Under Night In-Birth/UNIST/Gordeau: Difference between revisions
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{{Outdated | |||
|Old Version=UNIST | |||
|New Version=UNICLR | |||
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== | <div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-160px">[[File:Profile-gordeau.png|x500px]]</span></div> | ||
== | {{QuotationBox | margin = left | fontsize=0.8 | | ||
He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite<br> | He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite<br> | ||
with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding<br> | with an old friend. Offering a souveneir for an old acquaintance. The land is fast, expanding<br> | ||
as far as the eye can see. The sky, without boundaries, no ceiling. He raises his sickle,<br> | as far as the eye can see. The sky, without boundaries, no ceiling. He raises his sickle,<br> | ||
and prepares for the night.< | and prepares for the night. | ||
}} | |||
<div style="overflow:auto"><span style="float:left; padding-top:5px; padding-right:8px; padding-bottom:5px">{{TOClimit|2}}</span> | |||
==Story== | ==Story== | ||
<!--From official profile, which is linked on Fandom Wiki--> | |||
A fighter who is infamous in the underworld, as the "Invincible Mercenary". As his title suggests, he always fights on someone's behalf as an agent, nonetheless his true intentions are unknown. The air is tense, with the next Hollow Night looming... rumors of a Re-Birth, super powered In-Births circulate. Amidst this chaos, he discovers an old friend, Hilda's -- and Amnesia's -- plans, and sets off to put an end to it. Not for hire, but for his own satisfaction. Thus, he heads to the Abyss, sickle in hand. | |||
{{QuotationBox | margin = right | fontsize=1.0 | | |||
The 'strongest'...? One may wish for it, but it is far and elusive.<br> | |||
Only the echoes may reach our ears. | |||
'' | }}</div> | ||
<div style="clear:both"></div> | |||
==Gameplay== | ==Gameplay== | ||
Line 26: | Line 28: | ||
That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier. | That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier. | ||
[[#External Links|From Ninjaelephant31's Gordeau Primer]] | |||
{{ProConTable | |||
|pros= | |||
*Great anti airs, has one for almost every situation. | |||
*High HP at 10801, allowing for more mistakes than usual. | |||
*High average damage, and his combos are easy to learn. | |||
*Has a command throw. | |||
*Has various ways to make himself safe or plus on block. (236C,22A,5B) | |||
*Can steal GRD. (214A/FF/236A) | |||
*Many moves reach really far. (5C, 236A, 623B, FF, 3C) | |||
*Can combo off his throw midscreen by holding 2 during the throw. | |||
*Amazing backdash. | |||
|cons= | |||
*Normals are slow on average. | |||
*Mortal Slide is easy to shield, makes it hard to win vorpal if you overuse it. | |||
*Many normals have long recovery, easily whiff punished. | |||
*5A/2A are not too great for mashing, 5A is 6F and does not hit very high up, 2A is 7F. | |||
*Has no meterless reversal. | |||
*Has one of the slower runs in the game. | |||
}} | |||
{{Navigation-UNI}} | |||
==Character Stats== | |||
{| class="wikitable" | |||
! style="width:120px" | Health | |||
|- | |||
| <section begin=Health />10800<section end=Health/> | |||
|} | |||
{| class="wikitable" | |||
! style="width:120px" | Forward Walk Speed | |||
! style="width:120px" | Backward Walk Speed | |||
! style="width:120px" | Jump Startup | |||
! style="width:120px" | Jump Duration | |||
|- | |||
| <section begin=Forward Walk Speed />1100<section end=Forward Walk Speed/> | |||
| <section begin=Backward Walk Speed />-700<section end=Backward Walk Speed/> | |||
| <section begin=Jump Startup />5<section end=Jump Startup/> | |||
| <section begin=Jump Duration />43<section end=Jump Duration/> | |||
|} | |||
{| class="wikitable" | |||
! style="width:120px" | Dash Startup | |||
! style="width:120px" | Initial Dash Speed | |||
! style="width:120px" | Dash Acceleration | |||
! style="width:120px" | Max Dash Speed | |||
|- | |||
| <section begin=Dash Startup />7<section end=Dash Startup/> | |||
| <section begin=Initial Dash Speed />2000<section end=Initial Dash Speed/> | |||
| <section begin=Dash Acceleration />150<section end=Dash Acceleration/> | |||
| <section begin=Max Dash Speed />3500<section end=Max Dash Speed/> | |||
|} | |||
{| class="wikitable" | |||
! style="width:120px" | Backdash Startup | |||
! style="width:120px" | Backdash Duration | |||
! style="width:120px" | Backdash Distance | |||
! style="width:120px" | Backdash Invul | |||
|- | |||
| <section begin=Backdash Startup />3<section end=Backdash Startup/> | |||
| <section begin=Backdash Duration />22<section end=Backdash Duration/> | |||
| <section begin=Backdash Distance />-39800<section end=Backdash Distance/> | |||
| <section begin=Backdash Invul />1~8 {{Property-UNI|Full}}<br>9~10 {{Property-UNI|Throw}}<section end=Backdash Invul/> | |||
|} | |||
===Unique Trait=== | |||
<section begin=Unique Trait/>*Assimilation steals GRD from opponents.<section end=Unique Trait/> | |||
===Vorpal Trait=== | |||
<section begin=Vorpal Trait/>*Force Function startup decreased | |||
*Force Function range increased | |||
*Force Function damage increased<section end=Vorpal Trait/> | |||
{{AttackData-UNI/Infobox}} | |||
==Normal Moves== | ==Normal Moves== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_5A.png | ||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
Line 40: | Line 122: | ||
|active=2 | |active=2 | ||
|recovery=12 | |recovery=12 | ||
|overall=19 | |||
|frameAdv=-1 | |frameAdv=-1 | ||
|attribute=Foot | |attribute=Foot | ||
Line 48: | Line 131: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_5B.png | ||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
Line 74: | Line 138: | ||
|damage=510 | |damage=510 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup=9 | |startup=9 | ||
|active=4 | |active=4 | ||
|recovery=17 | |recovery=17 | ||
|overall=29 | |||
|frameAdv=0 | |frameAdv=0 | ||
|attribute=Strike | |attribute=Strike | ||
Line 86: | Line 151: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_5C.png | ||
|caption= | |caption=Normal | ||
|name= | |image2=UNI_Gordeau_5C_IC.png | ||
|caption2=Increase | |||
|name=5C | |||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage= | |version=Normal | ||
|damage=690 | |||
|cancel=Sp,EX,CS | |||
|guard=H,L,A | |||
|startup=16 | |||
|active=6 | |||
|recovery=38 | |||
|overall=59 | |||
|frameAdv=-26 | |||
|attribute=Strike | |||
|description=Steps forward to slam his scythe down. A safe poke with long reach, but is air-blockable. | |||
}} | |||
{{AttackData-UNI | |||
|version=Charged | |||
|header=no | |||
|damage=950 | |||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H | ||
|startup= | |startup=30 | ||
|active= | |active=6 | ||
|recovery= | |recovery=37 | ||
|frameAdv=- | |overall=72 | ||
|attribute= | |frameAdv=-25 | ||
|description= | |attribute=Strike | ||
|description=Becomes an overhead and is no longer air-blockable if fully charged. More reliable than the regular version, but midscreen often requires B Mortal Slide to be used to follow-up, using up two ground bounces, so good combo execution is a must. | |||
}} | }} | ||
}} | }} | ||
Line 105: | Line 188: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_2A.png | ||
|caption= | |caption= | ||
|name= | |name=2A | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage= | |damage=160 | ||
|cancel=Sp,EX,CS | |cancel=Se,Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup= | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=13 | ||
|frameAdv=- | |overall=21 | ||
|frameAdv=-3 | |||
|attribute=Strike | |attribute=Strike | ||
|description= | |description=Crouches and does a jab. Longer reach than 5A and can be rapid-fired. Standard pressure tool. | ||
}} | }} | ||
}} | }} | ||
Line 124: | Line 208: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_2B.png | ||
|caption= | |caption= | ||
|name= | |name=2B | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage= | |damage=490 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=L | ||
|startup= | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery=17 | ||
|frameAdv=- | |overall=27 | ||
|attribute= | |frameAdv=-4 | ||
|description= | |attribute=Foot | ||
|description=Forward low kick with a decent reach. Standard crouching medium kick normal. Somewhat takes second fiddle as a low mix up next to 3C. Can OTG off of a Mortal Slide for combos. | |||
}} | }} | ||
}} | }} | ||
Line 143: | Line 228: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_2C.png | ||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage=350,420 (744) | |damage=350,420(744 2-hit) | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=L, | |guard=L/H,L | ||
|startup=8 | |startup=8 | ||
|active=3(5)6 | |active=3(5)6 | ||
|recovery=22 | |recovery=22 | ||
|overall=43 | |||
|frameAdv=-10 | |frameAdv=-10 | ||
|attribute=Foot | |attribute=Foot/Strike | ||
|description= | |description=Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | ||
Swings his scythe right above him in an outward arc. Useful anti-aerial and works to get the opponent airborne during a combo. | |invul=Head invincible frames 14~18 | ||
}} | }} | ||
}} | }} | ||
Line 165: | Line 249: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_j.A.png | ||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
Line 172: | Line 256: | ||
|damage=140 | |damage=140 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H,AS | ||
|startup=8 | |startup=8 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=13(+2 on land) | ||
|overall=24 | |||
|frameAdv=Varies | |frameAdv=Varies | ||
|attribute=Head | |attribute=Head | ||
Line 184: | Line 269: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_j.B.png | ||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage=250,350 (582) | |damage=250,350(582 2-hit) | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H,AS | ||
|startup=8 | |startup=8 | ||
|active=2(8)6 | |active=2(8)6 | ||
|recovery= | |recovery=23(+3 on land) | ||
|overall=45 | |||
|frameAdv=Varies | |frameAdv=Varies | ||
|attribute=Head | |attribute=Head | ||
Line 203: | Line 289: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_j.C.png | ||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=Normal | |||
|damage=610 | |damage=610 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H,AS | ||
|startup=13 | |startup=13 | ||
|active=4 | |active=4 | ||
|recovery= | |recovery=72(+4 on land) | ||
|overall=88 | |||
|frameAdv=Varies | |frameAdv=Varies | ||
|attribute=Head | |attribute=Head | ||
|description=An aerial ax kick laced with darkness. Common Assault starter. | |description=An aerial ax kick laced with darkness. Common Assault starter. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=Increase | |||
|header=no | |||
|damage=750 | |damage=750 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard=H | |guard=H,AS | ||
|startup=21 | |startup=21 | ||
|active=5 | |active=5 | ||
|recovery= | |recovery=64(+4 on land) | ||
|overall=96 | |||
|frameAdv=Varies | |frameAdv=Varies | ||
|attribute=Head | |attribute=Head | ||
Line 241: | Line 324: | ||
===Command Normals=== | ===Command Normals=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_6B.png | ||
|caption= | |caption= | ||
|name=6B | |name=6B | ||
Line 252: | Line 335: | ||
|active=5 | |active=5 | ||
|recovery=16 | |recovery=16 | ||
|overall=47 | |||
|frameAdv=-3 | |frameAdv=-3 | ||
|attribute=Strike | |attribute=Strike | ||
Line 260: | Line 344: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_4B.png | ||
|caption= | |caption= | ||
|name=4B | |name=4B | ||
Line 267: | Line 351: | ||
|damage=520 | |damage=520 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup=10 | |startup=10 | ||
|active=2 | |active=2 | ||
|recovery=16 | |recovery=16 | ||
|overall=27 | |||
|frameAdv=-2 | |frameAdv=-2 | ||
|attribute=Strike | |attribute=Strike | ||
Line 279: | Line 364: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_3C.png | ||
|caption= | |caption= | ||
|name=3C | |name=3C | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage=610 (710 | |damage=610 | ||
|cancel=(Sp | |cancel=(Sp,EX,CS) | ||
|guard=L | |||
|startup=11 | |||
|active=10 | |||
|recovery=13 | |||
|overall=33 | |||
|frameAdv=+4~-5 | |||
|attribute=Foot | |||
|description=Sliding kick with long reach. Move stays active for a long period of time and sweeps on hit. Cannnot be cancelled on block. | |||
}} | |||
{{AttackData-UNI | |||
|damage=710 | |||
|cancel=(Sp,EX,CS) | |||
|guard=L | |guard=L | ||
|startup= | |startup=17 | ||
|active=10 | |active=10 | ||
|recovery= | |recovery=15 | ||
|frameAdv=+4 | |overall=41 | ||
|frameAdv=+4~-7 | |||
|attribute=Foot | |attribute=Foot | ||
|description= | |description=Same as normal version, but longer range and more disadvantageous on block. | ||
}} | }} | ||
}} | }} | ||
===Dash Normals=== | ===Dash Normals=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_4B.png | ||
|caption= | |caption= | ||
|name=66B | |name=66B | ||
Line 305: | Line 403: | ||
|damage=660 | |damage=660 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup=10 | |startup=10 | ||
|active=2 | |active=2 | ||
|recovery=12 | |recovery=12 | ||
|overall=23 | |||
|frameAdv=-2 | |frameAdv=-2 | ||
|attribute=Strike | |attribute=Strike | ||
Line 317: | Line 416: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_66C.png | ||
|caption= | |caption= | ||
|name=66C | |name=66C | ||
Line 324: | Line 423: | ||
|damage=980 | |damage=980 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L | ||
|startup=11 | |startup=11 | ||
|active=12 | |active=12 | ||
|recovery=12 | |recovery=12 | ||
|frameAdv=+2 | |overall=34 | ||
|frameAdv=+2~-8 | |||
|attribute=Strike | |attribute=Strike | ||
|description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | |description=Tackles the opponent with a shoulder charge. Causes wallbounce if the move hits. Cancellable on block. | ||
Line 336: | Line 436: | ||
==Universal Mechanics== | ==Universal Mechanics== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_BC.png | ||
|caption= | |caption= | ||
|name=Rusty Nail | |name=Rusty Nail | ||
Line 342: | Line 442: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|damage=1221 | |version=Normal | ||
|damage=1221 | |||
|cancel=(CS) | |cancel=(CS) | ||
|guard= | |guard=H,L | ||
|startup= | |startup=21 | ||
|active=4 | |active=4 | ||
|recovery=24 | |recovery=24 | ||
|overall=48 | |||
|frameAdv=+1 | |frameAdv=+1 | ||
|attribute=Projectile | |attribute=Projectile | ||
|description=Uses his claws for three long slashes. | |description=Uses his claws for three long slashes. Though it has a long horizontal hitbox, it can be avoided by the opponent crouching. Crumples on hit, making it easy to follow-up. | ||
|invul=Head invincible frames 10~26 | |||
}} | |||
{{AttackData-UNI | |||
|version=Vorpal | |||
|damage=1527 | |||
|cancel=(CS) | |||
|guard=H,L | |||
|startup=18 | |||
|active=4 | |||
|recovery=24 | |||
|overall=45 | |||
|frameAdv=+1 | |||
|attribute=Projectile | |||
|description=Same as the normal version, but much stronger and has faster startup and head invincibility. | |||
|invul=Head invincible frames 8~23 | |||
}} | }} | ||
}} | }} | ||
Line 360: | Line 473: | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_AD.png | ||
|caption= | |caption= | ||
|name=Throw | |name=Throw | ||
Line 366: | Line 479: | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=Normal | |||
|damage=1510 | |damage=1510 | ||
|cancel=- | |cancel=- | ||
Line 372: | Line 486: | ||
|active=1 | |active=1 | ||
|recovery=22 | |recovery=22 | ||
|frameAdv= | |overall=26 | ||
|frameAdv=+19(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | |description=Grabs the opponent in a one-handed hold, chokes them with a single grasp, and then throws them towards the edge of screen with an underhanded throw. Can combo in corner. | ||
}} | |||
}} | |||
{{AttackData-UNI | {{AttackData-UNI | ||
|version= | |version=[2] Follow-up | ||
|damage= | |damage=1450 | ||
|cancel=- | |cancel=- | ||
|guard= | |guard=UNB | ||
|startup= | |startup=4 | ||
|active= | |active=1 | ||
|recovery=26 | |recovery=22 | ||
|frameAdv= | |overall=26 | ||
|attribute= | |frameAdv=+6(combo stun) | ||
|description= | |attribute=Throw | ||
|description=When holding on the down direction, instead of throwing the opponent accross the screen, Gordeau drops the opponent right before him. Can combo after this throw. | |||
}} | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | |||
{{AttackData-UNI/Guard Thrust | |||
|image =UNI_Gordeau_4B.png | |||
|description= | |||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Veil Off</font>===== | |||
{{AttackData-UNI/Veil Off | |||
|image =UNI_Gordeau_ABC.png | |||
|description = | |||
|cvodescription= | |||
}} | }} | ||
Line 460: | Line 523: | ||
|name=Mortal Slide<br>「モータルスライド」 | |name=Mortal Slide<br>「モータルスライド」 | ||
|input=236X | |input=236X | ||
|image= | |image=UNI_Gordeau_236X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 467: | Line 530: | ||
|damage=1434 | |damage=1434 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L/H,L,A | ||
|startup=16 | |startup=16 | ||
|active=4(4)6 | |active=4(4)6 | ||
|recovery=15 | |recovery=15 | ||
|overall=44 | |||
|frameAdv=-3 | |frameAdv=-3 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos. | |description=Absolutely amazing special. Its long reach and safe frame advantage gives Gordeau a great poking option, and it can be used to start, extend, and end combos. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |header=no | ||
|damage=1434 | |damage=1434 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L/H,L,A | ||
|startup=22 | |startup=22 | ||
|active=4(4)6 | |active=4(4)6 | ||
|recovery=17 | |recovery=17 | ||
|overall=52 | |||
|frameAdv=-5 | |frameAdv=-5 | ||
|attribute=Strike | |attribute=Strike | ||
Line 493: | Line 558: | ||
|damage=2039 | |damage=2039 | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard= | |guard=H,L/H,L,A | ||
|startup=1+13 | |startup=1(+13 after flash) | ||
|active=2(4)3 | |active=2(4)3 | ||
|recovery=27 | |recovery=27 | ||
|overall=49 | |||
|frameAdv=+5 | |frameAdv=+5 | ||
|attribute=Strike | |attribute=Strike | ||
|description=EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at + | |description=EX version causes Gordeau to drag the opponent in, launch them up, and Mortal Glide them away. Decent combo ender, but its most common use is during pressure with it dragging the opponent to Gordeau and leaving him at an incredible frame advantage. Even if shielded, it still leaves him at +2. | ||
|invul=Throw invincible frames 1~3 | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_236XX.png | ||
|caption= | |caption= | ||
|name=Shaded Harvest<br>「シェイドハーベスト」 | |name=Shaded Harvest<br>「シェイドハーベスト」 | ||
Line 513: | Line 578: | ||
|damage=850 | |damage=850 | ||
|cancel=Sp,EX,CS | |cancel=Sp,EX,CS | ||
|guard= | |guard=H,L,A | ||
|startup=9 | |startup=9 | ||
|active=2 | |active=2 | ||
|recovery=27 | |recovery=27 | ||
|overall=37 | |||
|frameAdv=-6 | |frameAdv=-6 | ||
|attribute=Strike | |attribute=Strike | ||
Line 522: | Line 588: | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_214A.png | ||
|caption= | |caption= | ||
|name=Assimilation<br>「アシミレイション」 | |name=Assimilation<br>「アシミレイション」 | ||
Line 535: | Line 602: | ||
|active=4 | |active=4 | ||
|recovery=30 | |recovery=30 | ||
|frameAdv=+14 (combo stun) | |overall=49 | ||
|frameAdv=+14(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | |description=Shade Harvest's follow-up. Same move as his special Assimilation. Grabs the opponent, absorbs 1 GRD block and forces them down. Does a little more damage than the normal one. | ||
}} | }} | ||
}} | }} | ||
Line 593: | Line 613: | ||
|name=Grim Reaper<br>「グリムリーパー」 | |name=Grim Reaper<br>「グリムリーパー」 | ||
|input=623X | |input=623X | ||
|image= | |image=UNI_Gordeau_623X.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 600: | Line 620: | ||
|damage=1345 | |damage=1345 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard= | |guard=H,L | ||
|startup=15 | |startup=15 | ||
|active=6(9)3 | |active=6(9)3 | ||
|recovery=19 | |recovery=19 | ||
|overall=51 | |||
|frameAdv=-6 | |frameAdv=-6 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery. | |description=Moves forward while doing a really big spinning swing with his scythe. Second swing causes wall bounce. Works as an excellent anti-aerial since the move is aerial unblockable. Slow startup but fast recovery.<br>This move is whiff cancellable, allowing you to follow-up with 236C to make it safe provided you have meter. | ||
|invul=Head invincible frames 15~16 | |||
|invul2=Dive invincible frames 13~16 | |||
}} | |||
{{AttackData-UNI | |||
}} | |||
{{AttackData-UNI | |||
|version=B | |version=B | ||
|header=no | |header=no | ||
|damage=1415 | |damage=1415 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard= | |guard=H,L | ||
|startup=9 | |startup=9 | ||
|active=6(9)3 | |active=6(9)3 | ||
|recovery=28 | |recovery=28 | ||
|overall=54 | |||
|frameAdv=-15 | |frameAdv=-15 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Starts up faster then A version but with longer recovery. | |description=Starts up faster then A version but with longer recovery. | ||
|invul=Head invincible frames 9~10 | |||
|invul2=Dive invincible frames 7~10 | |||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 634: | Line 652: | ||
|damage=1851 | |damage=1851 | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard= | |guard=H,L | ||
|startup=1+6 | |startup=1(+6 after flash) | ||
|active=6(9)3(10)6(9)4 | |active=6(9)3(10)6(9)4 | ||
|recovery=32 | |recovery=32 | ||
|overall=85 | |||
|frameAdv=-18 | |frameAdv=-18 | ||
|attribute=Strike | |attribute=Strike | ||
|description= | |description=One of Gordeau's many reversals. Gordeau does four swings instead of two. | ||
|invul=Completely invincible frames 1~8 | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Assimilation<br>「アシミレイション」 | |name=Assimilation<br>「アシミレイション」 | ||
|input=214X | |input=214X | ||
|image= | |image=UNI_Gordeau_214A.png | ||
|caption=Ground command grab | |caption=Ground command grab | ||
|image2=UNI_Gordeau_214B.png | |||
|caption2=Anti-air command grab | |caption2=Anti-air command grab | ||
|image3=UNI_Gordeau_214C.png | |||
|caption3=Super command grab | |caption3=Super command grab | ||
|data= | |data= | ||
Line 665: | Line 682: | ||
|active=2 | |active=2 | ||
|recovery=27 | |recovery=27 | ||
|frameAdv=+14 (combo stun) | |overall=29 | ||
|frameAdv=+14(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | |description=Command grab where Gordeau uses his free hand to dig into the opponent and rips out a part of their soul, which absorbs 1/2 GRD block. Move can't be followed without Chain Shift and does lower damage than Gordeau's normal grab, but has longer reach than his normal grab. | ||
|invul=Throw invincible frames 1~12 | |||
}} | |||
}} | {{AttackData-UNI | ||
{{AttackData-UNI | |||
|version=B | |version=B | ||
|header=no | |header=no | ||
|damage=1500 | |damage=1500 | ||
|cancel=(CS | |cancel=(CS,EX) | ||
|guard=UNB | |guard=UNB | ||
|startup=8 | |startup=8 | ||
|active=5 | |active=5 | ||
|recovery=23 | |recovery=23 | ||
|frameAdv=+16 (combo stun) | |overall=35 | ||
|frameAdv=+16(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | |description=An anti-aerial version of Assimilation. Opponent can recover sooner then A or EX version. | ||
|invul=Head and Dive invincible frames 6~12 | |||
}} | |||
}} | {{AttackData-UNI | ||
{{AttackData-UNI | |||
|version=EX | |version=EX | ||
|header=no | |header=no | ||
Line 692: | Line 709: | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard=UNB | |guard=UNB | ||
|startup=1+11 | |startup=1(+11 after flash) | ||
|active=2 | |active=2 | ||
|recovery=25 | |recovery=25 | ||
|frameAdv=+28 (combo stun) | |overall=38 | ||
|frameAdv=+28(combo stun) | |||
|attribute=Throw | |attribute=Throw | ||
|description= | |description=One of Gordeau's many reversals. With this version, opponent can't roll to recover. | ||
|invul=Completely invincible frames 1~13 | |||
}} | }} | ||
}} | }} | ||
Line 707: | Line 724: | ||
|name=Precise Aim<br>「エイムオーペニング」 | |name=Precise Aim<br>「エイムオーペニング」 | ||
|input=22X | |input=22X | ||
|image= | |image=UNI_Gordeau_22X_1.png | ||
|caption= | |caption= | ||
|image2= | |image2=UNI_Gordeau_22X_2.png | ||
|caption2= | |caption2= | ||
|data= | |data= | ||
Line 716: | Line 733: | ||
|damage=550 | |damage=550 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard= | |guard=H,L | ||
|startup=21 | |startup=21 | ||
|active=3 | |active=3 | ||
|recovery=15 | |recovery=15 | ||
|overall=38 | |||
|frameAdv=+7 | |frameAdv=+7 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Slams the top of the scythe on the ground. | |description=Slams the top of the scythe on the ground. Really good to use to get plus frames. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
Line 729: | Line 747: | ||
|damage=1484 | |damage=1484 | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard=H | |guard=H,L/H | ||
|startup=14 | |startup=14 | ||
|active=4(12)17(11)5 | |active=4(12)17(11)5 | ||
|recovery=34 | |recovery=34 | ||
|overall=96 | |||
|frameAdv=-9<br>(22F gap before overhead) | |frameAdv=-9<br>(22F gap before overhead) | ||
|attribute=Strike | |attribute=Strike | ||
Line 742: | Line 761: | ||
|damage=2005 | |damage=2005 | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard=H | |guard=H,L/H | ||
|startup=1+8 | |startup=1(+8 after flash) | ||
|active=5(20)42(11)6 | |active=5(20)42(11)6 | ||
|recovery=35 | |recovery=35 | ||
|overall=127 | |||
|frameAdv=-23 | |frameAdv=-23 | ||
|attribute=Strike | |attribute=Strike | ||
|description= | |description=One of Gordeau's many reversals. Similar to B version. | ||
|invul=Completely invincible frames 1~28 | |||
}} | |||
}} | |||
'' | |||
{{MoveData | |||
|name=Mortal Glide | |||
|input=j.236X | |||
|image=UNI_Gordeau_j.236X.png | |||
|caption= | |||
|data= | |||
{{AttackData-UNI | |||
|version=A | |||
|damage=1575 | |||
|cancel=EX,CS | |||
|guard=H,L | |||
|startup=7 | |||
|active=2(10)8 | |||
|recovery=9 on land | |||
|overall=43 | |||
|frameAdv=-8(best) | |||
|attribute=Strike | |||
|description=Does a little twirl with his scythe in the air. Air unblockable nature and wide reach means that this move will win most air-to-air exchanges. Doesn't show up that much in combos. | |||
}} | |||
{{AttackData-UNI | |||
|version=B | |||
|header=no | |||
|damage=1575 | |||
|cancel=EX,CS | |||
|guard=H,L | |||
|startup=7 | |||
|active=2(10)8 | |||
|recovery=9 on land | |||
|overall=49 | |||
|frameAdv=-14(best) | |||
|attribute=Strike | |||
|description=Identical to the A version, but this causes Gordeau to fly backwards. Used more for defense. | |||
}} | |||
{{AttackData-UNI | |||
|version=EX | |||
|header=no | |||
|damage=2022 | |||
|cancel=(CS) | |||
|guard=H,L | |||
|startup=1(+13 after flash) | |||
|active=9 | |||
|recovery=9 on land | |||
|overall=40 | |||
|frameAdv=+8(best) | |||
|attribute=Strike | |||
|description=One of Gordeau's many reversals, but this one is midair. | |||
|invul=Strike and projectile invincible frames 1~13 | |||
|invul2=Throw invincible frames 1~3 | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Precise Aim (air)<br>「エイムオーペニング」 | |name=Precise Aim (air)<br>「エイムオーペニング」 | ||
|input=j.214X | |input=j.214X | ||
|image= | |image=UNI_Gordeau_22X_2.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=A | |version=A | ||
|damage=110*6(625) | |damage=110*6(625 6-hit) | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard= | |guard=H,L,A | ||
|startup=12 | |startup=12 | ||
|active=17 | |active=17 | ||
|recovery= | |recovery=9 on land | ||
|overall=41 | |||
|frameAdv=+1(max) | |frameAdv=+1(max) | ||
|attribute=Strike | |attribute=Strike | ||
|description= | |description=Gordeau spins his scythe in the air, similar to 22B/C. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=B | |version=B | ||
|header=no | |header=no | ||
|damage=100*4, 850 | |damage=100*4,850(1170 5-hit) | ||
|cancel=EX,CS | |cancel=EX,CS | ||
|guard=H | |guard=H,L,A/H,A | ||
|startup=13 | |startup=13 | ||
|active=12( | |active=12(3 on land)3 | ||
|recovery=28 | |recovery=28 | ||
|overall=65 | |||
|frameAdv=-5(max) | |frameAdv=-5(max) | ||
|attribute= | |attribute=Strike | ||
|description= | |description=Same as above, except does the additional slam similar to 22B. | ||
}} | }} | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|version=EX | |version=EX | ||
|header=no | |header=no | ||
|damage=55*6, 1100 | |damage=55*6,1100(1353 7-hit) | ||
|cancel=(CS) | |cancel=(CS) | ||
|guard=H | |guard=H,L,A/H,A | ||
|startup=1+11 | |startup=1(+11 after flash) | ||
|active=36( | |active=36(3 on land)5 | ||
|recovery=34 | |recovery=34 | ||
|overall=94 | |||
|frameAdv=-21 | |frameAdv=-21 | ||
|attribute= | |attribute=Strike | ||
|description=j.214B on steroids | |description=j.214B on steroids | ||
|invul=Throw invincible frames 1~3 | |||
}} | }} | ||
}} | }} | ||
Line 806: | Line 878: | ||
===Infinite Worth=== | ===Infinite Worth=== | ||
{{MoveData | {{MoveData | ||
|image= | |image=UNI_Gordeau_41236D.png | ||
|caption= | |caption= | ||
|name=Turbulence<br>「タービュランス」 | |name=Turbulence<br>「タービュランス」 | ||
Line 814: | Line 886: | ||
|damage=3095 | |damage=3095 | ||
|cancel=- | |cancel=- | ||
|guard= | |guard=H,L,A | ||
|startup=1+12 | |startup=1(+12 after flash) | ||
|active=3(12)3(11)4(15)6(24)5(8)3(3)3(3)3(6)3 | |active=3(12)3(11)4(15)6(24)5(8)3(3)3(3)3(6)3 | ||
|recovery=19 | |recovery=19 | ||
|overall=157 | |||
|frameAdv=-4 | |frameAdv=-4 | ||
|attribute=Strike | |attribute=Strike | ||
|description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. | |description=Twirls the scythe around after four quick slashes. First slash has a horizontally wide reach so it is pretty easy to combo into. Move also has good invincibility and a wallbounce at the end if the last hit connects. The move is punishable in the middle. | ||
|invul=Completely invincible frames 1~27 | |||
|invul2=Throw invincible frames 28~31 | |||
}} | }} | ||
}} | }} | ||
===Infinite Worth EXS=== | ===Infinite Worth EXS=== | ||
{{AttackData-UNI/IWEX | |||
|name =Exodus | |||
|subtitle =ソウルヴァニッシュ | |||
|image =UNI_Gordeau_ABCD.png | |||
|damage =3820 | |||
|mindamage = | |||
|description= | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|description= | |||
}} | }} | ||
==Videos== | ==Videos== | ||
{{#ev:youtube|fC_sx-rNbnQ|||'''Gordeau Combos 2.0''' by Spencer Peters}} | |||
==Colors== | ==Colors== | ||
{{ | |||
| | ===Default Unlocks=== | ||
| | {{ColorGallery | filePrefix=Gordeau- | colors= | ||
| | {{ColorGallery/Color|1| text= 001 Robbery Purple}} | ||
| | {{ColorGallery/Color|2| text= 002 The Baron of Night}} | ||
| | {{ColorGallery/Color|3| text= 003 Poseidon}} | ||
| | {{ColorGallery/Color|4| text= 004 Red Azrael}} | ||
| | {{ColorGallery/Color|5| text= 005 Thunderbird}} | ||
| | {{ColorGallery/Color|6| text= 006 Vampire and Alcohol}} | ||
| | {{ColorGallery/Color|7| text= 007 Lancelot du Lac}} | ||
| | {{ColorGallery/Color|8| text= 008 Bamboo Scythe}} | ||
| | {{ColorGallery/Color|9| text= 009 Season of Harvest}} | ||
| | {{ColorGallery/Color|10| text= 010 Legend Vermilion}} | ||
| | }} | ||
| | |||
| | ===Customization Unlocks (2000 IP Each)=== | ||
| | {{ColorGallery | filePrefix=Gordeau- | colors= | ||
| | {{ColorGallery/Color|11| text= 011 Scharlachrot}} | ||
| | {{ColorGallery/Color|12| text= 012 Fresco Verde}} | ||
| | {{ColorGallery/Color|13| text= 013 Shadow Vice}} | ||
| | {{ColorGallery/Color|14| text= 014 Emperor of Walnut}} | ||
| | {{ColorGallery/Color|15| text= 015 Mischievous Firefly}} | ||
| | {{ColorGallery/Color|16| text= 016 Turquoise Blue}} | ||
| | {{ColorGallery/Color|17| text= 017 Atonement Blood}} | ||
| | {{ColorGallery/Color|18| text= 018 Golden Summer}} | ||
| | {{ColorGallery/Color|19| text= 019 Hard Sleet}} | ||
| | {{ColorGallery/Color|20| text= 020 Frost Skeleton}} | ||
| | {{ColorGallery/Color|21| text= 021 Gusty Edge}} | ||
| | {{ColorGallery/Color|22| text= 022 Noble Impulse}} | ||
| | {{ColorGallery/Color|23| text= 023 Amore Formaggio}} | ||
| | {{ColorGallery/Color|24| text= 024 Jade Tempest}} | ||
| | {{ColorGallery/Color|25| text= 025 Deadvlei}} | ||
{{ColorGallery/Color|26| text= 026 False Dawn}} | |||
{{ColorGallery/Color|27| text= 027 Lunar Corona}} | |||
{{ColorGallery/Color|28| text= 028 Falconry Hawking}} | |||
{{ColorGallery/Color|29| text= 029 Righteous Daddy}} | |||
{{ColorGallery/Color|30| text= 030 Imitate Intrigant}} | |||
{{ColorGallery/Color|31| text= 031 Equatorial Wave}} | |||
{{ColorGallery/Color|32| text= 032 Inferno Blaze}} | |||
{{ColorGallery/Color|33| text= 033 Annular Eclipse}} | |||
{{ColorGallery/Color|34| text= 034 Seeds of Heaven}} | |||
{{ColorGallery/Color|35| text= 035 Clamorous Colors}} | |||
}} | }} | ||
Line 891: | Line 961: | ||
*[https://docs.google.com/document/d/18LBOUqJx6kmgn4eXFjWI87kS1g6Z0GgEbAa41pBA4e8/edit Gordeau Basic Overview] by Ninjaelephant31 | *[https://docs.google.com/document/d/18LBOUqJx6kmgn4eXFjWI87kS1g6Z0GgEbAa41pBA4e8/edit Gordeau Basic Overview] by Ninjaelephant31 | ||
{{UNIST}} | {{Navigation-UNI}} | ||
{{Navbox-UNIST}} | |||
[[Category:Under Night In-Birth Exe:Latest]] | [[Category:Under Night In-Birth Exe:Latest]] | ||
[[Category:Gordeau]] | [[Category:Gordeau]] |
Latest revision as of 04:14, 15 March 2020
Outdated Version
|
“ |
He reaps. He slashes his enemies to satisfy, but it is not enough -- he wishes to reunite |
” |
Story
A fighter who is infamous in the underworld, as the "Invincible Mercenary". As his title suggests, he always fights on someone's behalf as an agent, nonetheless his true intentions are unknown. The air is tense, with the next Hollow Night looming... rumors of a Re-Birth, super powered In-Births circulate. Amidst this chaos, he discovers an old friend, Hilda's -- and Amnesia's -- plans, and sets off to put an end to it. Not for hire, but for his own satisfaction. Thus, he heads to the Abyss, sickle in hand.
“ |
The 'strongest'...? One may wish for it, but it is far and elusive. |
” |
Gameplay
Gordeau boasts some of the best footsies tool among the cast, with a mixture of kicks and punches that make him stressful to deal with up close, along with his scythe to poke out opponents at range. Along with some great mix-up potential, including several standing overheads and command grabs, and three great reversals, he's quite threatening when he gets within his effective range. In addition, most of his standard combos will end with Assimilation, which steals one block of GRD from his opponent, which gives him an easy way to maintain a lead.
That said, he can have problems approaching the opponent from afar, as he has no projectile or other gimmick to help him, meaning he has to use standard methods of approach like dash-blocking to close distance and get his game-plan started. But that isn't the worst problem to have. Enjoy your high-tier.
From Ninjaelephant31's Gordeau Primer
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health |
---|
10800 |
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
---|---|---|---|
1100 | -700 | 5 | 43 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
---|---|---|---|
7 | 2000 | 150 | 3500 |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
---|---|---|---|
3 | 22 | -39800 | 1~8 Full 9~10 Throw |
Unique Trait
- Assimilation steals GRD from opponents.
Vorpal Trait
- Force Function startup decreased
- Force Function range increased
- Force Function damage increased
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
5A
|
---|
5B
|
---|
5C
|
---|
2A
|
---|
2B
|
---|
2C
|
---|
j.A
|
---|
j.B
|
---|
j.C
|
---|
Command Normals
6B
|
---|
4B
|
---|
3C
|
---|
Dash Normals
66B
|
---|
66C
|
---|
Universal Mechanics
Rusty Nail
B+C |
---|
Throw
A+D |
---|
Guard Thrust
Veil Off
Special Moves
Mortal Slide
「モータルスライド」 236X |
---|
Shaded Harvest
「シェイドハーベスト」 236X>6X |
---|
Assimilation
「アシミレイション」 236X>6X>6X |
---|
Grim Reaper
「グリムリーパー」 623X |
---|
Assimilation
「アシミレイション」 214X |
---|
Precise Aim
「エイムオーペニング」 22X |
---|
Mortal Glide
j.236X |
---|
Precise Aim (air)
「エイムオーペニング」 j.214X |
---|
Supers
Infinite Worth
Turbulence
「タービュランス」 41236D |
---|
Infinite Worth EXS
Videos
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
External Links
- Gordeau Primer by Spencer
- Gordeau Basic Overview by Ninjaelephant31