Kirby Battle Blitz/Violet: Difference between revisions
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* '''Has an Air Throw Super.''' - Many characters lack the ability to throw an airborne opponent. Violet has access to a metered air throw that can either lead into a combo or a big knockdown to allow her to reload. | * '''Has an Air Throw Super.''' - Many characters lack the ability to throw an airborne opponent. Violet has access to a metered air throw that can either lead into a combo or a big knockdown to allow her to reload. | ||
* '''High Damage.''' - Violet has access to incredibly damaging fatal counters, coupled extremely damaging combos if the player is willing to spend ammunition. | * '''High Damage.''' - Violet has access to incredibly damaging fatal counters, coupled extremely damaging combos if the player is willing to spend ammunition. | ||
* '''Overwhelming Pressure''' - PLACEHOLDER | |||
|cons= | |cons= | ||
* '''Heavily reliant on bullets.''' - Most of what makes Violet good goes away without her bullets, making it a struggle for her to survive without reloading. This means that she has to sometimes sacrifice damage to replenish her gauntlets. | * '''Heavily reliant on bullets.''' - Most of what makes Violet good goes away without her bullets, making it a struggle for her to survive without reloading. This means that she has to sometimes sacrifice damage to replenish her gauntlets. | ||
* '''Lacks a reversal.''' - None of her moves have any invincibility on startup. | * '''Lacks a reversal or Counter Supers.''' - None of her moves have any invincibility on startup, and she has no move that acts like a counter. This means that for defense, violet has to rely only on the universal defensive mechanics of the game. Violet has to work hard and play well to get out of being pressured. | ||
* '''Very fixed movement.''' - Violet's fast movement options are unable to be controlled by how far they go leading to a predictable approach | * '''Very fixed movement.''' - Violet's fast movement options are unable to be controlled by how far they go leading to a predictable approach | ||
* '''Is the only character who's sprites are not allowed on the wiki... by itself.''' - In-Game screenshots of moves and In-Game screenshots of move hit-boxes are okay, however. | * '''Is the only character who's sprites are not allowed on the wiki... by itself.''' - In-Game screenshots of moves and In-Game screenshots of move hit-boxes are okay, however. |
Revision as of 12:24, 24 August 2022
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Under Construction
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Violet | |
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Owned by: | Assassin Knight |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | PLACEHOLDER |
Backstory
PLACEHOLDER
Gameplay
PLACEHOLDER
Violet is a character that revolves around her bullets. With them, she has high-mobility with her j.5B, j.2C and 6C, along with the ability to deal a high amount of damage. Alongside this, she gains many ways to make her pressure safe. Without managing her bullets however she becomes very vulnerable, losing all but one of her specials and all of her safe moves.
Violet is a easy-to-learn character who has to manage her bullets effectively to thrive.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
5B
j5A
j5B
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
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Grab
Grab
Grab (Y) |
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EX Moves
Shotgun Blasts
Reload
Reload
2C |
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Air Shotgun Blasts
Star Strikes
Rejection Kick
Rejection Kick
236A |
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Slam Dunk
Slam Dunk
j214A |
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Multi Shot Flurry!
Quintuple Geyser
Quintuple Geyser
214B |
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Heavy Shot
Heavy Shot
236C |
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Combos
Combo | Damage | Cost | Meter Gain | Location |
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5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
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5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Normal
Reference 2
Reference 3
Reference 4
Reference 5
Kirby
Shadow
Light
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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