Template:Property-SG: Difference between revisions
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{{#switch: {{{1}}} | {{#switch: {{{1}}} | ||
<!-- Guard --> | <!-- Guard --> | ||
| Low=<span style="color:#ccb132">'''Low'''</span> | | Low=<span style="color:#ccb132">'''Low'''</span> | ||
| High=<span style="color:#34b6d1">'''High'''</span> | | High=<span style="color:#34b6d1">'''High'''</span> | ||
| Throw=<span style="color:# | | Throw=<span style="color:#0000ff">'''Throw'''</span> | ||
| Air Throw=<span style="color:# | | Air Throw=<span style="color:#0000ff">'''Air Throw'''</span> | ||
| Tag=[[Skullgirls/Team_Mechanics#Tagging | '''Tag''']] | | Command Grab=[[Skullgirls/Attacks#Command_Grabs | <span style="color:#0000ff">'''Command Grab'''</span>]] | ||
| Snapback=[[Skullgirls/Team_Mechanics#Snapbacks | '''Snapback''']] | | Anti-Air Grab=[[Skullgirls/Attacks#Anti-Air_Grabs_(While_Rising_Unblockable) | <span style="color:#0000ff">'''Anti-Air Grab'''</span>]] | ||
| Projectile=[[Skullgirls/Attacks#Projectile | '''Projectile''']] | |||
| Hit Grab=[[Skullgirls/Attacks#Hit_Grab | '''Hit Grab''']] | <!-- Properties--> | ||
| Chains Into Self=[[Skullgirls/Attacks#Chains_Into_Self | '''Chains Into Self''']] | |||
| Launcher=[[Skullgirls/Attacks#Launchers | '''Launcher''']] | | Tag=[[Skullgirls/Team_Mechanics#Tagging | <span style="color:#ff00ff">'''Tag'''</span>]] | ||
| Sweep=[[Skullgirls/Attacks#Sweeps | '''Sweep''']] | | Snapback=[[Skullgirls/Team_Mechanics#Snapbacks | <span style="color:#ff00ff">'''Snapback'''</span>]] | ||
| Damage Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Damage Scaling''']] | | Stagger=[[Skullgirls/Attacks#Stagger | <span style="color:#ff00ff">'''Stagger'''</span>]] | ||
| Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Minimum Scaling''']] | | Crumple=[[Skullgirls/Attacks#Crumple |<span style="color:#ff00ff"> '''Crumple'''</span>]] | ||
| Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | '''Airdash Cancel''']] | | Projectile=[[Skullgirls/Attacks#Projectile | <span style="color:#00aaff">'''Projectile'''</span>]] | ||
| Hit Grab=[[Skullgirls/Attacks#Hit_Grab | <span style="color:#ff00ff">'''Hit Grab'''</span>]] | |||
| Chains Into Self=[[Skullgirls/Attacks#Chains_Into_Self | <span style="color:#005500">'''Chains Into Self'''</span>]] | |||
| Launcher=[[Skullgirls/Attacks#Launchers | <span style="color:#ff00ff">'''Launcher'''</span>]] | |||
| Sweep=[[Skullgirls/Attacks#Sweeps | <span style="color:#ff00ff">'''Sweep'''</span>]] | |||
| Damage Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | <span style="color:#aa0000">'''{{{2}}} Damage Scaling'''</span>]] | |||
| Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | <span style="color:#aa0000">'''{{{2}}} Minimum Scaling'''</span>]] | |||
| No Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | <span style="color:#aa0000">'''No Scaling'''</span>]] | |||
| Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | <span style="color:#005500">'''Airdash Cancel'''</span>]] | |||
| Chains Backwards=[[Skullgirls/Attacks#Chains_Backwards | <span style="color:#005500">'''Chains Backwards'''</span>]] | |||
| No Cancel=[[Skullgirls/Attacks#No_Cancel | <span style="color:#005500">'''No Cancel'''</span>]] | |||
| Flight Cancel=[[Skullgirls/Attacks#Flight_Cancel | <span style="color:#005500">'''Flight Cancel'''</span>]] | |||
| Jump Cancel=[[Skullgirls/Attacks#Jump_Cancel | <span style="color:#005500">'''Jump Cancel'''</span>]] | |||
| Whiff Cancel=[[Skullgirls/Attacks#Whiff_Cancel | <span style="color:#005500">'''Whiff Cancel'''</span>]] | |||
| Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]] | | Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]] | ||
| Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]] | | Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]] | ||
| Invuln. (Proj.)=[[Skullgirls/Attacks#Projectile_Invulnerable | <span style="color:#ffbe7f; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;"> '''Invuln. (Proj.)'''</span>]] | | Invuln. (Proj.)=[[Skullgirls/Attacks#Projectile_Invulnerable | <span style="color:#ffbe7f; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;"> '''Invuln. (Proj.)'''</span>]] | ||
| Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]] | | Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]] | ||
| Invuln. (Throw)=[[Skullgirls/Attacks#Throw_Invulnerable | <span style="color:#ffff00; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Throw)'''</span>]] | |||
| Invuln. (Strike)=[[Skullgirls/Attacks#Strike_Invulnerable | <span style="color:#00ffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Strike)'''</span>]] | |||
| Beam=[[Skullgirls/Attacks#Beams | <span style="color:#ffddfe; text-shadow: -1px -1px 0 #f749c4, 1px -1px 0 #f749c4, -1px 1px 0 #f749c4, 1px 1px 0 #f749c4;">'''Beam'''</span>]] | |||
| Ignites Tears=[[Skullgirls/Parasoul#Tears | <span style="color:#fcf395; text-shadow: -1px -1px 0 #ab4c08, 1px -1px 0 #ab4c08, -1px 1px 0 #5c164c, 1px 1px 0 #5c164c;>'''Ignites Tears'''</span>]] | |||
| Hatred Guard=[[Skullgirls/Painwheel#Hatred_Guard | <span style="color:#faecf6; text-shadow: -1px -1px 0 #f5101d, 1px -1px 0 #f5101d, -1px 1px 0 #5c164c, 1px 1px 0 #5c164c;">'''Hatred Guard'''</span>]] | |||
| Sound Stun=[[Skullgirls/Big_Band#Sound_Stun | <span style="color:#000000; text-shadow: -1px -1px 0 #f8f5c0, 1px -1px 0 #f8f5c0, -1px 1px 0 #8a7b34, 1px 1px 0 #8a7b34;">'''Sound Stun'''</span>]] | |||
<!-- On Hit--> | <!-- On Hit--> | ||
| KD=[[Skullgirls/Attacks#Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''KD'''</span>]] | | KD=[[Skullgirls/Attacks#Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''KD'''</span>]] | ||
| Sliding KD=[[Skullgirls/Attacks#Sliding_Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''Sliding KD'''</span>]] | |||
| Wall Bounce=[[Skullgirls/Attacks#Wall_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Bounce'''</span>]] | | Wall Bounce=[[Skullgirls/Attacks#Wall_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Bounce'''</span>]] | ||
| Ground Bounce=[[Skullgirls/Attacks#Ground_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Ground Bounce'''</span>]] | | Ground Bounce=[[Skullgirls/Attacks#Ground_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Ground Bounce'''</span>]] | ||
| Wall Splat=[[Skullgirls/Attacks#Wall_Splat | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Splat'''</span>]] | |||
| Soft KD=[[Skullgirls/Attacks#Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD'''</span>]] | |||
| Soft KD (Invuln.)=[[Skullgirls/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD (Invuln.)'''</span>]] | | Soft KD (Invuln.)=[[Skullgirls/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD (Invuln.)'''</span>]] | ||
| Hard KD=[[Skullgirls/Attacks#Hard_Knockdown | <span style="color:#ffff58; text-shadow: -1px -1px 0 #2257c1, 1px -1px 0 #2257c1, -1px 1px 0 #2257c1, 1px 1px 0 #2257c1;">'''Hard KD'''</span>]] | |||
}}<noinclude> | }}<noinclude> | ||
{{Property-SG|Low}} | {{Property-SG|Low}}(Syntax:<nowiki>{{Property-SG|Low}}</nowiki>) | ||
{{Property-SG|High}}(Syntax:<nowiki>{{Property-SG|High}}</nowiki>) | |||
{{Property-SG|Throw}}(Syntax:<nowiki>{{Property-SG|Throw}}</nowiki>) | |||
{{Property-SG|Air Throw}}(Syntax:<nowiki>{{Property-SG|Air Throw}}</nowiki>) | |||
{{Property-SG|Command Grab}}(Syntax:<nowiki>{{Property-SG|Command Grab}}</nowiki>) | |||
{{Property-SG|Anti-Air Grab}}(Syntax:<nowiki>{{Property-SG|Anti-Air Grab}}</nowiki>) | |||
{{Property-SG|Tag}}(Syntax:<nowiki>{{Property-SG|Tag}}</nowiki>) | |||
{{Property-SG|Snapback}}(Syntax:<nowiki>{{Property-SG|Snapback}}</nowiki>) | |||
{{Property-SG|Stagger}}(Syntax:<nowiki>{{Property-SG|Stagger}}</nowiki>) | |||
{{Property-SG|Crumple}}(Syntax:<nowiki>{{Property-SG|Crumple}}</nowiki>) | |||
{{Property-SG|Projectile}}(Syntax:<nowiki>{{Property-SG|Projectile}}</nowiki>) | |||
{{Property-SG|Hit Grab}}(Syntax:<nowiki>{{Property-SG|Hit Grab}}</nowiki>) | |||
{{Property-SG|Chains Into Self}}(Syntax:<nowiki>{{Property-SG|Chains Into Self}}</nowiki>) | |||
{{Property-SG|Launcher}}(Syntax:<nowiki>{{Property-SG|Launcher}}</nowiki>) | |||
{{Property-SG|Sweep}}(Syntax:<nowiki>{{Property-SG|Sweep}}</nowiki>) | |||
{{Property-SG|Damage Scaling|50%}}(Syntax:<nowiki>{{Property-SG|Damage Scaling|(这里写比例的数字)}}</nowiki>) | |||
{{Property-SG|Minimum Scaling|50%}}(Syntax:<nowiki>{{Property-SG|Minimum Scaling|(这里写比例的数字)}}</nowiki>) | |||
{{Property-SG|No Scaling}}(Syntax:<nowiki>{{Property-SG|No Scaling}}</nowiki>) | |||
{{Property-SG|Airdash Cancel}}(Syntax:<nowiki>{{Property-SG|Airdash Cancel}}</nowiki>) | |||
{{Property-SG|Chains Backwards}}(Syntax:<nowiki>{{Property-SG|Chains Backwards}}</nowiki>) | |||
{{Property-SG| | {{Property-SG|No Cancel}}(Syntax:<nowiki>{{Property-SG|No Cancel}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Flight Cancel}}(Syntax:<nowiki>{{Property-SG|Flight Cancel}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Jump Cancel}}(Syntax:<nowiki>{{Property-SG|Jump Cancel}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Whiff Cancel}}(Syntax:<nowiki>{{Property-SG|Whiff Cancel}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Armor}}(Syntax:<nowiki>{{Property-SG|Armor}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Hyper Armor}}(Syntax:<nowiki>{{Property-SG|Hyper Armor}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Invuln. (Proj.)}}(Syntax:<nowiki>{{Property-SG|Invuln. (Proj.)}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Invuln. (Full)}}(Syntax:<nowiki>{{Property-SG|Invuln. (Full)}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Invuln. (Throw)}}(Syntax:<nowiki>{{Property-SG|Invuln. (Throw)}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Invuln. (Strike)}}(Syntax:<nowiki>{{Property-SG|Invuln. (Strike)}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Beam}}(Syntax:<nowiki>{{Property-SG|Beam}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Ignites Tears}}(Syntax:<nowiki>{{Property-SG|Ignites Tears}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Hatred Guard}}(Syntax:<nowiki>{{Property-SG|Hatred Guard}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Sound Stun}}(Syntax:<nowiki>{{Property-SG|Sound Stun}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|KD}}(Syntax:<nowiki>{{Property-SG|KD}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Sliding KD}}(Syntax:<nowiki>{{Property-SG|Sliding KD}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Wall Bounce}}(Syntax:<nowiki>{{Property-SG|Wall Bounce}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Ground Bounce}}(Syntax:<nowiki>{{Property-SG|Ground Bounce}}</nowiki>) | ||
{{Property-SG|Wall | {{Property-SG|Wall Splat}}(Syntax:<nowiki>{{Property-SG|Wall Splat}}</nowiki>) | ||
{{Property-SG| | {{Property-SG|Soft KD}}(Syntax:<nowiki>{{Property-SG|Soft KD}}</nowiki>) | ||
{{Property-SG|Soft KD (Invuln.)}} | {{Property-SG|Soft KD (Invuln.)}}(Syntax:<nowiki>{{Property-SG|Soft KD (Invuln.)}}</nowiki>) | ||
{{Property-SG|Hard KD}}(Syntax:<nowiki>{{Property-SG|Hard KD}}</nowiki>) | |||
[[Category:Skullgirls]] | [[Category:Skullgirls]] | ||
</noinclude> | </noinclude> |
Latest revision as of 08:11, 28 January 2023
Low(Syntax:{{Property-SG|Low}})
High(Syntax:{{Property-SG|High}})
Throw(Syntax:{{Property-SG|Throw}})
Air Throw(Syntax:{{Property-SG|Air Throw}})
Command Grab(Syntax:{{Property-SG|Command Grab}})
Anti-Air Grab(Syntax:{{Property-SG|Anti-Air Grab}})
Tag(Syntax:{{Property-SG|Tag}})
Snapback(Syntax:{{Property-SG|Snapback}})
Stagger(Syntax:{{Property-SG|Stagger}})
Crumple(Syntax:{{Property-SG|Crumple}})
Projectile(Syntax:{{Property-SG|Projectile}})
Hit Grab(Syntax:{{Property-SG|Hit Grab}})
Chains Into Self(Syntax:{{Property-SG|Chains Into Self}})
Launcher(Syntax:{{Property-SG|Launcher}})
Sweep(Syntax:{{Property-SG|Sweep}})
50% Damage Scaling(Syntax:{{Property-SG|Damage Scaling|(这里写比例的数字)}})
50% Minimum Scaling(Syntax:{{Property-SG|Minimum Scaling|(这里写比例的数字)}})
No Scaling(Syntax:{{Property-SG|No Scaling}})
Airdash Cancel(Syntax:{{Property-SG|Airdash Cancel}})
Chains Backwards(Syntax:{{Property-SG|Chains Backwards}})
No Cancel(Syntax:{{Property-SG|No Cancel}})
Flight Cancel(Syntax:{{Property-SG|Flight Cancel}})
Jump Cancel(Syntax:{{Property-SG|Jump Cancel}})
Whiff Cancel(Syntax:{{Property-SG|Whiff Cancel}})
Armor(Syntax:{{Property-SG|Armor}})
Hyper Armor(Syntax:{{Property-SG|Hyper Armor}})
Invuln. (Proj.)(Syntax:{{Property-SG|Invuln. (Proj.)}})
Invuln. (Full)(Syntax:{{Property-SG|Invuln. (Full)}})
Invuln. (Throw)(Syntax:{{Property-SG|Invuln. (Throw)}})
Invuln. (Strike)(Syntax:{{Property-SG|Invuln. (Strike)}})
Beam(Syntax:{{Property-SG|Beam}})
Ignites Tears(Syntax:{{Property-SG|Ignites Tears}})
Hatred Guard(Syntax:{{Property-SG|Hatred Guard}})
Sound Stun(Syntax:{{Property-SG|Sound Stun}})
KD(Syntax:{{Property-SG|KD}})
Sliding KD(Syntax:{{Property-SG|Sliding KD}})
Wall Bounce(Syntax:{{Property-SG|Wall Bounce}})
Ground Bounce(Syntax:{{Property-SG|Ground Bounce}})
Wall Splat(Syntax:{{Property-SG|Wall Splat}})
Soft KD(Syntax:{{Property-SG|Soft KD}})
Soft KD (Invuln.)(Syntax:{{Property-SG|Soft KD (Invuln.)}})
Hard KD(Syntax:{{Property-SG|Hard KD}})