Avengers in Galactic Storm/Black Knight: Difference between revisions
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|block adv=+1 | |block adv=+1 | ||
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|description= | |description=Can go over some low moves with the right timing (though very tight). | ||
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|description= | |description=One of Black Knight's best normals, especially when paired with short hop. This is because which side you land on is EXTREMELY ambiguous, so you can use this for some dirty rushdown to open the opponent up and start a combo. | ||
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|description= | |description=Specifically needs 4 A presses to execute. Good general tool, long range, easy to combo into, creates good distance from you and the opponent. Can be jumped over most of the time, so watch out for that. | ||
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{{AttackData-AiGS | {{AttackData-AiGS | ||
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|description= | |description=Similar use to the A version. Though strong, it's extremely hard to execute, and you'll generally need to buffer B presses behind at least 2 normals to get it to work, so its use becomes rather limited. | ||
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Revision as of 18:26, 31 May 2022
Strengths | Weaknesses |
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Moveset
Normal Moves
Standing Normals
5A
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cl.5A
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5B
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6B
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cl.5B
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5C
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cl.5C
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5D
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cl.5D
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Crouching Normals
2A
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2B
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2C
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2D
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Aerial Normals
j.8A
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j.7/9A
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j.8B
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j.7/9B
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j.2B
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j.8C
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j.7/9C
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j.8D
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j.7/9D
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Special Moves
Sword Slash
Tap P repeatedly (mash move) |
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Sword’s Fury
236P |
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Rising Slash
623P |
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Sword Parry
214P |
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Double Somersault
623K |
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ULTIMATE ATTACK
236KK
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Combos
Infinites
cl.A microwalk cl.A microwalk cl.A...
Knight's jab infinite. Doesn't work on Korath.
Combo Starters
BNB Combos
2AxN > 623A/B
You can link 2A into Rising Slash. Most of the time, you can do 4-5 2As and the opponent will still be in range to be hit by the DP.
Other Combos
D throw > 623B
Knight can juggle a DP after his D throw. Slightly screen position/character dependent, works most reliably if you grab the opponent slightly outside of the corner where the throw won't sideswitch.