Kirby Battle Blitz/Vivienne: Difference between revisions

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m (Oops, moved jumping normals out of specials.)
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<br>
<br>
===Specials===


{{MoveData
{{MoveData
|input  = 5C
|input  = j.A
|image  = KBB_Vivienne_5C.png
|image  = KBB_Vivienne_jA.png
|caption =
|image2  =
|caption2=
|hitbox  =
|hitbox  =
|hitboxCaption =
|hitboxCaption=
|hitbox2 =
|hitbox2 =
|hitboxCaption2 =
|hitboxCaption2=
|caption =
|hitbox3 =
|linkname =
|hitboxCaption3=
|hitbox4 =
|hitboxCaption4=
|linkname=
|data    =
|data    =
  {{AttackData-KBB
  {{AttackData-KBB
  |version    = j.A
   |damage    = -
   |damage    = -
   |guard      = Mid
   |guard      = High
   |cancel    = -
   |cancel    = j.AA
   |invul      = -
   |invul      = -
   |property  = -
   |property  = Air
   |cost      = -
   |cost      = -
<!------------>
<!------------>
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   |active    = -
   |active    = -
   |recovery  = -
   |recovery  = -
   |hitAdv    = -
   |hitAdv    = Air
   |blockAdv  = -
   |blockAdv  = Air
   |juggle    = -
   |juggle    = -
   |description= * Description here.
   |description= * Description here.
}}
}}
}}
<br>
{{MoveData
|input  = 2C
|image  = KBB_Vivienne_2C.png
|hitbox  =
|hitboxCaption =
|hitbox2 =
|hitboxCaption2 =
|caption =
|linkname =
|data    =
  {{AttackData-KBB
  {{AttackData-KBB
  |version    = j.AA
   |damage    = -
   |damage    = -
   |guard      = Mid
   |guard      = High
   |cancel    = -
   |cancel    = -
   |invul      = -
   |invul      = -
   |property  = -
   |property  = Air
   |cost      = -
   |cost      = -
<!------------>
<!------------>
Line 315: Line 307:
   |active    = -
   |active    = -
   |recovery  = -
   |recovery  = -
   |hitAdv    = -
   |hitAdv    = Air
   |blockAdv  = -
   |blockAdv  = Air
   |juggle    = -
   |juggle    = 2
   |description= * Description here.
   |description= * Description here.
}}
}}
}}
}}


Line 325: Line 317:


{{MoveData
{{MoveData
|input  = jC
|input  = j.6B
|image  = KBB_Vivienne_jC.png
|image  =
|hitbox  =
|hitbox  =
|hitboxCaption =
|hitboxCaption =
Line 336: Line 328:
  {{AttackData-KBB
  {{AttackData-KBB
   |damage    = -
   |damage    = -
   |guard      = Mid
   |guard      = Unblockable
   |cancel    = -
   |cancel    = -
   |invul      = -
   |invul      = -
   |property  = -
   |property  = Air
   |cost      = -
   |cost      = -
<!------------>
<!------------>
Line 345: Line 337:
   |active    = -
   |active    = -
   |recovery  = -
   |recovery  = -
   |hitAdv    = -
   |hitAdv    = Air
   |blockAdv  = -
   |blockAdv  = Air
   |juggle    = -
   |juggle    = -
   |description= * Description here.
   |description= * Description here.
Line 355: Line 347:


{{MoveData
{{MoveData
|input  = j.A
|input  = j.B
|image  = KBB_Vivienne.jA.png
|image  = KBB_Vivienne_jB.png
|caption =
|image2  =
|caption2=
|hitbox  =
|hitbox  =
|hitboxCaption=
|hitboxCaption =
|hitbox2 =
|hitbox2 =
|hitboxCaption2=
|hitboxCaption2 =
|hitbox3 =
|caption =
|hitboxCaption3=
|hitbox4 =
|hitboxCaption4=
|linkname=
|linkname=
|data    =
|data    =
  {{AttackData-KBB
  {{AttackData-KBB
  |version    = j.A
   |damage    = -
   |damage    = -
   |guard      = High
   |guard      = High
   |cancel    = j.AA
   |cancel    = -
   |invul      = -
   |invul      = -
   |property  = Air
   |property  = Air
Line 382: Line 367:
   |active    = -
   |active    = -
   |recovery  = -
   |recovery  = -
   |hitAdv    = Air
   |hitAdv    = Down
   |blockAdv  = Air
   |blockAdv  = Air
   |juggle    = -
   |juggle    = 2
   |description= * Description here.
   |description= * Description here.
}}
}}
}}
===Specials===
{{MoveData
|input  = 5C
|image  = KBB_Vivienne_5C.png
|hitbox  =
|hitboxCaption =
|hitbox2 =
|hitboxCaption2 =
|caption =
|linkname =
|data    =
  {{AttackData-KBB
  {{AttackData-KBB
  |version    = j.AA
   |damage    = -
   |damage    = -
   |guard      = High
   |guard      = Mid
   |cancel    = -
   |cancel    = -
   |invul      = -
   |invul      = -
   |property  = Air
   |property  = -
   |cost      = -
   |cost      = -
<!------------>
<!------------>
Line 399: Line 397:
   |active    = -
   |active    = -
   |recovery  = -
   |recovery  = -
   |hitAdv    = Air
   |hitAdv    = -
   |blockAdv  = Air
   |blockAdv  = -
   |juggle    = 2
   |juggle    = -
   |description= * Description here.
   |description= * Description here.
}}
}}
}}
}}


Line 409: Line 407:


{{MoveData
{{MoveData
|input  = j.6B
|input  = 2C
|image  =
|image  = KBB_Vivienne_2C.png
|hitbox  =
|hitbox  =
|hitboxCaption =
|hitboxCaption =
Line 420: Line 418:
  {{AttackData-KBB
  {{AttackData-KBB
   |damage    = -
   |damage    = -
   |guard      = Unblockable
   |guard      = Mid
   |cancel    = -
   |cancel    = -
   |invul      = -
   |invul      = -
   |property  = Air
   |property  = -
   |cost      = -
   |cost      = -
<!------------>
<!------------>
Line 429: Line 427:
   |active    = -
   |active    = -
   |recovery  = -
   |recovery  = -
   |hitAdv    = Air
   |hitAdv    = -
   |blockAdv  = Air
   |blockAdv  = -
   |juggle    = -
   |juggle    = -
   |description= * Description here.
   |description= * Description here.
Line 439: Line 437:


{{MoveData
{{MoveData
|input  = j.B
|input  = jC
|image  = KBB_Vivienne.jB.png
|image  = KBB_Vivienne_jC.png
|hitbox  =
|hitbox  =
|hitboxCaption =
|hitboxCaption =
Line 446: Line 444:
|hitboxCaption2 =
|hitboxCaption2 =
|caption =
|caption =
|linkname=
|linkname =
|data    =
|data    =
  {{AttackData-KBB
  {{AttackData-KBB
   |damage    = -
   |damage    = -
   |guard      = High
   |guard      = Mid
   |cancel    = -
   |cancel    = -
   |invul      = -
   |invul      = -
   |property  = Air
   |property  = -
   |cost      = -
   |cost      = -
<!------------>
<!------------>
Line 459: Line 457:
   |active    = -
   |active    = -
   |recovery  = -
   |recovery  = -
   |hitAdv    = Down
   |hitAdv    = -
   |blockAdv  = Air
   |blockAdv  = -
   |juggle    = 2
   |juggle    = -
   |description= * Description here.
   |description= * Description here.
}}
}}

Revision as of 12:27, 4 May 2021

KBB Vivienne Render.png
Vivienne
Owned by: XxZackAttack27xX
Playstyle: Grappler
HP: 1000
Meter Size: 3000
Extra Movement Options: Run, Backhop
Notes: This page is still a work in progress!

Backstory

Placeholder

Gameplay

Strengths Weaknesses
  • Huge Damage - Don't get hit.
  • Armor - Being able to muscle through buttons with Vivienne's assortment of armored moves comes in handy.
  • Amazing Projectiles - Vivienne has a set of projectiles in her 5C and 2C at different levels of charge.
  • Command Throws - Vivienne's 6A and j.6B are pretty nice.
  • Low Mobility-ISH - Even though Vivienne can get around with 6C, there's a distinct lack of control that comes with that. Her general movement is a bit slower than most characters.
  • Really Likes Having Charge - It's not very difficult to build charge but Vivienne becomes MUCH stronger with max charge.
  • Armor - Getting baited is going to hurt. A lot.

Command List

Normal Moves

5A
KBB Vivienne 5A.png
*Blop*
KBB Vivienne 5AA.png
*BAP*
5A Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
5AA Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


2A
KBB Vivienne 2A.png
KBB Vivienne 2AA.png
Watch your toes
KBB Vivienne 2AB.png
Love this button
KBB Vivienne 2AC.png
Unbreakable!
2A Damage Guard Cancel Invul Property Cost
- Low - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
2AA Damage Guard Cancel Invul Property Cost
- Low - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
2AB Damage Guard Cancel Invul Property Cost
- Low - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
2AC Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


5B
KBB Vivienne 5B.png
The first of many
KBB Vivienne 5BB.png
KBB Vivienne 5BBB.png
5B Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
5BB Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
5BBB Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


j.A
KBB Vivienne jA.png
j.A Damage Guard Cancel Invul Property Cost
- High j.AA - Air -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.
j.AA Damage Guard Cancel Invul Property Cost
- High - - Air -
Startup Active Recovery Advantage Proration Juggle
- - - - - 2
  • Description here.


j.6B
Damage Guard Cancel Invul Property Cost
- Unblockable - - Air -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


j.B
KBB Vivienne jB.png
Damage Guard Cancel Invul Property Cost
- High - - Air -
Startup Active Recovery Advantage Proration Juggle
- - - - - 2
  • Description here.

Specials

5C
KBB Vivienne 5C.png
Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


2C
KBB Vivienne 2C.png
Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


jC
KBB Vivienne jC.png
Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


Command Normals

4A
Damage Guard Cancel Invul Property Cost
- Mid - - Armor -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


6A
Damage Guard Cancel Invul Property Cost
- Unblockable - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


2B
Damage Guard Cancel Invul Property Cost
- High - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


Supers

236A
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.


214A
Damage Guard Cancel Invul Property Cost
- Mid - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -
  • Description here.

Combos

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon