Kirby Battle Blitz/Violet: Difference between revisions

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{{ProConTable
{{ProConTable
|pros=
|pros=
* '''Good Frame Data.''' - 5A and 2A are Frame 5, 2B is plus,  5C is +2, 214B is absurdly plus, j.2C is plus. That should say a lot. (deprecated)
* '''Great Mobility.''' -  6C, j.5B and j.2C cover a lot of ground and can be whiff canceled at any point.
* '''Great Mobility.''' -  6C, j.5B and j.2C cover a lot of ground and can be whiff canceled at any point.
* '''Has an Air Throw Super.''' - Many characters lack the ability to throw an airborne opponent. Violet has access to a metered air throw that can either lead into a combo or a big knockdown to allow her to reload.
* '''Has an Air Throw Super.''' - Many characters lack the ability to throw an airborne opponent. Violet has access to a metered air throw that can either lead into a combo or a big knockdown to allow her to reload.

Revision as of 10:14, 17 August 2022

KBB Violet Render.png
Violet
Owned by: Assassin Knight
HP: 1000
Meter Size: 3000
Extra Movement Options: PLACEHOLDER

Backstory

PLACEHOLDER

Gameplay

PLACEHOLDER

Violet is a character that revolves around her bullets. With them, she has high-mobility with her j.5B, j.2C and 6C, along with the ability to deal a high amount of damage. Alongside this, she gains many ways to make her pressure safe. Without managing her bullets however she becomes very vulnerable, losing all but one of her specials and all of her safe moves.

Violet is a easy-to-learn character who has to manage her bullets effectively to thrive.

Strengths Weaknesses
  • Great Mobility. - 6C, j.5B and j.2C cover a lot of ground and can be whiff canceled at any point.
  • Has an Air Throw Super. - Many characters lack the ability to throw an airborne opponent. Violet has access to a metered air throw that can either lead into a combo or a big knockdown to allow her to reload.
  • High Damage. - Violet has access to incredibly damaging fatal counters, coupled extremely damaging combos if the player is willing to spend ammunition.
  • Heavily reliant on bullets. - Most of what makes Violet good goes away without her bullets, making it a struggle for her to survive without reloading. This means that she has to sometimes sacrifice damage to replenish her gauntlets.
  • Lacks a reversal. - None of her moves have any invincibility on startup.
  • Very fixed movement. - Violet's fast movement options are unable to be controlled by how far they go leadning to a predictable approach
  • Is the only character who's sprites are explicitly not allowed on the wiki. - As of right now, anyway.

Command List

Normal Moves

5A
5A Damage Guard Cancel Invul Property Cost
15 - - - - -
Startup Active Recovery Advantage Proration Juggle
5 5 20 -12 95.10 0

-

5AA Damage Guard Cancel Invul Property Cost
15 - - - - -
Startup Active Recovery Advantage Proration Juggle
5 10 7 -5 100 0

-

5AAA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
8 8 6 -2 - -

-


5B
5B Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - -1 - -

-

5BB Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - -9 - -

-


j5A
j.5A Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

j.5AA Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


j5B
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

Universal Mechanics

Low Attack
Damage Guard Cancel Invul Property Cost
- LA - - - -
Startup Active Recovery Advantage Proration Juggle
- - - -1 - -

-


Overhead
Damage Guard Cancel Invul Property Cost
- HA - - - -
Startup Active Recovery Advantage Proration Juggle
- - - +3 - -

-


Grab
Grab
Grab (Y)
Damage Guard Cancel Invul Property Cost
- - - - Throw -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

EX Moves

Shotgun Blasts
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - 2 - -

-


Reload
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - Varies - -

-


Air Shotgun Blasts
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

Star Strikes

Rejection Kick
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - -1 - -

-


Slam Dunk
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Multi Shot Flurry!
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Quintuple Geyser
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-


Heavy Shot
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -

-

Combos

Combo Damage Cost Meter Gain Location
  • Basic setup combo into special state.

Long combo

Color Gallery

Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon