|
|
Line 103: |
Line 103: |
| |First Hit Juggle Decay=-20, -35 | | |First Hit Juggle Decay=-20, -35 |
| |Base Juggle Decay=40, 25 | | |Base Juggle Decay=40, 25 |
| |description=Velvet quickly swings out her foreleg twice in an attempt to hit her opponent. Either hit can be cancelled. Can't be cancelled into 2B. | | |description=Velvet quickly swings out her foreleg twice in an attempt to hit her opponent. Either hit can be cancelled. |
| }} | | }} |
| }} | | }} |
Line 708: |
Line 708: |
| |recovery=10 | | |recovery=10 |
| |advHit=Tumble | | |advHit=Tumble |
| |advBlock=-2 | | |advBlock=-6 |
| |First Hit Juggle Decay=5,5,5 | | |First Hit Juggle Decay=5,5,5 |
| |Base Juggle Decay=5,5,5 | | |Base Juggle Decay=5,5,5 |
| |description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 22 frames while casting. Can be punished with a jump, but otherwise is a powerful reversal, being safe on normal block and comboing on hit. | | |description=Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 19 frames while casting. Can be punished with a jump, but otherwise is a powerful reversal, being safe on normal block and comboing on hit. |
| }} | | }} |
| }} | | }} |
Revision as of 11:32, 15 July 2022
Velvet
|
Species:
|
Reindeer
|
Playstyle:
|
Zoner (Keepaway)
|
HP:
|
5100
|
Meter Size:
|
250
|
Movement Options:
|
Slide
|
Voice Actor:
|
Tia Ballard
|
Stage(s):
|
Reine, Wee Hours
|
Profile
Velvet enjoys premiere status as a member of Reine City‘s ruling elite, the peak of modern civilization at the center of the world, high in the frozen north. She is the daughter of Jarl Stronghoof Hoofstrong, whose family line has been passed down his family line for generations.
No deer in Reine is Velvet’s equal in the practice of Winter Magic, in form nor in function. She is perfection personified, supremacy symbolized. Those who dare challenge her will be left with nothing but a cold shoulder.
A grand tournament was held in Reine City to determine who was most fit to answer the Council’s call and become Foenum’s Champion. Velvet trounced all opposition without so much as breaking a sweat. Haven’t heard the news? Well, you’re forgiven for now. Can’t rightly blame someone for living under a rock. You’ll see… soon enough. [1]
Gameplan
Velvet's toolset allows for a more defensive, zoning playstyle. She has a good backdash, effective reversal, strong anti-airs, and oppressive projectiles, as well as a variety of specials to help lock the opponent down. However, her close-range options aren't the best, with few low attacks and poor framedata on her normals. While she can use various tools to pressure the opponent offensively, her offense is more based on traditional frametraps and throws rather than other mixups. Otherwise, her zoning is the most potent in the game.
Movement Options
Jump: Velvet, like any other character, can jump. However, she has no super or shorthop variations.
Forward and Backdash: Velvet can do quick dashes forward and backward, but cannot run and walks fairly slow. Her backdash is the quickest in the game.
Slide: An ability unique to Velvet, Velvet can slide forward and backward if she crouches immediately after dashing, allowing her to approach/retreat while blocking low.
Normal Moves
5A
5A
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
35
|
Mid
|
-
|
5
|
1
|
18
|
vs. Grounded
|
|
|
0
|
|
|
-1
|
|
|
|
vs. Airborne
|
Velvet swipes out with her hoof once. Her fastest attack, good for quick challenges or punishes. Only has one active frame, so it's not great as a meaty or neutral tool.
|
|
6A
6A
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
70
|
Mid
|
-
|
9
|
6
|
27
|
vs. Grounded
|
|
|
-14
|
|
|
-11
|
|
|
|
vs. Airborne
|
Velvet breathes a gust of frosty air upward to hit her opponents, airborne or on ground. Has the most active frames of any 6A, making it a reliable anti-air. Jump-cancels on hit.
|
|
5B
5B
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
35, 40
|
Mid
|
-
|
10
|
1(9)1
|
19
|
vs. Grounded
|
|
|
0
|
|
|
-2
|
|
|
|
vs. Airborne
|
Velvet quickly swings out her foreleg twice in an attempt to hit her opponent. Either hit can be cancelled.
|
|
5C
5C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
155
|
Mid
|
-
|
13
|
4
|
29
|
vs. Grounded
|
|
|
0
|
|
|
-15
|
|
|
|
vs. Airborne
|
Velvet does a quick spin, before slamming her opponent with a wave of ice. Has good range, but will miss crouching opponents far away.
|
|
2A
2A
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
25
|
Mid
|
-
|
6
|
6
|
14
|
vs. Grounded
|
|
|
-2
|
|
|
-3
|
|
|
|
vs. Airborne
|
Velvet pokes the enemy with an icicle. Not a low. Has a decent amount of active frames, as well as a disjoint, making it a better poke/meaty than 5A despite doing less damage.
|
|
2B
2B
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
90
|
Mid
|
-
|
10
|
6
|
16
|
vs. Grounded
|
|
|
1
|
|
|
-3
|
|
|
|
vs. Airborne
|
Velvet forms a small sculpture of ice resembling that of herself. Decent disjointed poke and punish starter.
|
|
2C
2C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
170
|
Mid
|
-
|
13
|
6
|
25
|
vs. Grounded
|
|
|
0
|
|
|
-14
|
|
|
|
vs. Airborne
|
Velvet spins around and bucks the opponent with her back hooves. Has a very short hurtbox for the first 23 frames, making it good as a poke/anti air. Does more damage than 5C and hits crouchers at range, making it a more reliable punish. Can cancel into 5C if 5C was not used in the chain yet.
|
|
3C
3C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
130
|
Mid
|
-
|
12
|
9
|
25
|
vs. Grounded
|
|
|
Launch
|
|
|
-16
|
|
|
|
vs. Airborne
|
Velvet forms a beautiful, gorgeous sculpture of herself providing a totally-accurate-and-not-exaggerated-at-all representation of her strength to launch her opponents upward. Jump cancels on hit, horribly unsafe on block.
|
|
j.A
j.A
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
30, 50
|
High
|
-
|
9
|
1(2)1
|
4
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Velvet creates a quick, double-hitting cross with her legs. Has the best downwards hitbox of her jump normals.
|
|
j.B
j.B
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
20, 30, 80
|
High
|
-
|
11
|
8(3)5
|
14
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Velvet uppercuts with a volley of frost, multi-hitting opponents. Barely hits below her, but can hit opponents above her in midair.
|
|
j.C
j.C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
60[x3]
|
High
|
-
|
16
|
6
|
16
|
vs. Grounded
|
|
|
|
|
|
|
|
|
|
vs. Airborne
|
Velvet spews out a cone of frost from her mouth, knocking opponents backward. Moves Velvet backwards, changing her jump arc. This move also induces a wall-bounce on midair opponents. You can only use one wall-bounce per combo. On grounded opponents, causes a ton of hitstun. Can cancel into icicle summon on whiff.
|
|
Special Moves
Icicle Missile
Icicle Missile 236A/B/C/j. "Beautiful!" "Beautiful!"
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
125
|
Mid
|
-
|
50
|
-
|
27
|
vs. Grounded
|
|
|
38
|
|
|
29
|
|
|
|
vs. Airborne
|
Velvet forms an icicle and fires it at the opponent. It takes a while to fire, and if Velvet is hit, the projectile is dismantled. Tends to whiff on crouching opponents midscreen and closer.
|
160
|
Mid
|
-
|
76
|
-
|
27
|
vs. Grounded
|
|
|
39
|
|
|
31
|
|
|
|
vs. Airborne
|
Same as before but with a longer delay and slightly more damage.
|
205
|
Mid
|
-
|
106
|
-
|
27
|
vs. Grounded
|
|
|
41
|
|
|
34
|
|
|
|
vs. Airborne
|
Same as before but with a long delay and even more damage.
|
160
|
Mid
|
-
|
96
|
-
|
20
|
vs. Grounded
|
|
|
41
|
|
|
31
|
|
|
|
vs. Airborne
|
Air icicle. Each version does the same damage and has the same delay. Instead, the icicle's angle is determined by button strength. A goes downwards, B has the same angle as a grounded icicle, and C goes perfectly straight. An air icicle can be active at the same time as a ground icicle, allowing Velvet to summon two icicles at a time.
|
|
Shatter
Shatter 214A/B/C >insert meniacal laughter here >insert meniacal laughter here
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
210
|
Low
|
-
|
19
|
9
|
34
|
vs. Grounded
|
|
|
HKD, 27
|
|
|
-19
|
|
|
|
vs. Airborne
|
"Now, despite what she may say, Velvet is perfectly willing to touch you with a 10 foot pole." ~Oleander, on Velvet's Shatter A move
Shoots a path of frost forward that hits low, and one of Velvet's only low attacks. Very disjointed, unsafe on block unless cancelled into magic attacks. Is considered a projectile.
|
250
|
Mid
|
-
|
13
|
7
|
32
|
vs. Grounded
|
|
|
HKD, 38
|
|
|
-17
|
|
|
|
vs. Airborne
|
Summons ice spikes ontop of Velvet that hit enemies. Can't be cancelled into magic on block. Has a low hurtbox, but not really a good anti-air. Generally used as a combo ender.
|
175
|
High
|
-
|
30
|
7
|
37
|
vs. Grounded
|
|
|
Bounce
|
|
|
-20
|
|
|
|
vs. Airborne
|
An overhead that summons a massive icicle to crush the opponent. Slow overhead, but still effective, because players tend to try and crouch under icicles, 5C, and block low eruptions. Can be made safe if spaced or covered with an icicle. Also works as a combo extender, using a groundbounce.
|
|
Ice Eruption
Ice Eruption 623A/B/C "SPIKES!" "SPIKES!" "Stabby-stabby!" "Stabby-stabby!"
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
200
|
Low
|
-
|
24
|
2
|
15
|
vs. Grounded
|
|
|
Launch
|
|
|
2
|
|
|
|
vs. Airborne
|
Velvet summons a patch of ice spikes beneath her opponent, dealing damage. Different versions summon at different distances, but they are always bounded by the side of the arena if they would otherwise exceed it. The light version of this attack does a short distance infront of her. One of Velvet's only low attacks. Is + on block.
|
200
|
Low
|
-
|
24
|
2
|
15
|
vs. Grounded
|
|
|
Launch
|
|
|
2
|
|
|
|
vs. Airborne
|
The medium version of this attack summons spikes at a medium distance infront of her.
|
200
|
Low
|
-
|
24
|
2
|
15
|
vs. Grounded
|
|
|
Launch
|
|
|
2
|
|
|
|
vs. Airborne
|
The heavy version of this attack summons spikes at a long distance infront of her.
|
|
Super
Ice Cyclone 236XX "TOOooooOORNADO!" "TOOooooOORNADO!"
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
20[x18], 100, 300
|
Mid
|
-
|
0+10
|
90
|
90
|
vs. Grounded
|
|
|
HKD
|
|
|
-32
|
|
|
|
vs. Airborne
|
Velvet creates a cyclone of wind and ice, blowing opponents away from her and hitting them multiple times as they are forced to the side of the screen.
|
|
Follow Up
Frostbite 214XX "CHILL OUT!" "CHILL OUT!"
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
10[x10], 150
|
Mid
|
-
|
0
|
52
|
50
|
vs. Grounded
|
|
|
48
|
|
|
-17
|
|
|
|
vs. Airborne
|
Velvet fortifies her cyclone, creating stronger, chilling winds that freeze her opponent (if hit), slowing them and their attacks down for a few seconds afterward. This move also instantly restores 3 stacks of magic when cast, and unlike other characters, can be cast regardless of if her Level 1 hits or not.
|
|
Level 3 Super
Sculpted Perfection 63214XX "You're quite beautiful! When you aren't moving." "You're quite beautiful! When you aren't moving." "Too cool for school." "Too cool for school."
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
100[x2], 200[x7], 400[x3], 200
|
Grab
|
-
|
6+1
|
23
|
70
|
vs. Grounded
|
|
|
0
|
|
|
|
|
|
|
vs. Airborne
|
Spend 3 bars to use an invincible command grab that is cannot be jumped after the super flash. It is inescapable when landing from a jump, allowing Velvet to mix between an unseeable command grab super, and an antiair blockstring into the inescapable command grab.
|
|
Throws
Forward Throw
Forward Throw B+C / 6B+C "Did you slip?" "Did you slip?"
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
400
|
Grab
|
-
|
6
|
3
|
23
|
vs. Grounded
|
|
|
HKD, 36
|
|
|
|
|
|
|
vs. Airborne
|
Velvet grabs the opponent and freezes them, before tossing them away from her. Can be combo'd out of if an icicle/snowball is set up before.
|
|
Back Throw
Back Throw 4B+C "What have ve here...?" "What have ve here...?"
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
400
|
Grab
|
-
|
6
|
3
|
23
|
vs. Grounded
|
|
|
HKD, 39
|
|
|
|
|
|
|
vs. Airborne
|
Velvet grabs the opponent and freezes them, before tossing them behind her.
|
|
Air Throw
Air Throw j.B+C
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
75[x4]
|
Grab
|
-
|
8
|
3
|
18
|
vs. Grounded
|
|
|
HKD 38+
|
|
|
|
|
|
|
vs. Airborne
|
Velvet grabs the opponent and freezes them, before tossing them away from her. Can be combo'd out of with magic snowballs.
|
|
Magic
Velvet specializes in ice magic, and is tied with Paprika and Shanty for the most magic in the game with a maximum of 6 stacks. She starts with 0 magic at the beginning of the round, but regenerates it slowly. Using her follow-up super also restores 3 stacks of magic.
Instant Snowball
Instant Snowball 5D smug deer is smug smug deer is smug
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
|
Blockstop
|
Blockstun
|
Adv. on Block
|
First Hit Juggle Decay
|
Base Juggle Decay
|
JDG Multiplier
|
125
|
Mid
|
-
|
14
|
-
|
18
|
vs. Grounded
|
|
|
15, 32
|
|
|
14+, 32
|
|
|
|
vs. Airborne
|
Velvet fires off a snowball quickly, using 1 stack of magic. Very fast, combos on hit, and is a massive +14 on block. Can be used to make moves like 2C or 214A safe, as well as being a very fast and effective projectile.
|
|
Snowball Toss
Snowball Toss 1D/2D/3D "Poke!" "Poke!" "Pew!" "Pew!" "Beautiful!" "Beautiful!"
|
Base Damage
|
Guard
|
Properties
|
Startup
|
Active
|
Recovery
|
|
Hitstop
|
Hitstun
|
Adv. on Hit
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Blockstop
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Blockstun
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Adv. on Block
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First Hit Juggle Decay
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Base Juggle Decay
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JDG Multiplier
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125
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Mid
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-
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19
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-
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3
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vs. Grounded
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|
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43
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|
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32
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|
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vs. Airborne
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Velvet fires a snowball from right behind her that goes in a long arc forward. Costs 1 stack of magic.
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125
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Mid
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-
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19
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-
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3
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vs. Grounded
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43
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32
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vs. Airborne
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Velvet fires a snowball upward that goes in a high-arc to land just infront of her. Costs 1 stack of magic.
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125
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Mid
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-
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19
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-
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3
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vs. Grounded
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|
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43
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|
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32
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|
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vs. Airborne
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Velvet fires a snowball from far infront of her that goes in a long arc backward to land on her. Costs 1 stack of magic.
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Magic Wind
Magic Wind 6D/4D "Whoosh!" "Whoosh!"
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
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Hitstop
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Hitstun
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Adv. on Hit
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Blockstop
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Blockstun
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Adv. on Block
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First Hit Juggle Decay
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Base Juggle Decay
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JDG Multiplier
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-
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-
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-
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10
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15+
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7
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vs. Grounded
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|
|
|
|
|
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|
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vs. Airborne
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Velvet pushes the opponent away from her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time. This also pushes airborne opponents up.
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-
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-
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-
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10
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15+
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7
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vs. Grounded
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|
|
|
|
|
|
|
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vs. Airborne
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Velvet pulls the opponent closer to her by pirouetting and creating strong winds. This move requires at least 1 stack of magic to be available to use and drains it slowly over time.
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Magic Ice Eruption
Magic Ice Eruption 623D
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Base Damage
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Guard
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Properties
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Startup
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Active
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Recovery
|
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Hitstop
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Hitstun
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Adv. on Hit
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Blockstop
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Blockstun
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Adv. on Block
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First Hit Juggle Decay
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Base Juggle Decay
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JDG Multiplier
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100 [x3]
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Low
|
-
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19
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2(3)2(3)2
|
10
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vs. Grounded
|
|
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Tumble
|
|
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-6
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|
|
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vs. Airborne
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Velvet creates a quick, multi-hitting eruption of ice infront of her that hits low and forces opponents backward. It requires 1 stack of magic and provides her with invincibility for the first 19 frames while casting. Can be punished with a jump, but otherwise is a powerful reversal, being safe on normal block and comboing on hit.
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Combos
General BnB
If you want a generally applicable route that works in most scenarios regardless of starter, consider this route:
- (Starter) 623A > 5C > 3C > Jump Cancel > j.A > j.B > 6A > 214C > Dash Forward > 6A > 5C > 214B
The above route and alternate versions of it can be seen here. This route works without consideration of the Juggle Decay system, and thus you'll miss out on the benefits of playing around the JD system in the long run. This combo is fine if you're starting out and don't want to go too in-depth on combo optimization and JD.
If you keep getting 214A after 6A when trying to 214C, try holding the A button until after doing 214C to avoid negative edge misinputs.
Midscreen
- 5A > 5B (2 hits) > 5C > 3C > j.A (2 hits) > j.A (2 hits) > j.B > 5A > 5B (2 hits) > 214B (611 damage)
- 2C > 623X > 66 > 5A > 5B(2 hits) > 5C > 3C > j.A (2 hits) > j.C (927 damage)
- 2B > 2C > 623A > 2B > 5C > 3C > j.A > j.B > 2B > 6A > 2B > 5C > 2C > 214A (1205 damage)
- 2B > 2C > 623A > 66 > 2B > 5C > 2C > 3C > j.A > j.B > 2B > 6A > 2B > 5C > 2C > 214A (1275 damage)
- 2B > 2C > 623A > 2B > 5C > 623A > 2B > 5C > 2C > 3C > j.A > j.B > 2B > 5C > 2C > 3C > 8214B (1392 damage)
- 2B > 2C > 623A > 5C > 3C > j.A > j.B > 2B > 5C > 2C > 3C > j.A > j.B > 2B > 3C > 3D > 5C > 3C > 8214B (1439 damage)
Icicle Missile Loops
Icicle Missile loops are a large part of what makes Velvet a technically difficult character. With proper timing, she can keep the opponent airborne with strings that end in a Tiger Knee(TK) inputted aerial Missile for massive tacked-on damage.
Almost every loop repetition starts with your standard launcher(3C) into backwards Snowball Toss(1D). This props the opponent up nicely for followup combos.
Colors
General
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Characters
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Predators
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Events
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