Kirby Battle Blitz/Jodie: Difference between revisions
Line 61: | Line 61: | ||
|damage = 15 | |damage = 15 | ||
|guard = Mid | |guard = Mid | ||
|cancel = 5AA, 5B, 5C, 236A, 214A, 236C | |cancel = 5AA, 2A, 5B, 5C, 236A, 214A, 236C | ||
|invul = | |invul = | ||
|property = | |property = | ||
Line 122: | Line 122: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 15 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = 2A, 5AA, 5BB, 6C, 5C | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 10 | ||
|active = | |active = 12 | ||
|recovery = | |recovery = 13 | ||
|advantage = | |advantage = 0(0) | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 10 | ||
|description= | |description= Jodie does a high kick. | ||
Can function as an anti-air if timed properly, but there are better moves for that. | |||
Can be done in a block string to set up a pseudo 50/50 of either cancelling into 5C and doing and high attack, or cancelling into 2A for a low attack. | |||
Achieve the right circumstances for this is difficult, but may be worth it for an extremely fast 50/50. It's safest to do this by cancelling into 5B from your 5A jab in a blockstring. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right"></font>===== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input = 5BB | |||
|image = | |||
|caption = | |||
|hitbox = | |||
|hitboxcaption = | |||
|linkname= | |||
|data = | |||
{{AttackData-KBB | |||
|version = | |||
|subtitle = | |||
|damage = up to 40 | |||
5 per hit, up to 8 hits | |||
|guard = Mid, Air | |||
|cancel = 5BBB, 5C, 6C, 214A, 214B | |||
|invul = (Projectile Invul) 0 - 31 | |||
|property = | |||
|cost = | |||
<!------------> | |||
|startup = 3 | |||
|active = 24 | |||
|recovery = 17 | |||
|advantage = -3(0) | |||
|proration = 5 | |||
|juggle = 5 | |||
|description= Jodie breakdances on the opponent. | |||
This move has very, very high meterbuild. | |||
Useful in blockstrings as it leads to 5BBB, which can be canceled. | |||
This move itself can be cancelled into several important pressure moves for unpredicable pressure. Some routes completely punish many forms of retaliation. | |||
It can be cancelled into 5C, but it is not recommended as you will be negative. | |||
}} | }} | ||
}} | }} | ||
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|name = | |name = | ||
|subtitle= | |subtitle= | ||
|input = | |input = 5BBB | ||
|image = | |image = | ||
|caption = | |caption = | ||
Line 153: | Line 192: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 20 | ||
|guard = | |guard = Mid, Air | ||
|cancel = | |cancel = Jump (on hit only), 5C, 6C, 236A (on hit only), 214A | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 6 | ||
|active = | |active = 4 | ||
|recovery = | |recovery = 20 | ||
|advantage = | |advantage = 9 (-8) | ||
|proration = | |proration = 5 | ||
|juggle = | |juggle = 10 | ||
|description= | |description= Jodie kicks the opponent high in the air. | ||
This is one of jodie's main launcher in combos. It's advantage over 6C is that it builds meter rather than drain it. | |||
On block, this causes a lot of blockstun for the opponent, so you can cancel the move to take advantage of it. Twinkle cancelling it is especially powerful as it leads to a guaranteed 50/50. | |||
}} | }} | ||
}} | }} |
Revision as of 15:56, 16 August 2022
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Under Construction
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Jodie | |
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Owned by: | KlasiqueTV |
HP: | 1000 |
Meter Size: | 3000 |
Prejump Frames: | 2 |
Extra Movement Options: | PLACEHOLDER |
Backstory
Jodie is someone who doesn't have a past, born without a name, or better yet, doesn't know his past. He just knows that he was always alone. No family. No mother. No father. No anything. When he was really young he would do anything to survive. He was very raw and almost emotionless having to deal with the struggles of the world alone, but one day he met someone named Kaige. Kaige is a very lazy and laid back guy, but he has a strong sense of justice, and likes to have fun. He was the one to give Jodie his name, and because of him, he discovered the power of "The Wielder". After going through so much together, now his precious friend is missing. Outside of the Strike Force, Jodie also works for a secret organization called "The Company" along with Kaige. Now ever since Kaige went on a reconnaissance mission and lost all contact. Jodie vows to search for his friend either dead or alive till the day he dies.
Gameplay
PLACEHOLDER
Strengths | Weaknesses |
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Command List
Normal Moves
5A
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5AA
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5B
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5BB
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5BBB
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Sword Moves
Universal Mechanics
EX Attacks
Star Strikes
Combos
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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