Avengers in Galactic Storm/Captain America: Difference between revisions

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(Corrected issue that was causing move data to not appear, further issues still need addressing.)
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   |version    =236A
   |version    =236A
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   |version    =236B
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   |version    =236C
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   |hit adv=?
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   |block adv=?
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   |cancel=?
   |cancel=623C/D
   |description=Description Goes Here
   |description=Description Goes Here
  }}
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   |version    =236D
   |version    =236D
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   |description=Description Goes Here
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   |version    =623C
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   |version    =623D
   |version    =623D
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  {{AttackData-AiGS
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  |hit adv=?
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  |cancel=None
|description=Consumes Both Super Gauges
|description=Consumes Both Super Gauges
  }}
  }}

Revision as of 07:00, 25 April 2022

Strengths Weaknesses
  • Insert pros here
  • Insert cons here

Moveset

Normal Moves

Standing Normals

5A
AiGS Cap 5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Captain America's far jab. Chains into 5D, can link into 5B and 5C. Can link into itself with microwalks for an easy touch of stun infinite.

cl.5A
AiGS Cap cl.5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Captain America's close jab. Chains into cl.5B, cl.5C, and cl.5D. Special cancellable. Can be used as a starter for a microwalk infinite with itself, his 5A, or his cl.5C.

5B
AiGS Cap 5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? +17 ? ?

Captain America thrusts forward with his shield. Links into itself a single time at certain ranges. Fantastic poke and combo starter due to having good range and being special cancellable.

cl.5B
AiGS Cap cl.5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Captain America does an uppercut with the shield and launches the opponent. Doesn't chain into or link into any other normal. Will whiff in chain combos under certain circumstances. Special cancellable.

5C
AiGS Cap 5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Captain America performs a simple kick. At closer ranges, can link into 5A with a microwalk. Not special cancellable, better generally avoided.

cl.5C
AiGS Cap cl.5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Captain America knees his opponent. With a microwalk, this becomes an easy infinite that will not stun in most circumstances, though will drop in the corner. Can chain into cl.5D.

5D
AiGS Cap 5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Captain America kicks his opponent in the head. Whiffs on crouchers. Will not chain or cancel into any other normal, though is special cancellable.

cl.5D
AiGS Cap cl.5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? ?

Captain America kicks his opponent in the stomach. At certain ranges, will link into 5B. Generally your go-to as a chain combo ender as it will hit more consistently than 5B, and has easier options off of special cancels.

Crouching Normals

2A
AiGS Cap 2A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? Specials, Supers, Assists, Chains into 2B

Description goes here.

2B
AiGS Cap 2B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? ?

Description goes here.

2C
AiGS Cap 2C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? ?

Description goes here.

2D
AiGS Cap 2D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Low ? ? ? ? ? None

Description goes here.

Aerial Normals

j.A
AiGS Cap j.5A.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.B
AiGS Cap j.5B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.C
AiGS Cap j.5C.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.D
AiGS Cap j.5D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.2B
AiGS Cap j.2B.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

j.2D
AiGS Cap j.2D.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Overhead ? ? ? ? ? ?

Description Goes Here

Special Moves

AiGS Cap 236P.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236A ? Low ? ? ? ? ? ?

Captain America throws his shield at a low angle. Hits low. Can be used to go under most projectiles. Cannot cause stun, so can be used in certain circumstances as a combo ender to avoid stunning the opponent.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236B ? Mid ? ? ? ? ? ?

Captain America throws his shield. Hits mid, will clash and destroy other projectiles. Similar to the A version, cannot cause stun,so can be used in certain circumstances as a combo ender to avoid stunning the opponent.

AiGS Cap 214P.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214A ? N/A ? ? ? ? ? ?

Projectile Reflect move. Captain America holds up his shield and any projectiles that come in contact with it while up are sent back in the other direction. Angled projectiles will be sent back moving straight forward. Can be cancelled into from special cancellable normals to cut down their recovery, opening up new combo routes and building a little meter.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
214B ? N/A ? ? ? ? ? ?

Almost identical to A version, though he holds up the shield for longer, giving a longer period in which he can reflect projectiles, though at the cost of being more punishable. Can also be special canceled into, though due to the more active frames of it, will not open up any new combo routes, and meter gain is identical to the A version.

AiGS Cap 623P.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623A ? Mid ? ? ? ? ? ?

Captain America launches the opponent up and throws his shield. Can be followed up with a j.D or 236K. On block or whiff, Captain America will not throw out the shield.

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623B ? Mid ? ? ? ? ? ?

Almost identical to the A version, though Captain America does throw out the shield on block. Can be mixed up with the A version as a somewhat weak frametrap, as mashing after the first hit will get them launched by the shield.

AiGS Cap 236K.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236C ? Mid ? ? ? ? ? 623C/D

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
236D ? Mid ? ? ? ? ? 623C/D

Description Goes Here

Cap623K.png
Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623C ? Mid ? ? ? ? ? ?

Description Goes Here

Version Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
623D ? Mid ? ? ? ? ? ?

Description Goes Here

ULTIMATE ATTACK

236KK
AiGS Cap 236K.png
Damage Guard Startup Active Recovery Hit Adv Block Adv Cancel
? Mid ? ? ? ? ? None

Consumes Both Super Gauges

Combos

Infinites

Combo Starters

BNB Combos

236K, 236K, 236K

triple tackle. Very strong.

Other Combos

Strategy

General Gameplan

Assist Strategy

Okizeme & Setups

Matchups

Captain America

Black Knight

Thunderstrike

Crystal

Dr. Minerva

Shatterax

Korath

Supremor

General
Controls
HUD
System
Assist Strategy
FAQ
Characters
Captain America
Black Knight
Thunderstrike
Crystal
Dr. Minerva
Shatterax
Korath
Supremor
Galen Kor