Kirby Battle Blitz/Violet: Difference between revisions
Jump to navigation
Jump to search
(Adding Template) |
No edit summary |
||
Line 24: | Line 24: | ||
==Backstory== | ==Backstory== | ||
PLACEHOLDER | PLACEHOLDER | ||
==Gameplay== | ==Gameplay== | ||
PLACEHOLDER | PLACEHOLDER | ||
Violet is a rushdown character that revolves around her bullets. With it, she has high-mobility with her j.5B, j.2C and 6C, along with the ability to deal a high amount of damage. Alongside this, she gains many ways to make her pressure safe. Without managing her bullets however she becomes very vulnerable, losing all but one of her specials and all of her safe moves. | |||
Violet is a easy-to-learn rushdown character who has to manage her bullets effectively to thrive. | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Good Frame Data.''' - 5A and 2A are Frame 5, 2B is plus, 5C is +2, 214B is absurdly plus, j.2C is plus. That should say a lot. | |||
* '''Great Mobility.''' - 6C, j.5B and j.2C cover a lot of ground and can be whiff canceled at any point. | |||
* '''Has an Air Throw Super.''' - Many characters lack the ability to throw an airborne opponent. Violet has access to a metered air throw that can either lead into a combo or a big knockdown to allow her to reload. | |||
* '''High Damage.''' - | |||
|cons= | |cons= | ||
* '''Heavily reliant on bullets.''' - Most of what makes Violet good goes away without her bullets, making it a struggle for her to survive without reloading. This means that she has to sometimes sacrifice damage to replenish her gauntlets. | |||
* '''Lacks a reversal.''' - None of her moves have any invincibility on startup. | |||
* '''Throw is pretty bad.''' - Violet's throw restocks 4 bullets, but it cannot be combo'd off of without the use of StarBurst. | |||
* '''Is the only character who's sprites are explicitly not allowed on the wiki.''' - As of right now, anyway. | |||
}} | }} | ||
Revision as of 22:28, 4 May 2022
![]() |
Under Construction
|
Violet | |
---|---|
Owned by: | Assassin Knight |
Playstyle: | PLACEHOLDER |
HP: | 1000 |
Meter Size: | 3000 |
Extra Movement Options: | PLACEHOLDER |
Backstory
PLACEHOLDER
Gameplay
PLACEHOLDER
Violet is a rushdown character that revolves around her bullets. With it, she has high-mobility with her j.5B, j.2C and 6C, along with the ability to deal a high amount of damage. Alongside this, she gains many ways to make her pressure safe. Without managing her bullets however she becomes very vulnerable, losing all but one of her specials and all of her safe moves.
Violet is a easy-to-learn rushdown character who has to manage her bullets effectively to thrive.
Strengths | Weaknesses |
---|---|
|
|
Command List
Normal Moves
5A
5B
j5A
j5B
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
---|
Grab
Grab
Grab (Y) |
---|
EX Moves
EX Attack 1
EX Attack 2
EX Attack 3
EX Attack 3
j.5C |
---|
Star Strikes
Star Strike 1
Star Strike 1
236A |
---|
Star Strike 2
Star Strike 2
214A |
---|
Star Strike 3
Star Strike 3
236B |
---|
Star Strike 4
Star Strike 4
214B |
---|
Star Strike 5
Star Strike 5
236C |
---|
Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
| ||||
5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Normal
Reference 2
Reference 3
Reference 4
Reference 5
Kirby
Shadow
Light
Roadmap
17% complete | ||
|
In Progress / Completed | To-do |
---|---|
|
|