Fighters Destiny/Ryuji: Difference between revisions

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The Ryu clone trying his damnedest to be a Mishima.
The Ryu clone trying his damnedest to be a Mishima.


Despite being the game's poster child, Ryuji is geared more towards high-speed attacking than his "All-Rounder" title implies. To this end, he boasts several unique tools to supplement his offense, such as sidestep cancels on jabs, a jump-cancellable sweep, and two mist-step style moves--one of which leads into his signature Mach Punch and the other into his infinite. Combined with viable feints, OK throws, a viable Special and good damage, Ryuji can create lots of mental static for the opponent to tune out while he moves in for a round-winning blow.
Despite being the game's poster child, Ryuji is geared more towards high-speed attacking than his "All-Rounder" title implies. To this end, he boasts several unique tools to supplement his offense, such as sidestep cancels on jabs, a jump-cancellable sweep, and two mist-step style moves--one of which leads into his signature Mach Punch and the other into his infinite. Combined with useful feints, OK throws, a viable Special and good damage, Ryuji can create lots of mental static for the opponent to tune out while he moves in for a round-winning blow.


The caveat: most of these tools are situational. His safest moves are rarely fast, and he lacks Mids outside of strings (leaving viable pokes more vulnerable to dodging). He lacks a frontal Lock and his scariest options are mostly covered by low guard, so he struggles with turtles. As such, Ryuji is fairly easy to learn, but beating skilled opponents means strongly enforcing the basics before he can cut loose and finish them off.
The caveat: most of these tools are situational. His safest moves are rarely fast, and he lacks Mids outside of strings (leaving viable pokes more vulnerable to dodging). He lacks a frontal Lock and his scariest options are mostly covered by low guard, so he struggles with turtles. As such, Ryuji is fairly easy to learn, but beating skilled opponents means strongly enforcing the basics before he can cut loose and finish them off.

Revision as of 21:20, 21 April 2022

Ryuji

File:FD1 Ryuji Intro.jpg

Playstyle All-Rounder

Introduction

Seeking the tournament's organizer to ask the whereabouts of his grandfather Iwatetsu, a legendary fighter, Ryuji heard rumors that he may be sneaking into the contest and was determined to participate himself.


The Ryu clone trying his damnedest to be a Mishima.

Despite being the game's poster child, Ryuji is geared more towards high-speed attacking than his "All-Rounder" title implies. To this end, he boasts several unique tools to supplement his offense, such as sidestep cancels on jabs, a jump-cancellable sweep, and two mist-step style moves--one of which leads into his signature Mach Punch and the other into his infinite. Combined with useful feints, OK throws, a viable Special and good damage, Ryuji can create lots of mental static for the opponent to tune out while he moves in for a round-winning blow.

The caveat: most of these tools are situational. His safest moves are rarely fast, and he lacks Mids outside of strings (leaving viable pokes more vulnerable to dodging). He lacks a frontal Lock and his scariest options are mostly covered by low guard, so he struggles with turtles. As such, Ryuji is fairly easy to learn, but beating skilled opponents means strongly enforcing the basics before he can cut loose and finish them off.

Attacks

Combos

General
FAQ
Controls
Mechanics
HUD
Netplay
Characters
Ryuji
Abdul
Tomahawk
Meiling
Ninja
Pierre
Leon
Valerie
Bob
Boro
Ushi
Robert
Joker
Master