Under Night In-Birth/UNIST/Vatista: Difference between revisions
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{{ | {{Outdated | ||
|Old Version=UNIST | |||
|New Version=UNICLR | |||
}} | |||
<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-220px">[[File:Profile-vatista.png|x500px]]</span></div> | <div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-220px">[[File:Profile-vatista.png|x500px]]</span></div> | ||
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==Story== | ==Story== | ||
<!-- | <!--From official profile, which is linked on Fandom Wiki--> | ||
An ancient biological form known as Autonomic Nerves. They've existed for as long as we know, arguably an eternity, and emerge during the Hollow Night as its enforcers. She is one of them. On this Hollow Night, she detects an abnormal number of EXS levels, and awakens. Once awake, she wanders the Night as her program deems fit, making her way towards the Abyss. Her mission, to determine the source of the disturbance in EXS and eliminate it. But to her, Voids and In-Births are all enemies. | |||
<div style="clear:both"> | |||
{{QuotationBox | margin = right | fontsize=1.0 | | |||
Neither one of us is a human...<br> | |||
Thus, I will perform your last rites, and proceed. | |||
}}</div> | |||
<div style="clear:both"></div> | |||
==Gameplay== | ==Gameplay== | ||
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | <!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | ||
Vatista has tools to be a threat at any range of the screen and many more options to dominate mid range space. She can play aggressively or turtle up, but for best results, vary it up between the two. Be annoying. Force your opponents to take risks and punish them for overextending. | |||
*Close range: High/low oki with her Crystals and Overhead Drill ([8]2B) | |||
*Mid range: 2B(B), 5C, 2C, Dash C, jC, 2FF, Crystal space control. | |||
*Far range: Fireballs [4]6x and Lazers (14f full screen hitbox) | |||
Pester your opponent and make space with jump back B Fireball, or use the slow fireball to delay your opponent's advance and set up a Crystal mine field. Opponents must approach cautiously as getting tagged by an errant explosion is easily hit confirmable for 3k+ damage. Mid range normals can also be used to push opponents out to set up more crystals. If they become passive, you can sit behind your Crystal fortress and concentrate for GRD; otherwise a slow fireball will let you set up a crystal for a high/low mixup, using the explosion to obscure your attack. The same applies for oki. | |||
[[#External Links | From Lolimaiko's Vatista Primer]] | |||
{{ProConTable | |||
|pros= | |||
*Cannot be Counter Hit. | |||
*Very high/unlimited skill cap due to charge management and partitioning tricks. | |||
*High average damage combos. | |||
*Versatile at all ranges. | |||
*Excellent space control due to normals and specials. | |||
*Difficult-to-see high lows. | |||
*4f meterless invincible Flashkick. | |||
|cons= | |||
*High initial learning curve: Awkward charge directions, must utilitze crystals for high damage combos. | |||
*Outside of oki, close range pressure is weak (poor rebeat pressure, slow normals, below average stagger windows) | |||
*Poor mobility. | |||
*Has problems vs more aggressive mid range characters (Hilda, Merkava, Phonon, Yuzuriha) due to above statements. | |||
*Traditional active zoning (i.e. Guile Sonic Boom), while viable, has problems in mid/high level play due to dash blocking and shielding projectiles for GRD. | |||
*No command normals. | |||
*Poor flexibility in attack strings. Charge directions and crystals force you to commit. | |||
}} | |||
{{Navigation-UNI}} | {{Navigation-UNI}} | ||
==Character Stats== | ==Character Stats== | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="width: | ! style="width:120px" | Health | ||
|- | |- | ||
| <section begin=Health />10500<section end=Health/> | | <section begin=Health />10500<section end=Health/> | ||
Line 27: | Line 65: | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="width: | ! style="width:120px" | Forward Walk Speed | ||
! style="width: | ! style="width:120px" | Backward Walk Speed | ||
! style="width: | ! style="width:120px" | Jump Startup | ||
! style="width: | ! style="width:120px" | Jump Duration | ||
|- | |- | ||
| <section begin=Forward Walk Speed />1100<section end=Forward Walk Speed/> | | <section begin=Forward Walk Speed />1100<section end=Forward Walk Speed/> | ||
Line 39: | Line 77: | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="width: | ! style="width:120px" | Dash Startup | ||
! style="width: | ! style="width:120px" | Initial Dash Speed | ||
! style="width: | ! style="width:120px" | Dash Acceleration | ||
! style="width: | ! style="width:120px" | Max Dash Speed | ||
|- | |- | ||
| <section begin=Dash Startup />4<section end=Dash Startup/> | | <section begin=Dash Startup />4<section end=Dash Startup/> | ||
| <section begin=Initial Dash Speed />2800<section end=Initial Dash Speed/> | | <section begin=Initial Dash Speed />2800<section end=Initial Dash Speed/> | ||
| <section begin=Dash Acceleration />0<section end=Dash Acceleration/> | | <section begin=Dash Acceleration />0<section end=Dash Acceleration/> | ||
| <section begin=Max Dash Speed /> | | <section begin=Max Dash Speed />2800<section end=Max Dash Speed/> | ||
|} | |} | ||
Note: Dash distance is 53050 | Note: Dash distance is 53050 | ||
{| class="wikitable" | {| class="wikitable" | ||
! style="width: | ! style="width:120px" | Backdash Startup | ||
! style="width: | ! style="width:120px" | Backdash Duration | ||
! style="width: | ! style="width:120px" | Backdash Distance | ||
! style="width: | ! style="width:120px" | Backdash Invul | ||
|- | |- | ||
| <section begin=Backdash Startup />4<section end=Backdash Startup/> | | <section begin=Backdash Startup />4<section end=Backdash Startup/> | ||
Line 71: | Line 109: | ||
<section begin=Vorpal Trait/>*Can cancel laser into EX laser without charge.<section end=Vorpal Trait/> | <section begin=Vorpal Trait/>*Can cancel laser into EX laser without charge.<section end=Vorpal Trait/> | ||
{{ | {{AttackData-UNI/Infobox}} | ||
==Normal Moves== | ==Normal Moves== | ||
Line 82: | Line 120: | ||
|input=5A | |input=5A | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_5A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 110: | Line 148: | ||
|input=5B | |input=5B | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_5B.png | ||
|caption= | |caption= | ||
|image2= | |image2=UNI_Vatista_5BB.png | ||
|caption2= | |caption2= | ||
|data= | |data= | ||
Line 158: | Line 196: | ||
|input=5C | |input=5C | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_5C.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 177: | Line 215: | ||
|attribute=Strike | |attribute=Strike | ||
|invul= | |invul= | ||
|description=Long reach stab with all of Vatista's wings. | |description=Long reach stab with all of Vatista's wings. It can be used for combos and pressure, but is most threatening when used to activate gems in neutral from a great distance. Can be used as a risky, back-up anti-air if [2]8X charge isn't available. | ||
}} | }} | ||
}} | }} | ||
Line 188: | Line 226: | ||
|input=2A | |input=2A | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_2A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 210: | Line 248: | ||
*Useful for rebeats. | *Useful for rebeats. | ||
*Cannot be used to detonate gems. | *Cannot be used to detonate gems. | ||
*A buffed stagger window in CLR allows 2A to frame trap into itself with tight timing. | |||
}} | }} | ||
}} | }} | ||
Line 218: | Line 257: | ||
|input=2B | |input=2B | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_2B.png | ||
|caption= | |caption= | ||
|image2= | |image2=UNI_Vatista_2BB.png | ||
|caption2= | |caption2= | ||
|data= | |data= | ||
Line 266: | Line 305: | ||
|input=2C | |input=2C | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_2C.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 296: | Line 335: | ||
|input=j.A | |input=j.A | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_j.A.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 324: | Line 363: | ||
|input=j.B | |input=j.B | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_j.B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 352: | Line 391: | ||
|input=j.C | |input=j.C | ||
|subtitle=Guruguru~ | |subtitle=Guruguru~ | ||
|image= | |image=UNI_Vatista_j.C.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 382: | Line 421: | ||
|input=j.A+B | |input=j.A+B | ||
|subtitle=レヴィオーサ | |subtitle=レヴィオーサ | ||
|image= | |image=UNI_Vatista_j.AB.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 412: | Line 451: | ||
|input=66B | |input=66B | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_66B.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 440: | Line 479: | ||
|input=66C | |input=66C | ||
|subtitle=Guruguru~ | |subtitle=Guruguru~ | ||
|image= | |image=UNI_Vatista_j.C.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 470: | Line 509: | ||
|input=B+C | |input=B+C | ||
|subtitle=アルマ ベルム | |subtitle=アルマ ベルム | ||
|image= | |image=UNI_Vatista_BC.png | ||
|caption=Stand | |caption=Stand | ||
|image2= | |image2=UNI_Vatista_2BC.png | ||
|caption2=Crouch | |caption2=Crouch | ||
|image3= | |image3=UNI_Vatista_j.BC.png | ||
|caption3=Air | |caption3=Air | ||
|data= | |data= | ||
Line 597: | Line 636: | ||
|input=A+D | |input=A+D | ||
|subtitle= | |subtitle= | ||
|image= | |image=UNI_Vatista_AD.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 622: | Line 661: | ||
=====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | =====<font style="visibility:hidden; float:right">Guard Thrust</font>===== | ||
{{AttackData-UNI/Guard Thrust | {{AttackData-UNI/Guard Thrust | ||
|image = | |image =UNI_Vatista_j.82X_2.png | ||
|description= | |description= | ||
}} | }} | ||
Line 628: | Line 667: | ||
=====<font style="visibility:hidden; float:right">Veil Off</font>===== | =====<font style="visibility:hidden; float:right">Veil Off</font>===== | ||
{{AttackData-UNI/Veil Off | {{AttackData-UNI/Veil Off | ||
|image = | |image =UNI_Vatista_ABC.png | ||
|description = | |description = | ||
|cvodescription= | |cvodescription= | ||
Line 640: | Line 679: | ||
|input=[4]6X | |input=[4]6X | ||
|subtitle=ルーメンステラ | |subtitle=ルーメンステラ | ||
|image= | |image=UNI_Vatista_46A.png | ||
|caption=A Version | |caption=A Version | ||
|image2= | |image2=UNI_Vatista_46B.png | ||
|caption2=B Version | |caption2=B Version | ||
|image3= | |image3=UNI_Vatista_46C.png | ||
|caption3=EX C Version | |caption3=EX C Version | ||
|data= | |data= | ||
Line 711: | Line 750: | ||
|input=j.[4]6X | |input=j.[4]6X | ||
|subtitle=ルーメンステラ | |subtitle=ルーメンステラ | ||
|image= | |image=UNI_Vatista_j.46A.png | ||
|caption=A Version | |caption=A Version | ||
|image2= | |image2=UNI_Vatista_j.46B.png | ||
|caption2=B Version | |caption2=B Version | ||
|image3= | |image3=UNI_Vatista_j.46C.png | ||
|caption3=EX C Version | |caption3=EX C Version | ||
|data= | |data= | ||
Line 782: | Line 821: | ||
|input=[2]8X | |input=[2]8X | ||
|subtitle=ルベルアンゲルス | |subtitle=ルベルアンゲルス | ||
|image= | |image=UNI_Vatista_28X.png | ||
|caption=A/B Version | |caption=A/B Version | ||
|image2= | |image2=UNI_Vatista_28C.png | ||
|caption2=EX C Version | |caption2=EX C Version | ||
|data= | |data= | ||
Line 854: | Line 893: | ||
|input=[6]4X | |input=[6]4X | ||
|subtitle=ミコルセオ | |subtitle=ミコルセオ | ||
|image= | |image=UNI_Vatista_64X.png | ||
|caption=Ground | |caption=Ground | ||
|image2= | |image2=UNI_Vatista_j.64X.png | ||
|caption2=Air | |caption2=Air | ||
|image3= | |image3=UNI_Vatista_64C.png | ||
|caption3=EX C Version | |caption3=EX C Version | ||
|data= | |data= | ||
Line 979: | Line 1,018: | ||
|input=j.[8]2X | |input=j.[8]2X | ||
|subtitle=トラスウォーラス | |subtitle=トラスウォーラス | ||
|image= | |image=UNI_Vatista_j.82X_1.png | ||
|caption=Drill | |caption=Drill | ||
|image2= | |image2=UNI_Vatista_j.82X_2.png | ||
|caption2=B/C Version Kick | |caption2=B/C Version Kick | ||
|data= | |data= | ||
Line 1,000: | Line 1,039: | ||
|attribute=Dive | |attribute=Dive | ||
|invul= | |invul= | ||
|description=A diving drill attack. | |description=A diving drill attack. This version is mostly a combo tool, but it can be used for sudden, unexpected dives if you have the charge. Notably +2 on block. Cannot be EX cancelled, can be CS'd on hit. | ||
*43F charge | *43F charge | ||
}} | }} | ||
Line 1,039: | Line 1,078: | ||
|invul=Completely invincible frames 1~3 | |invul=Completely invincible frames 1~3 | ||
|invul2=Strike invincible frames 4~until land | |invul2=Strike invincible frames 4~until land | ||
|description=A super drill that does more hits the higher Vatista is on the screen - it works well with her force function. Ends | |description=A super drill that does more hits the higher Vatista is on the screen - it works well with her force function as a combo ender. Fully invulnerable until the ground. Ends on the ground with Vatista kicking twice. The first kick is unsafe on block, so interrupting before the final kick is necessary in order to punish. | ||
*43F charge | *43F charge | ||
}} | }} | ||
Line 1,049: | Line 1,088: | ||
|input=]X[ | |input=]X[ | ||
|subtitle=シデウスフラグメンツム | |subtitle=シデウスフラグメンツム | ||
|image= | |image=UNI_Vatista_5X.png | ||
|caption=Stand Set | |caption=Stand Set | ||
|image2= | |image2=UNI_Vatista_2X.png | ||
|caption2=Crouch Set | |caption2=Crouch Set | ||
|image3= | |image3=UNI_Vatista_j.X.png | ||
|caption3=Air Set | |caption3=Air Set | ||
|image4= | |image4=UNI_Vatista_X_Detonate.png | ||
|caption4=Detonate | |caption4=Detonate | ||
|data= | |data= | ||
Line 1,127: | Line 1,166: | ||
|input=]X[ after using 3 gems in a combo | |input=]X[ after using 3 gems in a combo | ||
|subtitle=サーテレス トリアングルム | |subtitle=サーテレス トリアングルム | ||
|image= | |image=UNI_Vatista_Trianglum.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-UNI | {{AttackData-UNI | ||
|header=yes | |header=yes | ||
|version= | |version= | ||
|subtitle= | |subtitle= | ||
|damage=920 | |damage=920 | ||
|mindamage= | |mindamage= | ||
Line 1,142: | Line 1,181: | ||
|overall=70 | |overall=70 | ||
|frameAdv= | |frameAdv= | ||
|cancel={EX},{CS} | |cancel={EX}, {CS} | ||
|guard=H,L,A | |guard=H,L,A | ||
|attribute=Projectile | |attribute=Projectile | ||
Line 1,158: | Line 1,197: | ||
|input=41236D | |input=41236D | ||
|subtitle=ラクテウスオルビス | |subtitle=ラクテウスオルビス | ||
|image= | |image=UNI_Vatista_41236D.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
Line 1,186: | Line 1,225: | ||
|name =Zahhishio | |name =Zahhishio | ||
|subtitle =ザッハィシオ | |subtitle =ザッハィシオ | ||
|image = | |image =UNI_Vatista_ABCD.png | ||
|damage =3775 | |damage =3775 | ||
|mindamage = | |mindamage = | ||
|description= | |description= | ||
}} | }} | ||
==Videos== | |||
==Colors== | ==Colors== | ||
Line 1,236: | Line 1,277: | ||
*[https://docs.google.com/document/d/1dU8NiAJQ0dGA2VYCFcnToRhnJFYH636Lq2Sxx5B1yvs/edit #vatista Discord pins] by Various Contributors | *[https://docs.google.com/document/d/1dU8NiAJQ0dGA2VYCFcnToRhnJFYH636Lq2Sxx5B1yvs/edit #vatista Discord pins] by Various Contributors | ||
{{UNIST}} | {{Navigation-UNI}} | ||
{{Navbox-UNIST}} | |||
[[Category:Under Night In-Birth Exe:Latest]] | [[Category:Under Night In-Birth Exe:Latest]] | ||
[[Category:Vatista]] | [[Category:Vatista]] |
Latest revision as of 12:41, 3 September 2020
![]() |
Outdated Version
|
“ |
She serves. A pawn that sleeps eternally. A puppet with no will to call her own. Her master, |
” |
Story
An ancient biological form known as Autonomic Nerves. They've existed for as long as we know, arguably an eternity, and emerge during the Hollow Night as its enforcers. She is one of them. On this Hollow Night, she detects an abnormal number of EXS levels, and awakens. Once awake, she wanders the Night as her program deems fit, making her way towards the Abyss. Her mission, to determine the source of the disturbance in EXS and eliminate it. But to her, Voids and In-Births are all enemies.
“ |
Neither one of us is a human... |
” |
Gameplay
Vatista has tools to be a threat at any range of the screen and many more options to dominate mid range space. She can play aggressively or turtle up, but for best results, vary it up between the two. Be annoying. Force your opponents to take risks and punish them for overextending.
- Close range: High/low oki with her Crystals and Overhead Drill ([8]2B)
- Mid range: 2B(B), 5C, 2C, Dash C, jC, 2FF, Crystal space control.
- Far range: Fireballs [4]6x and Lazers (14f full screen hitbox)
Pester your opponent and make space with jump back B Fireball, or use the slow fireball to delay your opponent's advance and set up a Crystal mine field. Opponents must approach cautiously as getting tagged by an errant explosion is easily hit confirmable for 3k+ damage. Mid range normals can also be used to push opponents out to set up more crystals. If they become passive, you can sit behind your Crystal fortress and concentrate for GRD; otherwise a slow fireball will let you set up a crystal for a high/low mixup, using the explosion to obscure your attack. The same applies for oki.
From Lolimaiko's Vatista Primer
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health |
---|
10500 |
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
---|---|---|---|
1100 | -800 | 4 | 42 |
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
---|---|---|---|
4 | 2800 | 0 | 2800 |
Note: Dash distance is 53050
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
---|---|---|---|
4 | 27 | -45360 | 1~8 Full 9~10 Throw |
Unique Trait
- Cannot be counterhit.
- Can set fragments on the field that explode when hit by Vatista.
- Can float in the air momentarily with Leviosa.
Vorpal Trait
- Can cancel laser into EX laser without charge.
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Air Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
Guruguru~ |
---|
Command Normals
Leviosa
Leviosa
レヴィオーサ j.A+B |
---|
Dash Moves
66B
66B
|
---|
66C
66C
Guruguru~ |
---|
Universal Mechanics
Force Function
Armabellum アルマ ベルム B+C Stand Stand Crouch Crouch Air Air
|
---|
Throw
Throw
A+D |
---|
Guard Thrust
Veil Off
Special Moves
Stella Lumen
Stella Lumen ルーメンステラ [4]6X A Version A Version B Version B Version EX C Version EX C Version
|
---|
Stella Lumen (Air)
Stella Lumen (Air) ルーメンステラ j.[4]6X A Version A Version B Version B Version EX C Version EX C Version
|
---|
Luvel Angelus
Luvel Angelus ルベルアンゲルス [2]8X A/B Version A/B Version EX C Version EX C Version
|
---|
Mikoruseo
Mikoruseo ミコルセオ [6]4X Ground Ground Air Air EX C Version EX C Version
|
---|
Transvoranse
Transvoranse トラスウォーラス j.[8]2X Drill Drill B/C Version Kick B/C Version Kick
|
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Deus Fragmentum
Deus Fragmentum シデウスフラグメンツム ]X[ Stand Set Stand Set Crouch Set Crouch Set Air Set Air Set Detonate Detonate
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Satelus Trianglum
Satelus Trianglum
サーテレス トリアングルム ]X[ after using 3 gems in a combo |
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Super Moves
Infinite Worth
Lateus Orbis
ラクテウスオルビス 41236D |
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Infinite Worth EXS
Videos
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
External Links
- #vatista Discord pins by Various Contributors