Kirby Battle Blitz/Jodie: Difference between revisions
Line 71: | Line 71: | ||
|cancel = 5AA, 2A, 5B, 5C, 236A, 214A, 236C | |cancel = 5AA, 2A, 5B, 5C, 236A, 214A, 236C | ||
|invul = | |invul = | ||
|property = | |property = Air Unblockable | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
Line 77: | Line 77: | ||
|active = 3 | |active = 3 | ||
|recovery = 6 | |recovery = 6 | ||
|advantage = 0 | |advantage = 0 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 5 | |juggle = 5 | ||
Line 88: | Line 88: | ||
|subtitle = | |subtitle = | ||
|damage = 20 | |damage = 20 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 5BB, 5C, 6C, 236A, 214A | |cancel = 5BB, 5C, 6C, 236A, 214A | ||
|invul = | |invul = | ||
Line 97: | Line 97: | ||
|active = 5 | |active = 5 | ||
|recovery = 8 | |recovery = 8 | ||
|advantage = | |advantage = 0 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 5 | |juggle = 5 | ||
Line 128: | Line 128: | ||
|active = 12 | |active = 12 | ||
|recovery = 13 | |recovery = 13 | ||
|advantage = 0 | |advantage = 0 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 10 | |juggle = 10 | ||
Line 140: | Line 140: | ||
|subtitle = | |subtitle = | ||
|damage = 40 (5 x 8) | |damage = 40 (5 x 8) | ||
|guard = Mid | |guard = Mid | ||
|cancel = 5BBB, 5C, 6C, 214A, 214B | |cancel = 5BBB, 5C, 6C, 214A, 214B | ||
|invul = (Projectile Invul) 0 - 31 | |invul = (Projectile Invul) 0 - 31 | ||
Line 149: | Line 149: | ||
|active = 24 | |active = 24 | ||
|recovery = 17 | |recovery = 17 | ||
|advantage = | |advantage = 0 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 5 | |juggle = 5 | ||
Line 162: | Line 162: | ||
|subtitle = | |subtitle = | ||
|damage = 20 | |damage = 20 | ||
|guard = Mid | |guard = Mid | ||
|cancel = Jump (on hit only), 5C, 6C, 236A (on hit only), 214A | |cancel = Jump (on hit only), 5C, 6C, 236A (on hit only), 214A | ||
|invul = | |invul = | ||
Line 171: | Line 171: | ||
|active = 4 | |active = 4 | ||
|recovery = 20 | |recovery = 20 | ||
|advantage = | |advantage = -8 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 10 | |juggle = 10 | ||
Line 196: | Line 196: | ||
|subtitle = | |subtitle = | ||
|damage = 40 total, 5 per hit, 8 hits | |damage = 40 total, 5 per hit, 8 hits | ||
|guard = Mid | |guard = Mid | ||
|cancel = Jump (on hit only), 5C, 6C, 236A (on hit only), 214A | |cancel = Jump (on hit only), 5C, 6C, 236A (on hit only), 214A | ||
|invul = | |invul = | ||
Line 205: | Line 205: | ||
|active = 24 | |active = 24 | ||
|recovery = 17 | |recovery = 17 | ||
|advantage = | |advantage = -7 | ||
|proration = 3 | |proration = 3 | ||
|juggle = 10 | |juggle = 10 | ||
Line 230: | Line 230: | ||
|subtitle = | |subtitle = | ||
|damage = 15 | |damage = 15 | ||
|guard = High | |guard = High | ||
|cancel = Jump, j.A, j.B, j.5C, j.6C, 214A | |cancel = Jump, j.A, j.B, j.5C, j.6C, 214A | ||
|invul = | |invul = | ||
Line 239: | Line 239: | ||
|active = 2 | |active = 2 | ||
|recovery = 33 | |recovery = 33 | ||
|advantage = - | |advantage = -14 to -9 | ||
|proration = 2 | |proration = 2 | ||
|juggle = 10 | |juggle = 10 | ||
Line 262: | Line 262: | ||
|subtitle = | |subtitle = | ||
|damage = 25 | |damage = 25 | ||
|guard = High | |guard = High | ||
|cancel = Jump, j.6C, j.5C, j.BB | |cancel = Jump, j.6C, j.5C, j.BB | ||
|invul = | |invul = | ||
Line 271: | Line 271: | ||
|active = 6 | |active = 6 | ||
|recovery = 0 | |recovery = 0 | ||
|advantage = | |advantage = +4 to +12 | ||
|proration = 0 | |proration = 0 | ||
|juggle = 10 | |juggle = 10 | ||
Line 285: | Line 285: | ||
|subtitle = | |subtitle = | ||
|damage = 20 | |damage = 20 | ||
|guard = High | |guard = High | ||
|cancel = IAD (on hit only), Airdash (on hit only) | |cancel = IAD (on hit only), Airdash (on hit only) | ||
|invul = | |invul = | ||
|property = | |property = Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
Line 294: | Line 294: | ||
|active = 2 | |active = 2 | ||
|recovery = 10 | |recovery = 10 | ||
|advantage = | |advantage = +1 | ||
|proration = 0 | |proration = 0 | ||
|juggle = 10 | |juggle = 10 | ||
Line 319: | Line 319: | ||
|subtitle = | |subtitle = | ||
|damage = 15 | |damage = 15 | ||
|guard = Mid | |guard = Mid | ||
|cancel = S.5AA, S.2A, S.5B, S.5C, 236A, 214A, 236B | |cancel = S.5AA, S.2A, S.5B, S.5C, 236A, 214A, 236B | ||
|invul = | |invul = | ||
Line 328: | Line 328: | ||
|active = 4 | |active = 4 | ||
|recovery = 13 | |recovery = 13 | ||
|advantage = 0 | |advantage = 0 | ||
|proration = 3 | |proration = 3 | ||
|juggle = 5 | |juggle = 5 | ||
Line 340: | Line 340: | ||
|subtitle = | |subtitle = | ||
|damage = 25 | |damage = 25 | ||
|guard = Mid | |guard = Mid | ||
|cancel = S.2A, S.5B, 236A, 214A, 236B | |cancel = S.2A, S.5B, 236A, 214A, 236B | ||
|invul = | |invul = | ||
Line 349: | Line 349: | ||
|active = 8 | |active = 8 | ||
|recovery = 8 | |recovery = 8 | ||
|advantage = 0 | |advantage = 0 | ||
|proration = 3 | |proration = 3 | ||
|juggle = 5 | |juggle = 5 | ||
Line 382: | Line 382: | ||
|active = 6 | |active = 6 | ||
|recovery = 10 | |recovery = 10 | ||
|advantage = 0 | |advantage = 0 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 10 | |juggle = 10 | ||
Line 393: | Line 393: | ||
|subtitle = | |subtitle = | ||
|damage = 30 (60 on fatal) | |damage = 30 (60 on fatal) | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = Fatals | |property = Fatals, Launches | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
Line 402: | Line 402: | ||
|active = 3 | |active = 3 | ||
|recovery = 16 | |recovery = 16 | ||
|advantage = | |advantage = -2 | ||
|proration = 0 | |proration = 0 | ||
|juggle = 10 | |juggle = 10 | ||
Line 426: | Line 426: | ||
|subtitle = | |subtitle = | ||
|damage = 15 | |damage = 15 | ||
|guard = High | |guard = High | ||
|cancel = Jump (on hit only), j.S.B, j.S.5C, j.S.2C, 214A | |cancel = Jump (on hit only), j.S.B, j.S.5C, j.S.2C, 214A | ||
|invul = | |invul = | ||
Line 457: | Line 457: | ||
|subtitle = | |subtitle = | ||
|damage = 15 (30 on fatal) | |damage = 15 (30 on fatal) | ||
|guard = High | |guard = High | ||
|cancel = Jump, j.S.BB, j.S.5C, j.S.2C, 214A | |cancel = Jump, j.S.BB, j.S.5C, j.S.2C, 214A | ||
|invul = | |invul = | ||
Line 466: | Line 466: | ||
|active = 2 | |active = 2 | ||
|recovery = 10 | |recovery = 10 | ||
|advantage = | |advantage = -3 to -5 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 5 | |juggle = 5 | ||
Line 476: | Line 476: | ||
|subtitle = | |subtitle = | ||
|damage = 20 (40 on fatal) | |damage = 20 (40 on fatal) | ||
|guard = High | |guard = High | ||
|cancel = Jump, j.S.5C, j.S.2C, 214A | |cancel = Jump, j.S.5C, j.S.2C, 214A | ||
|invul = | |invul = | ||
|property = Fatals | |property = Fatals, Knockdown | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
Line 485: | Line 485: | ||
|active = 2 | |active = 2 | ||
|recovery = 10 | |recovery = 10 | ||
|advantage = | |advantage = 0 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 5 | |juggle = 5 | ||
Line 497: | Line 497: | ||
=====<font style="visibility:hidden; float:right">Low Attack</font>===== | =====<font style="visibility:hidden; float:right">Low Attack</font>===== | ||
{{MoveData | {{MoveData | ||
|name = Low Attack | |name = Normal Low Attack | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
Line 516: | Line 516: | ||
|active = 3 | |active = 3 | ||
|recovery = 17 | |recovery = 17 | ||
|advantage = -7 | |advantage = -7 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 5 | |juggle = 5 | ||
Line 525: | Line 525: | ||
*The move itself is very good at wiff-punishing moves as well as block-punishing unsafe moves. | *The move itself is very good at wiff-punishing moves as well as block-punishing unsafe moves. | ||
}} | }} | ||
}} | |||
{{MoveData | |||
|name = Sword Low Attack | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 2A | |||
|linkname=Low Attack | |||
|data = | |||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = Sword Jodie | |version = Sword Jodie | ||
Line 532: | Line 540: | ||
|cancel = Bounce (Jump), S.5BB, 236A, 214A, 236B | |cancel = Bounce (Jump), S.5BB, 236A, 214A, 236B | ||
|invul = | |invul = | ||
|property = Multi-hit move (2 hits) | |property = Multi-hit move (2 hits), Launches | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
Line 538: | Line 546: | ||
|active = 4, 4 | |active = 4, 4 | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = | |advantage = -5 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 10 | |juggle = 10 | ||
Line 550: | Line 558: | ||
=====<font style="visibility:hidden; float:right">Overhead</font>===== | =====<font style="visibility:hidden; float:right">Overhead</font>===== | ||
{{MoveData | {{MoveData | ||
|name = Overhead | |name = Normal Overhead | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = 2B | |input = 2B | ||
|linkname=Overhead | |linkname=Normal Overhead | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = | |version = | ||
|damage = 10 | |damage = 10 | ||
|guard = High, Air | |guard = High, Air | ||
Line 577: | Line 585: | ||
*Outclassed as an overhead by his jumping moves. | *Outclassed as an overhead by his jumping moves. | ||
}} | }} | ||
{{AttackData-KBB | }} | ||
|version = | {{MoveData | ||
|name = Sword Overhead | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 2B | |||
|linkname=Sword Overhead | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 10 | |damage = 10 | ||
|guard = HA | |guard = HA | ||
Line 623: | Line 640: | ||
|juggle = 25 | |juggle = 25 | ||
|description= Jodie lunges forward and grabs the opponent. If it succeeds, he throws them behind him. | |description= Jodie lunges forward and grabs the opponent. If it succeeds, he throws them behind him. | ||
*Faster than average | *Faster than average grabs | ||
*Can only combo in the corner | *Can only combo in the corner | ||
}} | }} | ||
}} | }} | ||
Line 672: | Line 688: | ||
|version = | |version = | ||
|damage = 20 | |damage = 20 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 681: | Line 697: | ||
|active = 4 | |active = 4 | ||
|recovery = 20 | |recovery = 20 | ||
|advantage = | |advantage = +2 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 10 | |juggle = 10 | ||
Line 710: | Line 726: | ||
|active = 2 | |active = 2 | ||
|recovery = 12 | |recovery = 12 | ||
|advantage = | |advantage = -1 | ||
|proration = 8 | |proration = 8 | ||
|juggle = 0 | |juggle = 0 | ||
Line 740: | Line 756: | ||
|active = 24 | |active = 24 | ||
|recovery = 14 | |recovery = 14 | ||
|advantage = | |advantage = -13 to -19 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 10 | |juggle = 10 | ||
Line 766: | Line 782: | ||
|cancel = Jump, 6C (cancels into itself only once), 6C2C, (air only) j.5C | |cancel = Jump, 6C (cancels into itself only once), 6C2C, (air only) j.5C | ||
|invul = 10 to 20 | |invul = 10 to 20 | ||
|property = Invul, Fatals | |property = Invul, Fatals, Launches | ||
|cost = 200 | |cost = 200 | ||
<!------------> | <!------------> | ||
Line 772: | Line 788: | ||
|active = 10 | |active = 10 | ||
|recovery = 10 or until grounded | |recovery = 10 or until grounded | ||
|advantage = | |advantage = 8 to -9 | ||
|proration = 5 | |proration = 5 | ||
|juggle = 0 | |juggle = 0 |
Revision as of 20:26, 14 September 2022
![]() |
Under Construction
|
Jodie | |
---|---|
Owned by: | KlasiqueTV |
HP: | 1000 |
Meter Size: | 3000 |
Prejump Frames: | 2 |
Extra Movement Options: | Teleport (236A), Invul Run (214B), Extra Jump/Dash (6C, j.6C, j.5C) |
Backstory
Jodie is someone who doesn't have a past, born without a name, or better yet, doesn't know his past. He just knows that he was always alone. No family. No mother. No father. No anything. When he was really young he would do anything to survive. He was very raw and almost emotionless having to deal with the struggles of the world alone, but one day he met someone named Kaige. Kaige is a very lazy and laid back guy, but he has a strong sense of justice, and likes to have fun. He was the one to give Jodie his name, and because of him, he discovered the power of "The Wielder". After going through so much together, now his precious friend is missing. Outside of the Strike Force, Jodie also works for a secret organization called "The Company" along with Kaige. Now ever since Kaige went on a reconnaissance mission and lost all contact. Jodie vows to search for his friend either dead or alive till the day he dies.
Gameplay
Jodie is a versatile and very fast stance character who can freely choose between being a rushdown and being a sword fighter. He is able to trade fast moves and burst movement for massive hitboxes and powerful fatals and vice versa at will, allowing you to play Jodie however you desire, as long as it's up close and personal.
Strengths | Weaknesses |
---|---|
|
|
Command List
Normal Moves
5A
|
---|
5B
|
---|
66B
|
---|
j.A
|
---|
j.B
|
---|
Sword Moves
S.5A
|
---|
S.5B
|
---|
S.j.A
|
---|
S.j.B
|
---|
Universal Mechanics
Low Attack
Overhead
Grab
Grab
Grab (Y) |
---|
EX Attacks
EX Attack 1
EX Attack 2
Boost Dash
6C and j.6C |
---|
Falling Whirlwind From Boost Dash
6C2C |
---|
EX Attack 3
Air Spin Dash
j.5C |
---|
EX Attack 1
Rush Tornado
S.5C |
---|
EX Attack 2
Falling Whirlwind
S.j.5C |
---|
EX Attack 3
Tornado Strike
S.j.2C |
---|
Star Strikes
Star Strike 1
Speed Blitz
236A |
---|
Star Strike 2
Quick Slash
214A |
---|
Star Strike 4
Swordplay Finale
236B |
---|
Star Strike 3
Quick Time Event
214B |
---|
Swish Em'
214B.A |
---|
Slash Em'
214B.B |
---|
Grab Em'
214B.C |
---|
Star Strike 5
Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
(2A > 5BBB > 9 j.a > j.bb > iad)x2 2a > 5bb Oki | 288 | 0 | 2510 Opp: 2510 |
Anywhere |
Simple meterbuild combo | ||||
2a > 5bb > 6c2c > 236b | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Roadmap
17% complete | ||
|
In Progress / Completed | To-do |
---|---|
|
|