110, 150<br>(8, 15, 25 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=42 | |startup=42 | ||
|active=2 (1) 1 (1) 15 | |active=2 (1) 1 (1) 15 | ||
Line 1,168: | Line 1,271: | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">6A</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=TFH_Oleander_6D.png | |image=TFH_Oleander_6D.png | ||
Line 1,176: | Line 1,281: | ||
|input= | |input= | ||
|data= | |data= | ||
{{ | {{AttackData2-TFH | ||
|version= | |version={{clr|15|6D}} | ||
|damage=50, 130<br>(15, 35 Chip) | |damage=50, 130<br>(15, 35 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=36 | |startup=36 | ||
|active=5 (1) 3 | |active=5 (1) 3 | ||
Line 1,191: | Line 1,297: | ||
}} | }} | ||
{{ | {{AttackData2-TFH | ||
|header=no | |header=no | ||
|version= | |version={{clr|15|6[D]}} | ||
|damage=50, 200<br>(15, 60 Chip) | |damage=50, 200<br>(15, 60 Chip) | ||
|guard=Mid | |guard=Mid | ||
|properties=Projectile | |||
|startup=52 | |startup=52 | ||
|active=5 (1) 3 | |active=5 (1) 3 | ||
Line 1,234: | Line 1,341: | ||
|description=Spends 3 bars on an attack with an extremely tall, and very far reaching hitbox with invincibility on startup. Hits low, causes a cinematic on hit. Suffers from scaling in long combos. | |description=Spends 3 bars on an attack with an extremely tall, and very far reaching hitbox with invincibility on startup. Hits low, causes a cinematic on hit. Suffers from scaling in long combos. | ||
}} | }} | ||
}} | |||
====Cross-Canter==== | |||
{{MoveData | |||
|image=TFH_Oleander_CC.png | |||
|hitbox= | |||
|name=Cross-Canter | |||
|input=6XX (While Blocking) | |||
|data= | |||
{{AttackData-TFH | |||
|damage=80 (Recoverable Health) | |||
|guard=Mid | |||
|properties=Strike-Invulnerable (f1-16)<br>Autoguard (f17-25) | |||
|startup=23 | |||
|active=9 | |||
|recovery=54 | |||
|hitstop=- | |||
|hitstun=- | |||
|advHit=0 (HKD) | |||
|blockstop=5 | |||
|blockstun=13 | |||
|advBlock={{clr|14|-49}} | |||
|firstJD=0 | |||
|baseJD=0 | |||
|JDG=1 | |||
|description=In exchange for 1/2 a bar of super meter, cross-canter interrupts your blockstun with a strike-invulnerable counterattack. Leads to a hard knockdown on hit with no frame advantage, resetting both opponents to neutral at a medium distance apart. The user will also be locked out of gaining super meter for 5 seconds, stacking up to 10 seconds if cross-canter is used repeatedly. | |||
This can be a strong option to escape pressure, but don't overdo it - it can be thrown during startup and is extremely punishable on block or whiff. | |||
}} | |||
}} | }} | ||
Latest revision as of 16:44, 24 June 2024
Oleander | |
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Species: | Unicorn |
Playstyle: | All-Rounder |
HP: | 5100 |
Meter Size: | 420 |
Movement Options: | Back/Forward Dash, Double Jump, Teleport |
Voice Actor: | Alexa Kahn |
Stage(s): | The Woodlands |
Profile
Oleander, the great granddaughter of Divine Oracle Amaryllis, sensed the return of Predator-kind 13 years before the first actual sighting. Her masters in the Order of the Horn saw no need to take action, as always, urging her to trust that the power of Light Magic would keep Foenum safe.
Frustrated and desperate, she took matters upon herself. She began studying from a book of Dark Magic and eventually forged a pact with the demon trapped inside it. The evidence of her blasphemous act manifested over time as her coat began to turn a darker shade. Despite condemnation from those around her, Oleander is determined to prove that Dark Magic can be used to do good.
With the aid of her demonic companion FHTNG TH§ ¿NSP§KBL? (Fred for short), Oleander may steal energy from her opponents, eventually amassing enough to temporarily loosen Fred’s bindings so he may fight alongside her. But can she really control Fred, or will she discover the reason for his imprisonment after it’s already too late…? [1]
Gameplay
Oleander is a setplay zoner who uses double jumps, big buttons and fireballs to control neutral, while threatening to build up her magic options to setup limited but powerful mixups and controlling the screen to further snowball.
She wields strong, disjointed normals to control the opponent on the ground (5A, 5B and 6B) as well as in the air (j.A, j.C, j.2C).
Once she gains magic, she can start using Chapter Traps and Teleports to enhance her mobility, combos, okizeme and zoning. Her Magic attacks even steal meter from the opponent!
Unleash her devastating Level 1 super for a fullscreen beam that can be used as a punish and to increase damage at the end of combos. And her Level 2 super summons an incredibly powerful tandem puppet that takes her neutral, damage and mixups to an unparalleled extreme.
It is very important for her to be constantly on the advantage, however. Without a knockdown, Oleander can only gain magic by commmitting to a Read in neutral, leaving her vulnerable for a long period of time which the opponent can use to punish her or force her to block, and she is reliant on system mechanics to escape from pressure. Not having any magic also weakens her neutral, and especially her offense: she has no readily-accessible mixups outside of an unsafe overhead. Coupled with having below average damage, it can be difficult to make a comeback against big health leads.
Strengths | Weaknesses |
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Movement
Dashes: Like other characters, Oleander can dash both forwards and backwards. Her dashes are significantly shorter than the others, but her forward dashing having very high initial speed gives her a very quick wavedash.
Double Jump: Oleander is the only character who has a double jump, allowing her to more safely bait anti airs, and giving her fuzzy guard breaks.
Teleports: Oleander has four teleport options. She can teleport in front of, behind, or away from her opponent. Teleporting in front and behind the opponent can be useful for certain mixups, and teleporting away lets her gain space. She also has a fully invulnerable teleport which brings her directly in front of her opponent with a hitbox, giving it use as a reversal. All teleports cost 1 magic, except for teleporting away on the ground, which is free.
Command List
Normal Moves
Standing Normals
5A
5A "This book hits back!" "This book hits back!"
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Toggle Hitboxes Toggle Hitboxes
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5B
5B Take a look. Take a look.
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Toggle Hitboxes Toggle Hitboxes
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5C
5C Reading Painbow. Reading Painbow.
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2A
2A She's not reading. She's judging you, silently. She's not reading. She's judging you, silently.
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Toggle Hitboxes Toggle Hitboxes
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2B
2B It's in a book. It's in a book.
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Toggle Hitboxes Toggle Hitboxes
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2C
2C
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.A
j.A
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Toggle Hitboxes Toggle Hitboxes
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j.B
j.B
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Toggle Hitboxes Toggle Hitboxes
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j.C
j.C Here comes the giant fist! Here comes the giant fist!
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
6A
6A the Tian killer the Tian killer
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Toggle Hitboxes Toggle Hitboxes
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6B
6B
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Toggle Hitboxes Toggle Hitboxes
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6C
6C
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Toggle Hitboxes Toggle Hitboxes
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3C
3C
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Toggle Hitboxes Toggle Hitboxes
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j.2C
j.2C An older version of this move was not fine. An older version of this move was not fine.
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
Forward Throw B+C / 6B+6C "You're mine!" "You're mine!" Fred: "Delicious!" Fred: "Delicious!" Yeet the cow. Yeet the cow.
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Toggle Hitboxes Toggle Hitboxes
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Back Throw
Back Throw 4B+C 1 1 2 2 3 3
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Toggle Hitboxes Toggle Hitboxes
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Air Throw
Air Throw jB+C 1 1 2 2 3 3
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Toggle Hitboxes Toggle Hitboxes
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Special Moves
Shadow Spark
Shadow Spark 236A/B/C Air OK Chuck some plasma! Chuck some plasma!
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Toggle Hitboxes Toggle Hitboxes
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Teleport
Teleport 22C C, Uses No Magic C, Uses No Magic
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Magic
Oleander can use magic for a wide variety of uses, ranging from teleports to traps to projectiles. She has a maximum mana of 3 stacks, and regenerates it by reading her possessed book.
5D
Read 5D/j.5D "Got it!" "Got it!"
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Toggle Hitboxes Toggle Hitboxes
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Magic Spark
Magic Spark 236D Air OK Magic Spark, 236D Uses Up to 3 Magic Magic Spark, 236D
Uses Up to 3 Magic |
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Toggle Hitboxes Toggle Hitboxes
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Chapter Trap
Magic Trap 214A/B/C/D Air OK 214A/B/C, Uses 1 Magic 214A/B/C, Uses 1 Magic 214D, Uses 3 Magic 214D, Uses 3 Magic
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Toggle Hitboxes Toggle Hitboxes
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Teleport
Teleport 22A/B/C/D Air OK 22A/B/C, Uses 1 Magic 22A/B/C, Uses 1 Magic 22D, Uses 1 Magic 22D, Uses 1 Magic
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Toggle Hitboxes Toggle Hitboxes
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Super
Level 1
Shadow Blast
236XX Air OK |
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Toggle Hitboxes Toggle Hitboxes
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Level 2 (Follow Up)
Hi Fred! 214XX Air OK "I'm a friend on the other side!" "I'm a friend on the other side!"
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6A
4D Here comes THE GIANT FIST! Here comes THE GIANT FIST!
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Toggle Hitboxes Toggle Hitboxes
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6A
1D "Die!" "Die!"
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Toggle Hitboxes Toggle Hitboxes
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6A
2D "Yes... YEEESSS!" "Yes... YEEESSS!"
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Toggle Hitboxes Toggle Hitboxes
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6A
3D "Phenomenal cosmic power!" "Phenomenal cosmic power!"
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Toggle Hitboxes Toggle Hitboxes
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6A
6D [evil laughter] [evil laughter]
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Toggle Hitboxes Toggle Hitboxes
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Level 3
Dark Cataclysm 63214XX "GG, EZ." "GG, EZ."
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Toggle Hitboxes Toggle Hitboxes
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Cross-Canter
Cross-Canter
6XX (While Blocking) |
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Colors