Avengers in Galactic Storm/Crystal: Difference between revisions
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(Created page with "<center><font size="4"><b>Crystal</b></font></center>|thumb|right {{ProConTable |pros= *Insert Pros Here |cons= *Insert Cons here }} ==Moveset== === No...") |
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*Insert Pros Here | *Insert Pros Here | ||
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* | *Tied lowest health and stun in the game | ||
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|description= | |description=A standing overhead. Great move, its only real issue is finicky spacing (you have to be close to the opponent for it to reach, but far away enough so that it doesn't come out as cl.D). In the corner, you can get some strong juggles off of it, including juggles into earthquake which will pretty much win you the round. A key player in Crystal's scary corner pressure. | ||
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|hit adv=? | |hit adv=? | ||
|block adv=? | |block adv=? | ||
|cancel= | |cancel=2D | ||
|description= | |description=Chains into 2D. | ||
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|description= | |description=Instantly knocks down and stuns on hit (if they're not already stunned). | ||
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|description= | |description=A very slow super that can weirdly be destroyed by a couple of projectiles. It's probably the worst super in the game, but it still has a couple good benefits as a super, namely its complete invincibility and good chip damage. | ||
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===Infinites=== | ===Infinites=== | ||
2A microwalk 2A microwalk 2A... | |||
Crystal's most common infinite. 8 jabs will stun the opponent in most cases. | |||
===Combo Starters=== | ===Combo Starters=== |
Revision as of 18:42, 10 June 2022
Strengths | Weaknesses |
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Moveset
Normal Moves
Standing Normals
5A
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cl.5A
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5B
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cl.5B
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5C
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cl.5C
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5D
|
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cl.5D
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Crouching Normals
2A
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2B
|
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2C
|
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2D
|
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Aerial Normals
j.8A
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j.7/9A
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j.8B
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j.7/9B
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j.8C
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j.7/9C
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j.8D
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j.7/9D
|
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Special Moves
Flame
236P |
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Gust of Wind
623P |
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Earthquake
623D |
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Burn Rush
214P |
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Meteorite
214K |
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ULTIMATE ATTACK
236KK
|
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Combos
Infinites
2A microwalk 2A microwalk 2A...
Crystal's most common infinite. 8 jabs will stun the opponent in most cases.