Kirby Battle Blitz/Violet: Difference between revisions
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==Backstory== | ==Backstory== | ||
PLACEHOLDER | PLACEHOLDER | ||
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* '''Is the only character who's sprites are not allowed on the wiki... by itself.''' - In-Game screenshots of moves and In-Game screenshots of move hit-boxes are okay, however. | * '''Is the only character who's sprites are not allowed on the wiki... by itself.''' - In-Game screenshots of moves and In-Game screenshots of move hit-boxes are okay, however. | ||
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===Stats=== | |||
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! Life !! Meter !! Prejump !! Walk Speed !! Run Speed !! Owned by | |||
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| 1000 || 3000 || 5 || 2.2 / -1.4 || 4.8 || [https://www.youtube.com/@assassinknight Assassin Knight] | |||
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==Command List== | ==Command List== |
Revision as of 23:15, 10 December 2022
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Under Construction
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Backstory
PLACEHOLDER
Gameplay
If gun doesn't work, use more gun. Violet is a character that revolves around her bullets and how she uses them. With bullets, Violet has access to scary screen movement that can easily propel her across the screen in a second, great damage with her 236B, and overall tons of utility. j.2C is an insanely cracked move, being an overhead, a fatal counter, -3 at worst (on IB!) and an overall great move.
However, all this comes with needing to manage bullets, Violet's main resource. If you don't manage your bullets, Violet will go into a state where she is unable to use any move that uses bullets, and if the opponent attacks you during this time, you are almost guaranteed to lose. Along with this, Violet has barely anything in terms of defense, not a good button to mash or a reversal/counter super. She can easily explode against players that quickly put her into disadvantage.
If you want a character that is aggressively rushdown flavored with a hint of careful resource management, Violet will fill that niche for you.
Stats
Life | Meter | Prejump | Walk Speed | Run Speed | Owned by |
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1000 | 3000 | 5 | 2.2 / -1.4 | 4.8 | Assassin Knight |
Command List
Normal Moves
5A
5B
j5A
j5B
Universal Mechanics
Low Attack
Overhead
Overhead
2B |
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Grab
Grab
Grab (Y) |
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EX Moves
Shotgun Blasts
Reload
Reload
2C |
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Air Shotgun Blasts
Star Strikes
Rejection Kick
Rejection Kick
236A |
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Slam Dunk
Slam Dunk
j214A |
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Multi Shot Flurry!
Quintuple Geyser
Quintuple Geyser
214B |
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Heavy Shot
Heavy Shot
236C |
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Cancel Table
A | B | C | Star Strike | Unique | |
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PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
PLACEHOLDER | - | - | - | - | - |
X: On Contact
X[+]: Available on Whiff
X[-]: On Hit only
X[/]: On Block only
Combos
Combo | Damage | Cost | Meter Gain | Location |
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5A 5BB 2C j.B j.C j.2B j.236B 236C | 400 | 2500 | 1000 (before j.236B) Opp: 1000 |
Midscreen |
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5AAA 5B 5AAA 2A 5BB j.c. j.5AA j.5B j.4AA j.5B j.236A dl.j.236B j.B | 500 | 1000 | 1500 (before j.236B) Opp: 1000 |
Midscreen |
Long combo |
Color Gallery
Roadmap
17% complete | ||
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In Progress / Completed | To-do |
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