Kirby Battle Blitz/Leon: Difference between revisions
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(Starting Leon's Page) |
(Added Descriptions for Most of his Star Strikes) |
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===Star Strikes=== | ===Star Strikes=== | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Flurry Kicks</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Flurry Kicks | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = 236A | |input = 236A (Air OK) | ||
|linkname= | |linkname=Flurry Kicks | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = 236A | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
Line 457: | Line 457: | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
- | |||
}} | |||
{{AttackData-KBB | |||
|version = j.236A | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = -1000 | |||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 469: | Line 487: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Shock Cracker</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Shock Cracker | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 236A after Flurry Kicks | ||
|linkname= | |linkname=Shock Cracker | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = | |damage = 35 (10,25) | ||
|guard = | |guard = HA, LA | ||
|cancel = | |cancel = 214A, 236B, 214B, 236C | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 3(15)3 | ||
|recovery = | |recovery = 57 | ||
|advantage = | |advantage = | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= | ||
- | Leon kicks over the opponent's head, then stomps on their toes. | ||
*Hits overhead, then low. Makes it amazing for mixups provided you have the abillity to do it in pressure. | |||
*Can be done immediately if Air Flurry Kicks is done too close to the ground. When done instantly, recovery is shortened from 57 to 27 frames. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Triple Shock Uppercuts</font>===== | |||
{{MoveData | |||
|name = Triple Shock Uppercuts | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 214A | |||
|linkname=Triple Shock Uppercuts | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 157 (40,40,15,5,3*13,3*N) | |||
|guard = AUB | |||
|cancel = | |||
|invul = Full (1-10) | |||
|property = Hard Knockdown | |||
|cost = | |||
<!------------> | |||
|startup = 10 + 9 | |||
|active = 5(15)5 | |||
|recovery =17 | |||
|advantage =+80 (-5) | |||
|proration = | |||
|juggle = | |||
|description= | |||
* Leon does two quick, shocking uppercuts. If these hit, Leon does a great big uppercut that takes him into the air, then kicks the opponents and dives to the ground. | |||
* Great reversal, great combo ender, great combo starter and extender if StarBurst is used. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Tandem Rush</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Tandem Rush | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = 236B | |input = 236B | ||
|linkname= | |linkname=Tandem Rush | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = Leon | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
Line 514: | Line 564: | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = -1000 Meter | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
|active = | |active = | ||
|recovery = | |recovery = Total 10+80 freeze+0 | ||
|advantage = | |advantage = | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= | ||
- | Leon thinks for a while, then makes Star Platinum dash to the opponent then do his bidding. Press buttons to make Star Platinum choose between normals. | ||
*Best setup from a hard knockdown like 3B, 214A or 236C. | |||
*Allows for sandwich situations, however can be blown up by Star Constellation if the opponent knows when to do so. | |||
*It's commonly best to do (ABC)*N to prevent your proration and juggle tanking mid combo. | |||
*Metergain is disabled for Leon throughout this super. | |||
}} | |||
{{AttackData-KBB | |||
|version = Star Platinum - A | |||
|damage = | |||
|guard =MA | |||
|cancel =5B, 5C | |||
|invul = Projectile, Throw (All) | |||
|property = | |||
|cost = -7 Stand Health | |||
<!------------> | |||
|startup =5 | |||
|active =3 | |||
|recovery =27 | |||
|advantage = | |||
|proration =3 | |||
|juggle =3 | |||
|description= | |||
Star Platinum does a quick jab. | |||
Adds 15 proration and juggle if Star Platinum previously did 5A before. | |||
}} | |||
{{AttackData-KBB | |||
|version = Star Platinum - B | |||
|damage = | |||
|guard = | |||
|cancel =5C | |||
|invul = Projectile, Throw (All) | |||
|property = | |||
|cost = -7 Stand Health | |||
<!------------> | |||
|startup =6 | |||
|active =4 | |||
|recovery =17 | |||
|advantage = | |||
|proration =3 | |||
|juggle =3 | |||
|description= | |||
Star Platinum does a left hook. | |||
Adds 15 proration and juggle if Star Platinum previously did 5B before. | |||
}} | |||
{{AttackData-KBB | |||
|version = Star Platinum - C | |||
|damage = 48 (3*8, 24) | |||
|guard = MA | |||
|cancel = | |||
|invul = Projectile, Throw (All) | |||
|property = | |||
|cost = -7 Stand Health | |||
<!------------> | |||
|startup =8 | |||
|active =3,3,3,3,3,3,3,3,2 | |||
|recovery =28 | |||
|advantage = | |||
|proration =3 | |||
|juggle =3 | |||
|description= | |||
Star Platinum does a flurry of punches before finishing off with a giant punch. | |||
Adds 15 proration and juggle if Star Platinum previously did 5C before. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">Star | =====<font style="visibility:hidden; float:right">Star Breaker</font>===== | ||
{{MoveData | {{MoveData | ||
|name = Star | |name = Star Breaker | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = 214B | |input = 214B | ||
|linkname=Star | |linkname=Star Breaker | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = Leon | ||
|damage = | |damage = | ||
|guard = | |guard = | ||
Line 543: | Line 654: | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = -1500 Meter, -30 Stand Health | |||
<!------------> | |||
|startup = 3 | |||
|active = - | |||
|recovery = 23 | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
}} | |||
{{AttackData-KBB | |||
|version = Star Platinum | |||
|damage =140 + (Time*0.5) | |||
|guard = Uncharged MA, Charged UNB | |||
|cancel = | |||
|invul = | |||
|property = Counterhit, Groundbounce | |||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 14 + N + 4 | ||
|active = | |active = 10 | ||
|recovery = | |recovery = 42 | ||
|advantage = | |advantage = Varies (+20) | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= | ||
Star Platinum does a giant, chargable punch. | |||
* Leon spawns star platinum on frame 4. | |||
* Leon can take action from frame 23 onwards while charging, or stay in the animation and let it charge. | |||
* Star Platinum can charge up until frame 100 where it becomes unblockable. | |||
* The move can be charged with the B or the C buttons. | |||
* The damage scaling formula is: 140*Time*0.5. When fully charged, it does 240 damage regardless. For example, half a charge does 165 damage. | |||
* On Fatal Counterhit, does 1.25x fully charged damage regardless of charge time. It's special property is Groundbounce to Sliding Knockdown on Fatal. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Leon Barrage</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Leon Barrage | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = 236C | |input = 236C | ||
|linkname= | |linkname=Leon Barrage | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = | |damage = 280 | ||
|guard = | |guard = MA | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Hard Knockdown | ||
|cost = | |cost = -2000 Meter, -30 Stand Health | ||
<!------------> | <!------------> | ||
|startup = | |startup = 32 + 7 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 33 | ||
|advantage = | |advantage = +81 (-32) | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= | ||
Leon does a great big hit, then goes into a cinematic if successful. | |||
Great combo ender provided the meter is there. | |||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">Star | =====<font style="visibility:hidden; float:right">Star Platinum: The World</font>===== | ||
{{MoveData | {{MoveData | ||
|name = Star Strike 6 | |name = Star Strike 6 | ||
Line 596: | Line 731: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = | |damage = 360 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Counter, Pinball Bounce (3x) | ||
|cost = | |cost = -2000 Meter, -30 Stand Health | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 607: | Line 742: | ||
|recovery = | |recovery = | ||
|advantage = | |advantage = | ||
|proration = | |proration = 50 | ||
|juggle = | |juggle = 25 | ||
|description= | |description= | ||
- | Leon waits for the opponent's attack, then goes into a cinematic if successful. | ||
*Works against all projectiles and strikes. | |||
*He does not get a timestop, but with the significant amount of hitstun from landing the counter it might as well be one. | |||
*Cuts off a quarter of your combo if StarBurst is not used mid-combo. | |||
}} | }} | ||
}} | }} |
Revision as of 20:50, 1 August 2022
![]() |
Under Construction
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Leon | |
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Owned by: | taku 火 |
HP: | 1000 |
Meter Size: | 3000 |
Prejump Frames: | |
Extra Movement Options: | N/A? |
Backstory
Type character lore here. Five sentences at minimum. (if possible)
Gameplay
Type a long summary of how gameplay of said character works. Dustloop style.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
5B
j5A
j5B
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
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Grab
Grab
Grab (Y) |
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EX Moves
EX Attack 1
EX Attack 2
EX Attack 4
EX Attack 4
22C |
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EX Attack 3
EX Attack 3
j.6C |
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Star Strikes
Flurry Kicks
Flurry Kicks
236A (Air OK) |
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Shock Cracker
Shock Cracker
236A after Flurry Kicks |
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Triple Shock Uppercuts
Tandem Rush
Tandem Rush
236B |
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Star Breaker
Star Breaker
214B |
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Leon Barrage
Leon Barrage
236C |
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Star Platinum: The World
Star Strike 6
214C |
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Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
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5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Normal
Reference 2
Reference 3
Reference 4
Reference 5
Kirby
Shadow
Light
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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