Kirby Battle Blitz/Leon: Difference between revisions
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{{AttackData-KBB | {{AttackData-KBB | ||
|version = 5BBB | |version = 5BBB | ||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
Your standard launcher. Easy way to get to your air combos. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">4A</font>===== | |||
{{MoveData | |||
|name = 4A | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=4A | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
- | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">3B</font>===== | |||
{{MoveData | |||
|name = 3B | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=3B | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = 35 | |||
|guard = LA | |||
|cancel = 236A, 214A, 236B, 214B, 236C, 214C, 446, 66C, 6C, 22C, 2C, 4C, 5C | |||
|invul = | |||
|property = Hard Knockdown, Counterhit | |||
|cost = | |||
<!------------> | |||
|startup = 10 | |||
|active = 12 | |||
|recovery = 13 | |||
|advantage = +65 (-8) | |||
|proration = 2 | |||
|juggle = 5 | |||
|description= | |||
Leon does a sweep kick. | |||
* Does hard knockdown, meaning you can setup oki from it immediately | |||
* If hitting an opponent in the air or in juggle state, is the best way to convert into any special and super thanks to its minimal proration and juggle usage. | |||
* When canceled into from backdash quickstep (446), makes Leon slide EXTREMELY far. Almost to the point of fullscreen in some stages. | |||
* On Fatal Counterhit, goes into normal downed state rather than Hard Knockdown, as to allow the player to use any move to convert off of it. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">4B</font>===== | |||
{{MoveData | |||
|name = 4B | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=4B | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |damage = | ||
|guard = | |guard = | ||
Line 212: | Line 300: | ||
|caption = | |caption = | ||
|linkname=j5B | |linkname=j5B | ||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
- | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">j5C</font>===== | |||
{{MoveData | |||
|name = j.5C | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|linkname=j5C | |||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 318: | Line 434: | ||
|description= | |description= | ||
- | - | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Air Grab</font>===== | |||
{{MoveData | |||
|name = Air Grab | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = Air Grab (j.Y) | |||
|linkname=Air Grab | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = Throw | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
- | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Backdash Quickstep</font>===== | |||
{{MoveData | |||
|name = Backdash Quickstep | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 446 | |||
|linkname=Backdash Quickstep | |||
|data = | |||
{{AttackData-KBB | |||
|version = 44 | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
Leon dashes backwards on the ground. | |||
}} | |||
{{AttackData-KBB | |||
|version =Backdash Quickstep (446) | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
- | |||
*Any moves that have cancels from backdash quickstep deal an extra 25 damage on landing. | |||
}} | }} | ||
}} | }} | ||
===EX Moves=== | ===EX Moves=== | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Star Platinum: Flurry Rush</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Star Platinum: Flurry Rush | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = 5C | |input = 5C | ||
|linkname= | |linkname=Star Platinum: Flurry Rush | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 351: | Line 544: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Quick Uppercut</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Quick Uppercut | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = 2C | |input = 2C | ||
|linkname= | |linkname=Quick Uppercut | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 368: | Line 561: | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
Canceling the first hit into Backdash Quickstep will make the move amazing for pressure. | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Leo-Lectric Uppercut</font>===== | |||
{{MoveData | |||
|name = Leo-Lectric Uppercut | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 22C | |||
|linkname=Leo-Lectric Uppercut | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 380: | Line 602: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Star Finger</font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Star Finger | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = | |input = 6C | ||
|linkname= | |linkname=Star Finger | ||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
- | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Leo-Lectric Evasion</font>===== | |||
{{MoveData | |||
|name = Leo-Lectric Evasion | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 4C | |||
|linkname=Leo-Lectric Evasion | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|damage = | |||
|guard = | |||
|cancel = | |||
|invul = | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = | |||
|active = | |||
|recovery = | |||
|advantage = | |||
|proration = | |||
|juggle = | |||
|description= | |||
- | |||
}} | |||
}} | |||
<br> | |||
=====<font style="visibility:hidden; float:right">Tactical Roll</font>===== | |||
{{MoveData | |||
|name = Tactical Roll | |||
|image = | |||
|hitbox = | |||
|caption = | |||
|input = 66C | |||
|linkname=Tactical Roll | |||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 395: | Line 675: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 409: | Line 689: | ||
}} | }} | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Star Platinum: Aerial Flurry Rush </font>===== | ||
{{MoveData | {{MoveData | ||
|name = | |name = Star Platinum: Aerial Flurry Rush | ||
|image = | |image = | ||
|hitbox = | |hitbox = | ||
|caption = | |caption = | ||
|input = j.6C | |input = j.6C | ||
|linkname= | |linkname=Star Platinum: Aerial Flurry Rush | ||
|data = | |data = | ||
{{AttackData-KBB | {{AttackData-KBB | ||
Line 424: | Line 704: | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = Wall Splat | ||
|cost = | |cost = -250 Meter, -20 Stand Health | ||
<!------------> | <!------------> | ||
|startup = | |startup = | ||
Line 451: | Line 731: | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = 236A | |version = 236A | ||
|damage = | |damage = 50 (10*5) | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = -500 Meter | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 + 8 | ||
|active = | |active = 2(6)2(6)2(6)2(6)2(6) | ||
|recovery = | |recovery = 40 | ||
|advantage = | |advantage = 11 (-35) | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-KBB | {{AttackData-KBB | ||
|version = j.236A | |version = j.236A | ||
|damage = | |damage = 10*N | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = - | |cost = -500 Meter | ||
<!------------> | <!------------> | ||
|startup = | |startup = 5 + 6 | ||
|active = | |active = 2(6)2(6)... | ||
|recovery = | |recovery = 40 on landing | ||
|advantage = | |advantage = 11 (-35) | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= | ||
Leon kicks a multitude of times while jumping in the air. | |||
* If canceled into itself from the ground, Leon will kick twice as fast, but the damage will be halved to compensate. | |||
*Great air to ground in combos. | |||
}} | }} | ||
}} | }} | ||
Line 508: | Line 789: | ||
|active = 3(15)3 | |active = 3(15)3 | ||
|recovery = 57 | |recovery = 57 | ||
|advantage = | |advantage = +1 (-55) | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
|description= | |description= | ||
Leon kicks over the opponent's head, then stomps on their toes. | Leon kicks over the opponent's head, then stomps on their toes. | ||
*Hits overhead, then low. Makes it amazing for mixups provided | *Hits overhead, then low. Makes it amazing for mixups provided the player has the abillity to do it in pressure. | ||
*Can be done immediately if Air Flurry Kicks is done too close to the ground. When done instantly, recovery is shortened from 57 to 27 frames. | *If the opponent blocks it successfully however, it is highly recommended that the player twinkle cancels, as it is very minus on block. | ||
*Can be done immediately if Air Flurry Kicks is done too close to the ground. | |||
*When done instantly, recovery is shortened from 57 to 27 frames. This means the advantage grows from +1 on hit to +57. | |||
*Can be super canceled for more damage to add on to the combo. | |||
}} | }} | ||
}} | }} | ||
Line 539: | Line 823: | ||
|active = 5(15)5 | |active = 5(15)5 | ||
|recovery =17 | |recovery =17 | ||
|advantage =+ | |advantage =+90 (-5) | ||
|proration = | |proration = | ||
|juggle = | |juggle = | ||
Line 777: | Line 1,061: | ||
==Color Gallery== | ==Color Gallery== | ||
{{ColorGallery |filePrefix = | {{ColorGallery |filePrefix = KBB_Leon_Palette | colors = | ||
{{ColorGallery/Color|1| text=Normal }} | {{ColorGallery/Color|1| text=Normal }} | ||
{{ColorGallery/Color|2| text=Reference 2 }} | {{ColorGallery/Color|2| text=Reference 2 }} |
Revision as of 23:33, 1 August 2022
Under Construction
|
Leon | |
---|---|
Owned by: | taku 火 |
HP: | 1000 |
Meter Size: | 3000 |
Prejump Frames: | |
Extra Movement Options: | N/A? |
Backstory
Type character lore here. Five sentences at minimum. (if possible)
Gameplay
Type a long summary of how gameplay of said character works. Dustloop style.
Strengths | Weaknesses |
---|---|
|
|
Command List
Normal Moves
5A
5B
4A
3B
4B
j5A
j5B
j5C
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
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Grab
Grab
Grab (Y) |
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Air Grab
Air Grab
Air Grab (j.Y) |
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Backdash Quickstep
EX Moves
Star Platinum: Flurry Rush
Quick Uppercut
Leo-Lectric Uppercut
Star Finger
Leo-Lectric Evasion
Tactical Roll
Star Platinum: Aerial Flurry Rush
Star Strikes
Flurry Kicks
Flurry Kicks
236A (Air OK) |
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Shock Cracker
Shock Cracker
236A after Flurry Kicks |
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Triple Shock Uppercuts
Tandem Rush
Tandem Rush
236B |
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Star Breaker
Star Breaker
214B |
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Leon Barrage
Leon Barrage
236C |
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Star Platinum: The World
Combos
Combo | Damage | Cost | Meter Gain | Location |
---|---|---|---|---|
5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
| ||||
5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Normal
Reference 2
Reference 3
Reference 4
Reference 5
Kirby
Shadow
Light
Roadmap
17% complete | ||
|
In Progress / Completed | To-do |
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