Type a long summary of how gameplay of said character works. Dustloop style.
Type a long summary of how gameplay of said character works. Dustloop style.
{{ProConTable
{{StrengthsAndWeaknesses
|tablewidth=90
|intro = [[file:KBB_Leon_Icon.png|40px]] '''Leon''' is a puppet character focused on keeping up the pressure with his stand '''Star Platinum''' and mixing the opponent with brutal setups.
|pros=
|pros=
* '''The most stylish character in the game.''' - The developers did not need to put so much effort into this character
* '''The most stylish character in the game.''' - The developers did not need to put so much effort into this character
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* '''Pressure can get blown up very easily with Instant Block or Star Constellation''' -
* '''Pressure can get blown up very easily with Instant Block or Star Constellation''' -
}}
}}
==Command List==
==Command List==
Revision as of 15:42, 11 December 2022
Under Construction
This page is a work in progress.
Please be patient and check back later for additional changes.
Does hard knockdown, meaning you can setup oki from it immediately
Can be whiff canceled into 214B.
If hitting an opponent in the air or in juggle state, is the best way to convert into any EX move and Star Strive thanks to its minimal proration and juggle usage.
When canceled into from backdash quickstep (446), makes Leon slide EXTREMELY far. Almost to the point of fullscreen in some stages.
On Fatal Counterhit, goes into normal downed state rather than Hard Knockdown, as to allow the player to use any move to convert off of it.
Leon does two quick, shocking uppercuts. If these hit, Leon does a great big uppercut that takes him into the air, then kicks the opponents and dives to the ground.
Great reversal, great combo ender, great combo starter and extender if StarBurst is used.
Leon thinks for a while, then makes Star Platinum dash to the opponent then do his bidding. Press buttons to make Star Platinum choose between normals.
Best setup from a hard knockdown like 3B, 214A or 236C.
Allows for sandwich situations, however can be blown up by Star Constellation if the opponent knows when to do so.
It's commonly best to do (ABC)*N to prevent your proration and juggle tanking mid combo.
Metergain is disabled for Leon throughout this super.
Star Platinum - A
Damage
Guard
Cancel
Invul
Property
Cost
-
MA
5B, 5C
Projectile, Throw (All)
-
-7 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
5
3
27
-
3
3
Star Platinum does a quick jab.
Adds 15 proration and juggle if Star Platinum previously did 5A before.
Star Platinum - B
Damage
Guard
Cancel
Invul
Property
Cost
-
-
5C
Projectile, Throw (All)
-
-7 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
6
4
17
-
3
3
Star Platinum does a left hook.
Adds 15 proration and juggle if Star Platinum previously did 5B before.
Star Platinum - C
Damage
Guard
Cancel
Invul
Property
Cost
48 (3*8, 24)
MA
-
Projectile, Throw (All)
-
-7 Stand Health
Startup
Active
Recovery
Advantage
Proration
Juggle
8
3,3,3,3,3,3,3,3,2
28
-
3
3
Star Platinum does a flurry of punches before finishing off with a giant punch.
Adds 15 proration and juggle if Star Platinum previously did 5C before.
Basic stuff like the landing page and navbox is in, along with some system pages.
System page is complete.
Clean up and finish the rest of the character pages. Every page needs to be updated to account for changes in updates 2.0 to 2.4.
Create netplay page.
Update FAQ
Add patch-notes from 2.1 to 2.4.
Finish adding frame data to every page, and begin adding hit-boxes to every page. Glitch is currently the gold standard in the gameplay section, hitboxes aside. (Avoid doing Violet's at all costs however!)
When Adding Hitboxes: Only take images from Fighter Factory. This is to keep the look of the hitboxes clean!