Kirby Battle Blitz/Noll: Difference between revisions
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Anomaletix (talk | contribs) (→Gameplay: changed procon table) |
Anomaletix (talk | contribs) (→Command List: added startup/active/recovery frames for most of the non-helper moves) |
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 7 | ||
|advantage = | |advantage = | ||
|proration = 5 | |proration = 5 | ||
Line 78: | Line 78: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 10 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = - | ||
|advantage = | |advantage = | ||
|proration = 0 | |proration = 0 | ||
Line 97: | Line 97: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = - | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = | ||
|proration = 0 | |proration = 0 | ||
Line 187: | Line 187: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 4 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 14 | ||
|advantage = | |advantage = | ||
|proration = 5 | |proration = 5 | ||
Line 218: | Line 218: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 14 | ||
|advantage = | |advantage = | ||
|proration = 10 | |proration = 10 | ||
Line 252: | Line 252: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 9 | ||
|advantage = | |advantage = | ||
|proration = 3 | |proration = 3 | ||
Line 270: | Line 270: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 15 | ||
|advantage = | |advantage = | ||
|proration = 0 | |proration = 0 | ||
Line 305: | Line 305: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 16 | ||
|advantage = | |advantage = | ||
|proration = 5 | |proration = 5 | ||
Line 318: | Line 318: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = j.BB | |version = j.BB | ||
|damage = | |damage = 20 | ||
|guard = High | |guard = High | ||
|cancel = j.C, j.236B | |cancel = j.C, j.236B | ||
Line 325: | Line 325: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 14 | ||
|advantage = | |advantage = | ||
|proration = 0 | |proration = 0 | ||
Line 422: | Line 422: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9 | ||
|active = | |active = 9 | ||
|recovery = | |recovery = 33 | ||
|advantage = | |advantage = | ||
|proration = 5 | |proration = 5 | ||
Line 454: | Line 454: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 | ||
|active = | |active = 7 | ||
|recovery = | |recovery = 7 | ||
|advantage = | |advantage = | ||
|proration = 5 | |proration = 5 | ||
Line 483: | Line 483: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 14 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 39 | ||
|advantage = | |advantage = | ||
|proration = 0 | |proration = 0 | ||
Line 545: | Line 545: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 6 | ||
|active = | |active = | ||
|recovery = | |recovery = 13 | ||
|advantage = | |advantage = | ||
|proration = 5 | |proration = 5 | ||
Line 579: | Line 579: | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = 24 | ||
|advantage = | |advantage = | ||
|proration = 35 | |proration = 35 | ||
Line 643: | Line 643: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 4 | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
Line 678: | Line 678: | ||
|cost = 1000 | |cost = 1000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 8 | ||
|active = | |active = 23 | ||
|recovery = | |recovery = 20 | ||
|advantage = | |advantage = | ||
|proration = 0 | |proration = 0 | ||
Line 709: | Line 709: | ||
|cost = 1000 | |cost = 1000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 6 | ||
|active = | |active = 9 | ||
|recovery = | |recovery = - | ||
|advantage = | |advantage = | ||
|proration = 15 | |proration = 15 | ||
|juggle = 0 | |juggle = 0 | ||
|description= Noll rises upward as he slashes many times around him. | |description= Noll rises upward as he slashes many times around him. | ||
* | *After 8 hits, Noll will use j.C and able to move around like normal j.C | ||
*If you already have a j.C setup when you do 214A, it will activate after the super ends. | *If you already have a j.C setup when you do 214A, it will activate after the super ends. | ||
*Fully invulnerable on startup. | *Fully invulnerable on startup. | ||
*If you cannot do 8 hits during 214A, Noll will enter a recovery state that lasts 24 frames. | |||
}} | }} | ||
}} | }} | ||
Line 743: | Line 744: | ||
|cost = 1000 | |cost = 1000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 3 | ||
|active = | |active = Varies | ||
|recovery = | |recovery = 13 | ||
|advantage = | |advantage = | ||
|proration = 15 | |proration = 15 | ||
Line 777: | Line 778: | ||
|cost = 1000 | |cost = 1000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 27 | ||
|active = | |active = 2 | ||
|recovery = | |recovery = 29 | ||
|advantage = | |advantage = | ||
|proration = See Below | |proration = See Below | ||
Line 816: | Line 817: | ||
|cost = 2000 | |cost = 2000 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 11 | ||
|active = | |active = 25 | ||
|recovery = | |recovery = 18 on whiff / 44 on hit | ||
|advantage = | |advantage = | ||
|proration = 5 | |proration = 5 | ||
Line 824: | Line 825: | ||
|description= Noll sidesteps for a bit. If he is hit during the counter, Noll will slash the enemy and summon a phantom spinner to attack them. | |description= Noll sidesteps for a bit. If he is hit during the counter, Noll will slash the enemy and summon a phantom spinner to attack them. | ||
*A counter that lets you combo after it. | *A counter that lets you combo after it. | ||
*In some cases, the counter will miss the first hit, dealing chip damage to the opponent on block or just missing entirely. | |||
}} | }} | ||
}} | }} |
Revision as of 02:35, 15 January 2022
Noll | |
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Owned by: | DestructionSeries |
Playstyle: | Rushdown/Setplay |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | Teleport (2C with j.5c out) |
Notes: | This page is still a work in progress! |
Backstory
PLACEHOLDER
Gameplay
Noll is a rushdown/setplay oriented character that relies on his range and setups to always keep the opponent on their toes.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
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5B
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6A
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4A
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j.A
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j.B
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Followups
move > 4B
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move > 6B
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Universal Mechanics
Overhead
2B |
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Low Attack
2A |
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Throw
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Counter
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Specials
5C
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j.C
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j.CC
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2C
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Supers
236A
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214A
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j.236B
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214B
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236C
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Combos
Do note: All of the combos listed aren't the only combos doable with Noll. Try and get creative!
0 Bars
1 Bar
2 Bars
3 Bars
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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