Kirby Battle Blitz/Vivienne: Difference between revisions

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(Vivienne page groundwork set; complete movelist needs to be added to the format. Basic pros and cons and sessions for information.)
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|cons=
|cons=
*'''Low Mobility''' - ''Even though Vivienne can get around with 6C, there's a distinct lack of control that comes with that. Her general movement is a bit slower than most characters.''
*'''Low Mobility-ISH''' - ''Even though Vivienne can get around with 6C, there's a distinct lack of control that comes with that. Her general movement is a bit slower than most characters.''
*'''Really Likes Having Charge''' - ''It's not very difficult to build charge but Vivienne becomes '''MUCH''' stronger with max charge.''
*'''Really Likes Having Charge''' - ''It's not very difficult to build charge but Vivienne becomes '''MUCH''' stronger with max charge.''
*'''Armor''' - ''Getting baited is going to hurt. A lot.''
*'''Armor''' - ''Getting baited is going to hurt. A lot.''
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==Command List==
==Command List==
===Normal Moves===
===Normal Moves===
=====<font style="visibility:hidden; float:right"></font>=====
{{MoveData
{{MoveData
|input  =5A
|input  =5A
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   |juggle    = -
   |juggle    = -
   |description= * Description here.
   |description= * Description here.
}}
}}
}}
{{MoveData
|input  = 2A
|image  =
|caption =
|image2  =
|caption2=
|hitbox  =
|hitboxCaption=
|hitbox2 =
|hitboxCaption2=
|hitbox3 =
|hitboxCaption3=
|hitbox4 =
|hitboxCaption4=
|linkname=
|data    =
{{AttackData-KBB
  |version    = 2A
  |damage    = -
  |guard      = Low
  |cancel    = -
  |invul      = -
  |property  = -
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    = -
  |description= * Description here.
}}
}}
{{AttackData-KBB
  |version    = 2AB
  |damage    = -
  |guard      = Low
  |cancel    = -
  |invul      = -
  |property  = -
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    = -
  |description= * Description here.
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|input  =5B
|input  = 5B
|image  =
|image  =
|caption =
|caption =
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  }}
  }}
}}
}}
<br>
{{MoveData
|input  = 5C
|image  =
|hitbox  =
|hitboxCaption =
|hitbox2 =
|hitboxCaption2 =
|caption =
|linkname =
|data    =
{{AttackData-KBB
  |damage    = -
  |guard      = Mid
  |cancel    = -
  |invul      = -
  |property  = -
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    = -
  |description= * Description here.
}}
}}
<br>
<br>
{{MoveData
|input  = 2C
|image  =
|hitbox  =
|hitboxCaption =
|hitbox2 =
|hitboxCaption2 =
|caption =
|linkname =
|data    =
{{AttackData-KBB
  |damage    = -
  |guard      = Mid
  |cancel    = -
  |invul      = -
  |property  = -
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    = -
  |description= * Description here.
}}
}}
<br>
{{MoveData
{{MoveData
|input  = j.A
|input  = j.A
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  }}
  }}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|input  = j.6A
|input  = j.6B
|image  =
|image  =
|hitbox  =
|hitbox  =
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   |juggle    = -
   |juggle    = -
   |description= * Description here.
   |description= * Description here.
}}
}}
}}
}}
<br>
<br>
{{MoveData
{{MoveData
|input  = j.B
|input  = j.B
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   |juggle    = 2
   |juggle    = 2
   |description= * Description here.
   |description= * Description here.
}}
}}
<br>


===Command Normals===
{{MoveData
|input  = 4A
|image  =
|hitbox  =
|caption =
|hitboxCaption =
|image2  =
|hitbox2 =
|hitboxCaption2 =
|caption2=
|image3  =
|hitbox3 =
|caption3=
|hitboxCaption3 =
|linkname=
|data    =
{{AttackData-KBB
  |damage    = -
  |guard      = Mid
  |cancel    = -
  |invul      = -
  |property  = Armor
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    =-
  |description= * Description here.
}}
}}
}}
<br>
{{MoveData
|input  = 6A
|image  =
|hitbox  =
|caption =
|hitboxCaption =
|image2  =
|hitbox2 =
|hitboxCaption2 =
|caption2=
|image3  =
|hitbox3 =
|caption3=
|hitboxCaption3 =
|linkname=
|data    =
{{AttackData-KBB
  |damage    = -
  |guard      = Unblockable
  |cancel    = -
  |invul      = -
  |property  = -
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    =-
  |description= * Description here.
}}
}}
<br>
{{MoveData
|input  = 2B
|image  =
|hitbox  =
|caption =
|hitboxCaption =
|image2  =
|hitbox2 =
|hitboxCaption2 =
|caption2=
|image3  =
|hitbox3 =
|caption3=
|hitboxCaption3 =
|linkname=
|data    =
{{AttackData-KBB
  |damage    = -
  |guard      = High
  |cancel    = -
  |invul      = -
  |property  = -
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    =-
  |description= * Description here.
}}
}}
===Supers===
{{MoveData
|input  = 236A
|image  =
|hitbox  =
|caption =
|hitboxCaption =
|image2  =
|hitbox2 =
|hitboxCaption2 =
|caption2=
|image3  =
|hitbox3 =
|caption3=
|hitboxCaption3 =
|linkname=
|data    =
{{AttackData-KBB
  |damage    = -
  |guard      = -
  |cancel    = -
  |invul      = -
  |property  = -
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    =-
  |description= * Description here.
}}
}}
<br>
{{MoveData
|input  = 214A
|image  =
|hitbox  =
|caption =
|hitboxCaption =
|image2  =
|hitbox2 =
|hitboxCaption2 =
|caption2=
|image3  =
|hitbox3 =
|caption3=
|hitboxCaption3 =
|linkname=
|data    =
{{AttackData-KBB
  |damage    = -
  |guard      = Mid
  |cancel    = -
  |invul      = -
  |property  = -
  |cost      = -
<!------------>
  |startup    = -
  |active    = -
  |recovery  = -
  |hitAdv    = -
  |blockAdv  = -
  |juggle    =-
  |description= * Description here.
}}
}}
}}



Revision as of 01:19, 2 May 2021

KBB Vivienne Render.png
Vivienne
Owned by: MCQSquare/Redye
Playstyle: Grappler
HP: 1000
Meter Size: 3000
Extra Movement Options: Run, Backhop
Notes: This page is still a work in progress!

Backstory

Placeholder

Gameplay

Strengths Weaknesses
  • Huge Damage - Don't get hit.
  • Armor - Being able to muscle through buttons with Vivienne's assortment of armored moves comes in handy.
  • Amazing Projectiles - Vivienne has a set of projectiles in her 5C and 2C at different levels of charge.
  • Command Throws - Vivienne's 6A and j.6B are pretty nice.
  • Low Mobility-ISH - Even though Vivienne can get around with 6C, there's a distinct lack of control that comes with that. Her general movement is a bit slower than most characters.
  • Really Likes Having Charge - It's not very difficult to build charge but Vivienne becomes MUCH stronger with max charge.
  • Armor - Getting baited is going to hurt. A lot.

Command List

Normal Moves

5A
5A Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
5AA Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
5AAA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
5AAAA Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
2A
2A Damage Guard Cancel Invul Property Cost
- Low - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
2AB Damage Guard Cancel Invul Property Cost
- Low - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


5B
5B Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
5BB Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


5C
Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


2C
Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


j.A
j.A Damage Guard Cancel Invul Property Cost
- High j.AA - Air -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
j.AA Damage Guard Cancel Invul Property Cost
- High - - Air -
Startup Active Recovery Advantage Proration Juggle
- - - - - 2
  • Description here.


j.6B
Damage Guard Cancel Invul Property Cost
- Unblockable - - Air -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


j.B
Damage Guard Cancel Invul Property Cost
- High - - Air -
Startup Active Recovery Advantage Proration Juggle
- - - - - 2
  • Description here.


Command Normals

4A
Damage Guard Cancel Invul Property Cost
- Mid - - Armor -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


6A
Damage Guard Cancel Invul Property Cost
- Unblockable - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


2B
Damage Guard Cancel Invul Property Cost
- High - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.

Supers

236A
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


214A
Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.

Combos

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon