Kirby Battle Blitz/Noll: Difference between revisions
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Anomaletix (talk | contribs) (→Specials: added costs to specials) |
Anomaletix (talk | contribs) (→Command List: added rest of startup/active/recovery) |
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 14 | ||
|active = | |active = 12 | ||
|recovery = | |recovery = 17 | ||
|advantage = +2 to -4 on hit / -2 to -9 on block | |advantage = +2 to -4 on hit / -2 to -9 on block | ||
|proration = 8 | |proration = 8 | ||
Line 154: | Line 154: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 12 | ||
|active = | |active = 31 | ||
|recovery = | |recovery = 14 | ||
|advantage = +34 on hit / -4 on block | |advantage = +34 on hit / -4 on block | ||
|proration = 5 | |proration = 5 | ||
Line 358: | Line 358: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 16 | ||
|active = | |active = 8 | ||
|recovery = | |recovery = 17 | ||
|advantage | |advantage = +35 on hit / -6 on block | ||
|proration | |proration = 3 | ||
|juggle = 2 | |juggle = 2 | ||
|description= Noll summons a phantom blade to send the opponent upward. | |description= Noll summons a phantom blade to send the opponent upward. | ||
Line 389: | Line 389: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 12 | ||
|active = | |active = 12 | ||
|recovery = | |recovery = 11 | ||
|advantage = +49 on hit / -6 on block | |advantage = +49 on hit / -6 on block | ||
|proration = 4 | |proration = 4 | ||
Line 545: | Line 545: | ||
|cost = 300 | |cost = 300 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 13 | ||
|active = | |active = 35 | ||
|recovery = | |recovery = 6 | ||
|advantage = +35 on hit / -7 on block | |advantage = +35 on hit / -7 on block | ||
|proration = 5 | |proration = 5 | ||
Line 577: | Line 577: | ||
|cost = 300 | |cost = 300 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 27 | ||
|active = | |active = 3 | ||
|recovery = | |recovery = 10 (29 whiff/blocked) | ||
|advantage = +25 on hit / -42 to -28 on hit | |advantage = +25 on hit / -42 to -28 on hit | ||
|proration = 35 | |proration = 35 | ||
|juggle = 1 | |juggle = 1 | ||
|description= Noll summons a phantom blade. | |description= Noll summons a phantom blade. | ||
*The phantom blade lasts for 163 frames after summon. | |||
*You can hold left, neutral, or right and be sent in that direction when doing j.C. (j.4C, j.5c, j.6c). | *You can hold left, neutral, or right and be sent in that direction when doing j.C. (j.4C, j.5c, j.6c). | ||
*Tracks opponent from half-screen. | *Tracks opponent from half-screen. | ||
Line 611: | Line 612: | ||
|cost = 200 | |cost = 200 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 15 | ||
|active = | |active = 23 | ||
|recovery = | |recovery = 4 | ||
|advantage = +8 on hit / +8 on block | |advantage = +8 on hit / +8 on block | ||
|proration = 0 | |proration = 0 | ||
Line 644: | Line 645: | ||
<!------------> | <!------------> | ||
|startup = 4 | |startup = 4 | ||
|active = | |active = - | ||
|recovery = | |recovery = 1 | ||
|advantage = - | |advantage = - | ||
|proration = 0 | |proration = 0 | ||
Line 651: | Line 652: | ||
|description= Noll teleports to his phantom blade, swapping places with it, | |description= Noll teleports to his phantom blade, swapping places with it, | ||
*Only usable if j.C is out on the field. | *Only usable if j.C is out on the field. | ||
*In some scenarios (ex: j.CC is active) and you use the move, it hits the opponent and deals 25 damage. If you are close enough, it groundbounces as well. | |||
}} | }} | ||
}} | }} |
Revision as of 11:29, 16 January 2022
Noll | |
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Owned by: | DestructionSeries |
Playstyle: | Rushdown/Setplay |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | Teleport (2C with j.5c out) |
Notes: | This page is still a work in progress! |
Backstory
PLACEHOLDER
Gameplay
Noll is a rushdown/setplay oriented character that relies on his range and setups to always keep the opponent on their toes.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
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5B
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6A
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4A
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j.A
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j.B
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Followups
move > 4B
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move > 6B
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Universal Mechanics
Overhead
2B |
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Low Attack
2A |
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Throw
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Counter
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Specials
5C
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d |
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j.C
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j.CC
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2C
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Supers
236A
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214A
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j.236B
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214B
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236C
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Combos
Do note: All of the combos listed aren't the only combos doable with Noll. Try and get creative!
0 Bars
1 Bar
2 Bars
3 Bars
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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