Kirby Battle Blitz/Yoru: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 150: Line 150:
|name  = 66A
|name  = 66A
|image  =
|image  =
|hitbox  =KBB Yoru 66A hitbox.png
|hitbox  = KBB Yoru 66A.png]
]
Yoru 66A hitbox.png
|caption =
|caption =
|input  = 66A
|input  = 66A

Revision as of 15:46, 18 August 2022

KBB Yoru Render.png
Yoru
Owned by: SwordGrayFire
HP: 1000
Meter Size: 3000
Prejump Frames: 2
Extra Movement Options: PLACEHOLDER

Backstory

PLACEHOLDER

Gameplay

Yoru is a character that excels in using his large attacks and the love of his life, MetaStar, to approach so he can deal massive damage with his EX Attacks and Star Strikes.

Strengths Weaknesses
  • Has large buttons that are great for frametraps.
  • Some of the best air game in the cast with his jump normals/specials being huge.
  • Potentially crazy damage off of any confirm thanks to his specials.
  • Has plenty of disjointed attacks that can be easily converted off of.
  • Can regain a lot of health with his Love Deluxe! (236C).
  • No movement option of his own can make his neutral game slightly predictable.
  • Meter reliant for both his reversals and most of his high damaging combos.
  • With huge buttons come huge weapon hurtboxes.
  • Many of his moves have more startup compared to the norm.

Command List

Normal Moves

KBB Yoru 5A Hitbox.png
5A
5A
KBB Yoru 5AA Hitbox.png
5AA
5AA
KBB Yoru 4A Hitbox.png
5AAA
5AAA
5A Damage Guard Cancel Invul Property Cost
15 AUB 5AA, 2A, 5B, 5C, 2C - - -
Startup Active Recovery Advantage Proration Juggle
6 3 23 +1 (0) 5 2
  • Yoru does a quick jab the hilt of his sword.
5AA Damage Guard Cancel Invul Property Cost
15 MAF 5AAA, 5B, 5C, 2C - - -
Startup Active Recovery Advantage Proration Juggle
1 3 1 +1 (0) 5 2
  • Yoru swings his sword upward for a follow up.
5AAA Damage Guard Cancel Invul Property Cost
15 MAF 5B, 5C, 2C - - -
Startup Active Recovery Advantage Proration Juggle
1 3 1 +1 (0) 5 2
  • Yoru swings his sword downward.
Toggle Hitboxes
Toggle Hitboxes


KBB Yoru 4A Hitbox.png
Damage Guard Cancel Invul Property Cost
10 MA 5B, 5C, 236A, 214A, 214B, - Counterhit -
Startup Active Recovery Advantage Proration Juggle
7 4 14 3 (-7) 5 5
  • Yoru swings his sword downward. A decent anti-air.


66A
66A
[[File:KBB Yoru 66A.png]

]

Yoru 66A hitbox.png | 175x250px | center|class=lazyimg]]
Damage Guard Cancel Invul Property Cost
30 MA 5BBB, 5C, 236A, 214A, 214B - Counterhit -
Startup Active Recovery Advantage Proration Juggle
5 5 17 -1 (-3) 5 10
Toggle Hitboxes
Toggle Hitboxes


5B
5B
5BB
5BB
5BBB
5BBB
5BB>4B
5BB>4B
5B Damage Guard Cancel Invul Property Cost
15 MA 5AA, 5BB, 5BB>4B, 5C, 2C, 236A, 214A, 214B - - -
Startup Active Recovery Advantage Proration Juggle
6 6 17 -4 (-5 to -7) 3 5
  • Yoru sends out Metastar to punch the opponent.
  • 5BB is cancellable on whiff, and 5BB>4B is possible from 5B only by whiffing it.
5BB Damage Guard Cancel Invul Property Cost
15 MA 2A, 66A (with 6A input), 5BBB, 4B, 5C, 2C, 236A, 214A, 214B, - - -
Startup Active Recovery Advantage Proration Juggle
4 6 26 -3 (+5 to -5) 3 5
  • Metastar does another punch forward.
5BBB Damage Guard Cancel Invul Property Cost
20 MA 5C, 2C, 236A, 214A, 214B - - -
Startup Active Recovery Advantage Proration Juggle
10 6 16 +31 (-11) 0 5
  • Yoru steps forward and slashes.
5BB>4B Damage Guard Cancel Invul Property Cost
20 MA 2C, 236A, 214B, 236C - - -
Startup Active Recovery Advantage Proration Juggle
8 4 13 +90 to +74 (+1 to -15) 15 10
  • Metastar dabs.
  • Launches the opponent in the opposite direction on hit.


jA
jA
Damage Guard Cancel Invul Property Cost
20 (5*4) HA Jump, j.B, j.C, j236B - - -
Startup Active Recovery Advantage Proration Juggle
12 4 (frames 12-13, 15, 17) 21 0 (+9 to +4) 5 10
  • Yoru spins around with his sword in the air.
  • One of, if not the BEST crossup tool in the game due to it's hitbox.


jB
jB
Damage Guard Cancel Invul Property Cost
20 HA j.C, j.2C, j236B - - -
Startup Active Recovery Advantage Proration Juggle
13 4 17 +25 (-3 to -6) 15 10
  • *Yoru swings his sword downward in the air.


Universal Mechanics

2A
2A
Damage Guard Cancel Invul Property Cost
20 LA 5AA, 5B, 5C, 2C, 236A, 214A, 214B, 236C - - -
Startup Active Recovery Advantage Proration Juggle
6 5 6 0 (0) 5 5
  • Yoru quickly kicks downward.


2B
2B
Damage Guard Cancel Invul Property Cost
10 HA IAD, j.A, j.B, j.C, j236B - - -
Startup Active Recovery Advantage Proration Juggle
14 3 5 +3 (0) 5 5
  • Yoru jumps up and slashes down with his sword.
  • IAD cancelling 2B into airdash is the ONLY way to combo after landing the move other than using a bar for j236B.
  • IAD cancelling 2B on block will leave you +13, where you can potentially mix up your opponent.


Damage Guard Cancel Invul Property Cost
100 (25,75) Unblockable - Invincible on successful grab connect - -
Startup Active Recovery Advantage Proration Juggle
12 4 5 (on whiff) +57 0 25
  • Yoru throws the opponent up for Metastar to punch them down.


EX Attacks

Boomerang Blade Toss
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Metastar Rush
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Metastar Finale
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Metastar Tackle
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Metastar Fury Toss
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Metastar Finale Air
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Star Strikes

Dual Rush
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Rising Slash
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Falling Slash
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


"Don't Hurt Him!"
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Love Deluxe
Damage Guard Cancel Invul Property Cost
- - - - - -
Startup Active Recovery Advantage Proration Juggle
- - - - - -


Roadmap

17% complete
In Progress / Completed To-do
  • Basic stuff like the landing page and navbox is in, along with some system pages.
  • System page is complete.
  • Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
  • Create netplay page.
  • Update FAQ
  • Add patch-notes from 2.1 to 2.4.
  • Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
  • When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!
  • Ensure that this chart is updated over time.


General
FAQ
Controls
HUD
Netplay
Menus
System
Glossary
Patch Notes
Characters
Glitch
Aege
Fly
Max
Yoru
Stray
Jodie
Clutch
Saito
Noll
Sareo
Hiryo
Vivienne
Bill
Violet
Jay
Leon