Template:Property-SG: Difference between revisions

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{{#switch: {{{1}}}
{{#switch: {{{1}}}
<!-- Guard -->
<!-- Guard -->
| Low=<span style="color:#ccb132">'''Low'''</span>
| Low=<span style="color:#ccb132">'''Low'''</span>
| High=<span style="color:#34b6d1">'''High'''</span>
| High=<span style="color:#34b6d1">'''High'''</span>
| Throw=<span style="color:#ff00ff">'''Throw'''</span>
| Throw=<span style="color:#0000ff">'''Throw'''</span>
| Air Throw=<span style="color:#ff00ff">'''Air Throw'''</span>
| Air Throw=<span style="color:#0000ff">'''Air Throw'''</span>
| Tag=[[Skullgirls/Team_Mechanics#Tagging | '''Tag''']]
| Command Grab=[[Skullgirls/Attacks#Command_Grabs | <span style="color:#0000ff">'''Command Grab'''</span>]]
| Snapback=[[Skullgirls/Team_Mechanics#Snapbacks | '''Snapback''']]
| Anti-Air Grab=[[Skullgirls/Attacks#Anti-Air_Grabs_(While_Rising_Unblockable) | <span style="color:#0000ff">'''Anti-Air Grab'''</span>]]
| Projectile=[[Skullgirls/Attacks#Projectile | '''Projectile''']]
 
| Hit Grab=[[Skullgirls/Attacks#Hit_Grab | '''Hit Grab''']]
<!-- Properties-->
| Chains Into Self=[[Skullgirls/Attacks#Chains_Into_Self | '''Chains Into Self''']]
 
| Launcher=[[Skullgirls/Attacks#Launchers | '''Launcher''']]
| Tag=[[Skullgirls/Team_Mechanics#Tagging | <span style="color:#ff00ff">'''Tag'''</span>]]
| Sweep=[[Skullgirls/Attacks#Sweeps | '''Sweep''']]
| Snapback=[[Skullgirls/Team_Mechanics#Snapbacks | <span style="color:#ff00ff">'''Snapback'''</span>]]
| Damage Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Damage Scaling''']]
| Stagger=[[Skullgirls/Attacks#Stagger | <span style="color:#ff00ff">'''Stagger'''</span>]]
| Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | '''{{{2}}} Minimum Scaling''']]
| Crumple=[[Skullgirls/Attacks#Crumple |<span style="color:#ff00ff"> '''Crumple'''</span>]]
| Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | '''Airdash Cancel''']]
| Projectile=[[Skullgirls/Attacks#Projectile | <span style="color:#00aaff">'''Projectile'''</span>]]
| Hit Grab=[[Skullgirls/Attacks#Hit_Grab | <span style="color:#ff00ff">'''Hit Grab'''</span>]]
| Chains Into Self=[[Skullgirls/Attacks#Chains_Into_Self | <span style="color:#005500">'''Chains Into Self'''</span>]]
| Launcher=[[Skullgirls/Attacks#Launchers | <span style="color:#ff00ff">'''Launcher'''</span>]]
| Sweep=[[Skullgirls/Attacks#Sweeps | <span style="color:#ff00ff">'''Sweep'''</span>]]
| Damage Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | <span style="color:#aa0000">'''{{{2}}} Damage Scaling'''</span>]]
| Minimum Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | <span style="color:#aa0000">'''{{{2}}} Minimum Scaling'''</span>]]
| No Scaling=[[Skullgirls/Combo_Mechanics#Damage_Scaling | <span style="color:#aa0000">'''No Scaling'''</span>]]
| Airdash Cancel=[[Skullgirls/Attacks#Airdash_Cancel | <span style="color:#005500">'''Airdash Cancel'''</span>]]
| Chains Backwards=[[Skullgirls/Attacks#Chains_Backwards | <span style="color:#005500">'''Chains Backwards'''</span>]]
| No Cancel=[[Skullgirls/Attacks#No_Cancel | <span style="color:#005500">'''No Cancel'''</span>]]
| Flight Cancel=[[Skullgirls/Attacks#Flight_Cancel | <span style="color:#005500">'''Flight Cancel'''</span>]]
| Jump Cancel=[[Skullgirls/Attacks#Jump_Cancel | <span style="color:#005500">'''Jump Cancel'''</span>]] 
| Whiff Cancel=[[Skullgirls/Attacks#Whiff_Cancel | <span style="color:#005500">'''Whiff Cancel'''</span>]]
| Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]]
| Armor=[[Skullgirls/Attacks#Armor | <span style="color:#9393b4"> '''Armor'''</span>]]
| Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]]
| Hyper Armor=[[Skullgirls/Attacks#Hyper_Armor | <span style="color:#63637c"> '''Hyper Armor'''</span>]]
| Invuln. (Proj.)=[[Skullgirls/Attacks#Projectile_Invulnerable | <span style="color:#ffbe7f; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;"> '''Invuln. (Proj.)'''</span>]]
| Invuln. (Proj.)=[[Skullgirls/Attacks#Projectile_Invulnerable | <span style="color:#ffbe7f; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;"> '''Invuln. (Proj.)'''</span>]]
| Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]]
| Invuln. (Full)=[[Skullgirls/Attacks#Fully_Invulnerable | <span style="color:#ffffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Full)'''</span>]]
| Invuln. (Throw)=[[Skullgirls/Attacks#Throw_Invulnerable | <span style="color:#ffff00; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Throw)'''</span>]]
| Invuln. (Strike)=[[Skullgirls/Attacks#Strike_Invulnerable | <span style="color:#00ffff; text-shadow: -1px -1px 0 #303030, 1px -1px 0 #303030, -1px 1px 0 #000, 1px 1px 0 #303030;">'''Invuln. (Strike)'''</span>]]
| Beam=[[Skullgirls/Attacks#Beams | <span style="color:#ffddfe; text-shadow: -1px -1px 0 #f749c4, 1px -1px 0 #f749c4, -1px 1px 0 #f749c4, 1px 1px 0 #f749c4;">'''Beam'''</span>]]
| Ignites Tears=[[Skullgirls/Parasoul#Tears | <span style="color:#fcf395; text-shadow: -1px -1px 0 #ab4c08, 1px -1px 0 #ab4c08, -1px 1px 0 #5c164c, 1px 1px 0 #5c164c;>'''Ignites Tears'''</span>]]
| Hatred Guard=[[Skullgirls/Painwheel#Hatred_Guard | <span style="color:#faecf6; text-shadow: -1px -1px 0 #f5101d, 1px -1px 0 #f5101d, -1px 1px 0 #5c164c, 1px 1px 0 #5c164c;">'''Hatred Guard'''</span>]]
| Sound Stun=[[Skullgirls/Big_Band#Sound_Stun | <span style="color:#000000; text-shadow: -1px -1px 0 #f8f5c0, 1px -1px 0 #f8f5c0, -1px 1px 0 #8a7b34, 1px 1px 0 #8a7b34;">'''Sound Stun'''</span>]]
<!-- On Hit-->
<!-- On Hit-->
| KD=[[Skullgirls/Attacks#Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''KD'''</span>]]
| KD=[[Skullgirls/Attacks#Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''KD'''</span>]]
| Sliding KD=[[Skullgirls/Attacks#Sliding_Knockdown | <span style="color:#ff51e6; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000000, 1px 1px 0 #000000;">'''Sliding KD'''</span>]]
| Wall Bounce=[[Skullgirls/Attacks#Wall_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Bounce'''</span>]]
| Wall Bounce=[[Skullgirls/Attacks#Wall_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Bounce'''</span>]]
| Ground Bounce=[[Skullgirls/Attacks#Ground_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Ground Bounce'''</span>]]
| Ground Bounce=[[Skullgirls/Attacks#Ground_Bounce | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Ground Bounce'''</span>]]
| Wall Splat=[[Skullgirls/Attacks#Wall_Splat | <span style="color:#ffff35; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Wall Splat'''</span>]]
| Soft KD=[[Skullgirls/Attacks#Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD'''</span>]]
| Soft KD (Invuln.)=[[Skullgirls/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD (Invuln.)'''</span>]]
| Soft KD (Invuln.)=[[Skullgirls/Attacks#Invulnerable_Soft_Knockdown | <span style="color:#37ffff; text-shadow: -1px -1px 0 #000000, 1px -1px 0 #000000, -1px 1px 0 #000, 1px 1px 0 #000000;">'''Soft KD (Invuln.)'''</span>]]
| Hard KD=[[Skullgirls/Attacks#Hard_Knockdown | <span style="color:#ffff58; text-shadow: -1px -1px 0 #2257c1, 1px -1px 0 #2257c1, -1px 1px 0 #2257c1, 1px 1px 0 #2257c1;">'''Hard KD'''</span>]]
}}<noinclude>
}}<noinclude>
{{Property-SG|Low}}
{{Property-SG|Low}}(Syntax:<nowiki>{{Property-SG|Low}}</nowiki>)
 
{{Property-SG|High}}(Syntax:<nowiki>{{Property-SG|High}}</nowiki>)
 
{{Property-SG|Throw}}(Syntax:<nowiki>{{Property-SG|Throw}}</nowiki>)
 
{{Property-SG|Air Throw}}(Syntax:<nowiki>{{Property-SG|Air Throw}}</nowiki>)
 
{{Property-SG|Command Grab}}(Syntax:<nowiki>{{Property-SG|Command Grab}}</nowiki>)
 
{{Property-SG|Anti-Air Grab}}(Syntax:<nowiki>{{Property-SG|Anti-Air Grab}}</nowiki>)
 
{{Property-SG|Tag}}(Syntax:<nowiki>{{Property-SG|Tag}}</nowiki>)
 
{{Property-SG|Snapback}}(Syntax:<nowiki>{{Property-SG|Snapback}}</nowiki>)
 
{{Property-SG|Stagger}}(Syntax:<nowiki>{{Property-SG|Stagger}}</nowiki>)
 
{{Property-SG|Crumple}}(Syntax:<nowiki>{{Property-SG|Crumple}}</nowiki>)
 
{{Property-SG|Projectile}}(Syntax:<nowiki>{{Property-SG|Projectile}}</nowiki>)
 
{{Property-SG|Hit Grab}}(Syntax:<nowiki>{{Property-SG|Hit Grab}}</nowiki>)
 
{{Property-SG|Chains Into Self}}(Syntax:<nowiki>{{Property-SG|Chains Into Self}}</nowiki>)
 
{{Property-SG|Launcher}}(Syntax:<nowiki>{{Property-SG|Launcher}}</nowiki>)
 
{{Property-SG|Sweep}}(Syntax:<nowiki>{{Property-SG|Sweep}}</nowiki>)
 
{{Property-SG|Damage Scaling|50%}}(Syntax:<nowiki>{{Property-SG|Damage Scaling|(这里写比例的数字)}}</nowiki>)
 
{{Property-SG|Minimum Scaling|50%}}(Syntax:<nowiki>{{Property-SG|Minimum Scaling|(这里写比例的数字)}}</nowiki>)
 
{{Property-SG|No Scaling}}(Syntax:<nowiki>{{Property-SG|No Scaling}}</nowiki>)
 
{{Property-SG|Airdash Cancel}}(Syntax:<nowiki>{{Property-SG|Airdash Cancel}}</nowiki>)
 
{{Property-SG|Chains Backwards}}(Syntax:<nowiki>{{Property-SG|Chains Backwards}}</nowiki>)


{{Property-SG|High}}
{{Property-SG|No Cancel}}(Syntax:<nowiki>{{Property-SG|No Cancel}}</nowiki>)


{{Property-SG|Throw}}
{{Property-SG|Flight Cancel}}(Syntax:<nowiki>{{Property-SG|Flight Cancel}}</nowiki>)


{{Property-SG|Air Throw}}
{{Property-SG|Jump Cancel}}(Syntax:<nowiki>{{Property-SG|Jump Cancel}}</nowiki>)


{{Property-SG|Tag}}
{{Property-SG|Whiff Cancel}}(Syntax:<nowiki>{{Property-SG|Whiff Cancel}}</nowiki>)


{{Property-SG|Snapback}}
{{Property-SG|Armor}}(Syntax:<nowiki>{{Property-SG|Armor}}</nowiki>)


{{Property-SG|Projectile}}
{{Property-SG|Hyper Armor}}(Syntax:<nowiki>{{Property-SG|Hyper Armor}}</nowiki>)


{{Property-SG|Hit Grab}}
{{Property-SG|Invuln. (Proj.)}}(Syntax:<nowiki>{{Property-SG|Invuln. (Proj.)}}</nowiki>)


{{Property-SG|Chains Into Self}}
{{Property-SG|Invuln. (Full)}}(Syntax:<nowiki>{{Property-SG|Invuln. (Full)}}</nowiki>)


{{Property-SG|Launcher}}
{{Property-SG|Invuln. (Throw)}}(Syntax:<nowiki>{{Property-SG|Invuln. (Throw)}}</nowiki>)


{{Property-SG|Sweep}}
{{Property-SG|Invuln. (Strike)}}(Syntax:<nowiki>{{Property-SG|Invuln. (Strike)}}</nowiki>)


{{Property-SG|Damage Scaling|50%}}
{{Property-SG|Beam}}(Syntax:<nowiki>{{Property-SG|Beam}}</nowiki>)


{{Property-SG|Minimum Scaling|50%}}
{{Property-SG|Ignites Tears}}(Syntax:<nowiki>{{Property-SG|Ignites Tears}}</nowiki>)


{{Property-SG|Airdash Cancel}}
{{Property-SG|Hatred Guard}}(Syntax:<nowiki>{{Property-SG|Hatred Guard}}</nowiki>)


{{Property-SG|Armor}}
{{Property-SG|Sound Stun}}(Syntax:<nowiki>{{Property-SG|Sound Stun}}</nowiki>)


{{Property-SG|Hyper Armor}}
{{Property-SG|KD}}(Syntax:<nowiki>{{Property-SG|KD}}</nowiki>)


{{Property-SG|Invuln. (Proj.)}}
{{Property-SG|Sliding KD}}(Syntax:<nowiki>{{Property-SG|Sliding KD}}</nowiki>)


{{Property-SG|Invuln. (Full)}}
{{Property-SG|Wall Bounce}}(Syntax:<nowiki>{{Property-SG|Wall Bounce}}</nowiki>)


{{Property-SG|KD}}
{{Property-SG|Ground Bounce}}(Syntax:<nowiki>{{Property-SG|Ground Bounce}}</nowiki>)


{{Property-SG|Wall Bounce}}
{{Property-SG|Wall Splat}}(Syntax:<nowiki>{{Property-SG|Wall Splat}}</nowiki>)


{{Property-SG|Ground Bounce}}
{{Property-SG|Soft KD}}(Syntax:<nowiki>{{Property-SG|Soft KD}}</nowiki>)


{{Property-SG|Soft KD (Invuln.)}}
{{Property-SG|Soft KD (Invuln.)}}(Syntax:<nowiki>{{Property-SG|Soft KD (Invuln.)}}</nowiki>)


{{Property-SG|Hard KD}}(Syntax:<nowiki>{{Property-SG|Hard KD}}</nowiki>)
[[Category:Skullgirls]]
[[Category:Skullgirls]]
</noinclude>
</noinclude>

Latest revision as of 08:11, 28 January 2023

Low(Syntax:{{Property-SG|Low}})

High(Syntax:{{Property-SG|High}})

Throw(Syntax:{{Property-SG|Throw}})

Air Throw(Syntax:{{Property-SG|Air Throw}})

Command Grab(Syntax:{{Property-SG|Command Grab}})

Anti-Air Grab(Syntax:{{Property-SG|Anti-Air Grab}})

Tag(Syntax:{{Property-SG|Tag}})

Snapback(Syntax:{{Property-SG|Snapback}})

Stagger(Syntax:{{Property-SG|Stagger}})

Crumple(Syntax:{{Property-SG|Crumple}})

Projectile(Syntax:{{Property-SG|Projectile}})

Hit Grab(Syntax:{{Property-SG|Hit Grab}})

Chains Into Self(Syntax:{{Property-SG|Chains Into Self}})

Launcher(Syntax:{{Property-SG|Launcher}})

Sweep(Syntax:{{Property-SG|Sweep}})

50% Damage Scaling(Syntax:{{Property-SG|Damage Scaling|(这里写比例的数字)}})

50% Minimum Scaling(Syntax:{{Property-SG|Minimum Scaling|(这里写比例的数字)}})

No Scaling(Syntax:{{Property-SG|No Scaling}})

Airdash Cancel(Syntax:{{Property-SG|Airdash Cancel}})

Chains Backwards(Syntax:{{Property-SG|Chains Backwards}})

No Cancel(Syntax:{{Property-SG|No Cancel}})

Flight Cancel(Syntax:{{Property-SG|Flight Cancel}})

Jump Cancel(Syntax:{{Property-SG|Jump Cancel}})

Whiff Cancel(Syntax:{{Property-SG|Whiff Cancel}})

Armor(Syntax:{{Property-SG|Armor}})

Hyper Armor(Syntax:{{Property-SG|Hyper Armor}})

Invuln. (Proj.)(Syntax:{{Property-SG|Invuln. (Proj.)}})

Invuln. (Full)(Syntax:{{Property-SG|Invuln. (Full)}})

Invuln. (Throw)(Syntax:{{Property-SG|Invuln. (Throw)}})

Invuln. (Strike)(Syntax:{{Property-SG|Invuln. (Strike)}})

Beam(Syntax:{{Property-SG|Beam}})

Ignites Tears(Syntax:{{Property-SG|Ignites Tears}})

Hatred Guard(Syntax:{{Property-SG|Hatred Guard}})

Sound Stun(Syntax:{{Property-SG|Sound Stun}})

KD(Syntax:{{Property-SG|KD}})

Sliding KD(Syntax:{{Property-SG|Sliding KD}})

Wall Bounce(Syntax:{{Property-SG|Wall Bounce}})

Ground Bounce(Syntax:{{Property-SG|Ground Bounce}})

Wall Splat(Syntax:{{Property-SG|Wall Splat}})

Soft KD(Syntax:{{Property-SG|Soft KD}})

Soft KD (Invuln.)(Syntax:{{Property-SG|Soft KD (Invuln.)}})

Hard KD(Syntax:{{Property-SG|Hard KD}})