Chaos Code/NSC/Celia II Kai: Difference between revisions
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{| border="0" cellspacing="5" width="100%" | {| border="0" cellspacing="5" width="100%" | ||
| width="" style="background:#E8E8E8;"|''' <font size = "3">5A - </font> ''' Mid. Cancelable. | | width="" style="background:#E8E8E8;"|''' <font size = "3">5A - </font> ''' Mid. Cancelable. Air Unblockable | ||
Short ranged poke. Can be staggered and cancels into itself. | |||
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| width="" | ''' <font size = "3">2A - </font> ''' | | width="" | ''' <font size = "3">2A - </font> ''' Low. Cancelable. Air Unblockable | ||
Hits 3 times and can be linked into itself and chained into 2D for a knockdown as a small hitconfirm if you're outta range for something else. | |||
Stays active for a while, long hitbox, can still be chained into 2D even at max range. Very good. | |||
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| width=" | | width="" | ''' <font size = "3">5B - </font> ''' Mid. Cancelable. Air Unblockable | ||
Less range than 2B, so not as good as 2A for poking, seems to be actually punishable my some jabs | |||
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| width="" | ''' <font size = "3"> | | width="" style="background:#E8E8E8;"|''' <font size = "3">2B - </font> ''' Low. Cancelable. Air Unblockable | ||
Low with slightly less range than 2A can be used for a quick low as to not prorate your combo | |||
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| width=" | | width="" | ''' <font size = "3">cl.C - </font> ''' Mid. Cancelable. Air Unblockable. | ||
A short ranged upwards swipe. Trades with a lot of stuff when used as a anti-air, so it isn't recommended as one. | |||
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| width="" | ''' <font size = "3"> | | width="" style="background:#E8E8E8;"|''' <font size = "3">5C - </font> ''' Mid. Cancelable. Air Unblockable. | ||
Mid ranged swipe downwards. Hits from about 2 character lengths. | |||
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| width=" | | width="" | ''' <font size = "3">2C - </font> ''' Mid. Cancelable. Air -Blockable- | ||
A cannon fired from Celia's mouth. Hits about 2 character lengths. | |||
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| width="" | ''' <font size = "3"> | | width="" | ''' <font size = "3">5D - </font> ''' Mid. Not cancelable. Air Unblockable. | ||
A axe rotates around Celia's entire body. Moves her forward some, hits for about 2 character lengths. | |||
doesn't deter cross-ups, the hitbox is only in the front of Celia. | |||
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| width="" style="background:#E8E8E8;"|''' <font size = "3"> | | width="" style="background:#E8E8E8;"|''' <font size = "3">2D - </font> ''' Low. Not cancelable. | ||
Celia's leg turns into a saw and extends. Hits low, causes knockdown | |||
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| width="" | ''' <font size = "3"> | | width="" | ''' <font size = "3">j.A - </font> ''' High. Cancelable. Air Blockable | ||
Celia's hand turns into a drill, just like her 2A. Very Good ranged air to air that hits twice, easily confirmable into J.5C > DJ.5BCD > Deadly Spark | |||
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| width="" style="background:#E8E8E8;"|''' <font size = "3"> | | width="" style="background:#E8E8E8;"|''' <font size = "3">j.B - </font> ''' High. Cancelable. Air Blockable | ||
Celia kicks downwards whilst in the air. Not as good an air to air or jump-in as J.A and J.C respectively. This is mostly a combo-filler. | |||
Though useful when you SJ cancel backwards to IAD forwards again as J.C will whiff on crouchers in this situation and J.B will hit. | |||
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| width=" | | width="" | ''' <font size = "3">j.C - </font> ''' High. Cancelable. Air Blockable | ||
Celia's scythe slashes upwards making for a not-too-bad air-to-air but great IAD on [b]standing[/b] standing opponents as it cancels quickly into J.D to create a double overhead. | |||
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| width="" style="background:#E8E8E8;"|''' <font size = "3">j.D - </font> ''' High. Cancelable. Air blockable | |||
Celia's scythe twirls about her waist, glowing red. Mainly used for AD cross-ups as the hitbox is all around her. Not as good as J.A as an air-to-air or J.C as a jump-in. | |||
| width="" style="background:#E8E8E8;"|''' <font size = "3">j.D - </font> ''' High. Cancelable. | |||
Revision as of 21:17, 26 December 2012
Introduction
Run vs Step
Run
Step
Combos
Move List
Normal Moves
5A - Mid. Cancelable. Air Unblockable
Short ranged poke. Can be staggered and cancels into itself.
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2A - Low. Cancelable. Air Unblockable
Hits 3 times and can be linked into itself and chained into 2D for a knockdown as a small hitconfirm if you're outta range for something else. Stays active for a while, long hitbox, can still be chained into 2D even at max range. Very good.
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5B - Mid. Cancelable. Air Unblockable
Less range than 2B, so not as good as 2A for poking, seems to be actually punishable my some jabs
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2B - Low. Cancelable. Air Unblockable
Low with slightly less range than 2A can be used for a quick low as to not prorate your combo
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cl.C - Mid. Cancelable. Air Unblockable.
A short ranged upwards swipe. Trades with a lot of stuff when used as a anti-air, so it isn't recommended as one.
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5C - Mid. Cancelable. Air Unblockable.
Mid ranged swipe downwards. Hits from about 2 character lengths.
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2C - Mid. Cancelable. Air -Blockable-
A cannon fired from Celia's mouth. Hits about 2 character lengths.
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5D - Mid. Not cancelable. Air Unblockable.
A axe rotates around Celia's entire body. Moves her forward some, hits for about 2 character lengths. doesn't deter cross-ups, the hitbox is only in the front of Celia. |
2D - Low. Not cancelable.
Celia's leg turns into a saw and extends. Hits low, causes knockdown
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j.A - High. Cancelable. Air Blockable
Celia's hand turns into a drill, just like her 2A. Very Good ranged air to air that hits twice, easily confirmable into J.5C > DJ.5BCD > Deadly Spark
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j.B - High. Cancelable. Air Blockable
Celia kicks downwards whilst in the air. Not as good an air to air or jump-in as J.A and J.C respectively. This is mostly a combo-filler. Though useful when you SJ cancel backwards to IAD forwards again as J.C will whiff on crouchers in this situation and J.B will hit.
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j.C - High. Cancelable. Air Blockable
Celia's scythe slashes upwards making for a not-too-bad air-to-air but great IAD on [b]standing[/b] standing opponents as it cancels quickly into J.D to create a double overhead.
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j.D - High. Cancelable. Air blockable
Celia's scythe twirls about her waist, glowing red. Mainly used for AD cross-ups as the hitbox is all around her. Not as good as J.A as an air-to-air or J.C as a jump-in.
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Command Normals
Special Moves
special 1 - input
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special 2 - input |
special - input |
special - input |
Extra Specials
special - input |
special - input |
Ultimate Chaos
super - input |
super - input |
Extra Ultimate Chaos
super - input |
super - input |
Destruction Chaos
super - input |
Colors
- A:
- B:
- C:
- D:
- (Hold R1)+A:
- (Hold R1)+B:
- (Hold R1)+C:
- (Hold R1)+D: