Kirby Battle Blitz/Stray: Difference between revisions

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{{ProConTable
{{ProConTable
|pros=
|pros=
 
*'''Good Range''' On the ground, Stray has access to some pretty large buttons, with 2A and 5B serving as good poke tools to keep people out or confirm from a distance.
*'''Great Mixup Potential''' With some of the best strike/throw mixups in the game, Stray's command grab is the basis for some of the scariest mix you'll ever see once he's in.
|cons=
|cons=
*'''Can't do much without meter''' Stray's stances are locked behind meter, which means it will take a bit for you to get your game going.
*'''Poor air-to-air options''' Stray's j.A and j.B do not help him much due to poor range.
}}
}}
==Command List==
==Command List==
===Normal Moves===
===Normal Moves===

Revision as of 10:52, 4 May 2021

KBB Stray Render.png
Stray
Owned by: Kokorz
Playstyle: Bait and Punish, Mixup, Rushdown
HP: 1000
Meter Size: 3000
Extra Movement Options: N/A?
Notes: This page is still a work in progress!

Backstory

(Kokorz Adds this. It's his character lmfao)

Gameplay

Strengths Weaknesses
  • Good Range On the ground, Stray has access to some pretty large buttons, with 2A and 5B serving as good poke tools to keep people out or confirm from a distance.
  • Great Mixup Potential With some of the best strike/throw mixups in the game, Stray's command grab is the basis for some of the scariest mix you'll ever see once he's in.
  • Can't do much without meter Stray's stances are locked behind meter, which means it will take a bit for you to get your game going.
  • Poor air-to-air options Stray's j.A and j.B do not help him much due to poor range.

Command List

Normal Moves

5A Damage Guard Cancel Invul Property Cost
10 Mid 5A, 2A, 5B, 5C, 2C - - -
Startup Active Recovery Advantage Proration Juggle
6 3 5 Even 5 0
  • Stray's standard poke!
5AA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
5AAA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


5B Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
5BB Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


j.A Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
j.AA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


j.C Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
j.CC Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Universal Mechanics

Specials

Supers

Combos

Color Gallery

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon