Ring of Destruction: Slam Masters II/King Rasta Mon: Difference between revisions

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The walking embodiment of a random chimp event, King Rasta Mon is canonically illiterate. He relies on his monkey manager Freak to do the boring work for him.  
The walking embodiment of a random chimp event, King Rasta Mon is canonically illiterate. He relies on his monkey manager Freak to do the boring work for him.  
   
   
While he has a shorter grab range than most characters, Rasta can depend on his speed and ambiguous cross-ups to get in and make opponents guess. His specials are awkward to use or niche, outside of 236A and 28P.
While he has a shorter grab range than most characters, Rasta can depend on his speed and ambiguous cross-ups to get in and make opponents guess. His specials are awkward to use or niche, outside of 236LP and 28P.
Monkey assists keep your opponents locked down and can open up big rewards if you time it right.
Monkey assists keep your opponents locked down and can open up big rewards if you time it right.


Line 20: Line 20:
| colspan="6" style="background:#A9A9A9" | '''5LP | Far Standing Light Punch'''
| colspan="6" style="background:#A9A9A9" | '''5LP | Far Standing Light Punch'''
|-  
|-  
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5LP_1.jpg]] || align="center" rowspan="6" | 4f<br>[[File:Rasta_5LP_2.jpg]] || align="center" rowspan="6" | 10f<br>[[File:Rasta_5LP_3.jpg]]
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5LP_1.png]] || align="center" rowspan="6" | 4f<br>[[File:Rasta_5LP_2.png]] || align="center" rowspan="6" | 10f<br>[[File:Rasta_5LP_3.png]]
|- style="background:#A9A9A9"
|- style="background:#A9A9A9"
| align="center" | Hit Advantage || align="center" | -1
| align="center" | Hit Advantage || align="center" | -1
Line 45: Line 45:
| colspan="7" style="background:#D3D3D3" | '''5HP | Far Standing Heavy Punch'''
| colspan="7" style="background:#D3D3D3" | '''5HP | Far Standing Heavy Punch'''
|-  
|-  
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5HP_1.jpg]] || align="center" rowspan="6" | 3f<br>[[File:Rasta_5HP_2.jpg]] || align="center" rowspan="6" | 9f<br>[[File:Rasta_5HP_3.jpg]] || align="center" rowspan="6" | 12f<br>[[File:Rasta_5HP_4.jpg]] || align="center" rowspan="6" | 24f<br>[[File:Rasta_5HP_5.jpg]]
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5HP_1.png]] || align="center" rowspan="6" | 3f<br>[[File:Rasta_5HP_2.png]] || align="center" rowspan="6" | 9f<br>[[File:Rasta_5HP_3.png]] || align="center" rowspan="6" | 12f<br>[[File:Rasta_5HP_4.png]] || align="center" rowspan="6" | 24f<br>[[File:Rasta_5HP_5.png]]
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
| align="center" | Hit Advantage || align="center" | -4
| align="center" | Hit Advantage || align="center" | -4
Line 68: Line 68:
| colspan="7" style="background:#A9A9A9" | '''5LK | Far Standing Light Kick'''
| colspan="7" style="background:#A9A9A9" | '''5LK | Far Standing Light Kick'''
|-  
|-  
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5LK_1.jpg]] || align="center" rowspan="6" | 5f<br>[[File:Rasta_5LK_2.jpg]] || align="center" rowspan="6" | 6f<br>[[File:Rasta_5LK_3.jpg]] || align="center" rowspan="6" | 10f<br>[[File:Rasta_5LK_1.jpg]] || align="center" rowspan="6" | 14f<br>[[File:Rasta_5LK_4.jpg]]
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5LK_1.png]] || align="center" rowspan="6" | 5f<br>[[File:Rasta_5LK_2.png]] || align="center" rowspan="6" | 6f<br>[[File:Rasta_5LK_3.png]] || align="center" rowspan="6" | 10f<br>[[File:Rasta_5LK_1.png]] || align="center" rowspan="6" | 14f<br>[[File:Rasta_5LK_4.png]]
|- style="background:#A9A9A9"
|- style="background:#A9A9A9"
| align="center" | Hit Advantage || align="center" | +1
| align="center" | Hit Advantage || align="center" | +1
Line 93: Line 93:
| colspan="7" style="background:#D3D3D3" | '''5HK | Far Standing Heavy Kick'''
| colspan="7" style="background:#D3D3D3" | '''5HK | Far Standing Heavy Kick'''
|-  
|-  
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5HK_1.jpg]] || align="center" rowspan="6" | 6f<br>[[File:Rasta_5HK_2.jpg]] || align="center" rowspan="6" | 8f<br>[[File:Rasta_5HK_3.jpg]] || align="center" rowspan="6" | 16f<br>[[File:Rasta_5HK_4.jpg]] || align="center" rowspan="6" | 21f<br>[[File:Rasta_5HK_1.jpg]]
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5HK_1.png]] || align="center" rowspan="6" | 6f<br>[[File:Rasta_5HK_2.png]] || align="center" rowspan="6" | 8f<br>[[File:Rasta_5HK_3.png]] || align="center" rowspan="6" | 16f<br>[[File:Rasta_5HK_4.png]] || align="center" rowspan="6" | 21f<br>[[File:Rasta_5HK_1.png]]
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
| align="center" | Hit Advantage || align="center" | +1
| align="center" | Hit Advantage || align="center" | +1
Line 119: Line 119:
| colspan="6" style="background:#A9A9A9" | '''n.5LP | Near Standing Light Punch'''
| colspan="6" style="background:#A9A9A9" | '''n.5LP | Near Standing Light Punch'''
|-  
|-  
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_n5LP_1.jpg]] || align="center" rowspan="6" | 3f<br>[[File:Rasta_n5LP_2.jpg]] || align="center" rowspan="6" | 7f<br>[[File:Rasta_n5LP_1.jpg]]
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_n5LP_1.png]] || align="center" rowspan="6" | 3f<br>[[File:Rasta_n5LP_2.png]] || align="center" rowspan="6" | 7f<br>[[File:Rasta_n5LP_1.png]]
|- style="background:#A9A9A9"
|- style="background:#A9A9A9"
| align="center" | Hit Advantage || align="center" | +6
| align="center" | Hit Advantage || align="center" | +6
Line 144: Line 144:
| colspan="7" style="background:#D3D3D3" | '''n.5HP | Near Standing Heavy Punch'''
| colspan="7" style="background:#D3D3D3" | '''n.5HP | Near Standing Heavy Punch'''
|-  
|-  
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?/?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_n5HP_1.jpg]] || align="center" rowspan="6" | 3f<br>[[File:Rasta_n5HP_2.jpg]] || align="center" rowspan="6" | 6f<br>[[File:Rasta_n5HP_3.jpg]] || align="center" rowspan="6" | 14f<br>[[File:Rasta_n5HP_4.jpg]] || align="center" rowspan="6" | 19f<br>[[File:Rasta_n5HP_5.jpg]]
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?/?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_n5HP_1.png]] || align="center" rowspan="6" | 3f<br>[[File:Rasta_n5HP_2.png]] || align="center" rowspan="6" | 6f<br>[[File:Rasta_n5HP_3.png]] || align="center" rowspan="6" | 14f<br>[[File:Rasta_n5HP_4.png]] || align="center" rowspan="6" | 19f<br>[[File:Rasta_n5HP_5.png]]
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
| align="center" | Hit Advantage || align="center" | -4/-1
| align="center" | Hit Advantage || align="center" | -4/-1
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
| align="center" | Block Advantage || align="center" | -10/-6
| align="center" | Block Advantage || align="center" | -9/-6
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
| align="center" | Chain Cancel || align="center" | No/No
| align="center" | Chain Cancel || align="center" | No/No
Line 167: Line 167:
| colspan="7" style="background:#A9A9A9" | '''n.5LK | Near Standing Light Kick'''
| colspan="7" style="background:#A9A9A9" | '''n.5LK | Near Standing Light Kick'''
|-  
|-  
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5LK_1.jpg]] || align="center" rowspan="6" | 5f<br>[[File:Rasta_5LK_2.jpg]] || align="center" rowspan="6" | 6f<br>[[File:Rasta_5LK_3.jpg]] || align="center" rowspan="6" | 10f<br>[[File:Rasta_5LK_1.jpg]] || align="center" rowspan="6" | 14f<br>[[File:Rasta_5LK_4.jpg]]
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5LK_1.png]] || align="center" rowspan="6" | 5f<br>[[File:Rasta_5LK_2.png]] || align="center" rowspan="6" | 6f<br>[[File:Rasta_5LK_3.png]] || align="center" rowspan="6" | 10f<br>[[File:Rasta_5LK_1.png]] || align="center" rowspan="6" | 14f<br>[[File:Rasta_5LK_4.png]]
|- style="background:#A9A9A9"
|- style="background:#A9A9A9"
| align="center" | Hit Advantage || align="center" | +3
| align="center" | Hit Advantage || align="center" | +3
Line 192: Line 192:
| colspan="7" style="background:#D3D3D3" | '''n.5HK | Near Standing Heavy Kick'''
| colspan="7" style="background:#D3D3D3" | '''n.5HK | Near Standing Heavy Kick'''
|-  
|-  
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5HK_1.jpg]] || align="center" rowspan="6" | 5f<br>[[File:Rasta_5HK_2.jpg]] || align="center" rowspan="6" | 7f<br>[[File:Rasta_5HK_3.jpg]] || align="center" rowspan="6" | 13f<br>[[File:Rasta_5HK_4.jpg]] || align="center" rowspan="6" | 17f<br>[[File:Rasta_5HK_1.jpg]]
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_5HK_1.png]] || align="center" rowspan="6" | 5f<br>[[File:Rasta_5HK_2.png]] || align="center" rowspan="6" | 7f<br>[[File:Rasta_5HK_3.png]] || align="center" rowspan="6" | 13f<br>[[File:Rasta_5HK_4.png]] || align="center" rowspan="6" | 17f<br>[[File:Rasta_5HK_1.png]]
|- style="background:#D3D3D3"
|- style="background:#D3D3D3"
| align="center" | Hit Advantage || align="center" | +4
| align="center" | Hit Advantage || align="center" | +4
Line 212: Line 212:


=== Crouching Normals ===
=== Crouching Normals ===
<br>
{| border="1" cellspacing="0" style="background: #f0f0f0"
| colspan="6" style="background:#A9A9A9" | '''2LP | Crouching Light Punch'''
|-
| align="center" style="background:#A9A9A9" | Damage || align="center" style="background:#A9A9A9" | '''?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_2LP_1.png]] || align="center" rowspan="6" | 3f<br>[[File:Rasta_2LP_2.png]] || align="center" rowspan="6" | 7f<br>[[File:Rasta_2LP_1.png]]
|- style="background:#A9A9A9"
| align="center" | Hit Advantage || align="center" | +6
|- style="background:#A9A9A9"
| align="center" | Block Advantage || align="center" | +3
|- style="background:#A9A9A9"
| align="center" | Chain Cancel || align="center" | Yes
|- style="background:#A9A9A9"
| align="center" | Special Cancel || align="center" | Yes
|- style="background:#A9A9A9"
| align="center" | Run Cancel || align="center" | Yes
|-
| align="center" colspan="2" |Start/Active/Recovery Frames|| align="center" | 2 || align="center" style="background:#FF0000"| '''4'''|| align="center" colspan="2" | 7
|-
| width="1" colspan="6" style="background:white"|
A quick claw at their shins, can be blocked high or low. Oddly doesn't have as much range as it looks, but is still one of his longest normals.
Chain starting on frame 7.
|}
{| border="1" cellspacing="0" style="background: #f0f0f0"
| colspan="8" style="background:#D3D3D3" | '''n.5HP | Near Standing Heavy Punch'''
|-
| align="center" style="background:#D3D3D3" | Damage || align="center" style="background:#D3D3D3" | '''?/?''' || align="center" rowspan="6" | 1f<br>[[File:Rasta_2HP_1.png]] || align="center" rowspan="6" | 3f<br>[[File:Rasta_2HP_2.png]] || align="center" rowspan="6" | 5f<br>[[File:Rasta_2HP_3.png]] || align="center" rowspan="6" | 13f<br>[[File:Rasta_2HP_4.png]] || align="center" rowspan="6" | 19f<br>[[File:Rasta_2HP_5.png]] || align="center" rowspan="6" | 25f<br>[[File:Rasta_2HP_6.png]]
|- style="background:#D3D3D3"
| align="center" | Hit Advantage || align="center" | -11/-9
|- style="background:#D3D3D3"
| align="center" | Block Advantage || align="center" | -16/-14
|- style="background:#D3D3D3"
| align="center" | Chain Cancel || align="center" | No/No
|- style="background:#D3D3D3"
| align="center" | Special Cancel || align="center" | Yes/Yes
|- style="background:#D3D3D3"
| align="center" | Run Cancel || align="center" | No/No
|-
| align="center" colspan="2" |Start/Active/Recovery Frames|| align="center" | 2 || align="center" colspan="2" style="background:#FF0000"| '''11'''|| align="center" colspan="3" | 19
|-
| width="1" colspan="8" style="background:white"|
Table-flip that hits twice, and shares its animation with n.5HP. Cancelable but only combos into grab. You could also go for a crossup with rage 28HP.
For whatever reason, this has much worse recovery than n.5HP. This makes it not really worth using.
|}


'''Under Construction'''
'''Under Construction'''

Revision as of 14:44, 5 September 2020

Costume Colors
File:RingDest-Rasta-Select.png
King Rasta Mon/Missing IQ Gomes


Introduction

Mon, you gots no rhythm and you fight like a girlie.

What would a Capcom character be without stereotypes?

The walking embodiment of a random chimp event, King Rasta Mon is canonically illiterate. He relies on his monkey manager Freak to do the boring work for him.

While he has a shorter grab range than most characters, Rasta can depend on his speed and ambiguous cross-ups to get in and make opponents guess. His specials are awkward to use or niche, outside of 236LP and 28P. Monkey assists keep your opponents locked down and can open up big rewards if you time it right.

Normal Moves

Far Standing Normals


5LP | Far Standing Light Punch
Damage ? 1f
File:Rasta 5LP 1.png
4f
File:Rasta 5LP 2.png
10f
File:Rasta 5LP 3.png
Hit Advantage -1
Block Advantage -4
Chain Cancel Yes
Special Cancel Yes
Run Cancel Yes
Start/Active/Recovery Frames 3 6 9

A fast sideways chop with decent range. Good active frames, but unsafe unless you cancel it.

Chain starting on frame 13.


5HP | Far Standing Heavy Punch
Damage ? 1f
File:Rasta 5HP 1.png
3f
File:Rasta 5HP 2.png
9f
File:Rasta 5HP 3.png
12f
File:Rasta 5HP 4.png
24f
File:Rasta 5HP 5.png
Hit Advantage -4
Block Advantage -9
Chain Cancel No
Special Cancel No
Run Cancel No
Start/Active/Recovery Frames 8 3 19

A downward chop with good range. Average active frames, but it's not cancelable and pretty unsafe.


5LK | Far Standing Light Kick
Damage ? 1f
File:Rasta 5LK 1.png
5f
File:Rasta 5LK 2.png
6f
File:Rasta 5LK 3.png
10f
File:Rasta 5LK 1.png
14f
File:Rasta 5LK 4.png
Hit Advantage +1
Block Advantage -2
Chain Cancel Yes
Special Cancel Yes
Run Cancel Yes
Start/Active/Recovery Frames 4 1 12

An upward kick with only one active frame, so it’s not the stop sign it looks like. Also does little damage, so it's not really worth using in combos.

Chain starting on frame 14.


5HK | Far Standing Heavy Kick
Damage ? 1f
File:Rasta 5HK 1.png
6f
File:Rasta 5HK 2.png
8f
File:Rasta 5HK 3.png
16f
File:Rasta 5HK 4.png
21f
File:Rasta 5HK 1.png
Hit Advantage +1
Block Advantage -4
Chain Cancel No
Special Cancel No
Run Cancel No
Start/Active/Recovery Frames 7 8 9

A straight kick with great range and active frames. Throw this out sometimes, but be aware that his upper leg is still vulnerable.

You can actually link off this when used as a meaty, but that's better done with n.5HK.

Near Standing Normals


n.5LP | Near Standing Light Punch
Damage ? 1f
File:Rasta n5LP 1.png
3f
File:Rasta n5LP 2.png
7f
File:Rasta n5LP 1.png
Hit Advantage +6
Block Advantage +3
Chain Cancel Yes
Special Cancel Yes
Run Cancel Yes
Start/Active/Recovery Frames 2 4 7

A Palm strike with fast startup and good active frames. One of your all-around best buttons.

Chain starting on frame 7.


n.5HP | Near Standing Heavy Punch
Damage ?/? 1f
File:Rasta n5HP 1.png
3f
File:Rasta n5HP 2.png
6f
File:Rasta n5HP 3.png
14f
File:Rasta n5HP 4.png
19f
File:Rasta n5HP 5.png
Hit Advantage -4/-1
Block Advantage -9/-6
Chain Cancel No/No
Special Cancel Yes/Yes
Run Cancel No/No
Start/Active/Recovery Frames 2 11 11

Table-flip that hits twice, and shares its animation with 2HP. Cancelable but only combos into grab. You could also go for a crossup with rage 28HP.


n.5LK | Near Standing Light Kick
Damage ? 1f
File:Rasta 5LK 1.png
5f
File:Rasta 5LK 2.png
6f
File:Rasta 5LK 3.png
10f
File:Rasta 5LK 1.png
14f
File:Rasta 5LK 4.png
Hit Advantage +3
Block Advantage 0
Chain Cancel Yes
Special Cancel Yes
Run Cancel Yes
Start/Active/Recovery Frames 4 1 12

Nearly identical to far 5LK, but has better frame advantage by 2 frames. Still not recommended due to poor damage.

Chain starting on frame 14.


n.5HK | Near Standing Heavy Kick
Damage ? 1f
File:Rasta 5HK 1.png
5f
File:Rasta 5HK 2.png
7f
File:Rasta 5HK 3.png
13f
File:Rasta 5HK 4.png
17f
File:Rasta 5HK 1.png
Hit Advantage +4
Block Advantage -1
Chain Cancel No
Special Cancel No
Run Cancel No
Start/Active/Recovery Frames 6 6 8

It's 5HK but faster overall, and with better frame advantage to boot.

Crouching Normals


2LP | Crouching Light Punch
Damage ? 1f
File:Rasta 2LP 1.png
3f
File:Rasta 2LP 2.png
7f
File:Rasta 2LP 1.png
Hit Advantage +6
Block Advantage +3
Chain Cancel Yes
Special Cancel Yes
Run Cancel Yes
Start/Active/Recovery Frames 2 4 7

A quick claw at their shins, can be blocked high or low. Oddly doesn't have as much range as it looks, but is still one of his longest normals.


Chain starting on frame 7.


n.5HP | Near Standing Heavy Punch
Damage ?/? 1f
File:Rasta 2HP 1.png
3f
File:Rasta 2HP 2.png
5f
File:Rasta 2HP 3.png
13f
File:Rasta 2HP 4.png
19f
File:Rasta 2HP 5.png
25f
File:Rasta 2HP 6.png
Hit Advantage -11/-9
Block Advantage -16/-14
Chain Cancel No/No
Special Cancel Yes/Yes
Run Cancel No/No
Start/Active/Recovery Frames 2 11 19

Table-flip that hits twice, and shares its animation with n.5HP. Cancelable but only combos into grab. You could also go for a crossup with rage 28HP.

For whatever reason, this has much worse recovery than n.5HP. This makes it not really worth using.

Under Construction

Running Normals

Jumping Normals

Neutral Jump Normals

Diagonal Jump Normals

Run-Jumping Normals

Throws and Other

Throws

Grab: 8 startup, 1 active, 15 recovery.

Throw 1 (vs standing): Backdrop. Your standard throw. This notably side-swaps if you want to corner them at the moment.

Throw 2 (vs crouching): Face Chew. Like holds in SF2, this is your better grab. Unlike in SF2, this knocks down once it ends. Mashable. After the hold ends, Rasta airborne and can put out a normal but this doesn’t seem useful.

Super Slam: Motion: G, 28G. Hurricane Stomp. Decent damage for a super, but it leaves you with a lot of frame advantage. You can move before they hit the ground after bouncing and start getting up. From here you get to set up all sorts of tricks, like meaty 66HK/66j.HK, Monkey Help, or ambiguous ball crossups.

Rasta super slam grants +53 frame advantage, and holding G for super grants +68 frame advantage. The actual throw pushes you back during the animation. This puts you nearly full screen normally, close to 3/4 screen if on a cornered opponent, and less than half if you’re cornered.

Movement

Standing: Filler Text.

Crouching: Filler Text.

Walk (Forward): Filler Text.

Walk (Back): Filler Text.

Run: Filler Text.

Jump (Forward/Back): Great jump arc. Very fast and highly obnoxious.

Jump (Neutral): Great jump arc. Very fast and highly obnoxious.

Taunt: 43 frames total.

Special Moves

Strategies

Combos

Terminology

> = next move is a chain or run cancel
>> = next move is a link
xx = next move is a special or EX cancel

Basic Combos

  • n.5LP/2LP > 2LP xx G
A basic chain into grab. You can always go for a super slam, but it's also techable

Jump-In Combos

  • j.HK > 2LP xx G
Same as above, but with a jump-in starter.


General
FAQ
Controls
HUD
Mechanics
Esoterics
Characters
Biff Slamkovich
The Great Oni
El Stingray
Alexander the Grater
Black Widow
Rip Saber
Jumbo Flapjack
Gunloc
Titanic Tim
Mike Haggar
King Rasta Mon
Victor Ortega
The Wraith
The Scorpion