Kirby Battle Blitz/Noll: Difference between revisions
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Anomaletix (talk | contribs) (→Command List: added startup/active/recovery frames for most of the non-helper moves) |
Anomaletix (talk | contribs) (→Command List: added advantage numbers for all moves) |
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Line 63: | Line 63: | ||
|active = 6 | |active = 6 | ||
|recovery = 7 | |recovery = 7 | ||
|advantage = | |advantage = 0 on hit / -1 on block | ||
|proration = 5 | |proration = 5 | ||
|juggle = 2 | |juggle = 2 | ||
Line 81: | Line 81: | ||
|active = 2 | |active = 2 | ||
|recovery = - | |recovery = - | ||
|advantage = | |advantage = 0 on hit / -6 on block | ||
|proration = 0 | |proration = 0 | ||
|juggle = 1 | |juggle = 1 | ||
Line 100: | Line 100: | ||
|active = 2 | |active = 2 | ||
|recovery = 12 | |recovery = 12 | ||
|advantage = | |advantage = +1 on hit / -4 on block | ||
|proration = 0 | |proration = 0 | ||
|juggle = 0 | |juggle = 0 | ||
Line 137: | Line 137: | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = +2 to -4 on hit / -2 to -9 on block | ||
|proration = 8 | |proration = 8 | ||
|juggle = 2 | |juggle = 2 | ||
Line 157: | Line 157: | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = +34 on hit / -4 on block | ||
|proration = 5 | |proration = 5 | ||
|juggle = 1 | |juggle = 1 | ||
Line 190: | Line 190: | ||
|active = 2 | |active = 2 | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = | |advantage = +4 to +5 on hit / -4 on block | ||
|proration = 5 | |proration = 5 | ||
|juggle = 2 | |juggle = 2 | ||
Line 221: | Line 221: | ||
|active = 5 | |active = 5 | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = | |advantage = +26 on hit / -6 on block | ||
|proration = 10 | |proration = 10 | ||
|juggle = 2 | |juggle = 2 | ||
Line 255: | Line 255: | ||
|active = 8 | |active = 8 | ||
|recovery = 9 | |recovery = 9 | ||
|advantage = | |advantage = +1 on hit / +9 to -8 on block | ||
|proration = 3 | |proration = 3 | ||
|juggle = 1 | |juggle = 1 | ||
Line 273: | Line 273: | ||
|active = 5 | |active = 5 | ||
|recovery = 15 | |recovery = 15 | ||
|advantage = | |advantage = +1 on hit / -6 to -7 on block | ||
|proration = 0 | |proration = 0 | ||
|juggle = 2 | |juggle = 2 | ||
Line 308: | Line 308: | ||
|active = 2 | |active = 2 | ||
|recovery = 16 | |recovery = 16 | ||
|advantage = | |advantage = +17 to -4 on hit / +9 to -8 on block | ||
|proration = 5 | |proration = 5 | ||
|juggle = 3 | |juggle = 3 | ||
Line 328: | Line 328: | ||
|active = 6 | |active = 6 | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = | |advantage = +42 to +37 on hit / -12 to -5 on block | ||
|proration = 0 | |proration = 0 | ||
|juggle = 0 | |juggle = 0 | ||
Line 361: | Line 361: | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = +35 on hit / -6 on block | ||
|proration = 3 | |proration = 3 | ||
|juggle = 2 | |juggle = 2 | ||
Line 392: | Line 392: | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = +49 on hit / -6 on block | ||
|proration = 4 | |proration = 4 | ||
|juggle = 0 | |juggle = 0 | ||
Line 425: | Line 425: | ||
|active = 9 | |active = 9 | ||
|recovery = 33 | |recovery = 33 | ||
|advantage = | |advantage = +10 to +4 on hit / +7 on block to +1 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 2 | |juggle = 2 | ||
Line 457: | Line 457: | ||
|active = 7 | |active = 7 | ||
|recovery = 7 | |recovery = 7 | ||
|advantage = | |advantage = 0 on hit / -1 on block | ||
|proration = 5 | |proration = 5 | ||
|juggle = 0 | |juggle = 0 | ||
Line 486: | Line 486: | ||
|active = 6 | |active = 6 | ||
|recovery = 39 | |recovery = 39 | ||
|advantage = | |advantage = +17 on hit | ||
|proration = 0 | |proration = 0 | ||
|juggle = 5 | |juggle = 5 | ||
Line 515: | Line 515: | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = -1 on hit | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
Line 548: | Line 548: | ||
|active = | |active = | ||
|recovery = 13 | |recovery = 13 | ||
|advantage | |advantage = +35 on hit / -7 on block | ||
|proration | |proration = 5 | ||
|juggle = 2 | |juggle = 2 | ||
|description= Noll summons a phantom spinner above him and spins it around for a small amount of time. | |description= Noll summons a phantom spinner above him and spins it around for a small amount of time. | ||
Line 580: | Line 580: | ||
|active = | |active = | ||
|recovery = 24 | |recovery = 24 | ||
|advantage | |advantage = +25 on hit / -42 to -28 on hit | ||
|proration | |proration = 35 | ||
|juggle = 1 | |juggle = 1 | ||
|description= Noll summons a phantom blade. | |description= Noll summons a phantom blade. | ||
Line 613: | Line 613: | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage | |advantage = +8 on hit / +8 on block | ||
|proration | |proration = 0 | ||
|juggle = 1 | |juggle = 1 | ||
|description= Noll turns his phantom sword into a spinner, moving for a bit before dissapearing. | |description= Noll turns his phantom sword into a spinner, moving for a bit before dissapearing. | ||
Line 646: | Line 646: | ||
|active = | |active = | ||
|recovery = | |recovery = | ||
|advantage | |advantage = - | ||
|proration | |proration = 0 | ||
|juggle = 1 | |juggle = 1 | ||
|description= Noll teleports to his phantom blade, swapping places with it, | |description= Noll teleports to his phantom blade, swapping places with it, | ||
Line 681: | Line 681: | ||
|active = 23 | |active = 23 | ||
|recovery = 20 | |recovery = 20 | ||
|advantage | |advantage = +27 on hit / -11 to -7 on block | ||
|proration | |proration = 0 | ||
|juggle = 0 | |juggle = 0 | ||
|description= Noll slashes with his katana 3 times and knocks the opponent away from him. | |description= Noll slashes with his katana 3 times and knocks the opponent away from him. | ||
Line 712: | Line 712: | ||
|active = 9 | |active = 9 | ||
|recovery = - | |recovery = - | ||
|advantage | |advantage = +31 on hit / -29 to -47 on block | ||
|proration | |proration = 15 | ||
|juggle = 0 | |juggle = 0 | ||
|description= Noll rises upward as he slashes many times around him. | |description= Noll rises upward as he slashes many times around him. | ||
Line 747: | Line 747: | ||
|active = Varies | |active = Varies | ||
|recovery = 13 | |recovery = 13 | ||
|advantage | |advantage = +35 on hit / -8 on block | ||
|proration | |proration = 15 | ||
|juggle = 0 | |juggle = 0 | ||
|description= Noll spins around rapidly with his phantom blades as he rises up and down. | |description= Noll spins around rapidly with his phantom blades as he rises up and down. | ||
Line 781: | Line 781: | ||
|active = 2 | |active = 2 | ||
|recovery = 29 | |recovery = 29 | ||
|advantage | |advantage = - | ||
|proration | |proration = See Below | ||
|juggle = 0 | |juggle = 0 | ||
|description= Noll waits for a bit before slashing extremely hard, stunning the enemy for a short amount of time. | |description= Noll waits for a bit before slashing extremely hard, stunning the enemy for a short amount of time. | ||
Line 820: | Line 820: | ||
|active = 25 | |active = 25 | ||
|recovery = 18 on whiff / 44 on hit | |recovery = 18 on whiff / 44 on hit | ||
|advantage | |advantage = +70 on hit / +8 on block | ||
|proration | |proration = 5 | ||
|juggle = 0 | |juggle = 0 | ||
|description= Noll sidesteps for a bit. If he is hit during the counter, Noll will slash the enemy and summon a phantom spinner to attack them. | |description= Noll sidesteps for a bit. If he is hit during the counter, Noll will slash the enemy and summon a phantom spinner to attack them. |
Revision as of 03:52, 15 January 2022
Noll | |
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Owned by: | DestructionSeries |
Playstyle: | Rushdown/Setplay |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | Teleport (2C with j.5c out) |
Notes: | This page is still a work in progress! |
Backstory
PLACEHOLDER
Gameplay
Noll is a rushdown/setplay oriented character that relies on his range and setups to always keep the opponent on their toes.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
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5B
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6A
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4A
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j.A
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j.B
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Followups
move > 4B
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move > 6B
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Universal Mechanics
Overhead
2B |
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Low Attack
2A |
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Throw
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Counter
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Specials
5C
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j.C
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j.CC
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2C
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Supers
236A
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214A
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j.236B
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214B
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236C
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Combos
Do note: All of the combos listed aren't the only combos doable with Noll. Try and get creative!
0 Bars
1 Bar
2 Bars
3 Bars
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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