Kirby Battle Blitz/Noll: Difference between revisions
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Anomaletix (talk | contribs) (→Command List: added proration and juggle to all moves (also adjusted cost on supers to match)) |
Anomaletix (talk | contribs) (→Gameplay: changed procon table) |
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
*'''Good okizeme.''' | *'''Good okizeme.''' While not as good as Aege's Time Ball, j.CC still allows for good okizeme off of any knockdown. | ||
*''' | *'''Great damage for low meter cost.''' Even with limited meter, Noll can do some great damage given you know what to do. | ||
|cons= | |cons= | ||
*'''Struggles to | *'''Struggles to approach in some situations.''' Unlike a lot of other characters who have options to approach (ex: Glitch teleport, Saito glide, etc.) Noll's only extra movement option is to teleport, which in itself is unsafe, needing a j.C setup to even use it. For some matchups, this can make approaching and getting in extremely hard. | ||
*''' | *'''Long recovery on normals.''' With counterhits being extremely brutal in this game, Noll's normal having a decently high recovery can make it risky to try and press buttons on block. | ||
}} | }} | ||
Revision as of 01:44, 15 January 2022
Noll | |
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Owned by: | DestructionSeries |
Playstyle: | Rushdown/Setplay |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | Teleport (2C with j.5c out) |
Notes: | This page is still a work in progress! |
Backstory
PLACEHOLDER
Gameplay
Noll is a rushdown/setplay oriented character that relies on his range and setups to always keep the opponent on their toes.
Strengths | Weaknesses |
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Command List
Normal Moves
5A
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5B
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6A
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4A
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j.A
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j.B
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Followups
move > 4B
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move > 6B
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Universal Mechanics
Overhead
2B |
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Low Attack
2A |
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Throw
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Counter
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Specials
5C
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j.C
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j.CC
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2C
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Supers
236A
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214A
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j.236B
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214B
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236C
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Combos
Do note: All of the combos listed aren't the only combos doable with Noll. Try and get creative!
0 Bars
1 Bar
2 Bars
3 Bars
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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